iREVIEW – Metal Gear Solid V: The Phantom Pain

Metal Gear Solid V: The Phantom Pain

Publisher: Konami Digital Entertainment
Developer: Kojima Productions
Platform: Xbox One, Xbox 360, PS3, PS4, Windows
Reviewed On: Xbox One


I’ve probably started and re-started this review half a dozen times. Not knowing where to even begin describing a game like Metal Gear Solid, but also not wanting to disappoint. Intimidated, I suppose, would be the best way to describe my feelings towards this review. Intimidated. I’ll briefly touch on the story, but I’ll be spending the bulk of the review discussing what mechanics worked and what didn’t.

I won’t be discussing Kojima’s falling out with Konami, as I’ve written about it enough already, and I don’t want it to tarnish the review.

“Started from the bottom, and now we’re here”


Metal Gear Solid V: The Phantom Pain is a sequel to 2014’s Ground Zeroes. Ground Zeroes as a game was very short, and acted very much as a tech demo, or introduction to the full-fledged release. Really it was just released to whet our appetite, and to stop our complaints about the widening gap of time between MGS 4 and 5.

At the end of Ground Zeroes, Punished “Venom” Snake’s base of operations is attacked and destroyed after an ex-filtration mission, and the captive we extracted during said mission was a bomb in disguise. These simultaneous events have left Snake broken, and in a coma for nine years. The opening of MGS V: The Phantom Pain has us waking up from our coma, coming to terms with the aftermath of the events from nine years ago, and escaping the hospital during an assassination attempt on our life.


We establish a new base of operations and begin our revenge story, going after those that came close to killing us in the prequel.


Metal Gear Solid V: The Phantom Pain, like its predecessors, is a game that works really well on so many levels. Hideo Kojima in the realm of attention to detail, has no equal. Doing the game no justice at all, it would best be described as an open world action stealth game, and Kojima’s most ambitious project to-date, but the game is so much more, so deeply detailed, so mechanically sound, so engaging.

As the MGS series creator, director, writer, and designer, Hideo Kojima tried something very different with the latest outing. Prior MGS games were solid in gameplay, but relied heavily on story and lengthy cut-scenes to tell the tale. With MGS V, these cut-scenes are pretty much completely eliminated, with the player left to tell their own tale through the open world missions and exploration. Granted, there is still a ton of voice-over narration, and audio tapes to be listened to.

The open world is broken up into two locations, Afghanistan and the Angola – Zaire border region of Central Africa. Afghanistan being very dry with desert terrain, and sand storms, and Africa more lush, with jungles and rain storms. Each area has significant, key enemy bases and small towns related to the story missions, connected by dirt or muddy paths, and the rest of the map is peppered with small enemy outposts. The third area is our operating base, which is an off-shore oil rig. This is our base of operations where there are multiple platforms attached, each catering to a different type of support group. There is the Command Platform, Combat Unit, R&D, Resource Development, Support, Intel, and Medical. Upgrading and expanding these throughout the game gives us access to more advanced tech, mission intel and assistance, and weapons. The fourth and final area is our helicopter, which acts as our transport between the base, and either Afghanistan or Africa. The helicopter also acts as a mobile operating base, where we can upgrade our equipment or initiate the next mission.

While in the field, we can extract enemy soldiers or equipment to help bolster our off-shore base. This is through a device called a Fulton, which is basically like a parachute that picks up the soldier and shoots them up into the sky to be picked up by our helicopter. The enemy soldiers get placed into the teams that suit their skill set and extracted vehicles and weapons can be used in later missions.

MGS V is not a true open world game, and its world not entirely seamless like a Grand Theft Auto or Far Cry. The game is broken up into missions and side missions. Missions need to be selected from our iDroid, and in a means to progress the story, we need to stop back at the off-shore base to check in. When selecting the mission, we can pick the drop-off point, and select our gear and buddy for the trip. At any point during the mission we can select weapon or vehicle drops, or exchange buddies. Before the mission can be completed, an extraction is necessary, either by means of helicopter or exiting the conflict area. Just call the helicopter from our handy iDroid, and meet up at the nearest drop point, and mission complete. We then get the mission’s spoils, and notification of the next mission.

