Extra Life Update / Halo Nerd

I am getting very close to my 250,000 G milestone. My goal is to land on exactly 250K in November 2nd for the Extra Life Stream

Also, the Extra Life campaign is coming along swimmingly. Already nearing my initial goal of $500 and we’re just under 2 weeks till the big day.

And yes, I did just donate to myself to land on $343. Because I am a Halo nerd.

-IROGAN

Anthem Impressions – In Progress

I’ve been playing through Anthem slowly for about a month now. I picked it up upon release, but with my limited free evenings, have only been able to dedicate a few hours at a time.

My Xbox App tells me I’ve been playing in this new world for about 25 hours so far. So, I guess roughly averaging an hour a night. I’m coming close to the finishing the story, so this is just a work-in-progress update, as I may have some more to add once the campaign concludes and the end-game opens up. On that note, I’ve only played with the Ranger Javelin (armored exosuit), so I want to try the other suits too, before my final impressions.

EA/Bioware has done something fairly unique with Anthem, where it almost feels like 2 games. It’s an Action shooter with RPG elements and story, where we play a Freelancer who wears a Javelin exosuit. Inside the city hub of Fort Tarsis is the safe zone, and then outside the city walls is where the bad guys reside. Our job as a Freelancer is to take out contracts, to help kill the monsters, bugs, and bad guys outside.

Inside the city hub is where all the RPG stuff happens. You can change up your Javelin type, look and load-out in the Forge. You can wander around the city talking to people and vendors, building the story and world, and get mission contracts. Then, when our ears are sore, we walk over to the exosuit and launch into the Mission environment where the fun happens. I say “launch” but that’s is putting it nicely, as you have to wait for the loading screens to provide the menu options of either entering the free play open world, loading up a contract, campaign mission, or stronghold (dungeon). All of these are separate instances and you can’t slip from one to the other without first traveling back to the City environment.

When the mission or free-play adventure is done, and we get our credits and perks, and weapon unlocks, and XP, we are then provided a choice of re-entering the city again, or going to the Forge to update the suit (you then have to exit the Forge before you can launch the next expedition, see: more loading screens). The game does not just let you enter free-play again, or to jump into the next mission. You always have to go back to the single-player hub before you can decide what to do next. This divide in the game’s world is cumbersome. I really wish we could just fly back to the city, land and seamlessly transition into the city hub. Or just queue up the next mission or contract we have waiting.

From a gameplay perspective, the game is fun. The Javelin I’m playing now is the Ranger, which is the “all-around” most normal of the bunch. The suit allows you to fly around, hover and attack the enemies as an armored version of the human inside. Think the Iron Man suit – if he was also toting a few types of machine guns strapped to his back instead of embedded in his suit. The Ranger is light, allows standard movement and flying/hovering. The other types of Javelins are the Interceptor, Storm, and Colossus. The Colossus’ name basically says it all. It’s the Hulk Buster version of the exosuit. Slow, and heavy. Storm is the like the Ranger, but with a cape. It allows more flying and maneuverability, and elemental attacks. And Interceptor is the quick ninja type suit. (As I said at the top, I haven’t tried the other suits yet.) The 4 suits will unlock as we naturally reach the max level 30, and then we can modify each class build the way we want.

The missions do feel a little repetitive. They always start on the big wall that resides outside city limits, and protects Fort Tarsis. We then fly to the noted location on the map, and then attack enemies, or defend a position, or gather a few scatters objects to return to a key location, and then maybe do that a few more times before the end of the mission. Some of the important key campaign missions do feel a bit more important and mix up the formula a bit.

But repetitive structure is not always bad. Each mission is in its own way unique. 22 story missions and about the same again in side-mission / contracts. And by default, the game will want you to play in multiplayer, with 3 other squad mates, so it is a different experience every time. You can play how you want. Be the attacker, or the defender, or the person that wants to do all the objectives, or you can sit back and watch. Sometimes it kind of feels like playing on auto pilot (at least on normal difficulty) as your real-world companions will do the majority of the leg work if you’re not quick enough. Everyone is just eager to burn through the mission to move onto the next.

