WHAT iM PLAYING – The Crew, BADLAND, Destiny, and Splinter Cell Blacklist

In The Crew, I recently reached the West Coast, and I’m starting to get the impression I’m nearing the end of the story mode. Certainly feels like it’s leading up to a climactic showdown. Not that the game is anywhere small, quite the opposite actually, but the story mode itself seems somewhat minimalistic.

Luckily, across the map, all the race types and missions can replayed to earn more money or a better score. And there’s the multiplayer and faction missions as well. Faction missions alone can be anywhere between 10 minutes long, to 4 hours. A couple weeks ago I posted a Twitch timelapse of a 1hr race.

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So, obviously there’s a lot of replayability to the game, and I’ll continue to plug through the challenges to acquire the achievements. It’ll be my dedicated racer, I think, for a while. Maybe until Need for Speed comes out.


Badland GoTY has been a lot of fun to play solo and Co-op. I’ve noticed though, that the missions are very similar across the two modes, with a few minor differences for some of the puzzles. So not any variety. But more than enough content.

The game is, by far, the most fun when in co-op, watching the hundreds of flappy monsters explode against the blades and spikes. Especially when the map’s modifiers all come into effect: when you have dozens of clones, smashing through physics objects in slow motion. It even has the slow motion sound effect for added value.


I’m also nearing the end of the campaign in Splinter Cell Blacklist. The game is really showcasing its action sequences near the end, stealth be damned. There’s still the stealth options, but the game gives us 3 options to take on each mission, whichever play style suits us best.

The campaign aside, the side missions also show lots of variations to the gameplay, whether they be straight up stealth & eliminate, or wave based survival missions, the game has a lot of replay options. Also an option is to reply past missions for better score, or completing different gameplay challenges.


Lastly up is Destiny, and The House of Wolves expansion. The story is still very much the same as the campaign, relegated to voice-over, and not even worth listening to. There are some new enemy variants, and some of the missions introduce some new areas and platforming elements.

The game also introduced a new social hub, and two new multiplayer modes and a modification to the free roam social events, as they introduce new boss encounters.

The multiplayer modes are the Temple of Osiris, and Prison of Elders. Prison of Elders is the new 3 player Player vs Everything, wave based game mode. 3 waves, 5 rounds, each round mixing up the arena and round specific challenge.

Reviews for all 4 are around the corner as they’re getting wrapped up.


I’m still slowly plugging through Assassin’s Creed IV, and Far Cry 4. I do need to wrap up one of these games, or move on, before I open up Shadow of Mordor. That being said though, Batman Arkham Knight will be in my hands next week, and I might just lose myself completely in that.

I wouldn’t mind playing through Metal gear Solid: Ground Zeroes a few more times before V is released in September – so I might have to dust that off.

Also simmering on the back-burners are Battlefield Hardline, Assassin’s Creed Chronicles, Contrast, and State of Decay, which I COMPLETELY forgot about – I wonder if all my companions are dead? I heard the game runs in a slower real-time mode when it’s not being actively played. As it’s been 2 months.

Last up, almost forgot, Tomb Raider and the Temple of Osiris, I’m currently playing in co-op, on the odd occasion. More impressions of that next week.


Tomorrow I’ll be back with some news about July’s Free Games with Gold and their new model, and hopefully a review for this weekend, plus Achievement of the Week, eee!

-iRogan

WHAT I’M PLAYING – Far Cry, and what I’d rather be playing…

Far Cry 4 seems to be pulling the same maneuver that Far Cry 3 did, and that’s keep the main antagonist from us. 3’s Vaas was great, he was intriguing, and psychotic. By far the best part of the game, and we saw him so infrequently and then sadly did away with him half way through the game.

Far Cry 4 gives us an amazing introduction to the new world Kyrat, and to our antagonist Pagan Min, the reclusive glorious leader of the region. And like the Far Cry predecessor, it appears that they enjoy keeping the antagonist from us. We get introduced at the start, a reminder half way through, and then a final interaction at the end where we’re given a choice in Pagan Min’s fate.

