ACHIEVEMENT OF THE WEEK – Unmechanical

This week’s Achievement of the Week goes to Unmechanical, on the Xbox One, a cute little physics platformer. Recent review here -> iReview – Unmechanical.

This game was a little frustrating when it came to the achievements.

Not that any of them were in any way truly difficult, but just how the value of each achievement was chosen. Typically, achievements are in multiples of 5, so its always nice to end my gamerscore in a 5 or 0.

Unmechanical does away with this trend, and ends the majority of its achievements in 6. Most are actually worth 66G. This is great if I wanted to land on numbers like 99, but I like the clean zeros, where my next milestone is 200,000G. Luckily this game can be 100%’ed.


Achievement of the Week, in Unmechanical:

97889-hiInner Peace – 30G
Balance an object on your head for 10 seconds

Work/Life Balance?

Work/Life Balance?

This is an achievement that is easily miss-able if you don’t know about it. There’s plenty of physics objects to carry around in this game, but the tractor beam is on the bottom of our little robot, so it would counterintuitive to carry something on our head. Counterintuitive: word of the day. ;).


Tomorrow, and the week following is back to news, and new games, and reviews, and progress updates on what I’m playing. I’m also thinking up ideas for a weekly column/opinion article each week.

Lots of things always in store ’round here, just not consistency.

-iRogan

iREVIEW – Goat Simulator – More Than Just Explosions and Dubstep Music

What is Goat Simulator? Is it even a game? Or a sandbox physics simulator? What’s the story? I’m confused.

Title: Goat Simulator
Developer: Coffee Stain Studios (Double Eleven – 360 and One)
Platform: Windows, Mac, Linux, iOS, Android, Xbox 360 & One
Reviewed on: Xbox One

Is it fun to play?
Yes.
Is it funny?
Yes.
Well then what is it?
Ummm . . .

Goat Simulator, at its most primitive, is an open-world, third-person perspective action game. Similar to Tony Hawk skateboarding games, you’re dropped into an open area, with notable key areas, and then given the task of creating your own fun through experimentation.

The Latest in Goat Simulation Technology

The Latest in Goat Simulation Technology

Major deviation, is you are a goat, aimed at doing as much damage as possible in this world, without any larger goals or aspirations.

Initially developed at Coffee Stains Studio as a joke prototype during an internal game jam and shown off on YouTube, Goat Simulator started to gain traction and excitement just from the ridiculousness of it all. Due to the popularity of the YouTube videos, the studio was prompted to build the game out to a state where it could be released as a stand-alone. Obviously the game was buggy in alpha, and a lot of these bugs added to the humour and entertainment, so they were retained in the release product.

Most notably of these bugs or glitches is the goat’s head and neck. It is very floppy and gets caught on objects easily, sometimes to the point where it doesn’t seem attached to the body anymore.

The game was originally released on Steam, to the community, and was received pretty well; some praising the title for its originality and its humourous sandbox mode, others criticizing it as a simple, buggy product that somehow became popular through social media. Coffee Stains Studio isn’t complaining though, as it made back its development budget within hours of the game’s release, and saw more success than some of its other, non-accidental, titles.

YOU PLAY A GOAT, OBVIOUSLY

Going back to the game itself, you play a goat, obviously. You spawn in an open-ended suburban setting, and left to explore, jump, run, headbutt things, and lick objects. Licking objects will attach the goat’s tongue to said object, and lets you drag the object around.

The game also supports a ragdoll mode and slow-motion mode. At any time the player can drop the goat into ragdoll mode which allows the physics engine to take over. Slow-motion, obviously makes the game mode slower and allows more finesse while doing tricks, or more time to laugh as the physics engine does what it does best.

And the suburban environment we’re placed in allows the goat to pull off tricks or stunts – similar to a skating game – with chaining tricks together for added points. We have trampolines, mattresses and industrial fans to jump off, walls to run up, or fences to crash through. Some of the in-game goals are displayed as a checklist, meant as a type of progress report for the player throughout the game. These include destroying certain objects, or completing flips, or even doing a “manual” – walking on the goat’s front lets for a specific distance.

2488793-4

The collectibles scattered throughout the game, when collected, will allow certain modifiers to the goat, such as playing as a demon goat, or a giraffe (long-necked goat), or even an ostrich.

The game is very good at poking fun at itself, while also including a lot of winks to pop culture references, and other games. Even the original trailer itself was a parody of the Dead Island trailer – showing shots of the game, reversed and in slow-motion.