Between the main missions, there are side missions, which can be initiated at any time, in any order. Completing some of these is a requirement before advancing the story, but the rest are available to help grow the base’s resources or involve an especially skilled soldier that needs extraction to help with the bases future upgrades. These missions are less strict and can be started from the ground through the iDroid, and are completed by just finishing the objective, no extraction required.

The downside to MGS V’s mission structure design is it ruins the seamlessness and immersion of the story. For example, some of the later story missions end with a cliff hanger and “to be continued”. And then we find ourselves back in the helicopter, ready to pick the next mission and load out. We can go back to our base, or explore the side missions. But then re-initiating the story where it left off, everything is hectic once again, as if there was no interruption.


The story missions are a little boring or repetitive at times. There are a few spread out across the two part campaign that are one hundred percent story dedicated, either boss fights or missions that truly drive the story. The rest are either infiltration or extraction based, or intel gathering. These missions provide little tidbits of story and background information, but are more purposed towards learning the world and mastering the game mechanics, both action and stealth.

As stated, the campaign is split into two parts, part one being the bulk of the story, and part two feeling like it was tacked on, meant as an expansion. But part two is where the story concludes for each of the secondary characters, and has the final mission, which is a replay of the game’s first mission. Part two is primarily composed of replay missions from part one, just augmented to play a specific way: mandatory stealth, no load out, extreme difficult, etc. These are not a requirement to complete the story, and are just for those who want to test their skills in a tougher field.

Part two just felt messier, incomplete. The story is solid but the presentation feels raw. Possibly at this point Kojima was already on his way out and was feeling the pressure from Konami to wrap it up and ship the product. There’s even an incomplete chapter cutscene on YouTube, a cut ending.

The game’s mechanics are truly its strongest feature, and this has been the case throughout the entire series. I can’t stress this enough. In MGS V’s case, it’s especially notable due to the open world. The player is left to their devices when infiltrating an outpost. Snake is more nimble than ever with his smooth transitions from stealth to action poses; gone are the days when we were tied to a rigid camera.

Our mission buddies include D-Horse, D-Dog, or D-Walker. Or we can have Quiet, a story character, available later on in the campaign. D-Horse is primarily used for navigating the vast terrain, D-Walker is a small mech that we can ride, and is helpful with navigating and is useful when engaging an outpost gets hairy, D-Dog and Quiet are good for stealth engagements and highlighting enemies and objectives, and at any time we can swap out one for another.

However the player wants to attempt a mission, that option is available, full assault or sneaky, and the game permits many a failures before its game over – reload checkpoint?


If you get spotted, the game time will slow down, allowing the player to locate the threat, and eliminate the threat before they announce your position, alerting the base. If you get spotted, or an enemy thinks they’ve spotted you, they will then alert the base through their radio, and they will check your last known position, or call for backup. Assuming you still have your wits about you, you can take out any enemies quietly, or vacate that area and hide. The enemy will eventually give up, and continue their routine, just on a higher alert. Its only when you’ve alerted the whole base to your position, and you are unable to escape, and end up getting killed, that the mission will end in failure. The game is very forgiving. That said, the enemies will adapt to your chosen gameplay style throughout the campaign. You’ll start noticing more helmets if you’re adept at headshot, or night vision goggles if you prefer excursion under moonlight; the enemy will even start setting up dummy soldiers to reinforce their numbers.


Your intel support team back at home base will suggest you scope out a town or base prior to infiltration. Find a high spot, and use the binoculars to tag enemies to watch their route. You can even advance time while in-game if you prefer daylight to night, or reverse. Guards will finish their shift and go to sleep, but others will likely take their place. I didn’t have the patience for this feature, and instead would always infiltrate at my earliest convenience, and roll with the punches as they came. Just note, when extracting a prisoner, sand storms are your friend. On numerous occasions I was able to infiltrate a base completely unseen without removing any enemies, and extract my target. I’ve also had missions go so sideways that enemy helicopters were searching for me with troops on the ground. Its instances like these where a mission can play out so different each time, that makes the Metal Gear Solid game what it is – unmatched free-roam, free-form experimentation.