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Throughout the game we’re graced with voice messages from Min, as he checks in on us during our journey, but these aren’t enough. The character is so weird and intriguing, we’re driven through the game to get as many interactions as possible with Min. But he’s kept from us, as we’re left with the squabbling pair of Golden Path leaders, and told Min is the bad guy.

Is it the absence of these antagonists that make them so appealing? Would more interactions or appearances ruin their fascination? Or is it that all the work is put into their introduction, that the antagonist’s character isn’t actually as fleshed out as we think?

Continue reading

NEWS – New Games Get Released, and Konami Taketh Away

So, to get the big news out of the way, Konami has confirmed that Hideo Kojima and Guillermo Del Toro’s Silent Hills featuring The Walking Dead’s Norman Reedus has officially been cancelled.

Say it ain't so....

Say it ain’t so….

Originally revealed during a Playable Teaser released on the PS4, Silent Hills had a lot of buzz surrounding it, namely because of the people attached to the project. The project, however, has had an air of confusion surrounding it ever since the announcement of Kojima Productions and Konami splitting after the release of Metal Gear Solid V: The Phantom Pain. Since then it’s been a downward spiral of negative revelations.

Following the announcement of the split, the PS4 playable teaser was announced to be removed from the PS Store. Then Guillermo Det Toro announced that he was no longer attached to the project with Norman Reedus and Hideo Kojima. Then Konami delisted itself from the NY Stock Exchange as they felt it wasn’t economically viable. And then the final nail in the coffin was Konami’s announcement of the official cancellation.

They didn’t rule out future Silent Hill games, just that this particular project was over.

Womp womp.


After the break we got some, hopefully, lighter news, about Dirt, Arkham Knight, and Just Cause 3, and Tuesday’s new games.


Dirt Rally

PC only version of the upcoming Dirt game has been released on Steam Early Access. It seems to be a truncated version of a potential full release, or not. Maybe this will be the only new Dirt game for now? I dunno.

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Dirt Rally features 17 cars and 36 stages across 3 large areas. It is meant to be a true rally game, without the additional modes like previous Dirt games had, like races, or Gymkhana. Sad to see this is PC only. I’m curious what the next-gen future holds for this brand.

Arkham Knight Reveal – All Who Follow You

YES!

New Trailer. Yes! June 23rd release day cannot come soon enough. Yes.

New info came out that the game will now be rated M – Mature Audiences. No Complaints. And the new trailer debuted the new gameplay mechanic called Dual Play, which allows the player to switch, Like Grand Theft Auto 5, between Batman and his allies to engage in seamless tag-team style combat.

The game also will have a season pass, including 6 months of content including new story missions, additional super-villians, challenge maps, skins, race tracks, etc. All the stuffs. Comes at a hefty price though – $39.99 – or available in a Premium Edition of the game priced at $99.

Why? Just Cause! Three.

Yup. Mayhem.


Last up we have today’s notable video game releases. The best day of the week that’s not Friday. Behold:

Tropico 5 (PS4) – This construction and management simulation game previously released everywhere else, has now been released on the Ps4. No news yet if there’s a Xbox One version in the future. It was previously released on the Xbox 360 last November.

The Golf Club (PC, Xbox One, Ps4) – Simulation Golf Game developed on the Unity engine by HB Studios. The game boasts a powerful procedurally generated coarse creator which can be shared and played online.

State_of_decay_logoState of Decay: Year One Survival Edition (Xbox One, PC) – Third-person persistent open world zombie survival game. The game focuses on survival tactics like stealth and evasion, resource management and base building. Player choice effects how the gameplay evolves. The game also features dynamic progression; the game wold continues acting whether or not the game is being played.

I think I will be picking this game up as it sounds intriguing.


That’s all. Tomorrow (Wednesday) I’ll have further Far Cry 4 impressions and screenshots, and I hope to jump into Assassin’s Creed Chronicles: China tonight. Thursday I’ll throw up a review for Call of Duty: Ghosts.

Adios!

-iRogan