All the Feels – Hideo Kojima’s Final Metal Gear Solid Trailer

A very nostalgic trailer highlighting the earlier entries in the franchise. Considering this is the last trailer he’ll ever help produce for the series he birthed, it’s pretty understandable.

Thank you, Hideo Kojma.

-iRogan

Buyers Remorse

Battlefield Hardline before Wolfenstein: The Old Blood, but not before Shadow of Mordor. Followed up with some Metal Gear Solid V: The Phantom Pain, Arkham Knight, and concluding with Mad Max and Assassin’s Creed Unity.

By then, Assassin’s Creed Syndicate will be upon us. Throw in some Hitman, and Rise of the Tomb Raider for good measure.

I think I might see a window for some fresh air by the time my birthday rolls around in January. I’ll pencil it into my calendar.

-iRogan

ACHIEVEMENT OF THE WEEK – Assassin’s Creed IV: Black Flag

So, last weekend, as I had discussed in my Review, I played Assassin’s Creed IV: Black Flag solidly for 12 hours a day both Saturday and Sunday. I beat the story, and got most of the Achievements I was aiming for. Some are just too grindy and not worth my time: like 100% everything, or upgrading everything. Boring.

The rest of the achievements were pretty easy or were dedicated strictly to the story, therefor unmissable. The two grind achievements I did chase involved the Forts and Naval contracts. As these were by far, the most fun parts of the game, it was a no-brainer.

My achievement of the week though, in this game was a secret one that I would never have thought of to get, as I’m not a drinker:


My Achievement of the Week – Assassins’ Creed IV: Black Flag

84736-hiHungover – 10G
Wake up in a haystack

To get this achievement is actually is quite simple. Throughout the game world in the cities there are bars to unlock. They just require a quick fistfight, and then you’re an eligible patron. To pass out drunk, you just need to keep drinking. Pretty obviously, right? 5 drinks should do it, and then you wake up in the nearest haystack or palm tree pile. Easy 10G. Easily overlooked, as it only requires one drink to get the bartender’s secrets.


This week’s achievements week is a little longer, as I had two lengthily sit-ins with both Assassins Creed and Far Cry 4, completing both. So as to be expected, a lot of unlocking happened. Expect a review for Far Cry 4 soon, but check out my short story from the Far Cry 4: Truth and Justice missions.

Saturday, August 15 – Sunday, August 23

Assassin’s Creed IV: Black Flag

  • Owned (Complete every activity in a single location) – 10G
  • Killer Killer (Harpoon a killer whale) – 10G
  • Business and Pleasure (Earn 50,000 reales) -20G
  • Silence, Fool! (Kill a guard ringing a bell) – 5G
  • Mixing Up The Medicines (Complete memory sequence 6) – 20G
  • Getting Weird Around Here (Complete present day mission 3) – 20G
  • The Hammer Falls (Complete memory sequence 7) – 20G
  • Adrift (Complete memory sequence 8) – 20G
  • Help a Brother Out (Complete a Templar Hunt sequence) – 20G
  • Siren Song (Rescue hostages by distraction with dancers) – 20G
  • Redingote Up! (Craft the Hunter outfit) 10G
  • A New Hope (Complete memory sequence 9)
  • Wild West Indies (Kill 4 enemies in a row using multi-pistols) – 20G
  • King of the Castle (Capture all forts) – 30G
  • Sea Legs (Complete all naval contracts) – 30G
  • Mer-man (Swim a total of 1 nmi.) – 10G
  • My Elusive Fortune (Complete memory sequence 10) – 20G
  • Bunker Buddies (Complete present day mission 4) – 20G
  • Been Down So Long… (Complete memory sequence 11) – 20G
  • Just Like Starting Over (Complete memory sequence 12) – 20G
  • Ghost in the Machine (Hack 15 computers in Abstergo Ent.) – 10G
  • It’s All Good (Complete present day mission 5) – 20G
  • Saw That one Coming (Complete memory sequence 13) – 50G
  • Hungover (wake up in a Haystack) – 10G

Far Cry 4

  • Gearhead (Complete 3 Kyrati Films) – 10G
  • Wall-Rounded (Complete any 6 Hunting quests) – 20G
  • Right Tributes (Spin 10 Mani Wheels) – 15G
  • The Rarest Game (Complete 3 Kyrati Fashion Week quests) – 20G
  • Two Birds (Kill 2 targets with one sniper rifle shot) – 10G
  • Exorcist (Recover or destroy 15 Masks of Yalung) – 10G
  • Defender (Repel 3 Outposts Retaliation Parties) – 15G
  • Hat-Trick (Decide Yuma’s Fate) – 50G
  • Caretaker of Memory (Find 10 Lost Letters) – 15G
  • The Sky is Falling (Perform a takedown from a Buzzer) – 15G
  • All Clear (Liberate all Outposts) – 50G
  • Full Loaded (Learn all skills) – 30G
  • The King is Dead (Decide Pagan Min’s fate) – 100G

So, back to news types and things this week. New games and deals, and the next game I’ll be playing as I wrapped up two long standing ones. I’ll probably wrap up Battlefield Hardline soon.

