New Games, Games With Gold, and Oh Yeah, Destiny – IDL NEWS

Oh, The Taken King is out? OK, I’ll leave you alone forever now . . .


Just kidding. New games, new deals, and news: Uncharted 4, Mortal Kombat X, and Metal Gear Solid V.


New Releases – Sept 15

NHL 16 (PS4, Xbox One) – EA’s annual NHL game is back for a new season, and thankfully fuller than last years bare bones edition. Online Team Play has returned, and EA has bolstered the Be A Pro mode. A new training mode is also available, as a new feature to catch new fans up to speed. NHL is an annual pick-up for me so expect some more impressions.

Forza Motorsport 6 (Xbox One) – Microsoft’s big simulation is back in a big way. 24 opponent races, rain and water physics and night-time races. The career still feels like a checklist and needs an overhaul, but the game is as gorgeous as ever with 1080p 60fps races.

Grand Theft Auto V Online – Freeworld Events (PC, Xbox One, PS4) – Today marks the new Online update. This has me interested in stepping back into the GTA world, and I already own the game.

Destiny: The Taken King (Xbox One, PS4) – The big 2.0 addition is finally here now, with actual story-telling, new missions, a new raid, new weapons, new playable area, new player sub-classes. All the things that will change Destiny is a big way. I’ll be jumping in tonight to transfer everything over  and check it out. Check out future impressions in the weeks to come.


Deals With Gold

Xbox One

  • Forza Horizon 2: Storm Island
  • Grand Theft Auto V
  • The Elder Scrolls Online: Tamriel Unlimited
  • Jet Car Stunts
  • Unmechanical Extended (My Review)

Xbox 360

  • Grand Theft Auto V
  • Grant Theft Auto IV
  • Grand Theft Auto San Andreas
  • Darksiders
  • Darksiders II (My Review)


Some newsy type stuff:

Uncharted 4 – Uncharted 4: The Thief’s End will be released on March 18th, 2016. Sept 29th will mark the release of The Nathan Drake Collection on the PS4, remastering 1-3 into one nice package, and to catch everyone up on the series before 4’s release. Uncharted is a great series and one of the real reasons to own a PS3/PS4.

Mortal Kombat X – NetherRealm Studios has confirmed that it is still working on DLC for Mortal Kombat X. This includes new playable characters, skins and a new stage, due out in the first half of 2016.

Metal Gear Solid V – Konami has confirmed it has fixed the bug that plagued the game on all platforms, causing saved games to become corrupt when Quiet was brought along as a buddy on either Mission 29 or 42. The fix is available on the PS4 and PC, and will hopefully be coming to all platforms soon.


This week I will continue to plug away through Metal Gear Solid V and will be jumping back into Destiny: The Taken King. I’ll be leaving my impressions of both, and possibly even writing another story, this one set in MGS V land. The game just lends itself to so many awesome encounters and creative experiences. I’ll also be picking up NHL and I know I’ll be dumping a ton of time into that, maybe even doing my first NHL review. And lastly, GTA V’s Online is calling.

This week’s Preview will focus on one of those games, and the What i’M playing feature will definitely be more MGS V. This is an exciting week to say the least.


ACHIEVEMENT OF THE WEEK – Lovers In a Dangerous Spacetime

Last Tuesday I picked up Lovers In A Dangerous Spacetime as my Tuesday game of the week. It’s a fun little co-op game built around relationships and communication, in space. You can check out my review for it here: iReview – Lovers in a Dangerous Spacetime

The nice thing about the game is it’s designed around co-op, so both participants in the game get achievements, which is nice, and sorely lacking from other co-op games: Rayman, and Chariot, to name a few.

Also, there’s co-op centric achievements, like playing the game in co-op, augmenting a turret while it’s being used by your partner, and having two missile turret weapons collide. All original, fun achievements.

The rest of the game’s achievements are dedicated to defeating bosses, and boss specific actions, and collection types. All pretty expected.

I’ve chosen two achievements of the week though, for this game, and both dedicated to the co-op portion. I chose two because they’re similar: play one way with a friend, and try to play the exact opposite.

Achievement of the Week – Lovers in a Dangerous Spacetime

106008-hiCouples Dance Lesson – 10G
Pirouette 15 times in a single level.

To get this achievement, you have to cross paths with your partner 15 times during the level. It may not come naturally. Every time the two players cross paths, they perform a little pirouette dance before moving on.

105998-hiCooties – 50G
Finish a level without crossing paths with your partner.

