2019 Video Game Reviews Done Quickly

Last year around this time (on this day to be precise), I did a full year review of the all the video games I played. I composed tiny reviews for 23 games. This year it looks like the magic number 23 again. Sounds like a trend.

So, these are the games I completed in 2019. Some of which may not have been released in 2019. And when I say complete, I mean either I 100%’d it, finished the main campaign story if it is open-ended or has end-game content, or I consider it done enough that I won’t be revisiting it. Also the order below is roughly Jan through Dec, for when I completed the game, and not necessarily when I started the game. You’ll get the idea as you read the list.

Onward…

Red Dead Redemption II (2018): I technically beat this game January 1st 2019, but mostly played it in December, and did a little blurb in last year’s review, so we’ll just start with this:

“[…] this game is a technical marvel, from game-play to visuals. Rockstar Games has always paid incredible attention to the most mundane of details. It means their games take 5-6 years to make, but the time pays off.”

Astroneer (2017-2019): Astroneer started out as an early access game that Wayne and I played in 2017. The 1.0 version came out early 2019, with achievements and an actual end game. The game is a fun mining/crafting game. You start on a planet and have to mine and gather materials to build a spaceship to travel to other planets. There’s a very deep crafting system that allows you to refine the raw materials into alloys and then build buggies, and trailers, and solar panels, and air-purifiers. Each thing to help make the primary task easier. I never fully completed this game, but do jump in every once in a while. It has terrible lag when playing in co-op and I’m not sure if that’s been resolved yet/ever.

Horizon: Zero Dawn (2017): Horizon Zero Dawn would be the sole Playstation game for 2019, and I actually started this game in 2017, but just never got around to completing it. After completing Spiderman and God of War last year, I figured it was finally time to wrap up Horizon Zero Dawn. Game takes place in a post apocalyptic lust world, where machine-like dinosaurs rule. You play as Aloy, trying to find out what hapened to the world. Again, this was another game that just didn’t grab me initially. I would play here and there for a bit but couldn’t stay interested. Primarily due to the difficulty curve, as it just felt like a grind to play. I dropped the difficulty down to Story mode and had an absolute blast for the rest of the game. I haven’t tried the DLC, but I really should. 2020 will be a big year for me in the Playstation realm, with Death Stranding out now, and The Last of Us II release mid-2020. I also want to play Uncharted 4 and Uncharted Lost Legacy which are in the queue (aka: shelf).

Planet Alpha (2018): Planet Alpha is a fun side-scroller platformer game, similar to Inside or Limbo. You wake up on an alien planet and must try to escape. There are more puzzle elements at play as you can adjust the day and night cycles which will use to navigate each level. You’ll notice that side scrolling walking puzzle games are my go-to this year. I just appreciate their pace.

Assassin’s Creed Origins (2017): Origins was the first major leap for the AC series into the next gen, with 4k visuals on the Xbox One X. And it is a pretty game. I even posted a large photo album of in-game screen shots. I’ve always liked the AC games and this was no different. They modernized the RPG elements with leveling, and gear pickups which is a nice adjustment. 2020 I’ll be getting in Odyssey, and then I should be fully caught up, until Vikings comes out I guess.

DOOM (2016): 2.5 years after I started playing this game I finally pushed myself to finish it. There was nothing wrong with the game that caused me to take so long, it’s just very intense. Very in-your-face, loud metal music playing, gore and nonstop frantic combat. After each level I was just left very white-knuckled, a little jumpy and short of breath. So I would have to put the controller down for a few months at a time before getting back into it. This year I decided to just play it consistently and push through to the end. Very solid game, lots of fun, and gorgeous on the Xbox One X.

Crackdown 3 (2019): This game is exactly like Crackdown 1 and 2. Disappointed that it took so freaking long to make, and the waiting for the cloud-based destruction wasn’t even in the campaign, but attached as a multiplayer component. Verdict: not worth the wait.

The Gardens Between (2018): This was a fun little puzzle game. Game starts as two young friends are about to be separated as one is moving away, and the game is told from the perspective of their memories together. Each one, its own little island, from the perspective of the child’s imagination. You control the two players simultaneously, and you do so by moving time forward and backwards, as the characters walk their path. Very simple mechanic, and a fun little heartfelt game as a result.

