I have recently jumped back into Titanfall, and have been playing that quite a bit. Not really sure why, probably just because of the achievements kept from my grasp. But it’s been a lot of fun. I’ve been playing mostly solo, with Illestrader joining me on occasion.

As the game was recently featured in the EA Access vault as a free game, it feels like there’s been an influx of new players, which is always nice, as well as the the developer, Respawn, releasing all their map pack DLCs for free, when the game reached its one year mark.

You can check out my review here – iReview Titanfall.

There are some tough achievements in Titanfall, and now that there is 3 DLC maps packs, there are numerous achievements to chase, worth a 2000Gamerscore amount. 88 Achievements.

A lot of the achievements are grinding achievements, winning 50 matches in each type of game mode, and reaching Gen10, etc. And throughout the first year of the game, they’ve introduced more game modes, challenges, and Ranked Play. To continually add to the replayability.

My Achievement of the Week – Titanfall

86537-hiMy Generation – 50G
Become a second generation Pilot

To get this achievement, you need to level up your Pilot enough to reach the cap level of 50. This alone will net you an achievement. You then need to choose to regenerate as 2nd generation Pilot. A lot like prestig’ing in Call of Duty, this will reset your level to 1, along with resetting all of your unlocks, and challenges. Essentially starting all over again from scratch, only there’s a nice little 2 Emblem beside your name.

As the achievement of the week feature is not necessarily new games, but my own personal achievements, I’m going to start including a list of the other achievements I unlocked this past week. As my gameplay time differs each week, and achievements vary, this list will always differ in size. I think I might add the category to the top of the page as well, or maybe add a category linkroll on the side.

Sunday, July 12 – Saturday, July 18th

Massive Chalice

  • Graduation Day (Your first hero comes of age) – 10G
  • Foster Home (Adopt multiple children into the same Keep) – 20G
  • Sage, Right? (Appoint a Sagewright) – 10G
  • Golden Anniversary (Survive 50 years) – 20G
  • A Legacy Begins (Receive your first Relic) – 10G
  • The Standard of Excellence (Appoint a Standard)  – 10G
  • Half Full (Survive 150 years) – 20G


  • Stars Shine Brightest (Earn 3 stars for a single map and mode) – 10G
  • Maxed Out (Reached level 50) – 50G
  • My Generation (Became a second generation Pilot) – 50G
  • Stay Gold (Earn 50 Battlemarks in Ranked Play) – 50G
  • Dig Site Victor (Won a match on Dig Site) – 5G
  • I Killed The All (Killed all Pilots during the evacuation single-handedly) – 25G
  • Hitting My Stride (Achieve a 5 game winstreak) – 20G

Badland GOTYE

  • Contributer (Save 600 clones total in Single Player) – 10G
  • Red Eye (Complete all the Day II levels in Single Player) – 20G

Halo Master Chief Collection

  • Junior Detective (H3: ODST: Find the 1st clue to unraveling the mystery) – 10G 
  • Two Places, Same Time (H3: ODST: I’ve got my eye on you, Marine) – 10G
  • Foe Hammer (Kill 5,000 enemies or players) – 10G
  • Tayari Plaza (H3: ODST: Complete Tayari Plaza) – 10G
  • I Got This (Complete 100 missions or multiplayer games) – 10G
  • Listener (H3: ODST: Find the 1st Audio Log) – 5G
  • Investigator (H3: ODST: Find the 2nd clue to unraveling the mystery) – 10G
  • Uplift Reserve (H3: ODST: Complete Uplift Reserve) – 10G
  • An Ear Full (H3: ODST: Find the 2nd Audio Log) – 5G
  • Gumshoe (H3: ODST: Find the 3rd clue to unraveling the mystery) – 10G

We’ll see how this feature plays out. Might be too much to record each week.


WHAT i’M PLAYING/iReview – Massive Chalice

Massive Chalice, a Double Fine Production, on a long enough timeline, is a lot like Game of Thrones, and that’s why it’s a lot of fun to play, and this is my review in progress.