The weirdest feature in the game has to be the ability to play a mission as any of your Combat Unit’s staff. Male or female. They’re just Boss. Everyone you meet thinks they’re Boss, and will treat them as such. Boss can literally be anyone.

And the infamous cardboard box is back, and better than ever. It’s tougher, and has a more robust feature set, including allowing the player to stand while in the box. A funny feature with the box is the ability to attach a guard image poster to the top and standing in front of enemy guards. They will salute you as their commander.


The game’s whole presentation is near-perfect. The story, while lacking focus at times, tells an emotional tale of loss and recovery, of deceit and love. Kojima’s storytelling and direction has never been better.  While some of the missions seem tedious, the actual story driving missions are powerful and will truly keep you engaged. Kojima has a way of including current events and melding them into his fictional worlds. Last generation is was micro technology and private militaries. This generation child soldiers in Africa, nuclear warheads, war-time interrogation techniques, and the diversity of language around the world.


Kojima has created two believable, living, breathing areas filled with enemy encampments and wildlife. He’s placed us in the center of these war torn countries and given us a home base to manage, that requires resource and staff management far too detailed and involved than it ought to be. He’s given the tools to play out the missions with freedom and experimentation. He’s made a sand-box world, given us Snake, and told us to go play – be nice or be deadly. Kill or extract. Snake even has a shrapnel horn stuck in his forehead that will grow to mimic a demon if you’re evil enough.

And the game is gorgeous looking to boot, with Afghanistan’s hard rocky valleys at sunset even surpassing Red Dead Redemption’s brilliant vistas.


In the realm of achievements, considering the unique type of game, and imagination of Hideo Kojima, the achievements are pretty unimaginative. There are those dedicated to completing the main missions, some side quests, and completing the bond with your three breathing buddies. The rest are completionist – bleh.

For those that like stealth incursions, horses, e-cigs, or snake. Snake? SNNAAAAAAKEEE!!!

Notable Achievements
To the Rescue (Extract a female prisoner) – 15G
Man’s Best Friend (Raise bond with D-Dog to the maximum) – 15G


IDL NEWS – The Crew Wild Run, Cities Skylines, EA And Star Wars Battlefront

After a fun jaunt down to Seattle, it’s now back to reality and all things video game. Gears Of War Ultimate Edition arrived in the mail yesterday, as did the Day One edition of Metal Gear Solid V: The Phantom Pain – very excited to try these. I’ll be jumping right into MGS V so expect my impressions throughout the week.

I have lots of news to catch up on, I apologize as some might be older, and new games, deals, etc. Lets go!

The Crew Wild Run

Released in November, The Crew Wild Run expansion seems pretty beefy. They’re re-releasing The Crew with the expansion, but no word yet on the DLC and price.

Notable inclusions:

  • Engine sounds have been reworked
  • UI is getting tweaked
  • Car dynamics and handling have been improved
  • Dynamic weather will be added
  • FreeDrive Stunts and the ability to create your own races will be added
  • Motorcycles
  • Monster Trucks
  • Dragsters
  • Drift cars
  • Recurring Championship festival: The Summit
  • Upgraded graphics

Cities: Skylines Expansion

Cities: Skylines has a new expansion coming out, titled After Dark. The new expansion introduces a new day-to-night cycle and with it comes new specialized areas, city services, transportation systems, graphics enhancements, and citizen behaviour. Might have to jump back in. Sept 24th release.

EA Access Backwards Compatibility

EA said that it is investigating adding backwards compatible EA games to the EA Access in the future. November at the earliest when the Backwards Compatibility will launch.

EA has a long list of Xbox 360 games that could potentially be added to the Vault, including the Mass Effect trilogy, Battlefield 3, Battlefield: Bad Company 2, Skate 3, and Burnout Paradise.

star-wars-battlefront-offers-first-look-at-fighter-squadron-mode-488398-2Star Wars Battlefront, Sans Server Browser

DICE confirmed today that Star Wars Battlefront will not have a server browser, like in previous Battlefield games, but instead will use a new skill-based matchmaking system to match online players.