The flying in the game is smooth, and the transition from ground, to jumping, to flying to hovering is fairly seamless. You can even go underwater in some of the deeper ponds. I did note that besides traveling from point A to point B, flying is not really used. I was kind of hoping for more gameplay mechanics that involved flying, like objects that were on the move, but I found out to my dismay that you can’t really shoot and fly at the same time. Hovering is used for some collectibles and puzzles, but those are sparse. Also your suit will overheat if you fly over hover too long, and you need to fly, skimming across the water, or through a waterfall to cool it down. Or just drop to the ground for a few seconds before flying again. I understand that this mechanic is supposed to convey some authenticity to these suits, that you can’t just fly forever, but its more of an annoyance than anything.

Another restriction to the suits is your build. With the Ranger Javelin, you carry two weapons, a grenade type, and a launcher. You’re also equipped with a special weapon, a support mechanic like armor or shield buff, and you can melee attack. This build is locked when you start your mission. Grenade type or swapping your shotgun for an assault rifle is restricted until you return to Fort Tarsis. The game’s back-end has a lot of gear and weapon challenges to track, and it feels like we’re handcuffed to the specific load-out when we start the mission. Another reason we’re forced to return home after each mission to update our Javelin with the loot that was dropped during the mission.

Jumping into the game, knowing it was Story focused became a little overwhelming at first. BioWare does storytelling well when they’re given the time. But the game starts in the middle of an exciting mission, but already on the losing end of the battle, so all the character dialogue is frantic, and confused, and quick to throw a lot of terminology our way. We start off in bad shape and we have to repair our suit which is a good way to introduce the different gameplay mechanics involving the exosuit. The gameplay is simple enough, but from a story perspective, they throw a lot at you right away. Descriptions about the Anthem? and the Cataclysm? and Heart of Rage? and Javelins and Ciphers?

I let the many introductory character’s conversations and mission objectives just wash over me while I tried to just sort out the gun play. It wasn’t until a few hours into the game that things started to settle down and became less confusing. I started to make sense of the different characters and the original events that transpired. At that point I was invested in the story and was able to piece everything together. World building is tough to swallow when it’s all thrown at you in the first mission of a game you’re just learning to play. I’m focusing on the gameplay but the story flew right over my head.

Because this game is also inherently multiplayer-focused, I feel that the way the mission matchmaking works, some of the character’s interactions can be lost. If you want to hear every line of dialogue, you’ll want to launch each mission single player for the first time. It will be more of a grind because you won’t have any help, but with matchmaking, loading up a mission, you may be dropped into one where your companions are already flying to the first objective, or even loaded into a cave or dungeon. This only happened to me on a few occasions. I personally don’t feel I’ve missed anything crucial to the story by having to rush off to catch up to the group, as the dialogue still plays regarless.

But there have been a few instances where I’ve loaded a mission and the action is already taking place. Where I’ve had to fly towards the destination marker, to find the rest of my crew has already cleared the area and are advancing. I feel a little unwanted, knowing that the game started this mission without me. Like I was almost an afterthought to this group of strangers. What did I miss? I don’t know. Just personally, I feel since I’m initiating my own story mission from the campaign (not free play where I’m just loading a random mission with a group), that the mission should start, for me, at the beginning. Everyone else can join me along the way, I don’t care. But I’m selfish.

This may very well be just a server/balancing act with EA/BioWare. I mean the matchmaking works extremely well, all things considered. 90% of the missions I’ve launched, all the crew load at the same point and off we go. Only one mission I’ve played had only 1 partner instead of the full crew. And matchmaking loading is quick compared to Destiny. But in this one respect, Destiny handles the matching making better. We all queue up in space and fly to the mission. In Anthem everyone is just dropped on the wall and off we go. But some are slower to load and get left behind.

