iReview: ASSASSIN’S CREED: UNITY – Another Year, Another Assassin

ASSASSIN’S CREED: UNITY

Publisher: Ubisoft
Developer: Ubisoft Montreal
Platform: Xbox One
Availability: Xbox One, PS4, Windows

It’s a hot summer day in Paris, France. Its 1789, in the heat of the French Revolution, and Arno Dorian gingerly slips through the amassing crowds. The people are angry, hungry, and burning effigies. Guards canvas the area making sure that the protest doesn’t get out of hand. With his target in sight, Arno passes behind unaware guards, silently slipping the Assassin blade into their neck or back, leaving them wobbling, dying, before passing onto the next. His target is within sight, gesturing towards the throng of people, arms wide. Arno has the means and the tools for his escape at the ready. The roar of the crowd hides the immediate shock towards the dead guards. The distance nears, he vaults up the platform, and pounces on his victim, penetrating the beating heart with his hidden blade. The whole world shudders, colours dilute, and we see the history that lead us to this moment as our victim dies.

This is the setting of Assassin’s Creed: Unity, Ubisoft’s eighth major installment in the series. Like its many predecessors, Unity shares the common formula: target, Kill, Escape, Repeat.

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Unity is the first Assassins Creed title to usher in the new console generation, and with it came better visuals, larger crowds, heavily detailed buildings, and new navigational game play mechanics. Most notably: controlled descent.

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Before we ‘dive’ off into the game play, let’s break the story down a bit. We start Assassin’s Creed Unity as a game tester at Abstergo, using a new gaming device called a Helix. So now we’re playing a game within a game. Through this device we get to experience different genetic memories. The Assassin Brotherhood, always fearful that Abstergo is a bunch of Templars – that they’re using this new device to data mine the past for clues – hijacks the memory sequence, and implores the player to join them as an initiate. What follows is a story about love and heart-break, betrayal and time travel.

The featured Assassin this time around is Arno Dorian, and we join his memory already in progress, as a child, and he’s waiting for his father to conclude some meetings. As we wait patiently, innocently, a tricky young girl named Elise De La Serre happens upon us, and coerces us to steal away among the palace corridors, causing all the mischief only two kids can. When we return to our seat, we find the corridor filled with people, and our father, who was an Assassin, dead on the ground, murdered. The story skips ahead 13 years, and we’ve been adopted by Elise’s father, who is a Grand Master of the Templars. Arno has grown very fond of Elise. In the next mission, Elise’s father is found dead at a party, and we are mistaken to be the killer, and imprisoned in the Bastille. Escaping the Bastille with another Assassin, we get invited to be a part of the Brotherhood.

From here, the story moves at a quick pace, it takes place during the French Revolution and the mass revolts against the King of France, King Louis XVI, all somehow orchestrated by the Templars.

At key points during the story, the memories will breakdown, and the hackers in the real world will check in, trying to repair the glitches. These points have us traveling through time to certain parts of Paris’ history, especially the occupation by Nazi Germany during World War II. These parts are done very well, and mix up the game a bit, and even have the player scaling the Eiffel Tower and fighting off World War II fighter planes.

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The city of Paris itself is Unity’s best feature. It looks just gorgeous, behaves as you would hope, and there are a ton of people just strolling around, going about their lives. Because of the Revolution, certain parts of the city have different patrolling guard types, depending on their allegiance, and there’s areas walled up. Some of the key buildings will also have a mass of crowds around it, not so much rioting, but expressing themselves. They’ll have effigies burning, and they’ll be screaming, pressing up against the guards watching the gates. The only issue is this situation never changes unless something triggers it, like a sword fight perchance, or a smoke bomb. Then everyone scatters. It’s quite fun to watch.

The larger buildings are designed with immaculate attention to detail, and even on street level, a lot of the buildings have open doors or windows that allow you to enter, or run through when chasing someone.

