WHAT I’M PLAYING – Splinter Cell: Blacklist

Splinter Cell: Blacklist is the direct sequel to Conviction. It’s the seventh installment in the series, if you include the PSP Essentials, and best yet.

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Gets Older. Moves Faster. Looks Younger

With 2010’s Conviction, the Splinter Cell series re-discovered its stride. It introduced quicker gameplay with fast take-downs, both lethal and non-lethal, and a spontaneous execute feature, where you can tag 3-4 enemies and shoot them all in a slow-motion, uninterrupted sequence. It did, however, sacrifice a lot of the Splinter Cell staples, such as the ability to move bodies.

Blacklist brings these series staples back, and then some. It is the full product. Back is the Echelon suit with goggles and light sensor, lethal and non-lethal take-downs, mark-and-execute, and Spy vs Mercs. You will notice one change: Sam Fisher’s voice.

The story is set around the events of a blacklist being revealed, where key targets will be killed off every few days if the terrorists don’t get their way. The Fourth Echelon team is tasked with preventing these assassinations, so each mission stands alone in a larger arc.

After each mission, we get graded on our performance into three categories: Ghost (silent non-lethal), Panther (silent lethal), and Assault (full combat, loud and violent). Each mission can be replayed in whatever style the player chooses, and each character in the team will have their own story missions available to Sam. These can be played solo and co-op.

The co-op missions vary in design, some are infiltration and extraction – strictly silent, another is elimination of the enemies, and a 3rd is a wave based survival.

Each mission nets you an income, and you use the money to buy upgrades for your suit, weapons, and even the Fourth Echelon plane. One of the newest additions to the load-out is the tri-copter, introduced in Ghost Recon: Future Soldier. You can fly it around silently and scope out the area ahead and tag enemies. It even has a knock-out gas feature, and sticky shocker for security surveillance.

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The game is the best of the series, and is a blast to play. Visually, it’s a minor step-up on Conviction, but it does showcase some smooth animation for the take-downs, utilizing motion capture, larger level design, and some epic escape moments with level destruction.


Splinter Cell Blacklist marks the last 360 title on my shelf left to be played, and I’m not sure why I waited so long to play it. I’m hoping Illestrader will pick up a copy so we can play it in co-op.

Expect a full review upon completion, but due to the age of the game, I don’t expect I’ll be able to test out the Spy vs. Mercs multiplayer mode.


I’m going to try to get an iReview out before the end of the week, and Achievement of the Week is on Sunday.

I’m also thinking about ideas for an opinion column.

-iRogan

NEWS – Those Mid-Week Lulls Tho

So I have a new co-op buddy and we’re going to be going through Tomb Raider – Temple of Osiris. Yay!

On the 360, in 2010, Tomb Raider – Guardian of Light was released and it revealed that the single player Tomb Raiding narrative isn’t always needed. It provided a smart simplistic co-op game, in the top-down dungeon crawler view, with clever puzzles and fun combat.

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4 years later, and a next-gen transition – Tomb Raider – Temple of Osiris. Graphically it’s not much of an upgrade, but it is bigger in scope. It is now 4 player capable, and the puzzles actually reform, depending how many players are in the room. More of a preview to come.


Mirror’s Edge Catalyst is Real, and its actually called Mirror’s Edge Catalyst
The team at DICE have confirmed that this is not Mirror’s Edge 2, it’s not a direct sequel.

“is not a sequel, this is not Mirror’s Edge 2. We have landed on a vision that honors the first game — pushing the boundaries of first person movement and diving deeper into the story behind our heroine Faith — but also brings a lot of great new, interesting gameplay and features to the experience for our players.”

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Mirror’s Edge will be at E3 as well. Colour me excited.

Adr1ft – So, Like Gravity – The Video Game?

Will We See The Last Guardian at E3?
The Last Guardian will finally be getting a re-reveal at this year’s Electronic Entertainment Expo, apparently.

“on very good authority that this will be the year that Team Ico finally presents its follow-up to much loved classics Ico and Shadow of the Colossus.”

The Last Guardian was first announced for PlayStation 3 back in 2009, but thanks to studio troubles, the title still has yet to see the light of day.


Over the next few days I’ll be discussing Splinter Cell: Blacklist, and posting an iReview for Sniper Elite III.

We’re getting into the real news, just around the corner with E3. I hope to bulk up the E3 Hub page with more info heading into the event that starts Sunday with Bethesda.

-iRogan

NEWS – New Games and Deals, and Why EA Access is still Worth It

Tuesday is the smelliest day of the week. New Game Smell.

Today’s releases are pretty sparse, but it seems EA is making up for it by putting up their sports catalog up for sale, one week ahead of their E3 press conference, where I’m sure they’ll announce all the ’16 titles. Rinse and repeat.