39 Days to Mars (2019): Another little fun 2-D puzzle game that I played in co-op with Nichole. The concept is you and your friend are going to fly the most unreliable spaceship to Mars. Everything at some point will break down during the trip, and you’ll come across space squids that will ink your ship and you’ll need to catch with a fishing net and eventually a space kraken. The in-between times when your ship is not falling apart, you’ll need to make tea and sandwiches. The game is made with co-op in mind and the co-op puzzles are all paper-craft types which can be both funny and frustrating to pull off. This game did not end up in divorce.

Wolfenstein II: The New Colossus (2017): I have very much enjoyed the Wolfenstein reboot games. They are very polished and have solid dual wielding gunplay mechanics. Difficult at times, but I felt this had a shorter, but tighter story than the previous two. Only issue I had was when I was about halfway through, I accidentally wiped my game save. And had to start from the beginning. But that was my fault.

Anthem (2019): Alright, first of 4 big 2019 AAA titles I played this year. EA/BioWare’s big new IP. A lot of complaints got thrown at this game on launch as it made a lot of weird decisions in its design, and didn’t have any satisfactory end-game content. For me, I don’t care about end-game content. That’s a weird term. The campaign is over, the game is over. Move on. Why do you need more? They have made a lot of changes to the design and added more content over the past year, but gameplay remains relatively the same. Big positive ease-of-use improvement is you can changes your weapons mid-mission now. Which, why that was a limitation on launch, I’ll never know. This game wanted to be the next Destiny, so why didn’t they make it more like Destiny, instead of handcuffing the player at every opportunity? Because EA? I enjoyed the story and gameplay a lot. I actually wrote an “in progress” review for this game back in March.

Shadow of the Tomb Raider (2018): Third and maybe final (?) in the Tomb Raider reboot series. A very solid conclusion to the series if it does end. A tighter story than the last one, but with more tombs which is nice. Gorgeous as always. Gameplay hasn’t really changed since the 2015 reboot, they just keep adding more and more outfits.

FAR: Lone Sails (2019): Another side-scrolling puzzle type game, similar to Limbo, Inside, and Planet Alpha. This time you play a little dude controlling what can be best described as a desert sailboat? A large machine with wheels, and a sail. You start off with very little, but as you progress, your ship gets upgraded with better wheels and a sail. You need to pick up fuel as your progress, and you need to repair your ship as the story moves along. The sail helps conserve fuel, but if you are not paying attention, you can crash into walls or checkpoints if you don’t stop in time. A quiet, somber game with an enjoyable soundtrack.

Celeste (2018): This game won Best Independent Game, and Games for Impact in last year’s Game Awards which inspired the purchase. The game is a 2-D platformer with speedrunning in mind. All about speed and finesse. Retro look and feel. The game gets very difficult near. Each level also has a few collectibles and a b-side to encourage replayability. The story is about a girl who is suffering from depression and anxiety, and her goal is to climb this mountain and reach the peak. The subject matter touches on struggling with anger and doubt, and defeat, and overcoming those emotions.

Submerged (2015): 3rd person combat-free game in which you explore a flooded city in a boat, and must scale the buildings to find the medical parcels to help your brother. Easy achievements, can be completed in a day. Nothing exciting worth writing about.

Gears 5 (2019): 2nd big AAA title for 2019. Follow up to Gears 4, following the events of the Gears team, with the focus on Kait Diaz as she discovers the origins of the Locust and her family. Good looking, a little buggy with the robot, Jack, as a playable character. Story was pretty routine, but the large open level segments where you surf around on the skiff really took me out of the game, as these segments were just large and void of anything. Close quarters, narrow alleys and crumbling buildings is where Gears thrived. Back when it was dark and scary. Now it’s bright and open and I don’t like it. Also you end up fighting robots a lot now. Two thumbs neither up nor down. Just sideways. Meh. They put a lot of emphasis on all the different multiplayer modes, and escape modes which I was not interested in.