With the updated engine, some of the game play has changed, with a few additions, but mostly omissions. Biggest addition would be to the navigation, and the controlled decent. No longer will our Assassin just vault off a building in the wrong direction just because the direction we wanted to go didn’t suit. Our Assassin is very agile, and can scale almost any building, or incline, with ease, and scale it down just as easy. With the same controls. It’s all very fluid, with realistic animations. We can also jump through windows or slide under desks or fences. The down side to this is its not perfect. When running, it is very easy to get caught up on objects like desks and chairs. And then you just look like a fool, squatting in a chair, with the other civilians just looking at you.

Choosing a different weapon has changed a bit, and gone are the non-lethal fist fights. At all times you’re equipped with either the hidden blade or a weapon of some kind. Stealth take-downs from behind are the only way to take someone out without killing them. Also gone is the ability to move bodies and dump them in hay carts.

The big selling point with Unity was the inclusion of its co-op elements. Many missions and side stories are relegated to this mode, and unfortunately I didn’t get to spend a lot of time testing it. The one mission I did successfully join had me start across the city from my co-op companion, and then the whole game subsequently froze. I didn’t bother trying the multiplayer again.

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When the game was originally released it suffered tremendously from bugs, glitches, online issues, and complaints towards its companion mobile app. To the extent that Ubisoft pulled its season pass, refunded players, and gave away the Dead Kings DLC for free. They also practically neutered the mobile app, and just ended up unlocked everything in-game instead of having the player continues to suffer.

Unity turned out to be a big learning lesson for Ubisoft. In what the player’s want and that maybe annual release aren’t the best plan without rigorous testing in place before. They released the next Assassin’s Creed, Syndicate, a year later (as the title was already well into its development), and have since taken a break to refocus. Maybe to re-energize, maybe because they realized there were big problems with their current model, or maybe it was to give a window for their movie. Who’s to say?

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In the achievement section, they are all very rudimentary: complete the chapters in the story, perform a specific number of take downs, collect collectibles, and there’s an unfortunate amount of co-op related achievements. I might have to try and load the multiplayer back up again.

Notable Achievements
Patron of the arts (Watch a play in the Caf) – 10G

-iRogan

E32014 – Ubisoft Press Conference

3rd of the big 4 today, starting up. Ubisoft hosted by Aisha Tyler.

UbiPress

Far Cry 4’s first 5 minutes is on display. The game looks very similar to Far Cry 3, maybe just a next-gen boost, but I wouldn’t be surprised if it’s last gen and Next-gen. Assuming its going to be a very story driven FPS again. Game is based in the Himalayan mountains. Our character is on a bus with a passport, and we’re heading towards a militant checkpoint. Bus gets stopped, the papers our guide has gets rejected and all hell breaks loose. Our villain arrives via helicopter and grills the militant leader – ” I said stop the bus, not shoot the bus. Very big difference”. The villain has a similar psychotic entrance that Vaas had, he’s very calm and disturbing. Get the impression that the protagonist is related to the villain. Shout out to the villain w/ protagonist selfie. Nov 18th release.

Aisha Tyler is out, and the language censorship is turned off. Watch Dog’s success gets a brief mention, as does the fact that she’s in the game. Moving on to new stuff.

Just Dance 2015 – Yay dancing. #pee_break. This got a long presentation, 20+ people on the stage included.

The Division is up next with a long time lapse story trailer of the outbreak. Really shows the engine, day/night cycles, and city seasonal changes. Very awesome. Not an engine gameplay, as we already got that during the MS press conference.

Ubisoft’s next big project, once delayed – The Crew. Boasting gameplay that allows you drive across the entirety of the USA with no loading. We get a lengthy time lapse showcasing some cars and the different types of terrain to travel: deserts and snowy mountains, tarmac and off-road. Many different styles of cars, day/night cycles. The scope of this game is incredible, gigantic, and gorgeous. The time lapse showcases one of numerous 2+ hour missions. The game is to be released Nov 11th, 2014 on XBox1, PS4, and PC. Closed Beta available July 23rd, 2014.

