Achievement Hunt – Ben-Hur

Ben-Hur – Free Easy 1000G

Ben-Hur doesn’t succeed as a game or as an advertisement for the film. In fact, all it’s really good for is some easy achievement points.

Released before the theatrical release of the new Ben-Hur movie, the game boasts a season full of chariot racing. But this “season” comprises of only 3 races, each race one lap longer than its predecessor.

I figured it might be fun to jump into for a bit to laugh, and see how bad it is. Also see if I could unlock a few achievements along the way. And I wasn’t disappointed.

In what can be described as an achievement sprint, I captured all 10, 1000G, in an hour. I have a time-lapse video below to show the progress:

So if easy achievements are what you’re after, and you have an hour to spare, look no further than Ben-Hur. I have the achievements listed below, and how long through my 1 hr 8 minute playthrough it took me to earn them.

  • Falcon’s Swiftness – 50g (0m:57s)
    Finish a lap in under 120 seconds
  • Falcon’s Ascension – 75g (0m:57s)
    Finish a lap in under 60 seconds.
  • Spoils of the Victor – 50g (5m:37s)
    Destroy an enemy chariot.
  • Mercury’s Touch – 100g (8m:08s) 
    Finish first in a race.
  • Mercury’s Gale – 150g (16m:14s)
    Finish first in a race, without using a health potion.
  • Gauntlet of Might – 50g (20m:00s)
    Destroy an enemy chariot, with a whip attack.
  • Executioner’s Touch – 100g (34m:35s)
    Destroy all enemy chariots, in a single race.
  • Ben-Hur’s Redemption – 150g (37m:01s)
    Complete a season of racing.
  • Emperor’s Gauntlet – 75g (50m:34s)
    Destroy 5 x enemy chariots, with whip attacks.
  • Emperor’s Glory – 200g (1h:08m:42s)
    Destroy all the enemy chariots, in every race of a season.

-iRogan

iReview: ASSASSIN’S CREED: UNITY – Another Year, Another Assassin

ASSASSIN’S CREED: UNITY

Publisher: Ubisoft
Developer: Ubisoft Montreal
Platform: Xbox One
Availability: Xbox One, PS4, Windows

It’s a hot summer day in Paris, France. Its 1789, in the heat of the French Revolution, and Arno Dorian gingerly slips through the amassing crowds. The people are angry, hungry, and burning effigies. Guards canvas the area making sure that the protest doesn’t get out of hand. With his target in sight, Arno passes behind unaware guards, silently slipping the Assassin blade into their neck or back, leaving them wobbling, dying, before passing onto the next. His target is within sight, gesturing towards the throng of people, arms wide. Arno has the means and the tools for his escape at the ready. The roar of the crowd hides the immediate shock towards the dead guards. The distance nears, he vaults up the platform, and pounces on his victim, penetrating the beating heart with his hidden blade. The whole world shudders, colours dilute, and we see the history that lead us to this moment as our victim dies.

This is the setting of Assassin’s Creed: Unity, Ubisoft’s eighth major installment in the series. Like its many predecessors, Unity shares the common formula: target, Kill, Escape, Repeat.

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Unity is the first Assassins Creed title to usher in the new console generation, and with it came better visuals, larger crowds, heavily detailed buildings, and new navigational game play mechanics. Most notably: controlled descent.

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Before we ‘dive’ off into the game play, let’s break the story down a bit. We start Assassin’s Creed Unity as a game tester at Abstergo, using a new gaming device called a Helix. So now we’re playing a game within a game. Through this device we get to experience different genetic memories. The Assassin Brotherhood, always fearful that Abstergo is a bunch of Templars – that they’re using this new device to data mine the past for clues – hijacks the memory sequence, and implores the player to join them as an initiate. What follows is a story about love and heart-break, betrayal and time travel.