This one is a lot harder to accomplish and will require an effort. Essentially it’s the exact opposite of the achievement above – do not cross paths with your partner. It’s a lot harder than one might think, and both people have to be on the same page to accomplish it – as the levels can get hectic at times.

The rest of the achievements this past 2 weeks were mainly in Lovers, WWE2k15, and Metal Gear Solid V. There was a break for a bit when I went down to PAX 2015.

Wednesday, Sept 2nd – Sunday, Sept 13th

Halo: Master Chief Collection

  • Bro Hammer (Complete any co-op level on Legendary) – 10G
  • Gunslinger (Halo 4: Beat the par score on Dawn) – 10G
  • Dawn (Halo 4: Complete Dawn) – 10G
  • Dark Fortress (Halo 4: Beat the par score on Requiem) – 10G
  • Requiem (Halo 4: Complete Requiem) – 10G
  • Lord of Admirals (Halo 4: Activate Terminal 2 on Forerunner) – 5G

Metal Gear Solid V: The Phantom Pain

  • Awakening (Completed “PROLOGUE: AWAKENING”) – 15G
  • Captured (Captured an outpost or guard post) – 15G
  • Phantom Limbs (Completed “PHANTOM LIMBS”) – 15G
  • Extraction (Fulton extracted an enemy soldier) – 15G
  • Interrogation (Interrogated an enemy soldier) – 15G
  • Undertaken (Completed a SIDE OP) – 15G
  • Platoon (Increased Moth Base staff to 50 or more personnel) – 15G
  • Beekeeper (Completed “WHERE DO BEES SLEEP?”) – 15G
  • To The Rescue (Extracted a female prisoner) – 15G
  • Enhancement (Developed 50 or development items) – 15G
  • Battalion (Increased Mother Base staff to 250 or more personnel) – 15G
  • Cry Havoc (Made D-Dog available for deployment) – 15G
  • Gears Turn (Completed “HELLBOUND”) – 15G
  • Apprentice (Completed a mission using a Combat Unit staff member) – 15G
  • Trusty Steed (Raised bond with D-Horse to the maximum) – 15G


  • Ringmaster (Strike or wrench an opponent in 5 different chain hold positions) – 15G
  • Tap! Tap! Tap! (Make an opponent tap out with a submission that is not a Signature) – 30G
  • Gas tank never on empty (Win a match without reaching Stamina Level 3) – 15G
  • One foot in the grave (Win a match by a leverage pin) – 15G
  • True Champion (2KShowcase – Complete Hustle, Loyalty, Disrespect) – 20G
  • You’re so desperate! (Win a match using a Desperation Pin) – 15G
  • Read for the big leagues (MyCareer – Completed the NXT part) – 20G

Lovers in a Dangerous Spacetime

  • Romantic Getaway (finish the tutorial) – 10G
  • Seat Warmer (Use every station in a single level) – 10G
  • Generosity (Throw a gem into a station that is being used by another player) – 10G
  • First Date (Beat any level in two player mode) – 10G
  • Clearing the Air (Finish a level after removing all fog of war) – 50G
  • Couples Dance Lessons (Pirouette 15 times in a single level) – 10G
  • Bear-Knuckle Boxing (Defeat Ursa Major) – 50G

Back to newsy type stuff tomorrow, new games Tuesday, What i’M Playing wrap-up, Preview, potentially not a Review (depending how much further I get in MGS V) and all that good stuff.



WHAT i’M PLAYING – MGS V: The Phantom Pain

Metal Gear Solid V: The Phantom Pain – Open World Done Right

I’m currently about a 1/4 of the way through Metal Gear Solid V: The Phantom Pain, and it’s obviously clear to me now, that this is a very large game. I’m sitting at chapter 14 eager to continue, having completed a large handful of side-ops and Mother Base management, but I’m sitting already at 30 hours.


I picked up the game last Tuesday, and have been dedicating 100% of my free time to it. It’s true what they say in the reviews already published – the game is a masterpiece.

I’ve always been a fan of the Metal Gear Solid franchise, and Hideo Kojima’s vision and humour. I initially jumped in at Metal Gear Solid 2: Sons of Liberty, and it is one of the few games that I’ve continued to play though again, every couple of years. I bought the re-release package for the Xbox 360 with Snake Eater as well, but still own both on the PS2.

Kojima’s humour is still evident in V, with the cardboard box, and the animal buddies peeing or defecating. The cutscenes show his flair for direction and the dramatics. My mind is still somewhat blown after the intro sequence, really unable to comprehend what exactly happened, but I digress. The game is a masterpiece.