EA also announced that a Star Wars Battlefront beta for PS4, Xbox One, and PC will be available in early October.

Evolve – Free Weekend

Evolve will be free for all this weekend on the Xbox One and PC. It includes all the hunters and monsters and unique skins. Those who play it will retain all their experience if they choose to buy it, and those who own it will get the chance to maybe try out some new hunters or monsters, and will get to keep the new skins.

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Game Deals With Gold – Sept 1 – 7

Xbox One

  • The Witcher 3: Wild Hunt – 30%
  • Assassin’s Creed IV: Black Flag – 50%
  • Rayman Legends – 50%
  • Call of Duty: Ghosts – 67%
  • Shiftlings – 60%
  • Transformers: Rise of the Dark Spark – 75%
  • Call of Duty: Advanced Warfare – 35%
  • Amazing Spider-Man 2 – 60%
  • Geometry Wars 3: Dimensions Evolved – 50%

Xbox 360

  • Assassin’s Creed IV Black Flag – 50%
  • Assassin’s Creed III – 50%
  • Assassin’s Creed Rogue – 50%
  • Assassin’s Creed Liberation HD – 75%
  • Rayman Origins – 67%
  • Rayman Legends – 50%
  • Rayman 3 HD* Arcade 75%
  • The Witcher 2: Assassins of Kings-  85%
  • Call of Duty: Black Ops II – 67%
  • Call of Duty: Ghosts – 67%
  • Deadpool – 50%
  • Spider-Man Shattered Dimensions – 50%
  • Transformers: Rise of the Dark Spark – 75%
  • Tony Hawk’s Pro Skater HD – 50%
  • Call of Duty: Advanced Warfare – 50%

New Games – Aug 25 – Sept 1

Mad Max (Xbox One, PS4, PC) – I got hand’s on with Mad Max over the weekend, and it felt really cool to play. Driving and melee feel really good, and the game looks gorgeous. I had some reservation during my time with it, but only a proper play through will due for my proper opinion.

IGN posted a cool time lapse of the two-hour day and night cycle:

Metal Gear Solid V: The Phantom Pain (Xbox One, PS4, PC) – This is my go to game for the next week. I briefly started it last night, so expect opinions daily into next week. I’m super stoked.

Brothers: A Tale of Two Sons (PS4, PS3, Xbox One, Xbox 360, PC) – I played this game back on the Xbox 360 and thought it was a lot of fun. A quite somber tale of two brothers and their messed up world. Sad and tragic, but vast and beautiful. This looks to be the next-gen release of it.

Until Dawn (PS4) – Playstation’s big notable horror game. i don’t really know anything about it though as I’m not a PS gamer. Getting very good reviews.

Dishonored: Definitive Edition (PS4, Xbox One) – Unnecessary HD remaster of one of last gen’s great games. My original review: here.

Mega Man Legacy Collection (Xbox One, PS4, PC) – Reproduction of the classic series original six titles.

The Deer God (Xbox One, PC) – Xbox’s Free game of the month for September. I got it last night and will be including my impressions when I get to it. The title looks very cool, as an indie platformer, and not of the typical shooting variety.

Gears of War: Ultimate Edition (Xbox One) – Yep. Full remastering of the classic original on the Xbox 360. The game that sold consoles. This edition includes all the multiplayer maps and skins and DLC and the Window’s exclusive story chapters. Excited isn’t sufficient. This game is a game-night staple.

Phew. Well that’s all for tonight. More tomorrow as I continue to go through MGS V and leave my impressions from PAX Prime 2015 and Gears of War this weekend.


IDL NEWS – Hideo Kojima :'(, Duke Nukem, and Xbox Streaming

Hooray for Mondays, hooray for inconsistency.

Today in the news we’ll talk about Hideo Kojima’s downward spiral of sadness, Dead Island 2 woes, Duke Nukem, and Xbox Streaming.