What Remains of Edith Finch (2017): In the 2nd half of 2019 I started playing a lot more, smaller, indie games. Games that I could run through in a short time. I had a very specific goal for Extra Life 2019 to reach 250K Xbox Gamerscore. When I started this in July I needed 14k to reach my goal. Indie games are usually pretty quick, and easy to 100% for 1000G. WRoEF was one of these game with an interesting story about a large family, where all the family members die. The daughter/narrator returns home to this weird house as the last remaining member of this sad family, and reads/plays through the family journal to tell the story of each family member, and their unfortunate death. One story was of a boy who was on a swing-set and believed he could do a full 360 loop around the tree branch. He succeeded, and subsequently flew off the swing and cliff and died. This story told in first person view actually caused me motion sickness and had to stop playing for a day. Another story was of a baby drowning in a bathtub. That one kinda messed me up for a bit, as a new dad.

Call of Duty: Infinite Warfare (2016): At any given time, Activision has 3 different teams working on Call of Duty titles. This iteration primary took place in space, in the future, and had you flying a space ship for a chunk of levels. This game won the award for having the most down-voted announcement trailer. Good game though. Pushed the bar for visuals for a COD title and was fun to play with the futuristic weapons. With COD titles you pretty much know what you’re getting into, which is why I don’t buy them new.

Guns, Gore, and Cannoli 2: Sequel to Guns, Gore and Cannoli 1 – go figure. 2-D side scrolling shooter game, like the old Metal Slug games. Played in co-op on Extra Life night (supports up to 4 players), completed in 1 sitting. Fun, humourous and a cartoony art-style.

Diablo 3: Nichole and I started this game in 2017, and it took us 2 years to finish it. Top down dungeon crawler game with lots of loot and fun gameplay combat. Equally fun in co-op except when you’re waiting for the other person to manage their loot and gear, and attacks, and spells, and, and, and…

Far Cry 5 (2018): Fry Cry games really became fun to play around Far Cry 3. 3 had a good story. 4 was fun. Primal had a good story and no guns (which was different). 5 was tedious. When 4 was introduced, they introduced Co-op in the most broken way. You could join a friend’s game, gain xp, and help unlock outposts, but you’ll make no progress in the single player campaign. So you don’t unlock achievements or any story progress. So why bother playing in co-op at all? Wayne and I beat the game begrudgingly. We beat “HIS” game that is.

STAR WARS Jedi: Fallen Order (2019): 3rd big AAA title of the year. And probably my top game of the year (without counting the next game). a fun Star Wars story about a unknown Jedi, taking place after Revenge of the Sith and Palpatine’s Order 66 which turned the clone army on the Jedi Council. Force powered individuals are in hiding and this story is about finding a codex of force enabled children before the Republic does. Fun platforming and light-saber wielding gameplay with force push and pull powers. Made by the Titanfall developer. In a time where EA has the exclusive rights to make Star Wars games, and so far they’ve only turned out Battlefront multiplayer crap, having a Single Player focused game, that doesn’t get cancelled, and its actually GOOD, is a relief.

Honourable mention:

CONTROL (2019): I’m currently in the middle of this game, so it can’t be officially included in this list. But its a neat one. kinda like Psi-Ops / Second Sight. You play a female agent who arrives at a large building that deals with strange anomalies. All the staff have been taken over by this strange force, and you use a gun that is alive(?) to fight your way out of problems. You also have telekinetic powers, and can throw objects around and create a shield made of concrete. Made by the develops of Alan Wake and Quantum Break. Also the main character has internal dialogue with herself/you the play. Its bizarre, and cool. And will likely win Game of the Year at this year’s Game of the Year Awards (which take place tomorrow, Dec 12).

Top 5:
SW Jedi Fallen Order
Shadow of the Tomb Raider
Wolfenstein II
Horizon: Zero Dawn
The Gardens Between

Bonus: I also plan to do a “My Top Games of the Decade” list before the end of the month. Pray for me as I enter that rabbit hole.

-iRogan

Gamescom 2015: Cologne, Germany – Xbox Press Conference

MICROSOFT Gamescom 2015 Media Briefing:

August 4th, 2015 – 7am.