The style of V is very different from the franchise’s previous iterations. The scope of each new game has broadened. Sons of Liberty was very strict and refined, taking place on a large ship and then an off shore oil rig. Snake Eater broadened the play area and introduced the jungle, survival mechanics, and camouflage. IV, Guns of the Patriots refined the story telling mechanic, opened up the world a bit more with larger map areas, lengthier cut-scenes and new tools to fight the good fight.

V takes it to the next step and drops us in an open world environment in Afganistan fighting against a new army. Full day and night cycle with rotating enemy shifts, and sandstorms. The game is broken up into chapters now, each mission a set story chapter. Side missions are also available to be played at anytime while on the ground. Our Mother Base is our main home base where we can recruit new units and micromanage our finances and weapon development, and our helicopter is our aerial headquarters where we can select the next mission or side op, or manage our base from afar. heading back to Mother Base give us our chance to rejuvenate and progress some of the character story arcs, so it’s a necessity at times.  The story also branches off to Africa, a 2nd map to explore.


The game’s world is large, and we have the helicopter, or our trusty steed to get us around. The world is also littered with vehicles to commandeer, but note that everyone here hates you, and will shoot on site. The game is stealth espionage after all. The world is definitely not as populated as Grand Theft Auto or Far Cry, as it is the desert after all, but it still has its share of wildlife. It is however, lined with roads and paths, peppered with outposts and bases to attack. Unlimited things to do and collect, or sneak around as we progress through the story.

As Snake, we have resources and weapons and tools at our disposal.  Any of which can be supply dropped at our feet, or funnily enough, on an enemies head; see: Quiet Boss Fight. The favourite box returns, improved now to allow for diagrams, and better mobility; an e-cig allows us to speed up time; even a decoy prop to distract enemies. Bringing into the battle we also have buddies, start with a horse, and then a dog. Even an ally.

Metal Gear Solid V is beyond deep in its mechanics. Its story may suffer as a result, but each mission is its own story, on how you play it through. Hideo Kojima has outdone himself yet again, and its a shame that this may finally be his last MGS game. Sadder still that Konami took his name off the box, after their public fall-out.

I eagerly anticipate getting back into the game, and completing a full robust review, so stick around.



IDL NEWS – Tuesday Goodies and Today’s Top News

So it’s no secret that I’ve locked myself away to play Metal Gear Solid V. Today I broke for some fresh air, a much-needed split from the Xbox One. I blindingly block the sun from my blood-shot eyes to view the crisp new world that is Tuesday. Breathing new air, I quickly jump to my phone and check what this week’s new releases are, and deals that the Xbox has in store… Not that I need any more games clogging up my library right now.


New Releases – Sept 8

Lovers in a Dangerous Spacetime is a 2-player co-op micro-platformer set inside a neon spaceship locked in battle with hordes of space baddies. Players work together running back and forth between ship control rooms, manning turrets, lasers, shields and thrusters to rack up points and stave off a vacuumy demise. In mish-mash terms you could describe it as Jumpman meets Asteroids meets Han saying “Don’t get cocky.”


Xbox’s Deals With Gold and Spotlight Sale – September 8 – 14

Xbox One

  • Evolve – 50% following the very popular free play weekend
  • Battlefield Hardline – 50%
  • Battlefield 4 – 50%
  • Assassin’s Creed Unity – 50%
  • Assassin’s Creed Chronicles: China – 50%

Xbox 360

  • Assassin’s Creed II – 75%
  • Assassin’s Creed Revelations – 75%
  • Assassin’s Creed Brotherhood – 75%
  • Assassin’s Creed – 75%


Konami Issues a MGS V Save Corruption Warning
Konami revealed today that there is a risk that your game save file can be corrupted and unusable if you bring Quiet as a buddy on Mission 29 or Mission 42. The issue affects the game on all platforms and a fix is being worked on. (Luckily I am not there yet in the game’s story… phew)

Destiny: The Taken King’s Official Cinematic Trailer

The game’s release is next week, Sept 15th, 2015. This weekend Destiny will be showcasing its two new multiplayer Crucible modes for free, with 1.0 character and powers, as an exclusive look before the Taken King’s launch.


All the Feels – Hideo Kojima’s Final Metal Gear Solid Trailer

A very nostalgic trailer highlighting the earlier entries in the franchise. Considering this is the last trailer he’ll ever help produce for the series he birthed, it’s pretty understandable.

Thank you, Hideo Kojma.