Ubisoft’s biggest franchise, Assassin’s Creed is gonna be their big focus this year. the MS press conference had a brief showing on the multi-player side of Assassin’s Creed Unity, and at the Ubisoft side we get to see what single-player plays like, and how multi-player can be integrated. It seems like co-op can be drop in, as we pass some potential missions they advertise the option of “4 players”. We start of with the E3 staple – the story trailer set to lovely appropriate music. Unity focuses on the French Revolution. 4 assassins with the focus on co-operative gameplay. There are a ridiculous amount of NPC’s on the screen, hundreds, that you have to navigate through to reach your targets. Very simple, minimalistic HUD. Nothing static, just contextual. Eagle vision returns showing off the level’s focus, and enemies, and small context elements can pop up as requested so you know where to go. No maps on the HUD from what I can tell. New traversal elements, the ability to angle yourself up walls to grab ledges, instead of running straight at them. Similar combat mechanics, slow, paced. It does seem like the game is going back to the slower original assassin’s gameplay, scope the area, find info on the target, strike, or instigate a strike, and then run. To be release October 28th, 2014.

Time for a breather – another fitness game – Shape Up where your workout is a game, in a game, presented as a game. #gamer #focus

Time to pull on the heart strings, Ubisoft. Valiant Hearts – The Great War is next. Cartoon 2D side-scroller, made on the Rayman Legends engine, similar art style to Behemoth’s Castle Crashers. Focus is 4 players and a K-9 companion. The game is based on real WW1 history , 1914-1918, inspired by letters, taking place in a stylized universe. Bringing art and the past to life.

Nearing the end of the press conference now, as CEO and co-founder Yves Guillemot is out to say thanks….and here our next new game:

Rainbow Six: Siege!

We’re shown a pre-alpha multi-player match of a house breach. Starts of with the Six’s drone view inside of the house as the terrorists are barricading the walls and windows, and a one minute countdown for the match to start. Six’s decide to breach from the roof and upstairs windows. 5 vs. 5 gameplay – 5 minute breach. Match/breach starts, and the level of destruction to the house is incredible. No need top go through the doors when you can shoot your way through the walls. Crazy damage model being shown. The character’s models do have a cartoonier look, not unlike Team Fortress in a way. Matches finishes with a cliff hanger as 2 Sixs breach through a wall into the room while one breaches through the ceiling. Incredible showcase. Rainbow Six Siege.

Aisha Tyler and Ubi out!

Last up will be Sony’s Press Conference to wrap the day.

E3 2014 – Microsoft Press Conference

Alright, here we go. E3 2014 is here.

E3 Microsoft

We start today off with the Microsoft Press Conference, where they’re promising 90 minutes of games. And they delivered.

We started off with a huge gameplay reveal for Call of Duty Advanced Warfighter. The game looked incredible. Very futuristic, kind of sci-fi. Very good looking and cinematic.Truly next gen looking, but with the same gameplay that we can expect from the franchise.

Next up we have the Forza guys from Turn 10 announcing the Nurburbring for Forza 5, free DLC, and then they brought out Playground Games to do a full reveal of Forza Horizons 2. 200+ cars, dynamic/ dramatic weather, and the Forza Drivatar tech is coming over. More open-world and seamless multiplayer.

Next up is a quick trailer for Evolve. More info released for it – a 2nd monster revealed: Kraken, 2nd group of hunters too. The game comes out later this year with 3 monsters and 12 hunters, and over a dozen maps. Always liked L4D, so this has my attention. #Excited.

Ubisoft and Assassin’s Creed Unity showcasing the co-op function. 4 player co-op missions. Not much said about whether this is throughout the whole campaign, or is this separate multiplayer focused missions. Assassins Creed 3 killed a lot of my love for the franchise. Hopefully my play through of IV reinvigorates me for when Unity comes out. Showed large outside environments which seamlessly transition into indoor smaller compact environments.

Moving along at a quick pace. 90 Minutes goes by quick when its all games… Bioware up next with Dragon Age Inquisition. Look Co-op too? Looks similar to an Oblivion. If it is indeed co-op I’d be down. But it is most likely like KotOR, where you can switch between characters in your party.