These be me thoughts so far. When I wrap the story and try out the other Javelins, I’ll have more to say. Right now I’ve only tried one Stronghold (I’m assuming there are more) and my gear is still low tier. I’m excited to see what the rest of the story has for me. And what happens when the end-game open up.

-iRogan

Extra-Life 2016

And another Extra-Life 24 hour video game marathon is complete.

On November 5th, along side many many gamers across North America, I took part in my 3rd annual Extra-Life marathon to raise money for the Children’s Hospital Network. Starting at 8am and playing straight for 24 hours.

This year, Nichole an I decided to race each other in God of War to start the day. Me with my old fat PS3 (the backwards compatible model) and her with a 2nd hand PS2 we bought from the local retro video game store ($60 for the PS2, controller, and PS2). Everything started out fine, but as the morning, and day went on, the poor PS2 started to hang, freeze and drop any progress Nichole was making. This ended up ruining our race, as to be fair, I would pause and wait for her to catch up to where her game froze. By the end of the day, it became unplayable, and we needed to give up, and move on. I was able to finish the playthrough, and see Aries dead. With shaky hands, and a deep sigh of relief, I placed the controller down. I had defeated Aries for both of us.

Throughout the day and into the early morning hours I had a large handful of people stop by and hang out to play some games. We played some Call of Duty Modern Warfare 3, Halo Master Chief Collection, some Rocket League and Castle Crashers too.

The first year I participated, i was able to raise $450, which was well above my $200 goal. Year 2, my goal was $500, and I was able to push just under $700. This year I sent my sights high, with a lofty goal of $1000. Before game day itself, I had already surpassed my Year 2 total raised, which was amazing. By the end of the 24 hour, I had landed on exactly $1001.

I thank everyone that participated and hung out, donated, and sent their encouragements. The money goes to a good cause, and I am happy to participate every year, making sure the event gets more attention and participation. Our donated went to the BC Childrens Hospital, and this year, local gamers were able to raise $136,000 and counting. The event still goes till the end of the year for donation, but the big event, and my part, is done.

I’ll hopefully find some time to go through the footage and pull out some worth gameplay clips.

-iRogan

Drawtober 2016 / Extra-Life 2016

Drawtober is right around the corner. The concept of Drawtober is for the whole month of October, is to try and draw something new everyday. Some people like to use different mediums, or the same medium for each day. Like ink, and they’ll call it Inktober.

Drawtober is a celebration of art for the full month, and is recognized in a lot of the artistic communities. I’ve taken part in the past couple of years, and quite a lot of the art in my gallery was actually done during the month.

I’ll obviously be participating again, and trying to go for a full 31 days (which I’ve yet to do) my theme this year will be Girls. Comics, Video Game, Movie. All types. Last year was video game characters. Last year I recorded a lot of my work and made time-lapse videos, so I’ll likely be doing that again.

My gameplay tends to suffer a bit during October as a result, so I probably won’t be spending a lot of time in anything new. I’ve been putting time into Recore, Deus Ex Mankind Divided, and The Division. I’ll be picking up Forza Horizons 3 this weekend as well. Gears of War 4 comes out in October as well, so we’ll see how things go. I may find time to catch up on some of my reviews while I break from gaming, if I find a break in the gaming.


 

After the month of October, we fall into November which has the annual Extra-Life campaign.The campaign is to help raise money for the Children’s Hospitals. It technically goes all year. But the big day is November 5th, 2016 where I’ll be playing and streaming for 24hrs straight. For the kids!

I’ve already registered for this year’s event, and you can find the link on the side bar. I’ll be creating a new page under Features as well. Last year I ended up raising over $600, and my goal this year is $1000. I’ll be getting a tattoo as well to celebrate.

-iRogan

E3 2016 – Microsoft Press Conference

MICROSOFT E3 2016

First press conference of E3 Day 1 starts of, like every year, with Microsoft. I’ll do a quick recap of the event and then discuss my impressions.

Xbox One S

The show starts off with a video package introducing the new Xbox One S (Slim). Slim design. 40% smaller than the Xbox One, integrated power supply and up to 2 TB internal storage. Also introducing a new controller with grippy back similar to the Elite controller.