Tomorrow we’ll talk about the new games of the week and Tuesday’s deals, and then the remainder of the week is dedicated to What i’m Playing, an iReview, and achievement stuffs. Next week I’ll be starting a 2 week offline break, but I will have a Xbox 360 daily feature planned to be posted while I’m away, and a short story that takes place in Titanfall.

Newandexcitingthings. Yay!

So, onward and upwards!

Kojima, Kojima, Kojima! Konami, Too. 😥

So, the web of intrigue that is Konami vs Kojima continues to unravel. Godzilla and the Kaiju couldn’t make this more interesting.

The latest news in the deteriorating relationship has the publisher, Konami, removing Hideo Kojima’s name, creator of Metal Gear Solid, from the Phantom Pain’s box art. The Kojima Productions logo has also been removed.


The story also got a unique twist when an internet light was shone on a specific mission in The Ground Zeroes, that might have alluded to Kojima knowing he was on his way out, earlier last year.

A mission in Metal Gear Solid V: Ground Zeroes set players the task of deleting the logos of Metal Gear games directed by Hideo Kojima.

As spotted by GamesRadar, the Déjà Vu mission requires you to use a UV light to erase the logos of all games crafted under Kojima. If you’re successful, the following message appears:


There’s also a personal voice message, seemingly from Kojima, thanking the player for “all [their] support”.

Kojima is the man!

Yager Gone from Dead Island 2 – Mutual Parting

Spec Ops: The Line developer Yager has officially been removed from Dead Island 2 project. This troubled game has seen problems with delays, and now developers parting ways. Publisher, Deep Silver, stated that they will be sharing more information at a later date, but reports show that this was a mutual parting, a difference in opinions towards the game’s progress.


Dead Island 1 developer Techland released their other open-world zombie game Dying Light earlier this year, making me wonder, is a Dead Island sequel even necessary at this point?

Gearbox’s Duke Nukem Plan

Randy Pitchford, of Gearbox, has stated that concept development has been started for Duke Nukem, but it might not be Gearbox working on it as they’re busy. They’re are looking into bringing in the correct developer and working alongside them.

“I did not acquire the franchise merely so we could all experience Duke Nukem Forever. That was the toll to pay to give Duke a chance. That said, I liked that game,” he said.

Xbox One Game Streaming

Microsoft is moving the Xbox One game streaming feature out of the Preview Phase into full release. With an Xbox One and and a Windows 10 machine, we will now be able to stream our console through to the machine using the Xbox App. I’ll post more info and hands-on when Windows 10 is released later this month. I’m excited for this feature, and all it really requires is a wired Xbox One/360 controller, Xbox One, and a PC.

So there’s the important stuff out of the way.

New Games and Deals tomorrow, and we’ll discuss So Many Me, and this week’s Xbox sales. Then more on Titanfall, Arkham Knight, maybe an iReview and then Achievement stuff to wrap up the week.

As I mentioned at the start, I’ll be offline for two weeks starting Friday, but I hope to be posting a daily article about the top 5 Xbox 360 games, and a new short story, with the Titanfall setting. I’ll just be missing the news. Sad face.


NEWS – Paint it Black

Hey there, internet. We have some news today, which includes new info from Metal Gear Solid Online, Mad Max, Destiny, Telltale, Just Cause 3, Wolfenstein, and Call of Duty.

Metal Gear Online Support 16

The Phantom Pains’s online component, Metal Gear Solid Online, has been announced that it’ll support up to 16 players on the PS4, Xbox One, and PC, and up to 12 players on PS3 and Xbox 360. The game will be released on Sept 1st on all the 4 consoles, and on Sept 15th on the PC.

“Why are we still here? Just to suffer?”