A review for Far Cry 4, and then on Thursday I’ll be heading to PAX Prime in Seattle. I don’t know if I’ll be posting anything from the show, but at the least expect a rundown when I come back.

Take care.

-iRogan

Gamescom 2015: Cologne, Germany – EA Press Conference

ELECTRONIC ARTS Gamescom 2015 Media Briefing:

Wednesday, Aug 5th – 1am.


-EA’s press conference starts with a quick sizzle reel showcasing The Sims 4, Need For Speed, FIFA 16, Star Wars Battlefront, and Mirrors Edge Catalyst, along with their tag line “Live to Play”.

-ANDREW WILSON – EA CEO, takes the stage. Thanks German for hosting one of the largest game conventions, and points out that the games discussed today will feature on the game room floor. Introduced Need for Speed first.


Need For Speed

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-MARCUS NEILSSON – EXECUTIVE PRODUCER, takes the stage and shows a quick trailer highlighting the 5 pivotal styles found in Need For Speed: Speed Icon, Style Icon, Build Icon, Crew Icon, Outlaw Icon.

-This years’ Need for Speed is 20 years of history to make the definitive NFS experience. 5 ways to play, and each way is based of a real world icon.

Need For Speed this year will showcase real-time compositing into the Frostbite engine, merging real world actors with in-game footage. NEILSSON leaves the stage with the new trailer showing.


Mirror’s Edge Catalyst

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-SARA JANSSON – SENIOR PRODUCER, takes the stage to discuss Mirror’s Edge and her love of the character, Faith. Mirror’s Edge has the freedom to explore combined with an immersive experience. With a hero at the center of everything: Faith.

-JANSSON states that Faith doesn’t need guns. Faith is the star of the game and its an origin story. Faith is a carefree runner, but a little bit reckless. The story will see Faith grow into the person we know.

-The world of Mirror’s Edge includes free-roaming, collectibles, and the companies that spark’s Faith’s journey.

-Trailer: Pre-alpha footage shows free-running and traversal similar to the first game. Wall running, and sliding, big jumps and rolling. Levels look less linear and more open, although less colour, and colourful flares highlight the objectives. More destructive elements: glass walls, lighting fixtures. Fast melee combat.


Star Wars The Old Republic

Star_Wars-_The_Old_Republic_cover-JAMES OHLEN takes the stage, and discusses the new expansion to The Old Republic called Knights of the Fallen Empire. “Become The Outlander” is the tagline. The ability to recruit companions and change destinies is mentioned. Choose the Light Side or the Dark Side is an option. The expansion includes the first 9 chapters and then the rest of the story will be released episodical.

-Game will carry over your existing character, or you can choose to create a brand new one. Release date is Oct 27, and is free for all current subscribers. OHLEN states that this expansion is a return to Bioware’s storytelling roots. A quick trailer wraps the segment.


Sims 4

-“You Create. You Control. You Rule” Live action trailer is shown to start the Sims 4 segment.

-RACHEL FRANKLIN takes the stage to discuss the new expansion.”Everything is up to you, you rule.” Sims 4 gets bigger and better every month. New expansion this November: Get Together. New world. Quick in-game trailer is shown.


Plants vs. Zombies: Garden Warfare 2

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-JEREMY VANHOOZER – SR. CREATIVE, takes the stage and states the in Garden Warfare 2, the script has been flipped and the Zombies have taken over, and plants are now on the attack.

-Recalls the previously noted 3 Zombies introduced at E3: Captain Deadbeard, Superbrains, and the Imp. Now introducing the 3 new plants: Rose, a sorceress, Kernal Korn and his dual machine guns, and Bouncing Orange, a citrus tank.

-Game now has solo-play and couch co-op across all modes. and introducing the new Playground Battleground. An open-world in-game hub. You can introduce friends into your game and then go to a warp game to start a new game.

-Pre-order’s get a Grass Effects spoofed Z7 mech custom armour for the Imp. Game is available Spring 2016. Gameplay trailer is shown, showcasing the space map on the moon.


Unraveled

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-PATRICK SODERLUND – EA EXECUTIVE VP, comes to the stage and is thankful for video games as they allow creativity, innovation, and passion. Making the next truly awesome game also involves risk. Screenshots are shown of some of the early concepts in development that could lead to the next awesome game.

-To show an example of creativity, innovation,passion and risk, Unraveled is up next.