Phil Spencer, head of Xbox comes out and announces the new Xbox One S, starting at $299 USD this August.

phpapbxlh


Gears of War 4 + Xbox Play Anywhere

Rod Ferguson from The Coalition, creators of Gears of War 4.  Also at this time the big announcement of the night: Xbox Play Anywhere. With future Microsoft games, they will come out on Xbox One and Windows 10 PC simultaneous, and support Play Anywhere. Buy one copy of the game, and have it able to be played on Xbox and PC, shared game saves and achievements. Start up on the Xbox, and continue your game on the PC.Gears_of_War_4

Gears of War 4 will support cross-play across the XB1 and PC, in the campaign, co-op, multiplayer, and the new Hoard Mode 3.0.

Laura Bailey comes out and there is gameplay shown for Gears of War 4. The game has more physics based events, as this part of the campaign shows a nasty sand storm which is blowing walls and dead enemies around. Gorgeous visuals, new enemy types, new weather effects. At the end of the demo we are shown a quick scene with an older Marcus Fenix.

Game is getting released October 11th, and there is a new custom Gears Elite Controller. And as a special bonus, Killer Instinct will have a new playable fighter in General RAAM from Gears of War 1.


Forza Horizon 3

03aecb56024d4c62dcc7a7a5989f208a

Up next is the reveal of from Playground Games. New location in Australia which has a nice blend of desert, jungle, and urban cities. New addition to the series is water on the tracks. Similar to Forza 6‘s water physics. The campaign will now support 4 player co-op that have seamless drop-in. Release September 27th, 2016, and will be released on the Xbox One and Windows 10. Xbox Play Anywhere support.


Recore

recore1-ds1-670x375-constrain

A new video package is shown for Recore, highlighting that different robots. “Forge friendships with Robots” The game looks really interesting, and seems to have a lot of heart.


Final Fantasy XV

A quick demo is shown for the upgraded combat that’s coming to Square Enix‘s Final Fantasy XV. Something can be said for these press conferences, and their perfect demo playthroughs, and how they might not be believable, and then there’s FF XV demo, which was clumsy. The fight took place against a Titan as the player fights his hand. The combat is fluid sure, but it looks a lot like button mashing, and dodge-rolls. Release Sept 30th, 2016. I’ve never played a FF game, and I don’t intend to start.


The Division

Up ahead of their own press conference, Ubisoft takes the stage to discuss The Division, and their upcoming premium DLC. The Underground expansion will have random generated missions with different varying enemy types and spawn areas. There’s only so much much randomness a mission can support, when the gameplay is just pointing a gun at people, and shooting. The DLC is available first on the Xbox One, June 28th.


Battlefield 1

rendition1.img.jpg

Patrick Back is up next from DICE to talk about the big game of the show: Battlefield 1. The new game looks incredible. This time around there is more intuitive destruction and random weather elements. The big reveal was during yesterday’s EA Press Conference, but they show the trailer again, and announce that EA Access will have early access to the game. play it first on the Xbox One Oct 13th, 2016.


Xbox Platform

Mike Ybarra comes out, Head of Platform Design, and talks about the Xbox system. They’re improving network reliability with more servers in more countries. They’re adding more backward compatible titles and opening up the system to more games that support Cross-Network play. Coming soon is Background Music (finally), and Cortana Digital Assistance.

Three new updates coming soon. CLUBS are coming to Xbox Live that allows yo to join communities of people that like the same games you do. Looking For Group (LFG), allows players to find people playing the same game to join up. And Arena, a new competitive tournament platform.


Minecraft

The Minecraft team is up next to talk about the game, and its latest updates. One big update is the Friendly Update, which allows iOS, Android, PC, and Xbox to all play Minecraft cross-platform, all over Xbox Live, with dedicated servers. John Carmack announces Minecraft VR. New texture packs that turn the mobs into aliens and agents, and texture turn the walls into cities. This Fall on PC, and next year on the Xbox and other devices.