Destiny – House of Wolves Expansion

New news started coming about Destiny’s latest expansion, House of Wolves, and how they’ve learned from The Dark Below:

  • New upgrade system allows you to upgrade all your existing gear to the new stat thresholds, without erasing the previous progress, and you don’t need to buy the new DLC to do it.
  • You wont need to buy the new DLC to explore the new social hub: Vastian Outpost.
  • You can now reforge weapons through the gunsmith. Previously only able to do so during the Iron Banner event.
  • The speaker can exchange raw materials at a 1:1 ratio.
  • New NPC vendor and two new modes: Prison of Elders and Trials of Osiris. These two are intended as highly replayable end game content. Prison of Elders is PvE and Trials of Osiris is PvP.
  • New gear and new ships
  • The new outpost on the Reef has room to expand, like the tower’s social hub.

Mad Max Gameplay Overview Trailer

This game has me pretty excited. Reminds me of 3rd Person Rage. Also reveals the Thunderdome.

Telltale Partners with Marvel

Marvel Comics has partnered with Telltale Games for a future console and PC series coming 2017. No info yet on what the title game will be, but I’m sure more info will be released soon.

Just Cause 3 Teases and Disappoints

Square Enix has revealed a new gameplay trailer will arrive on Tuesday, April 28th, so expect more info about that tomorrow, along with the new games of the week, obviously.



Avalanche Games had also announced that Just Cause 3, releasing later this year during the holiday season for PS4, Xbox One and PC, will not include multiplayer. No-Co-op :(.

Wolfenstein: The Old Blood Available for Pre-Order

The Wolfenstein standalone DLC is available for pre-order. The game includes 8 chapters and a handful of new weapons available to B.J. Blazkowicz, The game is available May 5th.

Call of Duty Black Ops 3 Reveal

New trailer, and a release date: November 6th, 2015. Set to The Rolling Stones’ Paint it Black, the trailer discusses how soldier are becoming less and less human. How far can technology go? Developed by Treyarch, this will be the first COD meant for next-gen only consoles.

  • Pre-ordering grants multiplayer beta access on PC, PS4, and Xbox One.
  • New Multiplayer options, as you pick a specialist before each match which has its own unique power and weapon
  • New zombies
  • and new Campaign, obvs.

Maybe I should play through Call of Duty Black Ops 2, to get caught up.

That’s all for today. Enjoy the videos and get excited. Tomorrow is new games. Wednesday I’ll discuss Far Cry 4 and Assassin Creed Chronicles: China. Thursday I’ll have a review up for Call of Duty Ghosts.

See you then.


Everything is Teetering on the Edge of Everything

Where have you been all my life?

This weekend, you may have noticed a short story, written from the perspective of the main character in Sniper Elite III (me) and my Co-op buddy in life, Illestrader. It was fun to write, but factually disproved as apparently snipers don’t hold their breath between shots. Who knew. I’m over it though. This example of a short story is something that I’ve wanted to do, and will continue to do, as it was a lot of fun to write. I’ve played plenty of games, single player and co-op, that can lend themselves to this hybrid personal-reflection/still-in-a-game format, so keep an eye out for more. Weekly or monthly, who knows.

Last week I mentioned an idea about some achievement hunting segments. Still working on the logistics, but I think it it’ll focus around a weekly segment towards a solitary achievement challenge, and my progress towards it. Maybe aiming for a specific achievement that week, or a gamerscore amount. New challenges every week. We’ll see.

Last week, in review: I spoke more about Cities: Skylines, the new games of the week, current games I’m playing, a Review for Never Alone, and a short story. I also discussed the purchase of an external HDD for my Xbox One to allow more games to be installed (this I will talk about today). And of course, the daily news. This week I expect more of the same.

As mentioned, I purchased an external HDD for my Xbox One. a Western Digital 3TB USB3 drive. Setup was extremely simple as it’s fully supported, and I transferred all the games off of the internal drive over to the external, hopefully relieving some of the stress to improve overall console performance. Including the Telltale Games Collection, I now have 44 games installed, with 2.3TB remaining, so this drive will keep me going for a while. The games load just fine, and I have yet to experience any problems playing a game off the hard-drive. As a result, I’ve also had the opportunity to try out some of the games I’ve been sitting on, due to space shortages. I’ve started playing Grand Theft Auto V and Far Cry 4. I’ll discuss those more in detail on Wednesday for the What I’m Playing segment.

