WHAT i’M PLAYING/iReview – Massive Chalice

Massive Chalice, a Double Fine Production, on a long enough timeline, is a lot like Game of Thrones, and that’s why it’s a lot of fun to play, and this is my review in progress.

Title: Massive Chalice
Developer: Double Fine Productions
Platform: Linux, Mac, Windows, Xbox One
Publisher: Double Fine Productions
Reviewed on: Xbox One

photo-originalSimply enough, it starts you out with not a lot of explanation. Two narrators located inside a chalice speak to you about the world we’re in and the impending doom. We then pick our 5 Vanguard families and are shown our partitioned island and sent on our merry way.

The goal of the game is to build Keeps on the islands, among other buildings, and fight off the encroaching doom through individual battles with the enemy, while we wait for the Chalice to power up. That process takes 301 years. The battles come on multiple fronts and only one side can be defended at a time. Battles are also 10-20 years apart.

The gameplay of the battles is a lot like X-Com. We choose our 5 warriors and send them into the blind battlefield, and we must explore the terrain and remove the enemies in our path. Once you start the mission, you have to see it through to his conclusion, or die trying. It’s a turn-based strategy game, and easy enough to pick-up, but difficult to pull off each battle successfully. I would suggest you utilize the save function frequently.

Each Vanguard type as two skill points per turn, that can be spent on moving or attacking. Movement is restricted to a zone – per turn – and attacking is by line of site, and accuracy depends a lot on distance. You have your 5 characters in the mission to move around, and then it’s the enemy’s turn to do their thing, rinse and repeat until you’re dead or they’re dead.

MASSIVE CHALICE IS MORE MELEE BATTLES THAN THE FIREFIGHTS IN XCOM

Outside the battles is where the game is interesting. Each Keep built take approx 10-12 years, and you have to assign a Regent, and their partner. The goal is to setup strong bloodlines that will produce many children to increase your Vanguard army for future battles, and generations to come.

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I found the bloodlines portion of the game to be the most interesting part, battles second. Aligning families, assigning regents and marrying them to other strong lines to produce kids year after year. And because the timeline of the game is so long, you’ll see whole generations come and go, and watch the regent’s kids take over, and then their kids. The purpose is to marry well, to keep the bloodlines going throughout the story of the game as strengths and perks get passed down. It reminded me of Game of Thrones, as the many families vie for the crown. I had a 12 year old regent married to the daughter of another strong family at one point, and had to wait for them to come of age. Boy King, right?

My first play-through didn’t go as well, as I played it uninterrupted, without saving. I did last for 150 years, idly watching, as my towers crumbled and lands fell to the darkness. But it was a learning expedition mainly. I vow to do much better the 2nd time through.

-iRogan

WHAT iM PLAYING – The Crew, BADLAND, Destiny, and Splinter Cell Blacklist

In The Crew, I recently reached the West Coast, and I’m starting to get the impression I’m nearing the end of the story mode. Certainly feels like it’s leading up to a climactic showdown. Not that the game is anywhere small, quite the opposite actually, but the story mode itself seems somewhat minimalistic.

Luckily, across the map, all the race types and missions can replayed to earn more money or a better score. And there’s the multiplayer and faction missions as well. Faction missions alone can be anywhere between 10 minutes long, to 4 hours. A couple weeks ago I posted a Twitch timelapse of a 1hr race.

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So, obviously there’s a lot of replayability to the game, and I’ll continue to plug through the challenges to acquire the achievements. It’ll be my dedicated racer, I think, for a while. Maybe until Need for Speed comes out.


Badland GoTY has been a lot of fun to play solo and Co-op. I’ve noticed though, that the missions are very similar across the two modes, with a few minor differences for some of the puzzles. So not any variety. But more than enough content.

The game is, by far, the most fun when in co-op, watching the hundreds of flappy monsters explode against the blades and spikes. Especially when the map’s modifiers all come into effect: when you have dozens of clones, smashing through physics objects in slow motion. It even has the slow motion sound effect for added value.


I’m also nearing the end of the campaign in Splinter Cell Blacklist. The game is really showcasing its action sequences near the end, stealth be damned. There’s still the stealth options, but the game gives us 3 options to take on each mission, whichever play style suits us best.

The campaign aside, the side missions also show lots of variations to the gameplay, whether they be straight up stealth & eliminate, or wave based survival missions, the game has a lot of replay options. Also an option is to reply past missions for better score, or completing different gameplay challenges.


Lastly up is Destiny, and The House of Wolves expansion. The story is still very much the same as the campaign, relegated to voice-over, and not even worth listening to. There are some new enemy variants, and some of the missions introduce some new areas and platforming elements.

The game also introduced a new social hub, and two new multiplayer modes and a modification to the free roam social events, as they introduce new boss encounters.

The multiplayer modes are the Temple of Osiris, and Prison of Elders. Prison of Elders is the new 3 player Player vs Everything, wave based game mode. 3 waves, 5 rounds, each round mixing up the arena and round specific challenge.