Title: Massive Chalice
Developer: Double Fine Productions
Platform: Linux, Mac, Windows, Xbox One
Publisher: Double Fine Productions
Reviewed on: Xbox One

photo-originalSimply enough, it starts you out with not a lot of explanation. Two narrators located inside a chalice speak to you about the world we’re in and the impending doom. We then pick our 5 Vanguard families and are shown our partitioned island and sent on our merry way.

The goal of the game is to build Keeps on the islands, among other buildings, and fight off the encroaching doom through individual battles with the enemy, while we wait for the Chalice to power up. That process takes 301 years. The battles come on multiple fronts and only one side can be defended at a time. Battles are also 10-20 years apart.

The gameplay of the battles is a lot like X-Com. We choose our 5 warriors and send them into the blind battlefield, and we must explore the terrain and remove the enemies in our path. Once you start the mission, you have to see it through to his conclusion, or die trying. It’s a turn-based strategy game, and easy enough to pick-up, but difficult to pull off each battle successfully. I would suggest you utilize the save function frequently.

Each Vanguard type as two skill points per turn, that can be spent on moving or attacking. Movement is restricted to a zone – per turn – and attacking is by line of site, and accuracy depends a lot on distance. You have your 5 characters in the mission to move around, and then it’s the enemy’s turn to do their thing, rinse and repeat until you’re dead or they’re dead.


Outside the battles is where the game is interesting. Each Keep built take approx 10-12 years, and you have to assign a Regent, and their partner. The goal is to setup strong bloodlines that will produce many children to increase your Vanguard army for future battles, and generations to come.


I found the bloodlines portion of the game to be the most interesting part, battles second. Aligning families, assigning regents and marrying them to other strong lines to produce kids year after year. And because the timeline of the game is so long, you’ll see whole generations come and go, and watch the regent’s kids take over, and then their kids. The purpose is to marry well, to keep the bloodlines going throughout the story of the game as strengths and perks get passed down. It reminded me of Game of Thrones, as the many families vie for the crown. I had a 12 year old regent married to the daughter of another strong family at one point, and had to wait for them to come of age. Boy King, right?

My first play-through didn’t go as well, as I played it uninterrupted, without saving. I did last for 150 years, idly watching, as my towers crumbled and lands fell to the darkness. But it was a learning expedition mainly. I vow to do much better the 2nd time through.


IDL NEWS – Nintendo In Mourning, Kojima Productions Shuttering?

Back on form. Back to the news. Another Monday creeps around again.

Today we had some sad news reported, so we’ll touch on that first.

Nintendo President Satoru Iwata Has Passed Away
At the age of 55, the President and CEO of Nintendo has passed away, due to a bile duct growth that he had been battling for the last couple years. He passed away July 11th, 2015.

Iwata began his long tenure with Nintendo as a programmer in the 1980s, and can be credited to the success of Kirby.

Batman: Arkham Knight PC Woes and DLC
Warner Bros. Interactive have apologized to fans for the notorious PC problems and suspension of sales. They’ve issued full refunds to all those they’ve disappointed. They’ve also announced that the upcoming Batgirl DLC will be delayed on PC until further notice. The DLC will not be available until the main game is fixed.

Kojima Productions Has Disbanded
More sad news. The Japanese voice actor for Solid Snake, Akio Otsuka has confirmed the closure of Kojima Productions.

“Kojima Productions was forced to disband, but it appears that the work that the team has been putting their utmost effort into is nearly complete,”

“I’m not exaggerating when I say that I expect it will become their greatest masterpiece. I couldn’t help it. I just wanted to say ‘Kept you waiting, huh?’ (Laughs.) But even if this is the end, Metal Gear Solid is immortal!”

Metal Gear Solid V: The Phantom Pain is set to release on September 1st, 2015.