The featured Assassin this time around is Arno Dorian, and we join his memory already in progress, as a child, and he’s waiting for his father to conclude some meetings. As we wait patiently, innocently, a tricky young girl named Elise De La Serre happens upon us, and coerces us to steal away among the palace corridors, causing all the mischief only two kids can. When we return to our seat, we find the corridor filled with people, and our father, who was an Assassin, dead on the ground, murdered. The story skips ahead 13 years, and we’ve been adopted by Elise’s father, who is a Grand Master of the Templars. Arno has grown very fond of Elise. In the next mission, Elise’s father is found dead at a party, and we are mistaken to be the killer, and imprisoned in the Bastille. Escaping the Bastille with another Assassin, we get invited to be a part of the Brotherhood.

From here, the story moves at a quick pace, it takes place during the French Revolution and the mass revolts against the King of France, King Louis XVI, all somehow orchestrated by the Templars.

At key points during the story, the memories will breakdown, and the hackers in the real world will check in, trying to repair the glitches. These points have us traveling through time to certain parts of Paris’ history, especially the occupation by Nazi Germany during World War II. These parts are done very well, and mix up the game a bit, and even have the player scaling the Eiffel Tower and fighting off World War II fighter planes.

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The city of Paris itself is Unity’s best feature. It looks just gorgeous, behaves as you would hope, and there are a ton of people just strolling around, going about their lives. Because of the Revolution, certain parts of the city have different patrolling guard types, depending on their allegiance, and there’s areas walled up. Some of the key buildings will also have a mass of crowds around it, not so much rioting, but expressing themselves. They’ll have effigies burning, and they’ll be screaming, pressing up against the guards watching the gates. The only issue is this situation never changes unless something triggers it, like a sword fight perchance, or a smoke bomb. Then everyone scatters. It’s quite fun to watch.

The larger buildings are designed with immaculate attention to detail, and even on street level, a lot of the buildings have open doors or windows that allow you to enter, or run through when chasing someone.

With the updated engine, some of the game play has changed, with a few additions, but mostly omissions. Biggest addition would be to the navigation, and the controlled decent. No longer will our Assassin just vault off a building in the wrong direction just because the direction we wanted to go didn’t suit. Our Assassin is very agile, and can scale almost any building, or incline, with ease, and scale it down just as easy. With the same controls. It’s all very fluid, with realistic animations. We can also jump through windows or slide under desks or fences. The down side to this is its not perfect. When running, it is very easy to get caught up on objects like desks and chairs. And then you just look like a fool, squatting in a chair, with the other civilians just looking at you.

Choosing a different weapon has changed a bit, and gone are the non-lethal fist fights. At all times you’re equipped with either the hidden blade or a weapon of some kind. Stealth take-downs from behind are the only way to take someone out without killing them. Also gone is the ability to move bodies and dump them in hay carts.

The big selling point with Unity was the inclusion of its co-op elements. Many missions and side stories are relegated to this mode, and unfortunately I didn’t get to spend a lot of time testing it. The one mission I did successfully join had me start across the city from my co-op companion, and then the whole game subsequently froze. I didn’t bother trying the multiplayer again.

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When the game was originally released it suffered tremendously from bugs, glitches, online issues, and complaints towards its companion mobile app. To the extent that Ubisoft pulled its season pass, refunded players, and gave away the Dead Kings DLC for free. They also practically neutered the mobile app, and just ended up unlocked everything in-game instead of having the player continues to suffer.

Unity turned out to be a big learning lesson for Ubisoft. In what the player’s want and that maybe annual release aren’t the best plan without rigorous testing in place before. They released the next Assassin’s Creed, Syndicate, a year later (as the title was already well into its development), and have since taken a break to refocus. Maybe to re-energize, maybe because they realized there were big problems with their current model, or maybe it was to give a window for their movie. Who’s to say?

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In the achievement section, they are all very rudimentary: complete the chapters in the story, perform a specific number of take downs, collect collectibles, and there’s an unfortunate amount of co-op related achievements. I might have to try and load the multiplayer back up again.

