What I’m Playing, Pipe-line Projects, and your News Fix

As Assassin’s Creed IV – Black Flag warms up, and I’m loaded into the head office of Abstergo Entetainment, I’m happy to see the triangle logo is still in place. Curiously missing or at least less prominent in the last few Creed title, I was beginning to worry they had done away with the logo entirely. Worrisome, considering I do have the tattoo on my wrist.

Animus Unite

Animus Unite

Assassin’s Creed IV – Black Flag, not really considered a new release anymore. Can’t fault me for sticking to my slow methodical pace through some of the AAA titles on my shelf. Not that I don’t bang off a new title now and then, but it really needs to grab my attention. Or must stray from the default 3rd person Ubisoft Open World platform genres, FPS, or Racing title.

But when it comes to the Assassin Creed title, I’m usually always at least one generation behind.

I think the title’s annual similarities is the reason. They sometimes take months to complete, and the next edition then comes out later that year, and is just more of the same type of game play with tweaks to the story. At least when you consider Assassin’s Creed II, Brotherhood, Revelations. III started the trend into the right direction, and then IV really is a breath of fresh air. Because you’re on a boat. Ha!


Assassin’s Creed IV is the current title under review, and as mentioned in an earlier post, I wrapped Never Alone (Kisima Ingitchuna) in co-op, so expect a quick review of that. I’m also playing Sniper Elite III in co-op, and playing through Forza Horizons 2 Storm Island DLC. In the pipeline is Far Cry 4, and Shadow of Mordor.

Lastly, I’ll be providing my first impressions of EA and Visceral’s Battlefield Hardline with the early Access on March 12th. Cities: Skylines is also on the list for the next PC game I want, but I’ll need to upgrade my graphics card first. So close :(.

Tomorrow morning I’ll be posting a friend’s review of Evolve, as she’s been playing it on the PC, and has some thoughts. Very nice of her to provide that.


To increase game-time, gotta get news-time out of the way…

Uncharted 4 Delay

Naughty Dog’s highly anticipated release of the next Uncharted game, 4: A Thief’s End has been delayed until spring 2016. It’s not uncommon for Naughty Dog to delay games, as they do have an incredibly high standard for their products. The wait will be worth it, and it gives me the extra time to save up for a PS4.

GTA Online Heists Launch Issues

Tell me if you’ve this before…Rockstar’s long waited Online Heists DLC update has had a bumpy start, as players are experiencing problems connecting. After about 24 hours the service seems to be more stable. This news isn’t entirely surprising as the GTA Online mode had a rocky start to begin with, and there’s been a lot of hype for this DLC to boot, so obviously a lot of people would be trying to play it as soon as they could. Now I just need some friends to play it with. 😦

Titanfall DLC for Free – One Year Anniversary

Celebrating the one year anniversary of Titanfall, the 3 DLC packs have been made free. This includes nine new maps. No use to me, as I had already purchased the season pass on launch, but this does give me the motivation to jump back into the game. Unknown is how long the free season pass will be available for.

Check my review from Titanfall: Not Here, but Here

Remember Me 2 is “Ready to be Made”

Capcom’s Remember Me developer, Dontnot, has made a statement that the sequel is, technically, ready to be made.

“We know what we would do for Remember Me 2,” said Dontnod creative director, Jean-Maxime Moris. “The main story has been written, we know what we would add to the recipe. We know what we would fix. It’s a game that’s ready to be made, but that decision is Capcom’s to make.”

So development hasn’t been started. Better than no news I suppose. I have a lot of Reviews “ready to be made” too. They just have to be written first. :p

Check my review of the first game:  Remember Me

That’s all for now. Check out the Evolve review tomorrow.

Go Outside!

-iRogan

New Game Release Tuesday, and the Report

Tuesdays come and go, and my wallet becomes a tad lighter, and my game shelf, or Steam account, a little fuller. Also, after the break is some news. Tomorrow we’ll discuss current works in the pipeline, and what I’m playing.


We’ll start things off with some new and notable releases for Tuesday, March 10th, 2015:

  • DmC: Definitive Edition (Xbox One, PS4) – I played this game when it first came out on the 360 and really enjoyed it. It was very stylized, quick paced, and didn’t require the same amount of  practiced button mashing sequences it’s predecessors required. