2019 Video Game Reviews Done Quickly

Last year around this time (on this day to be precise), I did a full year review of the all the video games I played. I composed tiny reviews for 23 games. This year it looks like the magic number 23 again. Sounds like a trend.

So, these are the games I completed in 2019. Some of which may not have been released in 2019. And when I say complete, I mean either I 100%’d it, finished the main campaign story if it is open-ended or has end-game content, or I consider it done enough that I won’t be revisiting it. Also the order below is roughly Jan through Dec, for when I completed the game, and not necessarily when I started the game. You’ll get the idea as you read the list.

Onward…

Red Dead Redemption II (2018): I technically beat this game January 1st 2019, but mostly played it in December, and did a little blurb in last year’s review, so we’ll just start with this:

“[…] this game is a technical marvel, from game-play to visuals. Rockstar Games has always paid incredible attention to the most mundane of details. It means their games take 5-6 years to make, but the time pays off.”

Astroneer (2017-2019): Astroneer started out as an early access game that Wayne and I played in 2017. The 1.0 version came out early 2019, with achievements and an actual end game. The game is a fun mining/crafting game. You start on a planet and have to mine and gather materials to build a spaceship to travel to other planets. There’s a very deep crafting system that allows you to refine the raw materials into alloys and then build buggies, and trailers, and solar panels, and air-purifiers. Each thing to help make the primary task easier. I never fully completed this game, but do jump in every once in a while. It has terrible lag when playing in co-op and I’m not sure if that’s been resolved yet/ever.

Horizon: Zero Dawn (2017): Horizon Zero Dawn would be the sole Playstation game for 2019, and I actually started this game in 2017, but just never got around to completing it. After completing Spiderman and God of War last year, I figured it was finally time to wrap up Horizon Zero Dawn. Game takes place in a post apocalyptic lust world, where machine-like dinosaurs rule. You play as Aloy, trying to find out what hapened to the world. Again, this was another game that just didn’t grab me initially. I would play here and there for a bit but couldn’t stay interested. Primarily due to the difficulty curve, as it just felt like a grind to play. I dropped the difficulty down to Story mode and had an absolute blast for the rest of the game. I haven’t tried the DLC, but I really should. 2020 will be a big year for me in the Playstation realm, with Death Stranding out now, and The Last of Us II release mid-2020. I also want to play Uncharted 4 and Uncharted Lost Legacy which are in the queue (aka: shelf).

Planet Alpha (2018): Planet Alpha is a fun side-scroller platformer game, similar to Inside or Limbo. You wake up on an alien planet and must try to escape. There are more puzzle elements at play as you can adjust the day and night cycles which will use to navigate each level. You’ll notice that side scrolling walking puzzle games are my go-to this year. I just appreciate their pace.

Assassin’s Creed Origins (2017): Origins was the first major leap for the AC series into the next gen, with 4k visuals on the Xbox One X. And it is a pretty game. I even posted a large photo album of in-game screen shots. I’ve always liked the AC games and this was no different. They modernized the RPG elements with leveling, and gear pickups which is a nice adjustment. 2020 I’ll be getting in Odyssey, and then I should be fully caught up, until Vikings comes out I guess.

DOOM (2016): 2.5 years after I started playing this game I finally pushed myself to finish it. There was nothing wrong with the game that caused me to take so long, it’s just very intense. Very in-your-face, loud metal music playing, gore and nonstop frantic combat. After each level I was just left very white-knuckled, a little jumpy and short of breath. So I would have to put the controller down for a few months at a time before getting back into it. This year I decided to just play it consistently and push through to the end. Very solid game, lots of fun, and gorgeous on the Xbox One X.

Crackdown 3 (2019): This game is exactly like Crackdown 1 and 2. Disappointed that it took so freaking long to make, and the waiting for the cloud-based destruction wasn’t even in the campaign, but attached as a multiplayer component. Verdict: not worth the wait.

The Gardens Between (2018): This was a fun little puzzle game. Game starts as two young friends are about to be separated as one is moving away, and the game is told from the perspective of their memories together. Each one, its own little island, from the perspective of the child’s imagination. You control the two players simultaneously, and you do so by moving time forward and backwards, as the characters walk their path. Very simple mechanic, and a fun little heartfelt game as a result.