Notable Achievements
Patron of the arts (Watch a play in the Caf) – 10G

-iRogan

150,000G Live Blog

So today, being Sunday, the achievements of the week day, I’m doing something unique: a live blog to celebrate reaching 150,000G. It’s not a large number, by some achievement hunting standards, but it’s a milestone nonetheless. A lot higher than the averages, that’s for sure. 

Last week I was at 149,337. This was a frustrating number because it ended in a 7. This off number was thanks to Mad Max with its 3 and 8G achievements. 

This weekend I played some more Rayman Legends and beat Call of Duty Advanced Warfare. Which brought me up to 149,937G. So today my goal is to round off the number to a 5 or 0 and then wrap up the remaining amount and land perfectly on 150, 000g. As they come in I’ll be posting an update. Wish me luck. 

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2:30pm – Mad Max: 

Doing Gutgash a BigFavor (Build two projects in Gutgash’s stronghold) – 3G  

Alright, off to a good start. I got my numbers round again. Now I can just focus on regular achievements. 

Now it gets stressful, because any random achievement can pop now and may throw off the number or accidentally bump me over. 

4:45PM – EA Sports UFC 2:

On the Rise (Won The Ultimate Fighter competition in your career) – 25G  

4:52PM

Surprise! (Something unexpected happened during your career) – 15G

 

5:00PM

The First Step (Open your first Fight Pack in UFC Ultimate Team) – 10G  
Well this is it. 149,990G. Guess I gotta decide what achievement I want and what game to unlock it in, keeping in mind to only get one that’s worth 10g and no more. And hopefully I don’t unlock anything else accidentally. 

*update* issue of note. I’ve unlocked the UFC achievement bt it hasn’t reflected on my overall score. I’m sitting at 980 still. 😦

*update* this issue fixed itself when I unlocked the next achievement.

5:51PM – Supreme Commander 2

Start Here (Complete both parts of the tutorial) – 10G  

I figured I’d give some honour to Supreme Commander 2 on the Xbox 360 as it was one of the free games of the month. I started playing it online last night with ILLESTRADER in online co-op, taking on some AI bad guys and learning how the game played. 

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Well that was fun. The day is no where near over, so I’m just on a go back to playing more games. 

-iRogan

Everything is Teetering on the Edge of Everything

Where have you been all my life?

This weekend, you may have noticed a short story, written from the perspective of the main character in Sniper Elite III (me) and my Co-op buddy in life, Illestrader. It was fun to write, but factually disproved as apparently snipers don’t hold their breath between shots. Who knew. I’m over it though. This example of a short story is something that I’ve wanted to do, and will continue to do, as it was a lot of fun to write. I’ve played plenty of games, single player and co-op, that can lend themselves to this hybrid personal-reflection/still-in-a-game format, so keep an eye out for more. Weekly or monthly, who knows.

Last week I mentioned an idea about some achievement hunting segments. Still working on the logistics, but I think it it’ll focus around a weekly segment towards a solitary achievement challenge, and my progress towards it. Maybe aiming for a specific achievement that week, or a gamerscore amount. New challenges every week. We’ll see.

Last week, in review: I spoke more about Cities: Skylines, the new games of the week, current games I’m playing, a Review for Never Alone, and a short story. I also discussed the purchase of an external HDD for my Xbox One to allow more games to be installed (this I will talk about today). And of course, the daily news. This week I expect more of the same.

As mentioned, I purchased an external HDD for my Xbox One. a Western Digital 3TB USB3 drive. Setup was extremely simple as it’s fully supported, and I transferred all the games off of the internal drive over to the external, hopefully relieving some of the stress to improve overall console performance. Including the Telltale Games Collection, I now have 44 games installed, with 2.3TB remaining, so this drive will keep me going for a while. The games load just fine, and I have yet to experience any problems playing a game off the hard-drive. As a result, I’ve also had the opportunity to try out some of the games I’ve been sitting on, due to space shortages. I’ve started playing Grand Theft Auto V and Far Cry 4. I’ll discuss those more in detail on Wednesday for the What I’m Playing segment.