-Press conference starts with a highlight reel trailer featuring Rise of the Tomb Raider, Halo 5 Guardians, Forza Motorsport 6, and Gears of War – with the tag line: “Jump in”.

-From Microsoft’s Headquarters in Germany, Gregor Bieler takes the stage and thanks publishers and fans alike for attending the show, and announces that Gamescom 2015 kicks off with the Microsoft Press Briefing here in Cologne, Germany. Says thank-you and announces the head speaker, Phil Spencer.

-Phil Spencer takes the stage and reaffirms that Microsoft and the Xbox Team are committed to delivering the games that fans want to play, on the devices we want to play them on, whether we are an Xbox Gamer, a PC gamer, or both. Microsoft has the most anticipated games, and best hardware, accessories, and social environments, with Xbox Live.


rareware-4e26145007227RARE Replay

-Phil Spencer announces that the Rare complication, RARE Replay is available today. The game showcases three decades of hit games and iconic franchises across multiple platforms. The compilation is a testament to the studio and heritage of their games.


-Phil Spencer reiterates that 2015 has been and will continue to be the best line up in the history of Xbox with a growing investment in first party franchises like: Fable, Gears of War, Tomb Raider, Forza Motorsport, and Halo.


Quantum Break

-An Xbox One Exclusive trailer starts: Shawn Ashmore, Aidan Gillen and Dominic Managhan. This is Quantum Break.

break

-Gameplay reveal showing a warehouse facility, with the hero, Shawn Ashmore’s character, being flanked by enemy soldier. Gameplay  shows area time freezes, directed time freeze bombs, sped up attacks and navigation. Gorgeous cinematic gunplay.

-Gameplay against enemies that also have the time changing ability, and can move within the frozen zones. All world objects are affected by gunplay, and move realistically, but in slow-motion. The whole area warps and shifts while in the frozen zones. Time lapse gameplay and time puzzles are mentioned.

-Sam Lake, Remedy Director takes the stage to discuss Quantum BreakRemedy has always made cinematic story-driven action games. Quantum Break breaks into new territory with a game and a live-action TV show fused together. Shawn Ashmore takes the stage to discuss the show. The game is about the heroes, and the show is about the villains. Quick TV trailer showing Aiden Gillen’s bad guy character. Release date: April 5th, 2016.


Crackdown 3

Crackdown+3+Teaser+Art-Dave Jones – Reagent Games Director comes to the stage to discuss Crackdown 3.

-Jones discusses the massive new city,  and the new vision for the game. A development video is shown, showing some behind the scenes development, the new city, and how everything is connected. Jones announces that the new online multiplayer modes with showcase 100% destructible environments.


Scalebound

– Hideki Kamiya, PlatinumGames, takes the stage. Game Director for Scalebound. Kamiya announces that Scalebound is the largest open-world game that PlatinumGames has ever built. Gameplay trailer:

scalebound

-Demo starts with the hero flying in on a huge dragon, and then unceremoniously dumped off. Snarky talk from the hero to his dragon. Sword play and bow and arrow gameplay are shown, and dragon attacks are at the command of the player. Hero takes out a few enemy garrisons with the help from the dragon.

-Dragon bounds off through some trees and then a huge monster shows up. The hero has a dragon arm, and can take on a scaled, armoured form to fight large monsters. Hero and Dragon take on the monster with aerial sword attacks and large mines with explosive bow and arrow gameplay.

-Demo ends with the announcement that the game will support 4 player co-op. Release Holiday 2016.


-Xbox Platform Hardware time. Free-to-air HD Television will soon support DVR to record live TV. Through the Xbox TV Guide, you can select a show, and record an episode or series. Supports Instant-On to schedule recordings. Once recorded, shows can be streamed to a supporting Windows 10 device, or can be downloaded onto a Windows 10 device to take on the go. From a Windows 10 device, you can also schedule recordings away from home. Subscription free, coming early 2016.

-Xbox Chat Pad available soon. Has audio controls similar to the Xbox controller media adapter, and has 2 programmable buttons as well. Chat pad also has the microphone adapter plug-in.