39 Days to Mars (2019): Another little fun 2-D puzzle game that I played in co-op with Nichole. The concept is you and your friend are going to fly the most unreliable spaceship to Mars. Everything at some point will break down during the trip, and you’ll come across space squids that will ink your ship and you’ll need to catch with a fishing net and eventually a space kraken. The in-between times when your ship is not falling apart, you’ll need to make tea and sandwiches. The game is made with co-op in mind and the co-op puzzles are all paper-craft types which can be both funny and frustrating to pull off. This game did not end up in divorce.

Wolfenstein II: The New Colossus (2017): I have very much enjoyed the Wolfenstein reboot games. They are very polished and have solid dual wielding gunplay mechanics. Difficult at times, but I felt this had a shorter, but tighter story than the previous two. Only issue I had was when I was about halfway through, I accidentally wiped my game save. And had to start from the beginning. But that was my fault.

Anthem (2019): Alright, first of 4 big 2019 AAA titles I played this year. EA/BioWare’s big new IP. A lot of complaints got thrown at this game on launch as it made a lot of weird decisions in its design, and didn’t have any satisfactory end-game content. For me, I don’t care about end-game content. That’s a weird term. The campaign is over, the game is over. Move on. Why do you need more? They have made a lot of changes to the design and added more content over the past year, but gameplay remains relatively the same. Big positive ease-of-use improvement is you can changes your weapons mid-mission now. Which, why that was a limitation on launch, I’ll never know. This game wanted to be the next Destiny, so why didn’t they make it more like Destiny, instead of handcuffing the player at every opportunity? Because EA? I enjoyed the story and gameplay a lot. I actually wrote an “in progress” review for this game back in March.

Shadow of the Tomb Raider (2018): Third and maybe final (?) in the Tomb Raider reboot series. A very solid conclusion to the series if it does end. A tighter story than the last one, but with more tombs which is nice. Gorgeous as always. Gameplay hasn’t really changed since the 2015 reboot, they just keep adding more and more outfits.

FAR: Lone Sails (2019): Another side-scrolling puzzle type game, similar to Limbo, Inside, and Planet Alpha. This time you play a little dude controlling what can be best described as a desert sailboat? A large machine with wheels, and a sail. You start off with very little, but as you progress, your ship gets upgraded with better wheels and a sail. You need to pick up fuel as your progress, and you need to repair your ship as the story moves along. The sail helps conserve fuel, but if you are not paying attention, you can crash into walls or checkpoints if you don’t stop in time. A quiet, somber game with an enjoyable soundtrack.

Celeste (2018): This game won Best Independent Game, and Games for Impact in last year’s Game Awards which inspired the purchase. The game is a 2-D platformer with speedrunning in mind. All about speed and finesse. Retro look and feel. The game gets very difficult near. Each level also has a few collectibles and a b-side to encourage replayability. The story is about a girl who is suffering from depression and anxiety, and her goal is to climb this mountain and reach the peak. The subject matter touches on struggling with anger and doubt, and defeat, and overcoming those emotions.

Submerged (2015): 3rd person combat-free game in which you explore a flooded city in a boat, and must scale the buildings to find the medical parcels to help your brother. Easy achievements, can be completed in a day. Nothing exciting worth writing about.

Gears 5 (2019): 2nd big AAA title for 2019. Follow up to Gears 4, following the events of the Gears team, with the focus on Kait Diaz as she discovers the origins of the Locust and her family. Good looking, a little buggy with the robot, Jack, as a playable character. Story was pretty routine, but the large open level segments where you surf around on the skiff really took me out of the game, as these segments were just large and void of anything. Close quarters, narrow alleys and crumbling buildings is where Gears thrived. Back when it was dark and scary. Now it’s bright and open and I don’t like it. Also you end up fighting robots a lot now. Two thumbs neither up nor down. Just sideways. Meh. They put a lot of emphasis on all the different multiplayer modes, and escape modes which I was not interested in.

What Remains of Edith Finch (2017): In the 2nd half of 2019 I started playing a lot more, smaller, indie games. Games that I could run through in a short time. I had a very specific goal for Extra Life 2019 to reach 250K Xbox Gamerscore. When I started this in July I needed 14k to reach my goal. Indie games are usually pretty quick, and easy to 100% for 1000G. WRoEF was one of these game with an interesting story about a large family, where all the family members die. The daughter/narrator returns home to this weird house as the last remaining member of this sad family, and reads/plays through the family journal to tell the story of each family member, and their unfortunate death. One story was of a boy who was on a swing-set and believed he could do a full 360 loop around the tree branch. He succeeded, and subsequently flew off the swing and cliff and died. This story told in first person view actually caused me motion sickness and had to stop playing for a day. Another story was of a baby drowning in a bathtub. That one kinda messed me up for a bit, as a new dad.

