ACHIEVEMENT OF THE WEEK – Unmechanical

This week’s Achievement of the Week goes to Unmechanical, on the Xbox One, a cute little physics platformer. Recent review here -> iReview – Unmechanical.

This game was a little frustrating when it came to the achievements.

Not that any of them were in any way truly difficult, but just how the value of each achievement was chosen. Typically, achievements are in multiples of 5, so its always nice to end my gamerscore in a 5 or 0.

Unmechanical does away with this trend, and ends the majority of its achievements in 6. Most are actually worth 66G. This is great if I wanted to land on numbers like 99, but I like the clean zeros, where my next milestone is 200,000G. Luckily this game can be 100%’ed.


Achievement of the Week, in Unmechanical:

97889-hiInner Peace – 30G
Balance an object on your head for 10 seconds

Work/Life Balance?

Work/Life Balance?

This is an achievement that is easily miss-able if you don’t know about it. There’s plenty of physics objects to carry around in this game, but the tractor beam is on the bottom of our little robot, so it would counterintuitive to carry something on our head. Counterintuitive: word of the day. ;).


Tomorrow, and the week following is back to news, and new games, and reviews, and progress updates on what I’m playing. I’m also thinking up ideas for a weekly column/opinion article each week.

Lots of things always in store ’round here, just not consistency.

-iRogan

iReview – UNMECHANICAL: EXTENDED – It’s Lonely In Here

Unmechanical is a 2.5D puzzle video game about a robot that gets sucked underground into a new mechanical world, and the goal is to escape. It’s a lonely game.

Title: Unmechanical – Extended
Developer: Talawa Games & Grip Games
Platform: Xbox One, PS4, PS3, Vita, PC, iOS
Publisher: Teotl Studios
Reviewed on: Xbox One

Originally released in 2012 on the PC and iOS, Unmechanical has now been updated and extended, and released on the consoles, with the help of Grip Games. The extended version includes new levels.

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Unmechanical is a physics puzzle game. You play as a little robot with a propeller attached to its head, that can propel himself around the levels, and is equipped with a handy short-range tractor beam to carry objects to assist with the puzzles. Just grab stuff, no need to talk about it.

You do occasionally come across another mechanical robot that is usually hindering your progress, or setting up the next puzzle, but these interactions are sparse.

Made on the Unreal Engine, the game is nice looking enough. As a 2.5D side-scroller, the game features a nice array of different looking levels, usually with interesting background and foreground detail. You’ll mainly just find lots of rocks and metal framing. The visuals are quite muted though, as you are underground for the duration of the game.

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The puzzles of the game start off pretty easy: simple, switches, or buttons to press. The physics portions of the game usually involve carrying a rock to hold down a button, or a metal beam to stop some gears, positioning these things to solve puzzles and open doors.

Later on the puzzles become more challenging, utilizing lasers and reflective mirrors. Some of the areas are quite large, with multiple exits and entrances, so it can be hard to keep track of where you left from and where to go to next. You’ll really only find where to go next by process of elimination. Luckily the game features a hint system, for those that need a little extra nudge.

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The puzzles are challenging to the point where they’re not frustrating, and some are quite enjoyable and clever, and will make you feel a sense of achievement when you move on to the next area.

The extended levels are more of the same, if a little more difficult. The addition is about 1/2 the length of the main game, and that’s because you spend a large portion of it in disrepair, unable to fly for more than a couple seconds at a time.


The game is a fun way to spend an afternoon, taxing your brain, as you navigate our little adorable robot around underground. First play-through might net you 3-4 hours, but the 2nd time, knowing the puzzles, might only take you an hour or so to sweep through and grab those remaining achievements. It’s easy enough to 100% this game.

Notable Achievements
My one complaint about the achievements is that most of them end in a non-even 5 or 0, potentially messing up my clean gamerscore. Is that OCD?

Inner Peace (Balance on object on your head for 10 seconds) – 30G
That’s Why Helicopters Need Elevators (Some things are just way too heavy) – 76G

-iRogan