I’m also continuing to optimize the site as I get used to WordPress. One section is the page functionality. A page I’ll be adding soon, is my screenshots page. I already have quite the collection of Forza Horizons 1 and 2 photos. Coming soon is Far Cry 4, and shortly after, Shadow of Mordor photos. Xbox One has a screen shot functionality, but currently no way of exporting them. But soon, I’ll be able to flesh out this idea further.

Tomorrow we’ll talk about the new games, Wednesday we’ll discuss what I’m playing in more detail (Tales from the Borderlands ❤ *wink*), Thursday I’ll have a review for #IDARB, and then we’ll talk about the week in review, and the joyful weekend.

Executive Vice Janitor

Executive Vice Janitor

But, I have some news to catch up on, so on-wards.

Oldies first:

Star Wars: Battlefront News and Views

EA has confirmed that the highly anticipated Star Wars: Battlefront will be shown off next month, between April 16th and 19th.

Remastered Wake?

Microsoft may be looking to release a remastered version of Alan Wake on the Xbox One. I really enjoyed the 360 version, but neglected to play any of the DLC, so if this pack includes it (which I’m sure it will) might be worth playing through again. We’ll have to see what the offer includes.

Hideo Kojima Leaving Konami 😥

Late last week, news starting breaking that Hideo Kojima was planning to leave Konami after Metal Gear Solid V was completed. Unfortunately not a lot of information was released besides the fact that Kojima confirmed that MGS V will be complete come September, and that this will be the last MGS game in the Snake story ark. Konami indicated that there will be more Metal Gear games in the future without Kojima’s involvement, and Metal gear Reveangence 2 was hinted. This is upsetting to me. I’ve always been a fan of Kojima and his MGS games. They are not, and will not be the same without him.

Kojima offered a few words, saying, “I am 100% involved and will continue working on Metal Gear Solid V: The Phantom Pain; I’m determined to make it the greatest game I’ve directed to date.” – Somewhat reassuring.

Konami has begun hiring developer to start work on a brand new Metal Gear series. No news on the Silent Hill game. Less reassuring.

Physical Wolfenstein

Back on March 4th, it was announced that a digital stand-alone sequel to Wolfenstein: The New Order was being released this May, titled The Old Blood. It has since been reiterated that a physical edition will be available on PS4 and PC, but will remain “digital only” on the Xbox One.

God of War 3 Remastered

One of the best looking games to be released on the PS3 is being re-released on the PS4 with the HD treatment and other improvements. Its a shame that it’s not a remastered trilogy. Maybe they couldn’t do it for technical reasons. Who knows. God of War III already looked beyond good when originally released, it’ll be interesting to see a comparison.

Batman and Arkham Knight News

Two playable DLC packs have been announced for Batman: Arkham Knight, Rocksteady’s epic conclusion to the Arkham trilogy. Red Hood has been announced as a playable character, likely for the challenge mode, and now Harley Quinn has been announced as the second DLC pack, which includes stand-alone story.

“With this exclusive Story Pack experience events in the lead-up to Arkham Knight as you infiltrate Blüdhaven to rescue your partner in crime: Poison Ivy. Delve deep into Harley’s demented nature and utilize her devastating baseball bat to smash, crash and bash your way to a friend very much in need.”

Also announced was that Arkham Knight has received a slight delay. The game is now scheduled for release on June 23rd.

How Dare You Make The Bat Wait

How Dare You Make The Bat Wait

In other remastered news (enough already), Batman Arkham Asylum and Arkham City are reportedly being remastered for the Xbox One and PS4.

Raven Software Tweet/Teases More Singularity

Singularity came out in 2010 and dealt with time travel, as one of the abilities of the player was to rewind the effect of time on objects. Neat concept and a really cool game to play. Raven Software has hinted that maybe they’re making a sequel, or is this another remastered edition?

The tweet reads “We’re going back,” followed by the hashtag #Katorga12 — a reference to the Russian island that served as the setting of Singularity.

Phew, lots of news to get caught up on.

See you tomorrow.