-Backwards Compatible available for everyone November 2015. All Games With Gold will be backwards compatible available at launch.

-Shannon Loftis – Head of Xbox Publishing takes the stage to discuss Killer Instinct and cross-platform play. Season 3 kicks off March 2016 and will support cross-platform with Window’s 10 devices, and will support all fight sticks. In conjunction with RARE Replay, Rash from Battletoads is available now in Killer Instinct as a playable fighter.


ID@XBOX

-Chris Charla, ID@ Xbox head comes to the stage to discuss some of the new indie titles coming soon. Bloodstained: Ritual of the Night, a cross-play 2.5D side-scrolling action game with heavy RPG elements. City: Skyline will makes its console debut on the Xbox One, as well as Train Simulator. A new Worms game, titled W.M.D will be released by Team17, and goes back to its 2D animated days.

-Two new games for Xbox Preview were announced. First: Sheltered, available for Preview today, and ARK: Survival Evolved will be available for Preview this holiday. We Happy Few – super creepy game from Compulsion Games was also announced for Preview.


-More hardware and engineering stuff. Jasmine Lawrence hits the stage to discuss more Windows 10. Windows 10 supports DirectX 12 and it’s built into the architecture to support game developers. A tech-demo from the Final Fantasy team is shown, highlighting refraction and bloom light effects, time lapses, hair and face design, textures and hair opacity, and field of view.

-Windows 10 will support game DVR similar to the Xbox One, without any addition software or hardware. Announce the Xbox App, and she discusses Cloud Saves that work cross-platform. Cross-buy and cross-play both supported on Xbox and Windows 10. And streaming Xbox One over to a Windows 10 PC on the same network.

-Director of the Windows 10 version of Minecraft came out to discuss the game a bit, and announce his own new game – Cobalt. A 2D side-scrolling shooting game that has couch multiplayer.


lfihx3yuplrl4pibk0ujDark Souls III

-New trailer showing some of the new locations and enemies for Dark Souls III – From Software. Release is in 2016.


Homefront: The Revolution

-This is the game that has me the most excited, as I loved the story of the first. C.J from Dambusters Studios hits the stage to show off the new open-world Homefront game. Trailer shows a child reach the stage and to prepare a speech thanking the glorious republic of Korea and the Korean People’s Army. The game is an open-world shooter, and we play the role of the resistance. Following the events of the first game with North Korea invading the United States and takes over.

homefront-revolution

-The trailer and gameplay showcases guerrilla warfare. Multiplayer beta available first on the Xbox One this Winter. Single player campaign gameplay reveal:

-First person shooter. Demo starts on a motorcycle driving through the open world. Lots of ramps to drive over. Definitely a makeshift revolution town supporting lots of maneuverability. Player reaches an enemy checkpoint and brings out the RC bomb car to blow up the blockade ahead. Demo shows on-the-fly weapon modification where you can add or remove scopes, or silencers.

-Capturing areas and checkpoints unlocks new support in the region, and reveal hideouts and weapons caches. Game looks awesome.


FIFA 16 & EA ACCESS

-Quick promotion for the upcoming FIFA title which now supports the Woman’s National Teams. Promoting the FIFA Ultimate Team mode which supports FIFA Legends, and the benefits of being an EA Access subscriber.


h5-secondary-teaser-thumbnail-542x305-b415c449330045f7bbb09db7cb6caab7Halo 5: Guardians – Multiplayer

-Halo 5 Guardians promotion time, focusing on Multiplayer and eSports. Two of the Halo shoutcasters hit the stage to discuss the making of the multiplayer, the 2 new modes, and new abilities. While testing the multiplayer, the top USA team and the top Europe team were brought in to test of the new game and play a series of competitive matches. The last round replay was shown:

-Arena Mode for eSports – 4 V 4. Playing Capture the Flag on the new Coliseum map. Primarily magnum pistol use. Flag juggling has returned.

-Josh Holmes, Executive Produce from 343 Industries hits the stage and announces the new Halo World Championship eSports tournament with a grand prize of 1 million dollars.


