ACHIEVEMENT OF THE WEEK – Assassin’s Creed IV: Black Flag

So, last weekend, as I had discussed in my Review, I played Assassin’s Creed IV: Black Flag solidly for 12 hours a day both Saturday and Sunday. I beat the story, and got most of the Achievements I was aiming for. Some are just too grindy and not worth my time: like 100% everything, or upgrading everything. Boring.

The rest of the achievements were pretty easy or were dedicated strictly to the story, therefor unmissable. The two grind achievements I did chase involved the Forts and Naval contracts. As these were by far, the most fun parts of the game, it was a no-brainer.

My achievement of the week though, in this game was a secret one that I would never have thought of to get, as I’m not a drinker:

My Achievement of the Week – Assassins’ Creed IV: Black Flag

84736-hiHungover – 10G
Wake up in a haystack

To get this achievement is actually is quite simple. Throughout the game world in the cities there are bars to unlock. They just require a quick fistfight, and then you’re an eligible patron. To pass out drunk, you just need to keep drinking. Pretty obviously, right? 5 drinks should do it, and then you wake up in the nearest haystack or palm tree pile. Easy 10G. Easily overlooked, as it only requires one drink to get the bartender’s secrets.

This week’s achievements week is a little longer, as I had two lengthily sit-ins with both Assassins Creed and Far Cry 4, completing both. So as to be expected, a lot of unlocking happened. Expect a review for Far Cry 4 soon, but check out my short story from the Far Cry 4: Truth and Justice missions.

Saturday, August 15 – Sunday, August 23

Assassin’s Creed IV: Black Flag

  • Owned (Complete every activity in a single location) – 10G
  • Killer Killer (Harpoon a killer whale) – 10G
  • Business and Pleasure (Earn 50,000 reales) -20G
  • Silence, Fool! (Kill a guard ringing a bell) – 5G
  • Mixing Up The Medicines (Complete memory sequence 6) – 20G
  • Getting Weird Around Here (Complete present day mission 3) – 20G
  • The Hammer Falls (Complete memory sequence 7) – 20G
  • Adrift (Complete memory sequence 8) – 20G
  • Help a Brother Out (Complete a Templar Hunt sequence) – 20G
  • Siren Song (Rescue hostages by distraction with dancers) – 20G
  • Redingote Up! (Craft the Hunter outfit) 10G
  • A New Hope (Complete memory sequence 9)
  • Wild West Indies (Kill 4 enemies in a row using multi-pistols) – 20G
  • King of the Castle (Capture all forts) – 30G
  • Sea Legs (Complete all naval contracts) – 30G
  • Mer-man (Swim a total of 1 nmi.) – 10G
  • My Elusive Fortune (Complete memory sequence 10) – 20G
  • Bunker Buddies (Complete present day mission 4) – 20G
  • Been Down So Long… (Complete memory sequence 11) – 20G
  • Just Like Starting Over (Complete memory sequence 12) – 20G
  • Ghost in the Machine (Hack 15 computers in Abstergo Ent.) – 10G
  • It’s All Good (Complete present day mission 5) – 20G
  • Saw That one Coming (Complete memory sequence 13) – 50G
  • Hungover (wake up in a Haystack) – 10G

Far Cry 4

  • Gearhead (Complete 3 Kyrati Films) – 10G
  • Wall-Rounded (Complete any 6 Hunting quests) – 20G
  • Right Tributes (Spin 10 Mani Wheels) – 15G
  • The Rarest Game (Complete 3 Kyrati Fashion Week quests) – 20G
  • Two Birds (Kill 2 targets with one sniper rifle shot) – 10G
  • Exorcist (Recover or destroy 15 Masks of Yalung) – 10G
  • Defender (Repel 3 Outposts Retaliation Parties) – 15G
  • Hat-Trick (Decide Yuma’s Fate) – 50G
  • Caretaker of Memory (Find 10 Lost Letters) – 15G
  • The Sky is Falling (Perform a takedown from a Buzzer) – 15G
  • All Clear (Liberate all Outposts) – 50G
  • Full Loaded (Learn all skills) – 30G
  • The King is Dead (Decide Pagan Min’s fate) – 100G

So, back to news types and things this week. New games and deals, and the next game I’ll be playing as I wrapped up two long standing ones. I’ll probably wrap up Battlefield Hardline soon.

A review for Far Cry 4, and then on Thursday I’ll be heading to PAX Prime in Seattle. I don’t know if I’ll be posting anything from the show, but at the least expect a rundown when I come back.

Take care.


WHAT i’M PLAYING / iREVIEW – Assassin’s Creed IV: Black Flag – The Problem Is Not The Problem

Not sure if the end of the world was a lie, or if Desmond Miles saved us?

