iReview – NEED FOR SPEED – What Once Was Bare is Now Complete

NEED FOR SPEED (2015)

Publisher: Electronic Arts
Developer: Ghost Games
Platform: Xbox One
Availability: Xbox One, PS4, PC

Calling Electronic Arts‘ Need For Speed 2015 edition a “reboot” is kind of a misnomer. The annual series is not a continuity, in name or form. Each iteration stands alone, and doesn’t share anything that the previous release showcased. Each game is different, with different play styles being highlighted each year.

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The Underground pair (’03 and ’04) showcased an open city focused on street racing and car modifications. Most Wanted (’05), open country, was about out-running cops. Carbon (’06), urban setting, was about crew and drifting. ProStreet (’07) went away from the street racing and focused on closed courses – to mixed reviews. NFS Undercover (’08) brought back the story lines and open city, where we play an undercover cop chasing down street racers, trying to recapture the Underground glory days. This is also where the series would shift between different developers each year.

NFS Shift (’09) and Shift 2 (2011) brought back the closed course circuit races, highlighting pure racing and drifting, and focused on authenticity, with the returning dash-cam. Hot Pursuit (2010) brought back the open city and cop-centered chases. At this point Criterion, known for their Burnout series, took the helm as developer, and takedowns and crashes became a key point in the series for alternating years.

NEED FOR SPEED WAS SLIGHTLY LIMITED AT ITS OUTSET

NFS The Run (2011) switched to the Frostbite Engine and focused on a break-neck story as the player sped across the United States in a cannon-ball run. Featuring a mix of highway and city races, and big action pieces, with a story, and cut-scenes. Then the series switched back to their roots with another Most Wanted (2012) and Rivals (2013). Again, focusing on chasing or being chased, and taking down opponents.

EA then took a year off in 2014, after Rivals was released, to ‘refocus’ their brand, to figure out what Need For Speed really meant. To ‘reboot’. But calling it a reboot seems odd. Anyways, as it turns out, what Need For Speed really means is: Speed, Style, Crew, Build, and Outlaw; the pillars of the series. Mash them all together and you have Need For Speed (2015). And then just add a gorgeous new engine, and tack on Live-Action cutscenes, composited over real-time CG backgrounds. Now you’re set.

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As its first “true” next-gen NFS game, EA‘s Need For Speed 2015 was slightly limited at its outset, its catalogue of cars left a lot to be desired when you compare it to Forza Horizons 2, and it hosted an online city with not a lot of online options. AND its actual races were not that diverse. You have your time trials where you drift around corners. You have your points-focused drift races, where you drift around corners to earn points. There’s the group races, checkpoint or free roam, where you face off against anywhere from one to four opponents, and drift around corners. And then you have group drift races, where, as a pack, you tackle the hills, and drift around corners to earn points. The closer you remain as a group, the higher the point multiplier.

Then the cops show up, sometimes even during the races, where you’re asked to escape. Each race, as you progress through the story becomes a little bit more difficult. But as long as you have the right car for the race (checkpoint or drift) then you actually remain fairly competitive throughout. Minor upgrades to your engine parts is all it takes.

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So, repeat that a hundred times, and that’s the scope of the game. There are collectibles thrown around the map as well, vistas, doughnut spots to ruin your expensive tires, and car parts.

The map is fairly large, comparable to other NFS open-city games. There’s not a lot of traffic, and you may come across a handful of other online racers competing in a race of their own, or running away from cops. Similar to NFS Rivals, NFS 2015 hosts an online-only world, filled with leaderboard tracking and friend suggested races. Having only a small grouping of other online players in your world is a nice feature, but I’m glad its limited as the online world is persistent. So when you’re competing in a race, you’ll likely see another player drive by, or through your race. The game takes place primarily at night, on rain-slick roads, so corners or other traffic isn’t always easy to see. Some parts of the city, oddly, as you drive through may suddenly be lit by the dawning sun, and these instances are sudden and jarring, like opening the door of a dark lit, blinds-closed room, into the morning sun. Like we’ve been racing all night, and suddenly realize that it’s morning, and should probably get some sleep. Not like we have a job or anything.