-MARTIN SAHLIN comes to the stage and says he is just overwhelmed and stunned by the response to his game and Yarny. Slide show of the art, drawings, and Yarny dolls is shown. He encourages people to keep sending in their submissions.

-SAHLIN discusses games and how they can do proper good, and that they’re not just escapism. He says he is glad to be a part of this trend, and he wants to show us more Unraveled footage, promising this is still very early pre-alpha gameplay.

-Level: Sea. All the levels take place in Norther Sweden. The purpose is to make it to the end of each level without running out of yarn, but you can find more yarn throughout the level, The gameplay is all physics-based.

-The game looks gorgeous so far, and is all about overcoming obstacles and is really all about the wonder of discovery and beauty. Will be available on the Xbox One, PS4, and PC.


Star Wars Battlefront

star-wars-battlefront-offers-first-look-at-fighter-squadron-mode-488398-2-SIGURLINA INGVARSDOTTIR – DICE, takes the stage to discuss Star Wars.The weapons and vehicles, the characters. Star Wars Battlefront is all about the thrill of living out our Star Wars fantasies. The game is all about fun, and the thrill of fighting for survival.

-Introducing new game mode: Fighter Squadron.

-Fighter Squadron is a 20 player dog fight mode. Game mode includes Tie Fighters, X-Wings, A-Wings, and Millenium Falcon. The game mode also supports an additional 20 AI fighter so that the action is always intense. This game mode has the most intense dog fights in video game history.

-Promises that Dice and EA still have a lot left to show before the November release. Trailer is shown for the full game including Walker Attack and Jedi fights.


FIFA 16

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-DAVID RUTTER – EA, takes the stage to discuss FUT Draft 16, the Fantasy Ultimate Team Draft. A quick trailer is shown with two legends picking a team and arguing and then playing the game. “What is the best choice: Best Players or Best Chemistry.” And you can bring your fantasy team online.

-New introductions to the game include: Pre-season tournament in career mode, and Player Training in career mode including up to 30 drills.

-Also new to ’16 includes 12 of the National Women’s teams, and promises more innovations across the entire pitch. ’16 promises to be the most balanced and most beautiful FIFA football game.

-9 iconic stadiums, new weather conditions including rain and fog. And 900 new crowd chants. A quick trailer is shown.


And that’s all for Gamescom 2015 press conferences. I’ll be attending PAX Prime 2015 so I’ll have lots of news and insights when I return. Aug 28-31.

-iRogan

IDL SHORT – Truth and Justice

The following is a short recap of the events that took place during the Truth and Justice campaign mission in Far Cry 4 – and how not to play the mission.


Truth and Justice

Today I killed Pagan Min, which was neither what I wanted to do, nor expected to do. I resent Pagan Min, don’t get me wrong; he has done many terrible things to the people of Kyrat, but I was not wholly ready for this task.

This very evening I had been summoned to a sizable village called Utkarsh to meet with some of the rebel leaders. I enter one of the larger houses and make my way towards the hidden stairwell, past a misaligned bookshelf. The family upstairs is a front, and the basement has a hidden staging area where some of the higher-ups are meeting. After the bookshelf has been secured and stairs hidden, I start downward to the sounds of voice chatter and know a meeting is already underway.

Mon_Apr_20_20-47-50_PDT_2015It wasn’t long after joining the meeting that I hear the screech of halting tires, followed by feet crunching through gravel and the front door of the house upstairs being kicked in.

The flamboyant and unmistakable Pagan Min brazenly enters, flanked by two soldiers and immediately starts questioning the scouts who live here. I hear the commotion, as do my comrades, and our dialogue stops. Creeping under the false floor, I lift a trap door to watch the confusion unfold.

Min’s discomposure is evident, roiling underneath his calm, perfectly groomed exterior as he compliments the family’s home, commenting on their hospitality. His words are muffled so I don’t pick up exactly what he’s saying, but clearly he is leading them to a false sense of security. In a flash of smug satisfaction he storms out, and his falseness is proved true by his twin guards and the muzzles of their assault rifles. In a burst of gunfire, our stand-ins are downed and the guards leave in a huff.

Disgust and anger flood over me as I witness this all-to-common Kyrat atrocity first hand, and vault up through the floor and out the door, scarcely looking at the fallen family. Min is already in his jeep driving down the nearby hill, but his guards are still patrolling. Or were, as I quickly gun them down in my haste to reach the edge of the slope to see where King Min is off to.

My fellow rebellioneers are yelling something at me as I spy the gyro-copter nearby. I don’t hear them though as I jump in the two-man vessel, and spin up the propeller blades; no one can stop me; I’m only seeing red. Exhaust chokes me as the engines come to life. The chopper lifts slightly off the ground, hovering as the blades reach optimal velocity, but I just sit there. How do I go up?

