This week’s Achievement of the Week goes to Unmechanical, on the Xbox One, a cute little physics platformer. Recent review here -> iReview – Unmechanical.
This game was a little frustrating when it came to the achievements.
Not that any of them were in any way truly difficult, but just how the value of each achievement was chosen. Typically, achievements are in multiples of 5, so its always nice to end my gamerscore in a 5 or 0.
Unmechanical does away with this trend, and ends the majority of its achievements in 6. Most are actually worth 66G. This is great if I wanted to land on numbers like 99, but I like the clean zeros, where my next milestone is 200,000G. Luckily this game can be 100%’ed.
Achievement of the Week, in Unmechanical:
This is an achievement that is easily miss-able if you don’t know about it. There’s plenty of physics objects to carry around in this game, but the tractor beam is on the bottom of our little robot, so it would counterintuitive to carry something on our head. Counterintuitive: word of the day. ;).
Tomorrow, and the week following is back to news, and new games, and reviews, and progress updates on what I’m playing. I’m also thinking up ideas for a weekly column/opinion article each week.
Lots of things always in store ’round here, just not consistency.