YOU WON’T FIND ANY TIME-LAPSE VIDEOS OF NFS’ DAY AND NIGHT CYCLE

Aside from the jarring sunrise, visually the game is absolutely stunning. A lot of love has gone into the cars and designs, and effects. The rain slick roads, reflections, and lighting at night are all life-like. The city has a lot of destructible elements, and some that are frustratingly not, which as a result will have you looking at the slow-motion spectacle that is you crashing your car. The city streets and buildings are nicely textured, but the buildings especially are somewhat plain to look at. But the developers at Ghost Games probably aren’t expecting you to be looking at the low-poly box buildings for long.

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As mentioned, the game’s story focuses on the 5 pillars that define Need For Speed, and you play a part in a small group of racers waiting to be noticed by the 5 real-world motorsport and street racing icons, who each represent one pillar. As you race through the story, and earn reputation in each focus, you then get to face off against each icon. The final races have you facing off against all the story characters and each Icon to become the Ultimate Icon. Happy ending. Fin.

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There’s been a lot of bemoaning about the story in Need For Speed, and how it’s told through terribly acted Live-Action cutscenes. Everyone is super hyped, or super jealous, and they live out of trailers, or auto work-shops, listening to Dead Mou5, and drinking Monster. It’s terribly cliché, but it doesn’t actually detract or distract from the game.

The game is still fun. Sure it feels like all the races are exactly the same. And there are some gripes about the loose handling, or that in designing the game in Frostbite, the developers have turned the vehicles into four million pound bricks that can hardly take a jump. The lack of interesting things in the city did make the trips between each race kind of tedious, and instead, I found myself just transporting to the start line, as the loading times were minimal.

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Since its release last November, the game has seen some free love from EA and Ghost Games. They’ve made some of the Icon cars playable, added a race tournament, they’ve bolstered the player’s vehicle garage from 5 to 10 store-able vehicles, added Drag style races, and some Roadster vehicles, as well as improved some of the online functionality, adding the ability to challenge other racers on the fly, or invite them to take part in the campaign races. They’ve also added a photographer mode to capture your vehicle, and your beautifully hand-crafted artistic wraps, in-game. Almost like they knew they were releasing the game less than full. Extra effort has been put into the online functionality and competitive racing scene.

Now, after release, the game feels complete, and a better positioned contender for your harddrive’s storage or internet’s bandwidth than in November. Not to mention, at a lower price point.

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In the Achievement department, the game is very generous. Most are story related, and will be unlocked by just completing all the races. Every new DLC addition adds new achievements as well, to encourage people to come back, as these are overly generous in Gamerscore numbers.

Notable Achievements
Choo Choo! (Complete the drift train mission with the Risky Devil crew) – 30G

Wrap It Up (Download a Shared Wrap) – 80G
Filter Addict (Take a snapshot with a filter in the Snapshot Pro Mode) – 80G

See? Super generous.

-iRogan

 

WHAT i’M PLAYING

I’m overdue for an update. What have I been playing?

Shadow Complex
My last update consisted of a Review for Shadow Complex. I revisited this game after it was re-released on the Xbox One, re-mastered. You can check it out here.

Call of Duty Advanced Warfare
I finished the campaign for Call of Duty: Advanced Warfare. As I’m not an “online competitive gamer” I’m typically a year behind on Call of Duty games. The campaigns are usually solid, but since I’m not mad crazed over the online competition, picking the game up at full price is usually not worth it. And since I’ve been know to write reviews well after the game becomes irrelevant, there’s no incentive in picking up the game at release, when I have so much else to play. Expect a review soon.