The Swapper (Xbox One) – Facepalm Games’ The Swapper, released in previous years on the PC, and then Playstation 3 and 4, has finally made its way to the Xbox One. Here’s my review: The Swapper. Should I get it again? For the achievements? FOR THE ACHIEVEMENTS?

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LEGO Jurassic World (Xbox One, PS4, PS3, Xbox 360) – Traveller’s Tales is bringing dinosaurs to their LEGO universe in Lego Jurassic World. Coming to pretty much every console, the game releases the same day of the movie, also titled Jurassic World. The game features levels and characters from all 4 films.

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Xbox Deals with Gold
FIFA 15 Deluxe Edition – 60% off
NBA Live 15 – 70% off
Madden NFL 15 – 67% off
EA Sports UFC – 67% off
NHL 15 – 67% off

I would just suggest getting the EA Access subscription, and get all these sports games, and more, for a low monthly fee, or a low annual fee.

Sunset Overdrive/ Deluxe Edition – 33% off
Zombie Driver – 75% off

I picked up Zombie Driver for a laugh. When I get to it, I’ll leave my thoughts. Sunset Overdrive still alludes me. It’s still a little pricey for my opinion, and I’m not ready for another open-world game.

-iRogan

NEWS – E3 is Around the Corner, and Destiny Won’t Go Away

Ah, Monday, the day everything reboots.

Today in Video Game News, we’ll talk about Gearbox’s Battleborn, Uncharted, Dues Ex, Mirror’s Edge, Wolfenstein and Destiny.


Battleborn’s Reveal – E3 Trailer

Gearbox presents Battleborn, their latest game since Borderlands 2, and it appears to be a fusion of game genres. It’s a very stylized first person shooter with a MOBA framework. The game boasts 25 different playable characters that we can play alone or co-op, in a narrative driven campaign, and online competitive.

Uncharted – The Nathan Drake Collection
Nathan Drake’s first three adventures are coming to PS4, remastered in full 1080p and at 60 fps.

Dues Ex: Mankind Divided E3 Gameplay
Square Enix has confirmed that gameplay footage for the Dues Ex highly anticipated sequel will be revealed during their upcoming Square Enix E3 Press Conference. Square Enix’s showing will be on Tuesday, June 16th, however I will not be watching it live like Monday’s shows, so I’ll be doing a late write up post that evening.

EA files Mirror’s Edge Trademark

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New intriguing info has come to light as EA files trademark for Mirror’s Edge Catalyst. The sequel for Mirror’s Edge has been confirmed for 2016, and is currently under development at DICE. Hopefully we’ll hear more about it at EA’s E3 press conference next week.

Wolfenstein: The Old Blood gets Physical Release
Previously thought only to be digital, a disc version of Wolfenstein: The Old Blood for PlayStation 4, Xbox One, and PC will be available July 21, Bethesda Game Studios announced today.

Even More Destiny Info, Possibly MORE at E3
New rumours have surfaced about the next big Destiny expansion, The Taken King. $40 expansion, to be released Sept 15th, 2015.

The new content will offer a new subclass and new elemental super ability for each of the three character classes.  Warlocks will get an electrical storm (arc), Hunters will receive a gravity bow (void), while Titans will have a flaming hammer (solar).

The expansion will introduce new Strikes, new PvP maps and a new raid.


Enough News, check back tomorrow for some new games and Gold Deals, and then impressions on an older but amazing title, in Splinter Cell: Blacklist. Hopefully an iReview before the week is out – I think I promised Sniper Elite III. Maybe a column, and then Achievement of the Week to wrap it all up.

-iRogan

ACHIEVEMENT OF THE WEEK – Unmechanical

This week’s Achievement of the Week goes to Unmechanical, on the Xbox One, a cute little physics platformer. Recent review here -> iReview – Unmechanical.

This game was a little frustrating when it came to the achievements.

Not that any of them were in any way truly difficult, but just how the value of each achievement was chosen. Typically, achievements are in multiples of 5, so its always nice to end my gamerscore in a 5 or 0.

Unmechanical does away with this trend, and ends the majority of its achievements in 6. Most are actually worth 66G. This is great if I wanted to land on numbers like 99, but I like the clean zeros, where my next milestone is 200,000G. Luckily this game can be 100%’ed.


Achievement of the Week, in Unmechanical:

97889-hiInner Peace – 30G
Balance an object on your head for 10 seconds

Work/Life Balance?

Work/Life Balance?

This is an achievement that is easily miss-able if you don’t know about it. There’s plenty of physics objects to carry around in this game, but the tractor beam is on the bottom of our little robot, so it would counterintuitive to carry something on our head. Counterintuitive: word of the day. ;).


Tomorrow, and the week following is back to news, and new games, and reviews, and progress updates on what I’m playing. I’m also thinking up ideas for a weekly column/opinion article each week.

Lots of things always in store ’round here, just not consistency.

-iRogan