Wrestling the stick between my legs, encouraging altitude, the chopper tilts left and right as the jeep speeds away. “Go UP!” I urge. Spying what I think is the collective lever, I pitch the helicopter forward and up, and up, and up. Soon enough I’m enjoying the breeze of the open-style cockpit, and sit happily above the trees, briefly forgetting my mission.

Sun_Apr_19_18-31-15_PDT_2015This is as far as my little bird takes me though. As I reach an altitude of about twenty-five feet, I’m eloquently jettisoned from my seat, shortly followed by a plummet to the ground. The explosion of the gyro meeting a Fir rocks me back, and I clutch my face, shying from the heat wave. The world losses all colour for a moment as I catch my breath.

What happened? Did I forget how to descend and instead jump out? Did my little aircraft really just fail so dramatically? Is this mission over before it has begun?

The questions hit me, wave after wave, but the true purpose of my ill-attempted flight is still real. Pagan Min is very much getting away. Struggling to my feet and limping down the grassy hill, I clamber into a Tut Tut and drive off in the general direction of where Pagan Min was heading. I decide against following the road, and quickly find my piecemeal vehicle careening over ridges and down slopes, dodging trees left and right, straining to hold together. The Tut Tut’s exterior doesn’t add a lot of protection against the incoming branches that pelt my face or kicked-up dirt and dust that chokes me, but soon enough I find a dry path, and agree with the struggling vehicle – the smoother route down the mountain is safer.

I can hear Pagan’s rumbling jeep, so I know I’m at least traveling in the right direction. I’ll just keep an eye on the road and see if I can spot any tire tracks that would betray his path.

Mon_Apr_20_20-50-42_PDT_2015

As my narrowing route winds around mountainous cliffs and snakes downward along a river, I catch the tail end of Pagan’s dusty trail and slide around the next bend into an inviting village and awaiting soldiers. Min has stopped to bark off a few commands to his Lieutenants but doesn’t stay, instead opting to speed off. He wouldn’t have liked the scene that played out either way.

A handful of soldiers start a patrol and the rest setup a human barricade. Neither slow me as my three-wheeled Tut Tut barrels through the wall of flesh. The surprised group didn’t know how to react when they saw my little blue juggernaut skid into the town, and instead of yielding, saw fit to stand in the way like soccer players and get bounced off the hood. Leaving behind two piles of slightly bruised humans resenting the Tut Tut’s metal frame, I continue my chase after Min.

Mon_Apr_20_20-53-48_PDT_2015Coaxing all the speed from my little heap, I read the distance between myself and Min as narrowing – I am more maneuverable after all. One hand on the wheel, I bring out my automatic pistol and start firing at Pagan’s jeep, aiming for anything within range. Maybe he’ll scare and miss a turn, or maybe I’ll catch a tire and turn him over.

Neither happens as a rhino inappropriately interrupts our chase with his very large body and sharp horn, completely removing Pagan’s presence from the road, mangled jeep included. King Min’s body glides out through the windshield, into the air, hitting the ground in a tangled mess of limbs, and slides to a stop against a tree, face down.

My reaction is immediate, extreme, and entirely common in this predicament. “Holy Fuck!” I jerk the van’s steering wheel to the left to avoid the hazardous spike-adorned monster, incidentally turning the Tut Tut on its side.

Before the scene gets any more ugly, I scramble out with arms raised, and nod towards the rhino, signalling my thanks for his service. “I … I unfortunately cannot repay you,” I stutter. Testing the newly forged but fragile peace treaty, I walk around the rhino towards Pagan Min’s lifeless body to see the damage.

The pink and purple clothes, and blond hair – Pagan Min is a sore sight – but the blood, dirt and grass that now make up his face is unbearable. Pagan Min is dead, and Kyrat is better for it. Long Live the King.

I bring up my radio to call my colleagues, but instead receive a call from none other than Pagan Min. “Hello! Did you miss me? Oh wait, I guess you did. Ha! … And you ruined a perfectly good body double I might add. An expensive one at that.”

Pagan Min lives? How can this be. I had come so close to finishing this tale, freeing the people of Kyrat from their torment. Now what will I do, how will I ever get this close to Pagan Min again.

Pagan is still chirping away as I focus again on the radio and interrupt his monologue. “Next time Min, it’ll just be you and me!” I promise him, and clip the radio back on my belt.

“I’m sorry, I didn’t hear you. What did you say?” He replies, goading a response. I am, however, done talking. After a brief silence he finally grows bored, ” … Strong silent type. I like it.” He hangs up.

I bring out my map and stare blankly.

Now I’m lost…

-iRogan

“At least there’s a silver lining. You didn’t completely fuck it up.”