Call of Duty: Infinite Warfare (2016): At any given time, Activision has 3 different teams working on Call of Duty titles. This iteration primary took place in space, in the future, and had you flying a space ship for a chunk of levels. This game won the award for having the most down-voted announcement trailer. Good game though. Pushed the bar for visuals for a COD title and was fun to play with the futuristic weapons. With COD titles you pretty much know what you’re getting into, which is why I don’t buy them new.

Guns, Gore, and Cannoli 2: Sequel to Guns, Gore and Cannoli 1 – go figure. 2-D side scrolling shooter game, like the old Metal Slug games. Played in co-op on Extra Life night (supports up to 4 players), completed in 1 sitting. Fun, humourous and a cartoony art-style.

Diablo 3: Nichole and I started this game in 2017, and it took us 2 years to finish it. Top down dungeon crawler game with lots of loot and fun gameplay combat. Equally fun in co-op except when you’re waiting for the other person to manage their loot and gear, and attacks, and spells, and, and, and…

Far Cry 5 (2018): Fry Cry games really became fun to play around Far Cry 3. 3 had a good story. 4 was fun. Primal had a good story and no guns (which was different). 5 was tedious. When 4 was introduced, they introduced Co-op in the most broken way. You could join a friend’s game, gain xp, and help unlock outposts, but you’ll make no progress in the single player campaign. So you don’t unlock achievements or any story progress. So why bother playing in co-op at all? Wayne and I beat the game begrudgingly. We beat “HIS” game that is.

STAR WARS Jedi: Fallen Order (2019): 3rd big AAA title of the year. And probably my top game of the year (without counting the next game). a fun Star Wars story about a unknown Jedi, taking place after Revenge of the Sith and Palpatine’s Order 66 which turned the clone army on the Jedi Council. Force powered individuals are in hiding and this story is about finding a codex of force enabled children before the Republic does. Fun platforming and light-saber wielding gameplay with force push and pull powers. Made by the Titanfall developer. In a time where EA has the exclusive rights to make Star Wars games, and so far they’ve only turned out Battlefront multiplayer crap, having a Single Player focused game, that doesn’t get cancelled, and its actually GOOD, is a relief.

Honourable mention:

CONTROL (2019): I’m currently in the middle of this game, so it can’t be officially included in this list. But its a neat one. kinda like Psi-Ops / Second Sight. You play a female agent who arrives at a large building that deals with strange anomalies. All the staff have been taken over by this strange force, and you use a gun that is alive(?) to fight your way out of problems. You also have telekinetic powers, and can throw objects around and create a shield made of concrete. Made by the develops of Alan Wake and Quantum Break. Also the main character has internal dialogue with herself/you the play. Its bizarre, and cool. And will likely win Game of the Year at this year’s Game of the Year Awards (which take place tomorrow, Dec 12).

Top 5:
SW Jedi Fallen Order
Shadow of the Tomb Raider
Wolfenstein II
Horizon: Zero Dawn
The Gardens Between

Bonus: I also plan to do a “My Top Games of the Decade” list before the end of the month. Pray for me as I enter that rabbit hole.

-iRogan

iReview – CALL OF DUTY: ADVANCED WARFARE – Another step forward

CALL OF DUTY: ADVANCED WARFARE

Publisher: Activision
Developer: Sledgehammer Games
Platform: Xbox One
Availability: Xbox One, PS4, Xbox 360, PS3, Windows

I’m always a little behind when playing Call of Duty games. I used to buy them eagerly upon release, back when the single player campaign was the primary focus. This was back when Infinity Ward was in their prime, making the Modern Warfare titles. Back when there was one good Call of Duty developer, and one not-so-good developer. Modern Warfare 1 was great, Modern Warfare 2 was great and Modern Warfare 3 was a hack job, scrambled together by the gutted remains of Infinity Ward after Vince Zampalla and Jason West jumped ship/were forced out, along with a lot of the other senior creative talent. With the help of Sledgehammer Games, Infinity Ward was able to release a feeble conclusion to the Modern Warfare trilogy and move on to their next Call of Duty game, Ghost.

After the releases became muddled, with three separate developers working on their own Call of Duty titles, and Activision’s focus on Multiplayer and Zombies took precedent, I started to lose the insatiable drive to pick up the games on release, and resigned myself to get them later on in their life, around the time the next iteration is announced.