I’m very much excited to play this, potentially last, game. And the closure of the studio has pretty much confirmed my next tattoo.

Over the next coming week I hope to play Metal Gear Solid: Ground Zeroes some more to get reacquainted.

Very sad news about Iwata as well, today.

I’ve been playing, and wrapping up The Crew, as evidence by the review from earlier today. I also tried Massive Chalice and will be posting more about that on Wednesday. Titanfall has been a blast to step into again, and I’ve been plugging away at Batman: Arkham Knight. Further impressions on what I’ve been playing later this week.

Tomorrow is the new games and deals day.


NEWS – Just Smile In Their Direction, Works Everytime

New games know how to get your attention, and the pin number for your ATM card . . .

Today we’ll talk about the new games, June’s Deals, and we’ll also discuss today’s news: Tomb Raider Trailer.

Tomb Raider’s New Trailer

New trailer for Rise of the Tomb Raider has been released, and it shows Lara fighting through a blizzard. The trailer informs us that we’ll be seeing more at the E3 press conferences. Add this title to my list of eagerly anticipated games. Check my review for the predecessor: Tomb Raider. Trailer below. Boop.

June’s Games With Gold

Double Fine’s Massive Chalice leads the pack this month on the Xbox One, and we’re still able to pick up Pool Nation FX. Massive Chalice seems similar to 2012’s XCOM Enemy Unknown’s gameplay, as it’s a turn based strategy. Expect new info from me on it soon. Add it to the list I guess.

On the Xbox 360 we can pick up Avalanche Studio’s Just Cause 2, for the first half of the month, and Thief,  in the latter half. I’ve been interested in Thief, so it’s too bad this isn’t the Xbox One version. Oh well.

A little bit of house cleaning here, as I missed a few of the notable releases. Apologizes. Let’s catch up:

Destiny: House of Wolves (Xbox One, 360, Ps3, Ps4) – The second expansion to Destiny, is the House of Wolves. Included is a new social hub in the reef, new story missions and a strike, as well as some new PvP and PvE multiplayer game modes. Notable absence is a new Raid. I’ve played for a bit, trying out the new levels and seeing the new bad guys, but haven’t been able to dive too deep yet. Stick around for further impressions.

2698809-the+witcher+3+-+wild+hunt+v7The Witcher 3: Wild Hunt (Xbox One, Ps4, PC) – 200+ hour RPG. Probably not going to happen, as much as the game looks cool, and does grab my attention, this will be a hard pass until it’s cheaper, and when I have nothing to play (ie: probably never). Witcher 2 was not a lot of fun to get into with its hour long tutorials, and confusingly deep crafting and combat system. This one, #3 may be better suited for non-RPG types, but I’m not there yet.

Game of Thrones: Episode 4 – Sons of Winter (Xbox One, 360, Ps3, Ps4, PC) – I have the Telltale Bundle, so I’ll wait until all the episodes have been released, and then I’ll run through them.

BADLAND: Game Of The Year Edition (Xbox One, Ps3, Ps4) – Picked this up the other day as the gameplay looked fun, and it supports up to 4 players, to do what, I don’t know. Once I jump in, I’ll share my thoughts, in this here word format.

ss_51df4cbbcbe26ebb2643a4941eb8d5b9196b39cc.600x338Massive Chalice (Xbox One, PC) –

This game is actually June’s Games With Gold free game of the month, surprisingly on its launch day. Odd. But YAY, free games. Impressions soon.

I’m continuing to build up my E3 Page as we get closer to the event, so keep an eye there for my early impressions, anticipated titles, and news.

Thursday I’ll have deeper impressions of The Crew, and I recently started up SplinterCell: The Blacklist, on the 360, so I’ll share my irrelevant thoughts here, as the game is a little dusty now. I might have new things to say about Badlands, and/or Massive Chalice at the same time. Who knows?

Lastly, I wrapped up Unmechanical, which was a fun little title, so look for that iReview on Friday.