Mad Max
Mad Max was a great game, so expect a review for it soon. It also has a photo editor, so I’ll be adding a gallery to the in-game photo section. I can’t speak highly enough about how fun this game was. It did have some drawbacks, mainly about the length of the game and size of the word, and boring busy-body side-missions, but nothing felt better than taking on a convoy, and ripping people out of their vehicles with the toe-cable.
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Lords of the Fallen:
As one of  March’s Xbox Free Games With Gold, I gave this a try. It’s sort of a poor-man’s Dark Souls. This should probably be under the “What I’m No Longer Playing” section, but I don’t have one of the those.

EA SPORTS Rory McIlroy PGA TOUR
I don’t know what it is about golf games, but they are addictive. I’ve completed the main tour, and I’m working on some of the side mini-games. Review soon – it’s not as bad as some have made it out to be, but it is definitely lacking in some areas. But the same complaint can be made towards every single EA “next-gen” launch/transition titles.

NEED FOR SPEED
A re-branding or re-imagining of sorts, EA has been a fun game to play over the past while. Pundits will complain about Live Action cutscenes, but these don’t deter from the final product. At launch the game was limited, but since then EA has updated the title with some fresh new vehicles and gameplay modes, as well as bolstering the online environment, allowing others to join in on the campaign races, as it is a populated world. So now that the game is considered complete, I’ll write a review for it.
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Tom Clancy’s The Division
Holy cow have I been playing this game a lot and I’ve been having a lot of fun. It even inspired me to create a journal/diary to the game. You can check that out here. Only 5 entries as of this post, but I hope to continue it more as I progress through the campaign.
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DIRT Rally
I just picked this game up before the weekend, so I haven’t had the chance to fully dive into it yet, but expect some more info throughout the week, and in-game photos. So far its very good looking (not as great as I’d hoped) and its not easy to jump right into, and requires patience to master, which I appreciate.

Hitman
Deciding to release this game as Episodic was an interesting choice. Not sure if it’s because the game is incomplete or they’re wanting to spread out the title so that it’s not immediately forgotten after the launch window. It might be a smart choice. Either way it looks fantastic, with beautiful environments and lighting. And it actually allows the player to focus on each mission, playing it numerous different ways while we wait for the next episode.

Rocket League
A fun local and online soccer game with cars. I’ve been playing online with ILLESTRADER and I started up the season mode locally to try and knock off some achievements. Fun times had by all.


Well that’s no short list. Hopefully I’ll be able to knock some of this stuff off the list before month end.

In other news, E3 is around the corner in June and I am super stoked. Some of the developers have decided not to have their big conference at E3 and instead have decided to host it the day before – most notable EA. Last year Bethesda hosted theirs the day before and they’ll be doing so again, but this year EA is following suit and hosting their EA Play event. Either way I’ll be watching  and blogging. Its and exhausting 2 days of conferences, but I love it. Expect lots of news on June 12 and 13

Take care,

-iRogan

FUNKO, NEED FOR SPEED, Xbox Update and New Games- IDL NEWS

Overwatch Funko

Funko’s POP! collection will feature some of Overwatch’s playable characters. Four figures have been announced so far—Tracer, “the time-jumping test pilot;” Reaper, “the mysterious mercenary;” Widowmaker, “the ice-cold assassin;” and Winston, “super-intelligent, genetically enhanced gorilla.” To be released in May.

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I really like the POP! vinyls, and have a growing collection. I prefer the video game ones to the TV show or movies, so these will look nice with my collection. I have all the Assassins, and Borderlands 2’s Claptrap, Moxxi, Jack and Psycho, Bioshock Infinite’s Booker and Elizabeth , and Kratos. I am missing the Evolve and Mass Effect ones :(.

Need For Speed Free Update

EA has confirmed that the next free update for Need For Speed will include drag racing. It will also include some new Hot Rods, a bigger warehouse to store vehicles, and livery editor tool improvements.

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Xbox Update: March

March’s Xbox Update will bring backwards compatible Xbox 360 games to the Xbox One store to be purchased digitally, and Party Chat can now be publicly broadcasted via the Twitch streaming app. The host of the channel can choose who will be heard within the party.