I’m also continuing to optimize the site as I get used to WordPress. One section is the page functionality. A page I’ll be adding soon, is my screenshots page. I already have quite the collection of Forza Horizons 1 and 2 photos. Coming soon is Far Cry 4, and shortly after, Shadow of Mordor photos. Xbox One has a screen shot functionality, but currently no way of exporting them. But soon, I’ll be able to flesh out this idea further.

Tomorrow we’ll talk about the new games, Wednesday we’ll discuss what I’m playing in more detail (Tales from the Borderlands ❤ *wink*), Thursday I’ll have a review for #IDARB, and then we’ll talk about the week in review, and the joyful weekend.

Executive Vice Janitor

Executive Vice Janitor

But, I have some news to catch up on, so on-wards.


Oldies first:

Star Wars: Battlefront News and Views

EA has confirmed that the highly anticipated Star Wars: Battlefront will be shown off next month, between April 16th and 19th.

Remastered Wake?

Microsoft may be looking to release a remastered version of Alan Wake on the Xbox One. I really enjoyed the 360 version, but neglected to play any of the DLC, so if this pack includes it (which I’m sure it will) might be worth playing through again. We’ll have to see what the offer includes.

Hideo Kojima Leaving Konami 😥

Late last week, news starting breaking that Hideo Kojima was planning to leave Konami after Metal Gear Solid V was completed. Unfortunately not a lot of information was released besides the fact that Kojima confirmed that MGS V will be complete come September, and that this will be the last MGS game in the Snake story ark. Konami indicated that there will be more Metal Gear games in the future without Kojima’s involvement, and Metal gear Reveangence 2 was hinted. This is upsetting to me. I’ve always been a fan of Kojima and his MGS games. They are not, and will not be the same without him.

Kojima offered a few words, saying, “I am 100% involved and will continue working on Metal Gear Solid V: The Phantom Pain; I’m determined to make it the greatest game I’ve directed to date.” – Somewhat reassuring.

Konami has begun hiring developer to start work on a brand new Metal Gear series. No news on the Silent Hill game. Less reassuring.

Physical Wolfenstein

Back on March 4th, it was announced that a digital stand-alone sequel to Wolfenstein: The New Order was being released this May, titled The Old Blood. It has since been reiterated that a physical edition will be available on PS4 and PC, but will remain “digital only” on the Xbox One.

God of War 3 Remastered

One of the best looking games to be released on the PS3 is being re-released on the PS4 with the HD treatment and other improvements. Its a shame that it’s not a remastered trilogy. Maybe they couldn’t do it for technical reasons. Who knows. God of War III already looked beyond good when originally released, it’ll be interesting to see a comparison.

Batman and Arkham Knight News

Two playable DLC packs have been announced for Batman: Arkham Knight, Rocksteady’s epic conclusion to the Arkham trilogy. Red Hood has been announced as a playable character, likely for the challenge mode, and now Harley Quinn has been announced as the second DLC pack, which includes stand-alone story.

“With this exclusive Story Pack experience events in the lead-up to Arkham Knight as you infiltrate Blüdhaven to rescue your partner in crime: Poison Ivy. Delve deep into Harley’s demented nature and utilize her devastating baseball bat to smash, crash and bash your way to a friend very much in need.”

Also announced was that Arkham Knight has received a slight delay. The game is now scheduled for release on June 23rd.

How Dare You Make The Bat Wait

How Dare You Make The Bat Wait

In other remastered news (enough already), Batman Arkham Asylum and Arkham City are reportedly being remastered for the Xbox One and PS4.

Raven Software Tweet/Teases More Singularity

Singularity came out in 2010 and dealt with time travel, as one of the abilities of the player was to rewind the effect of time on objects. Neat concept and a really cool game to play. Raven Software has hinted that maybe they’re making a sequel, or is this another remastered edition?

The tweet reads “We’re going back,” followed by the hashtag #Katorga12 — a reference to the Russian island that served as the setting of Singularity.


Phew, lots of news to get caught up on.

See you tomorrow.

-iRogan