New Controller

maxresdefault

New custom controllers are available in the Xbox Design Labs. Customize the controller’s colours however you like, and engrave it with your name or gamertag. Very neat. “You Design it, We Build it”


ID@Xbox

Inside, a new game from the creators of Limbo is shown. Looks dark and ominous, as you’d expect. Side-scroller again. A quick sizzle reel of the upcoming games being developed through ID@Xbox is shown, including games: Cuphead, Outlast, Deliver Us The Moon, Flint Hook, FAR, Slime Rancher, Shadow Tactics, The Culling, For The King, Beacon, Stardew, Hand of Fate 2, Below, Raiders, Bloodstained, Yooka-Laylee, Everspace.

We Happy Few is coming to Xbox Preview from Compulsion Games. Available July 26th. This game is very weird, and has a Bioshock feel. I’m excited to try this one out.

WeHappyFew_2_ExitBobby_PreAlpha.jpg

Ark: Survival Evolved is also going to support Xbox Play Anywhere.


Gwent

CD Projekt Red hits the stage and talks about The Witcher 3, and how QWENT, the in-game card game, became very popular. So they’re announcing a stand-alone card game: GWENT. Single player campaign, with new cards and new abilities, and multiplayer. A beta will start in September.


Tekken 7

Bandai/Namco up next to reveal Tekken 7. Early 2017. A quick gameplay campaign trailer is shown to show how the story and campaign seamlessly transition into the fighting gameplay. Oh, and Tekken Tag Tournament 2 is now free on Xbox Live through Backwards Compatibility.


Dead Rising 4

A new game with a new holiday theme. New guns and a new area, and with weather elements. Coming out Holiday 2016. A nice reveal video is shown.


Scalebound

2916147-scalebound-gamescom-2015-02-jpg

Shannon Loftis comes out, from Microsoft Studios, to talk about Scalebound. Coming out in 2017, from Platinum Games. Hideki Kamiya hits the stage to introduce the latest gameplay video, which picks p from the Gamescon 2015 showcase last year, showing co-op gameplay of the player and his dragon taking on a big boss. Kamiya states that this is the biggest boss fight that Platinum Games has ever made. 4 dragons vs a large monster in an underground watery cave.


Sea of Thieves

From RARE, Craig Duncan hits the stage to talk about Sea of Thieves. They setup the gameplay video, showing three gameplay testing groups who had visited the studio. No tutorials were given to the groups, and they were dumped into the game and asked to play. The video showcased the ship against ship gameplay. Unannounced was how many people can be in your crew, but you have to steer and manage the ships, the sails, and load the cannons.


State of Decay 2

A quick video package for State of Decay 2 is revealed. New area is Turnbull County. And the game is going to be released next year, and now supports co-op, which is super exciting, and it’s lack of co-op is the only reason I stopped playing State of Decay 1.


Halo Wars 2

New reveal trailer for Halo Wars 2 showing the Covenant vs the Humans. This game is being made with the help of Creative Assembly. There is a new enemy type called The Banished. Released Feb 21st and supports the Xbox Play Anywhere. Beta is going on this weekend, and recently extended until Wednesday, June 22. The reveal is concluded with a multiplayer trailer.


Xbox Project Scorpio

Phil Spencer is out to conclude the show with the reveal of Project Scorpio, a new Xbox coming out holiday 2017 that is designed with 4K gaming in mind. Will support HDR and VR. All games will be compatible with the Xbox One, Xbox One S, and Project Scorpio. Claimed to be the most powerful console on the market. 6 teraflops of power. Only intended for 4K TVs though.

A final sizzle reel closes the show.


A very good showing from Xbox during their media briefing.The reveal of the Slim and Project Scorpio is definitely unexpected. I hope that the closing with the Scorpio doesn’t prevent any sales of the Slim, as they’re far behind the PS4 in that department.

Halo Wars 2, State of Decay 2, We Happy Few, Battlefield 1, Recore, Gears of War 4,and Forza Horizon 3 have me the most excited.

-iRogan