Killer Instinct Season 3

Killer Instinct Season 3 will be launched on march 29th, 2016 on both the Xbox one and PC, and will feature cross-platform play. Season 3 will feature Battletoads’ Rash and the Arbiter from Halo, among others.

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New Releases – March 1-4

Heavyrain


Heavy Rain (PS4)
Heavy rain was a fantastic game for the PS3. A game of story twists and turns as you play from the perspective of 4 characters trying to solve numerous murders. The game has received both a visual and performance upgrade.

16544766Beyond: Two Souls (PS4)
Another game by Quantic Dream, and plays similar to Heavy Rain, both are drama action-adventure games And both have received the performance and visual upgrades and released as a combo package.

Mortal Kombat XL (Xbox One, PS4)
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The ultimate Mortal Kombat X experience.The package includes 2 brand new characters in Leatherface and Alien, plus all the playable characters from the original release and Kombat packs. Includes new skins and a new stage.


Gears of War: Ultimate Edition (PC)
PC release of the completely redone Gears of War 1. The Xbox One release came out in August.

Far Cry Primal (PC)
PC release of last weeks Far Cry game, that came out on PS4 and Xbox One.

The Legend of Zelda: Twilight Princess HD (WiiU)
HD remastering of The Legend of Zelda: Twilight Princess, originally released on the Wii and Gamecube in 2006.

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Currently plugging away at my review for Middle-Earth: Shadow of Mordor, which is the pure definition of a late review. So that’ll be ready for Thursday fingers crossed.

-iRogan

 

TGS 2015, Nintendo’s New President, Halo 5, and Need For Speed – IDL NEWS

Monday, Monday, Monday.

The day the new week starts and new news starts coming in. E3 is over, Gamescom is over, PAX Prime is over. Tokyo Game show is coming up this weekend, and then the year’s shows should be done. Luckily I’m almost caught up on the news as those shows take up a lot of time. I’m not sure yet if Tokyo Game Show actually has press briefings or not, or if it’s just a game showroom. Will continue to investigate. <- *Update at the bottom*

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Onward though, to news:

Turok: Dinosaur Hunter and Turok 2: Seeds of Evil

Night Dive Studios has announced that it will be restoring and publishing modernized versions of Turok 1 and Turok 2. Both Turok: Dinosaur Hunter and Turok 2: Seeds of Evil will be getting graphical upgrades and other improvements. Unsure yet if this is only PC, or console release.

Mad Max 1080p and the Map Isn’t Finite

Avalanche Studios has revealed that Mad Max is 1080p which is nice to see, as a lot of the games to date on the Xbox One have not been true 1080p. And the map is also not finite.

Deus Ex: Mankind Divided Release Date

Square Enix and Eido Montreal have announced the release date for Deus Ex: Mankind Divided. The sequel to Human Revolution will be released on Feb 23rd, 2016 and is set 2 years after the events of HR, in the year 2029 with augmented people separated from normal residents. I’m super excited for this sequel, and should probably replay the first at some point. Hopefully it’s backwards compatible before February.

Borderlands Backwards Compatibility

Speaking of backwards compatibility, the original Borderlands is among the games that will be backwards compatible day one in the upcoming update in November.

GTA V Online Freemode

GTA V Online is getting a new feature update that will have structured events pop up in the open world for the players to join and play, with entering a lobby first.

Released tomorrow, the goal is to blend the freeform gameplay with structured events that offer rewards. Every 12 minutes in the open world, a new Freemode Event will start, with a countdown alerting players. If you miss the start or opt not to join, you can still spectate. Over 200 variants will be available at launch including cooperative battles, stunt challenges, king of the hill modes, and damage and speed limit tasks. Two new adversarial modes will be made available as well.

Nintendo’s New President

Nintendo has announced that Tatsumi Kimishima, 65, will assume the role of President and Representative Director for the company. The election will be for a 1 year term.

Kimishima’s appointment as the new head of Nintendo comes two months after the sudden death of former president Satoru Iwata from a cancerous bile duct growth. Iwata was 55.