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So that brings us to 2014’s Call of Duty: Advanced Warfare. The first Call of Duty title to usher in the new console generation, releasing simultaneously on the Xbox 1/360 and Ps3/Ps4. This was Sledgehammer’s first go alone at a Call of Duty game, and the results are pretty impressive, even considering they are working in the three year development cycle now.

Advanced Warfare pushed the series forward into the next-gen visuals, and for the first time since Call of Duty 2, used a game engine that had its majority re-written and built from scratch. The game’s story also pushed the franchise further into a futuristic setting, taking place between 2054 and 2061. Call of Duty Black Ops 2, Treyarch’s first step towards a futuristic game, was set in 2025.

The story follows one playable character, Jack Mitchell – as opposed to previous titles which followed multiple – and makes use of pre-rendered cinematic cutscenes to tell the story in between missions. After a mission in North Korea, and losing his friend in the fight, Jack is offered a position in Atlas Corporation, which is a private military organization. Following a series of terrorist attacks, the world turns to Atlas – who holds no country or government allegiances – to stop them. After a year of fighting, watching as the terrorist groups attacks becoming increasingly sophisticated and deadly, Altas – essentially for-profit mercenaries – has emerged as the dominant military force in the world, showing that they are the key to holding back the terrorist attacks and aiding countries around the world.

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The story jumps forward a couple of years, and we start to find information linking the Atlas leader, Jonathan Irons (voiced and acted by Kevin Spacey) to the ongoing attacks, showing that he has been deliberately allowing the attacks to occur to continue Atlas’s reputation, profit, and power throughout the world. When his devious plan is revealed, Irons takes to the United Nations General Assembly, reveals his plan to remove all politicians, and declares war on the world. And there isn’t a country with a big enough military to stop him.

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Coinciding with the futuristic theme in the story, drones, and other futurist technology play a big part in the game, and gameplay mechanics. The player is equipped with an exo-skeleton suit that allows for boosting in different directions, or long falls and a soft landing. It allows for additional strength as well, for melee combat, and moving large objects, like cars; ripping the door off a car and using it as a shield is pretty fun. There are also a few instances where a mute charge is used, when taking part in a breach-and-enter. Everything in the zone of the mute charge is silenced, and is an interesting event to watch unfold. The guns in the game are updated as well, and offer different types of scopes – some of the hybrid type, allowing for different levels of zoom, or thermal views. The player also has unique types of grenades: one type highlights all the enemies in the area, and another is a drone-like grenade, that will propel towards the closest enemy grouping.

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Visually and gameplay-wise, I think Advanced Warfare is a positive step for the franchise. I still have to go back and play Black Ops 2 to see how that last-gen game pushed the boundaries. Story-wise, the game didn’t break much new ground, aside from using a famous Hollywood actor – nothing that hasn’t been done before. I do see that as the future of some games, as mo-cap and 3D rendering gets more and more advanced, and the production quality and story telling visuals become parallel with Hollywood movies. We’ve seen it already now with EPIC Games latest announcements towards their Unreal Engine being used to render Animated Movies.

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Overall, a great step forward for the franchise as they truly break ground into the latest gen. The new types of combat add a lot to the series, and the technology of the new engine, and consoles allows for bigger, more detailed level design and creative destruction. The exo-suit allows for some verticality to the levels as well, and while somewhat limited during the campaign, Multiplayer allows for full use. The story is also a little more coherent, although it does jump ahead a few years at a time. I thought Ghost was a step forward, but Advanced Warfare just leaps ahead, and is breath a fresh air to a franchise, that was starting to grow a bit stale.

Now to move ahead again, and try me some Call of Duty Black Ops 3… but I promised I would play 2 first.

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The achievements in Call of Duty: Advanced Warfare are very standard for the franchise. There are those for completing each level, and those unique achievements for each level. There are those for each new gameplay mechanic, killing a certain number of enemies using said mechanic. And then the Intel collection and Multiplayer types. Nothing really memorable.

Notable Achievements:
Never Saw It Coming (Boost jump, dash forward, and then air stomp an enemy) – 10G
Carma  (Kill and enemy by throwing a door at them) – 10G

-iRogan

WHAT i’M PLAYING

I’m overdue for an update. What have I been playing?

Shadow Complex
My last update consisted of a Review for Shadow Complex. I revisited this game after it was re-released on the Xbox One, re-mastered. You can check it out here.