PLAY AS A DEMON GOAT, OR A GIRAFFE
(LONG-NECKED GOAT)

The game is fun for a while. It includes some very easy achievements, and may have you coming back for the collectibles, trying to find hidden Easter eggs, and of course, the laughs. It’s more than a simple joke game though – more akin to a brief distraction game. Short in content, with only two worlds, but it has its own version of Flappy Bird to keep you frustrated for hours.

For those who liked playing in the sandbox, wall running, general mayhem or slow-motion . . . things.

Notable Achievements:
Alexander Goatstafsson (Win the title boat!) – 15G
Devil Goat (We are each our own devil, and we make this world our hell) – 30G

-iRogan

WHAT I’M PLAYING – BattleCry: Far-Goat Simulator

Over the weekend I started playing Goat Simulator and quite enjoyed the time I spent in Goat Ville. The game is essentially just a fun physics engine, with a goat as the lead. There are a lot of fun little jokes scattered throughout, with a lot of winks towards popular memes and pop culture news.

Goat Simulator is the latest in goat simulation technology.

Goat Simulator is the latest in goat simulation technology.

I probably won’t be playing the game that long though. I got it primarily for the achievements, which are pretty easy, and the lol’s. So once those are acquired, I don’t see myself playing the game much more.

The game was originally designed as a joke, internally in the Coffee Stains studio, during a one month game-jam, and a video was posted online for a laugh. It gathered such a following that the group decided to polish, and release it. The developer stated the game was designed as “an old school skating game, except instead of being a skater, you’re a goat, and instead of doing tricks, you wreck stuff”.

Originally released last year on Steam, the game has since been released on other operating systems, and mobile. The release on the Xbox 360 and Xbox One was its first time on a console.

Keep an eye out for the review.

Lately I had been spending a lot of time on the FPS genre, and I’ve had a hard time sticking with one title. I had originally started Far Cry 4 and then Battlefield: Hardline was released. I played Hardline during the EA Access window, and then didn’t go back, relegated to the backburner.

After I needed a little break from Far Cry 4 I jumped into Call of Duty Ghosts. I quickly wrapped that up within a couple sittings. I need to quickly jump back in to get a few achievements and then I’ll jump back to Far Cry 4 for the remainder of the week.

Battlefield_HardlineThis past weekend I did jump into Hardline while I was testing some Twitch Streaming and game recording, and managed to complete a few more of the story campaign missions. I think this weekend I’ll play more of that as well, but I am definitely falling behind on Far Cry 4Hardline has been fun, but it definitely is not a Battlefield game.  It’s primarily stealth based, and when its not, its a difficult shooter – as a cop, I guess you’re not really meant to shoot people, or absorb bullets. Ammo is limited, and the shootouts are intense, as they’re typically in claustrophobic areas, normally not pre-meditated, but defensive, stressful, and usually outnumbered shootouts. If that’s the intent, its pulled off well.

The single player does look pretty good, but sadly not as good as its Battlefield predecessor in any aspects but the cut-scenes. Single player luckily does look better than the multiplayer, but that component, while it does hold its own, still doesn’t feel as immersive as Battlefield 4.


Other newer/older/other games on the horizon:

NeverWinter is free to play, so I might give that a shot, even though my previous post a week or so ago said I would never. We’ll see. I said “never” to Goat Simulator too, and see what happened?

Assassin’s Creed Chronicles: China has been released, and acquired, so I’ll be playing that. I also have Assassin’s Creed IV: Black Flag to play more, and GTA V (Xbox One) to play and take lovely photos in.

Borderlands: The Handsome Collection is waiting. I’ve started with the Pre-Sequel in co-op, so I’ll have to spend more time on Pandora. But again, it’s another FPS, a genre that I’m pretty burnt out on.

Besides that, I have quite the backlog of games I haven’t even opened yet – waiting, eager – on my shelf, or digital library. All in due time games, all in due time:

Metro Redux, TellTale Bundle (Borderlands, Game of Thrones, Wolf Among Us), Shadow of Mordor.  So many :'(.


Keep an eye out for more Far Cry 4, and Battlefield: Hardline info, screenshots and reviews soon, and Goat Simulator review tomorrow. New feature: Achievement of the Week, on Sunday

NEWS – And the Monday’s Have It…

So I was finally able to export some of the screenshots from my time in Far Cry 4. Sadly, I haven’t gotten around to completing the game, but I’m getting there. The only frustrating thing so far with the Upload studio on the Xbox One, is you’re only able to Upload one photo at a time. This alone, coupled with the fact that I had approx 300 screenshots saved, was quite time consuming. I’ll have to make an effort to export them daily, instead of building up a queue. Check out the screenshots here.