Halo 5’s 60 FPS

SIMG_5039tudio head at 343 Industries has confirmed that Halo 5 will consistently run at 60 frames per second. The goal from the outset was to deliver 60 fps across all game modes. This meant re-engineering the gameplay systems at the core and uses a “progressive resolution system” that scales the games resolution based on what’s on the screen at that time.

“This enables us to deploy resources where they have most impact across a diverse series of experiences throughout the game while delivering the most visually stunning Halo game ever.”

PC Need For Speed Stalls

Ghost Games has announced that the latest PC installment of Need for Speed, titled Need For Speed, has been delayed. Expected to be released alongside its console counterparts in November, the PC version wont be seeing its released until “Spring 2016”.

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Well, that enough news for today I think. Tomorrow we’ll talk about some more news, and new games and deals, and awesome things. Wednesday will be a Metal Gear Solid V wrap up: part 2. More game previews around the corner and then Tokyo Game Show 2015 stuff around the weekend.

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Tokyo Game Show takes place from September 17th-20th, and is getting kicked off with Sony’s keynote tonight at midnight, so I should have a wrap-up later in the week. Sony, Square Enix, and Capcom are some of the main companies in attendance, so there should be some exciting news coming soon.

Stick around!

-iRogan

Gamescom 2015: Cologne, Germany – EA Press Conference

ELECTRONIC ARTS Gamescom 2015 Media Briefing:

Wednesday, Aug 5th – 1am.


-EA’s press conference starts with a quick sizzle reel showcasing The Sims 4, Need For Speed, FIFA 16, Star Wars Battlefront, and Mirrors Edge Catalyst, along with their tag line “Live to Play”.

-ANDREW WILSON – EA CEO, takes the stage. Thanks German for hosting one of the largest game conventions, and points out that the games discussed today will feature on the game room floor. Introduced Need for Speed first.


Need For Speed

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-MARCUS NEILSSON – EXECUTIVE PRODUCER, takes the stage and shows a quick trailer highlighting the 5 pivotal styles found in Need For Speed: Speed Icon, Style Icon, Build Icon, Crew Icon, Outlaw Icon.

-This years’ Need for Speed is 20 years of history to make the definitive NFS experience. 5 ways to play, and each way is based of a real world icon.

Need For Speed this year will showcase real-time compositing into the Frostbite engine, merging real world actors with in-game footage. NEILSSON leaves the stage with the new trailer showing.


Mirror’s Edge Catalyst

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-SARA JANSSON – SENIOR PRODUCER, takes the stage to discuss Mirror’s Edge and her love of the character, Faith. Mirror’s Edge has the freedom to explore combined with an immersive experience. With a hero at the center of everything: Faith.

-JANSSON states that Faith doesn’t need guns. Faith is the star of the game and its an origin story. Faith is a carefree runner, but a little bit reckless. The story will see Faith grow into the person we know.

-The world of Mirror’s Edge includes free-roaming, collectibles, and the companies that spark’s Faith’s journey.

-Trailer: Pre-alpha footage shows free-running and traversal similar to the first game. Wall running, and sliding, big jumps and rolling. Levels look less linear and more open, although less colour, and colourful flares highlight the objectives. More destructive elements: glass walls, lighting fixtures. Fast melee combat.


Star Wars The Old Republic

Star_Wars-_The_Old_Republic_cover-JAMES OHLEN takes the stage, and discusses the new expansion to The Old Republic called Knights of the Fallen Empire. “Become The Outlander” is the tagline. The ability to recruit companions and change destinies is mentioned. Choose the Light Side or the Dark Side is an option. The expansion includes the first 9 chapters and then the rest of the story will be released episodical.

-Game will carry over your existing character, or you can choose to create a brand new one. Release date is Oct 27, and is free for all current subscribers. OHLEN states that this expansion is a return to Bioware’s storytelling roots. A quick trailer wraps the segment.