Reviews for all 4 are around the corner as they’re getting wrapped up.


I’m still slowly plugging through Assassin’s Creed IV, and Far Cry 4. I do need to wrap up one of these games, or move on, before I open up Shadow of Mordor. That being said though, Batman Arkham Knight will be in my hands next week, and I might just lose myself completely in that.

I wouldn’t mind playing through Metal gear Solid: Ground Zeroes a few more times before V is released in September – so I might have to dust that off.

Also simmering on the back-burners are Battlefield Hardline, Assassin’s Creed Chronicles, Contrast, and State of Decay, which I COMPLETELY forgot about – I wonder if all my companions are dead? I heard the game runs in a slower real-time mode when it’s not being actively played. As it’s been 2 months.

Last up, almost forgot, Tomb Raider and the Temple of Osiris, I’m currently playing in co-op, on the odd occasion. More impressions of that next week.


Tomorrow I’ll be back with some news about July’s Free Games with Gold and their new model, and hopefully a review for this weekend, plus Achievement of the Week, eee!

-iRogan

WHAT I’M PLAYING – Splinter Cell: Blacklist

Splinter Cell: Blacklist is the direct sequel to Conviction. It’s the seventh installment in the series, if you include the PSP Essentials, and best yet.

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Gets Older. Moves Faster. Looks Younger

With 2010’s Conviction, the Splinter Cell series re-discovered its stride. It introduced quicker gameplay with fast take-downs, both lethal and non-lethal, and a spontaneous execute feature, where you can tag 3-4 enemies and shoot them all in a slow-motion, uninterrupted sequence. It did, however, sacrifice a lot of the Splinter Cell staples, such as the ability to move bodies.

Blacklist brings these series staples back, and then some. It is the full product. Back is the Echelon suit with goggles and light sensor, lethal and non-lethal take-downs, mark-and-execute, and Spy vs Mercs. You will notice one change: Sam Fisher’s voice.

The story is set around the events of a blacklist being revealed, where key targets will be killed off every few days if the terrorists don’t get their way. The Fourth Echelon team is tasked with preventing these assassinations, so each mission stands alone in a larger arc.

After each mission, we get graded on our performance into three categories: Ghost (silent non-lethal), Panther (silent lethal), and Assault (full combat, loud and violent). Each mission can be replayed in whatever style the player chooses, and each character in the team will have their own story missions available to Sam. These can be played solo and co-op.

The co-op missions vary in design, some are infiltration and extraction – strictly silent, another is elimination of the enemies, and a 3rd is a wave based survival.

Each mission nets you an income, and you use the money to buy upgrades for your suit, weapons, and even the Fourth Echelon plane. One of the newest additions to the load-out is the tri-copter, introduced in Ghost Recon: Future Soldier. You can fly it around silently and scope out the area ahead and tag enemies. It even has a knock-out gas feature, and sticky shocker for security surveillance.

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The game is the best of the series, and is a blast to play. Visually, it’s a minor step-up on Conviction, but it does showcase some smooth animation for the take-downs, utilizing motion capture, larger level design, and some epic escape moments with level destruction.


Splinter Cell Blacklist marks the last 360 title on my shelf left to be played, and I’m not sure why I waited so long to play it. I’m hoping Illestrader will pick up a copy so we can play it in co-op.

Expect a full review upon completion, but due to the age of the game, I don’t expect I’ll be able to test out the Spy vs. Mercs multiplayer mode.


I’m going to try to get an iReview out before the end of the week, and Achievement of the Week is on Sunday.

I’m also thinking about ideas for an opinion column.

-iRogan

WHAT I’M PLAYING – The Crew

The Crew gives us everything we could have hoped for from prior games such as Test Drive Unlimited 2 or Forza Horizons 2, or even Fuel. These games promised scale, a plethora of vehicles, an always online and connected world, and a means to drive anywhere. Most delivered.

TDU2L-4Test Drive Unlimited 2 worked. It had two large islands where you could drive everywhere, and compete in races whenever you wanted. It was online where you could join friends and compete in the solo story, 1 on 1 vs a friend, and group races. Unfortunately the game was ruined by its online handling, and never recovered.

Reviews_03_WM_ForzaHorizon2Forza Horizons 2 offered a decent size world, and a very pretty one at that. You could drive anywhere, and it boasted 200+ vehicles, and an endless campaign. It had an online presence where you could race in a group, go on road trips, or compete in games. But that’s where the online capabilities ended. It didn’t truly feel like an online connected world, just one where you join a lobby, and follow the leader. My review is here.

The Crew seems to take the best of these worlds and gets it right. The game world is huge. HUGE. The Crew’s map spans the whole USA, showcasing all the major cities, allowing the player to drive anywhere, or fast travel anywhere with almost zero loading. It’s a truly impressive feat. The visuals are decent enough; it’s no Forza Horizons, as with the scale such as this, does come some sacrifices.