Moving onto some news for the week: Star Wars, Cities: Skylines, Destiny, Dues Ex, EA’s Free-To-Play, 2K Australia,

Star Wars Battlefront

Lots of news came out over the weekend regarding all things Star Wars. Check out the launch trailer below. The game will be first available to Xbox One users who have EA Access (me), so that’s exciting. The game looks really exciting, although disappointing is the exclusion of any type of campaign. There are smaller co-op/split-screen missions that can be played, but the main point of the game will be the large scale battles online. Also excluded are any type of space battles as all flying segments will take place in-atmosphere. Also announced was that this game with be the original trilogy, before the prequel era.

The first 4 planets were revealed to be Endor, Tatooine, Hoth, and a previously unexplored planet Sullust.

First DLC will be free for those who pre-order, and will be The Battle of Jakku, from the new movie, The Force Awakens.

Release date November 17th, 2015, PC, PS4, and Xbox One.

Cities: Skylines

Paradox Interactive announced that Cities: Skylines has sold 1 million copies within the first month. This is obviously exciting news for the brand and genre. I should get back into my city, as I’ve been neglecting it.

6GB Destiny Patch

Destiny’s latest patch, 1.12 is a whopping 6GB. Included in the fix is some online multiplayer changes, bug fixes to the Raid bosses, and a new Colourblind mode. The House of Wolves Expansion is just around the corner, dropping on May 19th.

More on the patch, Data miners have discovered the plans for two more social spaces to be added to Destiny. To be included in the Expansion, or at a later date, who knows?

Dues Ex: Ghost Mode

The director of Dues Ex: Mankind Divided announced last week that the ghost option will be available throughout entire levels and even the boss fights. Ghost option is the ability to make it past all enemies and levels completely unseen.

EA’s Free2Play Games Getting Shut Down

EA announced that they will be stopping development and support for several of their free-to-play games, including: Battlefield Heroes, Need for Speed World, FIFA World, and Battlefield Play 4 Free.

They did announce, however, new story content and continued support  for Star Wars: The Old Republic.

2K Australia Closing

The Borderland: The Pre-Sequel developer has been announced to be closing. 2K Australia is Australia’s only remaining AAA studio. Previously they were apart of Irrational Games,, best know for the Bioshock series.

“We can confirm we have taken steps to begin the studio closure process for 2K Australia in order to better manage ongoing development costs while improving the working proximity of our creative teams.  We are very grateful for the team’s valuable contributions to numerous 2K projects, and are working with affected staff to explore reassignment opportunities where possible.”


Stick around for the new game releases tomorrow, we’ll talk more about Goat Simulator, Battlefield Hardline, and Far Cry 4 on Wednesday, and I’ll have a quick review up for Goat Simulator on Thursday.

Going outside now….

-iRogan

ACHIEVEMENT OF THE WEEK – Goat Simulator

So I started thinking of different ways to arrange my week. I believe I play games almost every day, at least in some respects. I at least talk about them or think about them about as much as any normal guy talks about . . . other things . . .

Usually every day I talk about some newsworthy things, that’s usually the main purpose of Monday, talk about news and the week to come. Tuesdays in news and New Games, Wednesday I usually talk about what games I’m currently playing and plugging away at, and Thursday’s I try to throw up a Review if I can. This is what I try to do every week, assuming something else doesn’t intervene.

But this also got me thinking about what I can do achievement related. In the reviews I try to include the notable achievements at the bottom. Something I felt was particularly creative or had a cool name. But I wanted to do more, since they are a true motivation for me. So I think every week, on Sundays to end the week, I’ll be including an Achievement of the Week post. Something quick and painless, to get me motivated for the week to come. These posts will be specific achievements that I’ve acquired throughout the week, and usually lead up to a screenshot gallery, or upcoming articles.


This week will be GOAT SIMULATOR. Released late this week, April 17th, and it’s only $9.99. It’s not really much of a game, but a fun sandbox physics simulator to play around in when you’re bored. It also has some easy achievements to chase. The game is somewhat of a parody of itself, and has some pretty entertaining moments in slow-motion. Thursday I’ll throw together a quick review from the Xbox One version.

This week’s Achievement of the Week (AotW) is from Goat Simulator:

100646-hiGoat Of The Hill – 15G
Everything the light touches is your kingdom

And all this will be mine?

And all this will be mine?

The goal is to reach the very top-most part of the crane in Goat Ville.


In other news, I’ve also started to export some of the screenshots from Call of Duty: Ghosts, and Far Cry 4. Would you kindly check them out here. -iRogan