Call of Duty Advanced Warfare
I finished the campaign for Call of Duty: Advanced Warfare. As I’m not an “online competitive gamer” I’m typically a year behind on Call of Duty games. The campaigns are usually solid, but since I’m not mad crazed over the online competition, picking the game up at full price is usually not worth it. And since I’ve been know to write reviews well after the game becomes irrelevant, there’s no incentive in picking up the game at release, when I have so much else to play. Expect a review soon.

Mad Max
Mad Max was a great game, so expect a review for it soon. It also has a photo editor, so I’ll be adding a gallery to the in-game photo section. I can’t speak highly enough about how fun this game was. It did have some drawbacks, mainly about the length of the game and size of the word, and boring busy-body side-missions, but nothing felt better than taking on a convoy, and ripping people out of their vehicles with the toe-cable.
Mad Max (4)

Lords of the Fallen:
As one of  March’s Xbox Free Games With Gold, I gave this a try. It’s sort of a poor-man’s Dark Souls. This should probably be under the “What I’m No Longer Playing” section, but I don’t have one of the those.

EA SPORTS Rory McIlroy PGA TOUR
I don’t know what it is about golf games, but they are addictive. I’ve completed the main tour, and I’m working on some of the side mini-games. Review soon – it’s not as bad as some have made it out to be, but it is definitely lacking in some areas. But the same complaint can be made towards every single EA “next-gen” launch/transition titles.

NEED FOR SPEED
A re-branding or re-imagining of sorts, EA has been a fun game to play over the past while. Pundits will complain about Live Action cutscenes, but these don’t deter from the final product. At launch the game was limited, but since then EA has updated the title with some fresh new vehicles and gameplay modes, as well as bolstering the online environment, allowing others to join in on the campaign races, as it is a populated world. So now that the game is considered complete, I’ll write a review for it.
Need for Speed™ (6)

Tom Clancy’s The Division
Holy cow have I been playing this game a lot and I’ve been having a lot of fun. It even inspired me to create a journal/diary to the game. You can check that out here. Only 5 entries as of this post, but I hope to continue it more as I progress through the campaign.
TOM CLANCY'S THE DIVISION (3)

DIRT Rally
I just picked this game up before the weekend, so I haven’t had the chance to fully dive into it yet, but expect some more info throughout the week, and in-game photos. So far its very good looking (not as great as I’d hoped) and its not easy to jump right into, and requires patience to master, which I appreciate.

Hitman
Deciding to release this game as Episodic was an interesting choice. Not sure if it’s because the game is incomplete or they’re wanting to spread out the title so that it’s not immediately forgotten after the launch window. It might be a smart choice. Either way it looks fantastic, with beautiful environments and lighting. And it actually allows the player to focus on each mission, playing it numerous different ways while we wait for the next episode.

Rocket League
A fun local and online soccer game with cars. I’ve been playing online with ILLESTRADER and I started up the season mode locally to try and knock off some achievements. Fun times had by all.


Well that’s no short list. Hopefully I’ll be able to knock some of this stuff off the list before month end.

In other news, E3 is around the corner in June and I am super stoked. Some of the developers have decided not to have their big conference at E3 and instead have decided to host it the day before – most notable EA. Last year Bethesda hosted theirs the day before and they’ll be doing so again, but this year EA is following suit and hosting their EA Play event. Either way I’ll be watching  and blogging. Its and exhausting 2 days of conferences, but I love it. Expect lots of news on June 12 and 13

Take care,

-iRogan

IDL FEATURE – Day 1: FPS – Call Of Duty 4: Modern Warfare

First category of the next two weeks is the First Person Shooters. The FPS genre is probably the most popular genre, if not the most prolific. Every year we get dozens of new titles, each competing for popularity. The FPS genre is also one of the oldest in gaming history, with Doom, and Quake, and Wolfenstein 3D. At points it’s been funny, with the Duke Nukem’s, or gorgeous, with the Crysis’i. The genre has been used to tell many stories, from war in the World War 1 and 2 days, battles with demons on Mars, cities under water or in the sky, or used to tell no story at all, but simply made to press the technology borders farther, and just have people compete in an arena till their death, like Unreal Tournament.

For the First Person Shooter category, I’ve chosen 3 games: Call of Duty: Modern Warfare 1, Halo: Reach, and RAGE.

Honorable mentions to: Far Cry 3, and Homefront.


Day 1 – Call of Duty 4: Modern Warfare

Developer: Infinity Ward
Publisher: Activision

Looking back now, one of the most well-known franchises, and most popular today, are the Call of Duty games, but it started over a decade ago with their World War 1 and 2 games. Call of Duty popularized the FPS genre on the PC and console by dropping us in a war environment, in the shoes of a soldier and asked us to fight in a war. The game glorified war, but showed the true nature and harsh realities behind it. We lost comrades left right and center as we fought our way through each battle, and it didn’t give us a lot of time to grieve.