Just Cause 3‘s new destructive gameplay trailer is shown next. Dec 1st release date. The game is starting to look quite enticing with the new abilities. Might have to pick it up after all.


Forza Motorsport 6

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-Forza time, as Turn 10’s head hits the stage and states that 2015 is the 10 year anniversary of the Forza franchise.

-Forza Motorsport 6 will have 450 cars supporting full cockpit view, full damage and customization. 26 world famous destinations and 24 player online races supporting dedicated servers.

-The new career mode supports night-time racing and real world rain physics. 1080P, 60FPS.


-Quick Germany based trailer for Tom Clancy’s Rainbow Six: Siege. Release is Oct 13th.


Rise of the Tomb Raider

-Brian Horton – Crystal Dynamics – hits the stage to discuss Rise of the Tomb Raider. The open-level design and traversal space is 3x larger than any locations in prior Tomb Raider games.

riseofthetombraideroxm

-New gameplay trailer shows Lara sneaking up on a team of mercenaries in the middle of a stormy night. The gameplay shows swimming take-downs, aerial take-downs off shacks, and new distraction techniques by throwing cans and bottles.

-New double arrow kills and poison arrows. And a new crafting mechanic is introduced. Similar to The Last of Us, you can build little nails bombs from a car, or molotov cocktail.

-Brian Horton comes back and says that the new guerrilla combat encourages experimentation and choice. The game also has a heavy focus on tombs. Release Nov 13th, 2015.


-Phil Spencer comes back to the stage to close up the show. 2015 has the best lineup of Xbox games in the history of Xbox, with some greats to close out the year: Halo 5, Tomb Raider, Gears of War Ultimate Edition, Fable Legends, Forza Motorsport 6, Gigantic, and RARE Replay. And 2016 is only looking better with some new exclusives: Killer Instinct Season 3, Gears of War 4, Crackdown 3, Scalebound, Sea of Thieves, Quantum Break, and ReCore.

-One last announcement…


Halo Wars 2

-Bonnie Ross, head of 343 Industries hits the stage to thank all the fans for their passion and support. She states that Halo 5 is not the only Halo game that continues the story, as there’s another story that needs to continue, one highly requested by fans: Available on the Xbox One and on Windows 10 in the Fall of 2016 – Halo Wars 2.


Quick sizzle reel to wrap up the show.

-iRogan.

E3 2014 – Microsoft Press Conference

Alright, here we go. E3 2014 is here.

E3 Microsoft

We start today off with the Microsoft Press Conference, where they’re promising 90 minutes of games. And they delivered.

We started off with a huge gameplay reveal for Call of Duty Advanced Warfighter. The game looked incredible. Very futuristic, kind of sci-fi. Very good looking and cinematic.Truly next gen looking, but with the same gameplay that we can expect from the franchise.

Next up we have the Forza guys from Turn 10 announcing the Nurburbring for Forza 5, free DLC, and then they brought out Playground Games to do a full reveal of Forza Horizons 2. 200+ cars, dynamic/ dramatic weather, and the Forza Drivatar tech is coming over. More open-world and seamless multiplayer.

Next up is a quick trailer for Evolve. More info released for it – a 2nd monster revealed: Kraken, 2nd group of hunters too. The game comes out later this year with 3 monsters and 12 hunters, and over a dozen maps. Always liked L4D, so this has my attention. #Excited.

Ubisoft and Assassin’s Creed Unity showcasing the co-op function. 4 player co-op missions. Not much said about whether this is throughout the whole campaign, or is this separate multiplayer focused missions. Assassins Creed 3 killed a lot of my love for the franchise. Hopefully my play through of IV reinvigorates me for when Unity comes out. Showed large outside environments which seamlessly transition into indoor smaller compact environments.

Moving along at a quick pace. 90 Minutes goes by quick when its all games… Bioware up next with Dragon Age Inquisition. Look Co-op too? Looks similar to an Oblivion. If it is indeed co-op I’d be down. But it is most likely like KotOR, where you can switch between characters in your party.