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The game is connected to an online world as well, which I haven’t fully experienced yet. You start with the ability to have a crew of up to 4 people. These crew members can join in almost all of the story missions and faction missions. Factions are online missions that contribute to the online world competition. Every time you sign in, you earn some rewards that your faction earned while you were offline. There are 5 factions you can join, 3 available at the start with the final 2 unlocked at later stages.

I haven’t experienced PvP or much of the online competitions or challenges yet, but I hope to soon. The online race type I’m currently missing, found in Test Drive, was the ability to challenge a friend to a race on the go. The game would set up an unscripted race destination, and then you race. That was a lot of fun, and spontaneous. Maybe it’s a feature that I haven’t found yet. Maybe I’m just grasping.

The race types themselves seem a little limited, along with the car list. So far I’ve come across the typical checkpoint, race to the finish, off-road races, escape the cops, and take down mode, where you’re challenged with taking out a single opponent. I’m not very far through the story yet, so I’m expecting more to be unlocked. The vehicle list seems limited as well, but each vehicle allows for 6 class mods, standard, off-road, and perf (professional street racing mod) which I’ve unlocked so far.

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A couple days ago I posted a quick time lapse of a 1hr race that I streamed on Twitch. Expect more of these as this game has some pretty epic multiple hour races.I might add a video page to store these Game Night videos.

Tomorrow is a review for Unmechanical, and then Sunday will be the weekly Achievement of the Week. And keep checking back in as I’ll be posting more news as we head into E3.

-iRogan

WHAT I’M PLAYING / NEWS – Assassin’s Creed Chronicles: China

The 2.5D Assassin’s Creed is an interesting project; this is my review in progress.


The first of three, China, features a female assassin, Shao Jun, and takes place during the Ming Dynasty. This assassin is tied to the Assassin’s lore through the legendary Ezio Auditore, who was her master trainer.

Throughout the game, whenever introduced to a new gameplay mechanic, we’re brought to a training room to be taught by the man himself.

The game is stealth based platforming game, and is primarily 2D in navigation. There are, however, certain areas of the map that utilize the 2.5D visuals: when we’re climbing on walls or around certain structures that bring us into the foreground, or when we traverse planks that will bring us to a section of the level in the background.

Just kell 'em with your awesome.

Just kell ’em with your awesome.

The game is very much like Klei Entertainment’s Mark of the Ninja, in its utilization of tools or actions to distract guards so that we may pass unopposed, tools, such as firecrackers or knives to disable the guards, and actions such as whistling to direct the guard’s attention to a specific place. The game also utilizes bushes and doorways to hide the player and sneak past guards.

Visually, the game is inspired by traditional brush paintings, and shows that great attention to detail was put into the level’s architecture.

Once I’ve progressed further through the story I’ll be able to share some more thoughts and a review.


In the disc tray and HDD I also have Far Cry 4 slowly plugging away without me, and I jump into GTA V occasionally when I want to just sit and watch a world pass me by, and experience the happenstance. I guess I could go outside too.

In the near future I have Wolfenstein: The Old Blood, newly pressed, and I would also like to give State of Decay a shot. Destiny’s DLC is right around the corner, and as always, Middle Earth: Shadow of Mordor is screaming to be played. I hope to have some impressions of at least one of these games next week.


On to some news for this week:

Titanfall 2 Release Date
EA
has stated that we shouldn’t expect Titanfall 2 until their company’s 2017 fiscal year. Great. Thanks for nothing.

Mirror’s Edge’s Release
Also included ion EA’s news is that the sequel will be released early next year, 2016.

Silent Hills’ P.T Gone from the PS Store
You can’t download the playable teaser anymore. It’s gone. Even if you HAD downloaded it in the past, and then deleted it for space, too bad, it’s gone. So sad.

This is the final nail in the coffin that is Hideo Kojima and Guillermo Del Toro’s Silent Hills.

Destiny’s Prison of Elders
New info has come to light regarding the new Prison of Elders. The game is a wave-based mode, having the 3 guardians against multiple waves of baddies plus addition objectives.

Can't wait to get home and play Destiny

Can’t wait to get home and play Destiny

  • The level 28 difficulty will include matchmaking, but levels any higher will not. So bring good friends.
  • The objectives mid match will include destroying or disarming bombs, or killing mini-bosses before they reach their destination. This will prevent the players from just hiding in a corner and shooting everything, encouraging them to stay on the move.
  • Each match with a unique modifier, similar to the ones in Strikes. These include shield modifiers, melee damage, enemy melee damage, weapon damage, etc. Next match, new modifier.
  • The arena will be littered with web mines. These are zones that will slow player movement and deal damage.

Also revealed was a new Strike to be included in the House of Wolves DLC, titled The Shadow Thief

New Assassin’s Creed Being Revealed Next Week
Assassin’s Creed, and the future of the series will be revealed next week, Tuesday May 12th, 2015. Stay Tuned.

Good thing I haven’t beat Assassin’s Creed IV: Black Flag or started Assassin’s Creed Unity. Wouldn’t want to fall behind.

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So, with all that being said, I have nothing more for today. It’s too late to go outside. Maybe tomorrow.

-iRogan