Call of Duty became most well-known for its single player campaign, story-telling and scripted events. Head long into each firefight, every instance of the game was a little over the top, and urged the player to press forward, be it your comrades who sit beside you until you advance, or the enemies up ahead flushing you out with well-placed grenades. You never stop moving.

Year after year of the World War 1 and 2 games, the Call of Duty franchise made a sudden, if not relieving, jump to the modern era, with the introduction of COD 4: Modern Warfare. This is also the game that jumped into the new generation of consoles, with a spiffy new engine.

This game changed the landscape of FPS, and is still revered as one of the most popular Call of Duty games to date, and sparking the ignition to what is now the most popular annual franchise.

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The game told a great story, following multiple leads, each connected, as they trotted the globe fighting terrorism. The story was kept compact though, a small group making big changes, and dragging the player through it at a ferocious pace.

The game starts as we try to escape a huge freighter ship that is sinking in the ocean, slows everything down and puts us in the shoes and gullies suit of a sniper in Chernobyl, and then ramps it back up without apologizing.

The mechanics of the game were its best attributes. The shooting mechanic was so precise and so fulfilling. The shots felt like they had real impact, the guns so realistically designed. And getting shot also felt punishing, the screen getting covered with blood. The enemies’ deaths felt natural as well. A mainstay of the franchise, the deaths were animated, and not delegated to a physics engine, making the bodies perform unrealistic ragdoll tumbling maneuvers.

The game also reinvigorated the online FPS world, and this is now the most popular feature of the annual versions. People don’t even play the single player campaign. These are terrible people though. The way the online mode was designed encouraged continuous play. You earned unlocks and new guns the more you played, through XP, and you didn’t even need to do well. The game rewarded time and dedication. And then if/when you reached the cap level, you could prestige to Rank 2, and do it all over again, sacrificing all your unlocks and starting from scratch. Why, to show dedication and time, of course.

Modern Warfare, and the Infinity Ward team behind it designed every facet of the game to perfection, and it can be argued that the eight Call of Duty games that have since followed, and the sheer popularity of the annualized franchise, is thanks to the success of this title.

Tomorrow – HALO: Reach –>

-iRogan

IDL NEWS – Backwards Compatibility, Call of Duty, and Definitive Islands

Oh that mid-week lull . . . probably makes news much more dull?

So, as I pointed out yesterday, the summer months are not very interesting when it comes to video game news and releases. September is where the fun is at, but until then, aside from my hibernation holidays, it’s easiest to just keep the head down, and plug away at those games that sit atop the uncompleted list. Sigh. There’s just so many 😥


Call of Duty Black Ops 3 Multiplayer Beta

The multiplayer beta for COD BLOPS III kicks off on the Playstation 4 first, as announced earlier in this year’s at E3. Starting Aug 19 and ends Aug 23. It will then migrate to the PC and Xbox One on Aug 26 till Aug 30. Available for all those who pre-ordered the game.

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Xbox Backwards Compatibility

Speaking of Call of Duty and Black Ops, Black Ops II is currently the most requested Xbox 360 game to come to the Xbox One via backwards compatibility. Red Dead Redemption now sits in 2nd place. The Elder Scrolls V: Skyrim, Call of Duty: Modern Warfare 2, Halo: Reach, Call of Duty: Black Ops, Gears of War 3, Fallout 3, Call of Duty 4: Modern Warfare, and Mass Effect 3 round off the top ten.

Black Ops II remains on my shelf unopened. If it’s the first game to be made available, it will be the first game I play. Deal? Deal.

Definitive Dead Island?

According to recent info, and following a growing trend, it appears that Dead Island might be the next game to get the remake/re-release treatment over to the current-gen hardware by way of a Definitive Edition. Blegh.


Speaking of islands, tomorrow will be my last day posting live news for the next little while. I’ll be rounding off the week with an article tomorrow, on my current playlist of things getting played. No review, or Achievements either, as I actually haven’t played anything this week. Sad face.

BUT! I’ve been working hard, and I’ve prepared some stuff for next week, to at least keep the posts flowing, while I’m away. Hopefully you’ll like it.

And then shortly after, I’ll return. Hopefully nothing exciting happens while I’m away. I’d hate to miss it.

-iRogan