Next up, Insomniac’s Sunset Overdrive which is incredible looking, and looks very fun to play. Very colourful. Breaking the 4th wall right off the bat. Insomniac knows what they’re doing, and what they’re good at. Starts off making fun of other games. Insomniac has always been known for their creative weapons, and we’ve seen a few to date: record launcher, dynamite teddy bear. Today we saw the Propane Tank launcher. Game showcases some very fast traversal, and announced an 8-player co-op mode. I believe separate from the actual campaign. Oct 28th, 2014 release. XBOX1 Exclusive.

Announcement of a 4 player arcade edition of Dead Rising 3, as DLC, $10. Looks crazy, super fast and competitive. Hyper stylized, and has a crazy name: Super Ultra Dead Rising 3 Arcade Remix Hyper Edition EX Plus Alpha Prime.

Dance Central announce Spotlight and Disney Fantasia. Moving On.

Fable Legends is up next with a 4 player co-op D&D style game.  5th player can have a top down view and play as the villain, similar to a Dungeon Master. Unreal 4 Engine. Weird.

Microsoft’s creative game, Project Spark, looks.. creative. Announced a Conker pack, essentially saying we’re not gonna make another Conker game, go make one yourself.

Finally, past the mid point, wrapping up the announcements for 2014, getting ready for 2015, bring out Teh Halozz!.

Halo: Master Chief Collection announced Nov 11, 2014 release. Includes Halo 1-4. 100 Multiplayer maps, 4000 Gamerscore, all on one disc. Halo 2 gets the anniversary treatment with the original and classic engine, and all the original MP maps, with 6 re-created.

Also announced is Halo Nightfall, which is a digital series that leads up to Halo 5 Guardian. Halo 5 Beta multiplayer beta coming this Holiday. #RedvsBlue

From AAA to Indy. ID@2015, independent developers working hard with Xbox getting their games out. Ability to self publish. Lots of cool, quaint, stylized games coming our way. Ori and Blind Forrest stood out, and a Limbo-esq game called Inside. Quick montage showing lots of titles.

Next up, an actual genuine surprise, The Rise of the Tomb Raider. Just a quick trailer showing Lara in therapy discussing the events of the first game spliced with footage of her in the wilderness again, running from a bear and launching herself off a cliff wielding her rock climbing spike.

Witcher 3 is next up. Showing gameplay of an actual hunt. Our hero tracking a Griffon and the skills that are needed for tracking. Gameplay shows combat and how organic story elements get can be integrated, as the protagonist Geralt comes across a camp of baddies harassing a female herbalist. We’re shown some pretty gory gameplay. Tracking the Griffon shows some of the terrain and we’re told that any view-able location is traversable.

Microsoft has been blazing through this conference, no breaks, no breathers. No dancing in front of the Kinect, no stats, no hardware announcements, no Apps.

Tom Clancy’s the Division is up, nearing the end of the conference. The game is gorgeous, showing some of the new HUD overlays, GPS maps and highlighting enemies behind cover. Level design is so heavily detailed as we see the characters traverse the New York tunnel system. Game looks very much like The Last Of Us, as in we get the real impression this is post apocalyptic survival. Gun play gameplay shows some fantastic damage. Really impressed, but the game is still a ways out.

Almost last up, Scalebound. a Monster Hunter style game by the guys who made Vanquish. Very Japanese. Character can armor up as he’s in the middle of a monster battle. Puts his headphones on to rock out! Probably Presented by Beats By Dre.

Last but not least. Crackdown 3! Or Crackdown rebooted? Agency Co-op returns as we seen a couple agents trying to take down a baddie who is barricaded up at the top of his fortress tower. We see some new interesting destruction. Utilizing explosive to take down a couple buildings in domino effect as another agent drives a tanker truck wrapped in explosives up the side of the felled building into the fortress headquarters. Very cool, would be awesome if this turns out to be true gameplay possibilities.

That’s it, that’s all. Final montage shows what we’ve seen, whats to come. No big shocking closer, no Halo 5 cinematic, or news on Destiny, or Gears. But everything that we saw is next-gen, and looks great.

EA Press conference is up next. Stay Tuned