Next up, Insomniac’s Sunset Overdrive which is incredible looking, and looks very fun to play. Very colourful. Breaking the 4th wall right off the bat. Insomniac knows what they’re doing, and what they’re good at. Starts off making fun of other games. Insomniac has always been known for their creative weapons, and we’ve seen a few to date: record launcher, dynamite teddy bear. Today we saw the Propane Tank launcher. Game showcases some very fast traversal, and announced an 8-player co-op mode. I believe separate from the actual campaign. Oct 28th, 2014 release. XBOX1 Exclusive.

Announcement of a 4 player arcade edition of Dead Rising 3, as DLC, $10. Looks crazy, super fast and competitive. Hyper stylized, and has a crazy name: Super Ultra Dead Rising 3 Arcade Remix Hyper Edition EX Plus Alpha Prime.

Dance Central announce Spotlight and Disney Fantasia. Moving On.

Fable Legends is up next with a 4 player co-op D&D style game.  5th player can have a top down view and play as the villain, similar to a Dungeon Master. Unreal 4 Engine. Weird.

Microsoft’s creative game, Project Spark, looks.. creative. Announced a Conker pack, essentially saying we’re not gonna make another Conker game, go make one yourself.

Finally, past the mid point, wrapping up the announcements for 2014, getting ready for 2015, bring out Teh Halozz!.

Halo: Master Chief Collection announced Nov 11, 2014 release. Includes Halo 1-4. 100 Multiplayer maps, 4000 Gamerscore, all on one disc. Halo 2 gets the anniversary treatment with the original and classic engine, and all the original MP maps, with 6 re-created.

Also announced is Halo Nightfall, which is a digital series that leads up to Halo 5 Guardian. Halo 5 Beta multiplayer beta coming this Holiday. #RedvsBlue

From AAA to Indy. ID@2015, independent developers working hard with Xbox getting their games out. Ability to self publish. Lots of cool, quaint, stylized games coming our way. Ori and Blind Forrest stood out, and a Limbo-esq game called Inside. Quick montage showing lots of titles.

Next up, an actual genuine surprise, The Rise of the Tomb Raider. Just a quick trailer showing Lara in therapy discussing the events of the first game spliced with footage of her in the wilderness again, running from a bear and launching herself off a cliff wielding her rock climbing spike.

Witcher 3 is next up. Showing gameplay of an actual hunt. Our hero tracking a Griffon and the skills that are needed for tracking. Gameplay shows combat and how organic story elements get can be integrated, as the protagonist Geralt comes across a camp of baddies harassing a female herbalist. We’re shown some pretty gory gameplay. Tracking the Griffon shows some of the terrain and we’re told that any view-able location is traversable.

Microsoft has been blazing through this conference, no breaks, no breathers. No dancing in front of the Kinect, no stats, no hardware announcements, no Apps.

Tom Clancy’s the Division is up, nearing the end of the conference. The game is gorgeous, showing some of the new HUD overlays, GPS maps and highlighting enemies behind cover. Level design is so heavily detailed as we see the characters traverse the New York tunnel system. Game looks very much like The Last Of Us, as in we get the real impression this is post apocalyptic survival. Gun play gameplay shows some fantastic damage. Really impressed, but the game is still a ways out.

Almost last up, Scalebound. a Monster Hunter style game by the guys who made Vanquish. Very Japanese. Character can armor up as he’s in the middle of a monster battle. Puts his headphones on to rock out! Probably Presented by Beats By Dre.

Last but not least. Crackdown 3! Or Crackdown rebooted? Agency Co-op returns as we seen a couple agents trying to take down a baddie who is barricaded up at the top of his fortress tower. We see some new interesting destruction. Utilizing explosive to take down a couple buildings in domino effect as another agent drives a tanker truck wrapped in explosives up the side of the felled building into the fortress headquarters. Very cool, would be awesome if this turns out to be true gameplay possibilities.

That’s it, that’s all. Final montage shows what we’ve seen, whats to come. No big shocking closer, no Halo 5 cinematic, or news on Destiny, or Gears. But everything that we saw is next-gen, and looks great.

EA Press conference is up next. Stay Tuned