Sims 4

-“You Create. You Control. You Rule” Live action trailer is shown to start the Sims 4 segment.

-RACHEL FRANKLIN takes the stage to discuss the new expansion.”Everything is up to you, you rule.” Sims 4 gets bigger and better every month. New expansion this November: Get Together. New world. Quick in-game trailer is shown.


Plants vs. Zombies: Garden Warfare 2

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-JEREMY VANHOOZER – SR. CREATIVE, takes the stage and states the in Garden Warfare 2, the script has been flipped and the Zombies have taken over, and plants are now on the attack.

-Recalls the previously noted 3 Zombies introduced at E3: Captain Deadbeard, Superbrains, and the Imp. Now introducing the 3 new plants: Rose, a sorceress, Kernal Korn and his dual machine guns, and Bouncing Orange, a citrus tank.

-Game now has solo-play and couch co-op across all modes. and introducing the new Playground Battleground. An open-world in-game hub. You can introduce friends into your game and then go to a warp game to start a new game.

-Pre-order’s get a Grass Effects spoofed Z7 mech custom armour for the Imp. Game is available Spring 2016. Gameplay trailer is shown, showcasing the space map on the moon.


Unraveled

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-PATRICK SODERLUND – EA EXECUTIVE VP, comes to the stage and is thankful for video games as they allow creativity, innovation, and passion. Making the next truly awesome game also involves risk. Screenshots are shown of some of the early concepts in development that could lead to the next awesome game.

-To show an example of creativity, innovation,passion and risk, Unraveled is up next.

-MARTIN SAHLIN comes to the stage and says he is just overwhelmed and stunned by the response to his game and Yarny. Slide show of the art, drawings, and Yarny dolls is shown. He encourages people to keep sending in their submissions.

-SAHLIN discusses games and how they can do proper good, and that they’re not just escapism. He says he is glad to be a part of this trend, and he wants to show us more Unraveled footage, promising this is still very early pre-alpha gameplay.

-Level: Sea. All the levels take place in Norther Sweden. The purpose is to make it to the end of each level without running out of yarn, but you can find more yarn throughout the level, The gameplay is all physics-based.

-The game looks gorgeous so far, and is all about overcoming obstacles and is really all about the wonder of discovery and beauty. Will be available on the Xbox One, PS4, and PC.


Star Wars Battlefront

star-wars-battlefront-offers-first-look-at-fighter-squadron-mode-488398-2-SIGURLINA INGVARSDOTTIR – DICE, takes the stage to discuss Star Wars.The weapons and vehicles, the characters. Star Wars Battlefront is all about the thrill of living out our Star Wars fantasies. The game is all about fun, and the thrill of fighting for survival.

-Introducing new game mode: Fighter Squadron.

-Fighter Squadron is a 20 player dog fight mode. Game mode includes Tie Fighters, X-Wings, A-Wings, and Millenium Falcon. The game mode also supports an additional 20 AI fighter so that the action is always intense. This game mode has the most intense dog fights in video game history.

-Promises that Dice and EA still have a lot left to show before the November release. Trailer is shown for the full game including Walker Attack and Jedi fights.


FIFA 16

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-DAVID RUTTER – EA, takes the stage to discuss FUT Draft 16, the Fantasy Ultimate Team Draft. A quick trailer is shown with two legends picking a team and arguing and then playing the game. “What is the best choice: Best Players or Best Chemistry.” And you can bring your fantasy team online.

-New introductions to the game include: Pre-season tournament in career mode, and Player Training in career mode including up to 30 drills.

-Also new to ’16 includes 12 of the National Women’s teams, and promises more innovations across the entire pitch. ’16 promises to be the most balanced and most beautiful FIFA football game.

-9 iconic stadiums, new weather conditions including rain and fog. And 900 new crowd chants. A quick trailer is shown.


And that’s all for Gamescom 2015 press conferences. I’ll be attending PAX Prime 2015 so I’ll have lots of news and insights when I return. Aug 28-31.

-iRogan