Title: Assassin’s Creed IV: Black Flag
Developer: Ubisoft Montreal
Platform: Xbox 360, Xbox One, PS3, PS4, PC, Wii U
Publisher: Ubisoft
Reviewed on: Xbox One

The Assassin’s Creed stories, like those in most open world games, can be hard to follow sometimes. The worlds are so open, with an impossible list of activities to do, it’s hard to just focus on the story campaign alone. One would start to feel guilty about passing over all the side activities calling out for attention.

Over this past weekend I played Assassin’s Creed IV: Blag Flag through to its story conclusion. This was a game that I started back in February on the Xbox One and have been plugging away at for a few days here and there, but never really making much progress.

I had managed a mediocre 10 – 15 or so hours in February and March, but then let it start to gather dust. But it remained there, in my library, proudly sitting at the beginning of the alphabetical list; constantly hollering.


Full disclosure: I have a short attention span when it comes to open world games of the Ubisoft ilk. The opening quarter of the game plays like a tutorial mission, introducing us to the many different mechanics newly introduced. The player is only granted his ship – the ability to venture out on your own, to fly the coop – a couple hours in.


Saturday and Sunday, I resigned myself to completing the main portion of the game and completing most of the achievable achievements. Those I could see myself completing in the 2 sittings. I unknowingly, but not surprisingly played 12 hours a day for the two full days to wrap it up. The only true evidence of this is when Sunday evening rolled around, reminding me I had to work the next morning. I did complete the story however, some of the attainable achievements, and conquered the forts.

And in just over 35 hours, which, in a game such as this, is really no time at all, and I’m aware of this. The game informs me I’m only 52% done. But no, GAME, I’m 100% done. I’m moving on. I have other Ubisoft games to tackle. Other Assassin’s Creed games even.

I didn’t beat the game because I wanted to. I beat it because it had taken up far too much valuable real estate on my harddrive, and I’d grown exhausted of its mocking glare over the past 6 months.

Assassin’s Creed IV: Black Flag features our new hero in the game world: Edward Kenway – a privateer turned pirate turned Assassin. In the real world we play an unnamed engineer, working for Abstergo Entertainment. After the death of Desmond Miles in Assassins Creed III, we have found that Abstergo is still able to explore his genetic memories from samples of his body, and seeking profit, Abstergo has started turning these memories into simulated reality adventures for the general public’s consumption.

Back to Kenway, we get to sail the wide open seas in the Carribean, and take part in land-based adventures in Cuba and Jamaica, and the Caribbean islands. We visit many familiar locales – popularized by pirate movies and TV shows – like Nassau, Kingston and Tortuga. And we get introduced to familiar characters such as Edward “Blackbeard” Thatch, and Charles Vane.

assassinscreed42The game takes the mobility of Assassin’s Creed III and makes it smoother and quicker, and in taking the tacked on ship battles, graciously makes this the primary focus, upsetting no one. Ever.

The commandeering of the Jackdaw is the best part of the game. Ship to ship battles are simultaneously frantic and glorious, and when a ship is defeated, you can pull alongside, and board it. In defeating all the remaining enemies, the player can choose to add the ship to your fleet for the trading mini game, or scuttle it. The trading mini game adds to your bank account for ship and character upgrades. This was introduced in III, and is easily overlooked, but it’s a thing.


As the story progresses, and as our own ship gets upgraded, the battles become larger and increasingly difficult as we start to war against larger ships in increasing numbers. These battles can, at times, require full attention and strategy.

The open world takes place in both the seas and towns, and everything is seamless, without loading. At any time, within range of a small island, we can anchor the Jackdaw and dive our Assassin overboard, to swim ashore and search for treasure. It is that fluid, and a lot of fun. The game also has a full day and night system and full, fully realized weather systems. Windy channels and huge storms can come rolling along with the occasional rogue wave or water tornado. Both of these scary happenstance events are to be wary of.

The game features quite a few large cities, Kingston and Nassau, and Havana, and plenty of smaller towns. As well as full jungle islands. The game brings back hunting of animals, and includes the much criticized whale hunting.


The fortress battles are the best showcase of the game’s ship to shore fighting mechanics. The strongholds act of the synchronization points for the world map, like towers in Far Cry 3 and 4; once completed they reveal the map, side quests and collectibles in that quadrant.

We storm the garrison from the sea, taking down its defenses with our ship’s many guns. Once thoroughly defeated, we land the ship, attacking on foot, needing to track down and kill the commander of the fort, completing the attack.


Kenway’s arsenal is as burgeoning as ever. Dual wielding swords, dual knives, smoke bombs, sleep darts, rope darts, and 4 pistols for multi-shooting. We are the true bringer of death. At times, when surrounded by 8 or so enemies, and utilized everything on our utility belt, we’d be an even match for The Dark Knight.

As I said at the top, the story can sometimes get muddled as we partake in side assassination missions, or naval battles, distracting by fragment collecting or searching for buried treasure . . . so it can be hard to keep track of what is happening in Kenway’s campaign. It’s really the only downside to open world games such as these, and the story suffers from lack of continuity.

In the finale, in typical fashion, the game wraps up all the events and it plays very linear. Cut scene to cut scene, assignation then another cut scene. The last 3 chapters remove the open world aspect from the game, forcing the player to wrap up their experience. But after all said and done, the open seas are ours again, as well as the Abstergo development floor, for those who cared.

Assassin’s Creed IV brings all the very best of its predecessors together and melds them with an altogether new tale, while continuing along the same story thread that the past 5 games have written. Released in 2013 as the console next-gen bridge, it is the best Assassin’s Creed game to date. Now it is time for me to move onto last year’s Unity and this year’s Syndicate, and BEYOND.

For those who like: sailing the open seas, playing the pirate, bar fights and killing people with your awesome.”

Achievements mainly reside in the story chapters and unfortunately some in multiplayer. The rest are mainly collectibles: complete the forts, complete the hidden shipwrecks, full upgrade everything – lame.

Notable Achievements:
Wild West Indies (kill 4 enemies in a row using multi-pistols) – 20G
Hungover (wake up in a haystack) – 10G


What I’m Playing, Pipe-line Projects, and your News Fix

As Assassin’s Creed IV – Black Flag warms up, and I’m loaded into the head office of Abstergo Entetainment, I’m happy to see the triangle logo is still in place. Curiously missing or at least less prominent in the last few Creed title, I was beginning to worry they had done away with the logo entirely. Worrisome, considering I do have the tattoo on my wrist.

Animus Unite

Animus Unite

Assassin’s Creed IV – Black Flag, not really considered a new release anymore. Can’t fault me for sticking to my slow methodical pace through some of the AAA titles on my shelf. Not that I don’t bang off a new title now and then, but it really needs to grab my attention. Or must stray from the default 3rd person Ubisoft Open World platform genres, FPS, or Racing title.

But when it comes to the Assassin Creed title, I’m usually always at least one generation behind.

I think the title’s annual similarities is the reason. They sometimes take months to complete, and the next edition then comes out later that year, and is just more of the same type of game play with tweaks to the story. At least when you consider Assassin’s Creed II, Brotherhood, Revelations. III started the trend into the right direction, and then IV really is a breath of fresh air. Because you’re on a boat. Ha!

Assassin’s Creed IV is the current title under review, and as mentioned in an earlier post, I wrapped Never Alone (Kisima Ingitchuna) in co-op, so expect a quick review of that. I’m also playing Sniper Elite III in co-op, and playing through Forza Horizons 2 Storm Island DLC. In the pipeline is Far Cry 4, and Shadow of Mordor.

Lastly, I’ll be providing my first impressions of EA and Visceral’s Battlefield Hardline with the early Access on March 12th. Cities: Skylines is also on the list for the next PC game I want, but I’ll need to upgrade my graphics card first. So close :(.

Tomorrow morning I’ll be posting a friend’s review of Evolve, as she’s been playing it on the PC, and has some thoughts. Very nice of her to provide that.

To increase game-time, gotta get news-time out of the way…

Uncharted 4 Delay

Naughty Dog’s highly anticipated release of the next Uncharted game, 4: A Thief’s End has been delayed until spring 2016. It’s not uncommon for Naughty Dog to delay games, as they do have an incredibly high standard for their products. The wait will be worth it, and it gives me the extra time to save up for a PS4.

GTA Online Heists Launch Issues

Tell me if you’ve this before…Rockstar’s long waited Online Heists DLC update has had a bumpy start, as players are experiencing problems connecting. After about 24 hours the service seems to be more stable. This news isn’t entirely surprising as the GTA Online mode had a rocky start to begin with, and there’s been a lot of hype for this DLC to boot, so obviously a lot of people would be trying to play it as soon as they could. Now I just need some friends to play it with. 😦

Titanfall DLC for Free – One Year Anniversary

Celebrating the one year anniversary of Titanfall, the 3 DLC packs have been made free. This includes nine new maps. No use to me, as I had already purchased the season pass on launch, but this does give me the motivation to jump back into the game. Unknown is how long the free season pass will be available for.

Check my review from Titanfall: Not Here, but Here

Remember Me 2 is “Ready to be Made”

Capcom’s Remember Me developer, Dontnot, has made a statement that the sequel is, technically, ready to be made.

“We know what we would do for Remember Me 2,” said Dontnod creative director, Jean-Maxime Moris. “The main story has been written, we know what we would add to the recipe. We know what we would fix. It’s a game that’s ready to be made, but that decision is Capcom’s to make.”

So development hasn’t been started. Better than no news I suppose. I have a lot of Reviews “ready to be made” too. They just have to be written first. :p

Check my review of the first game:  Remember Me

That’s all for now. Check out the Evolve review tomorrow.

Go Outside!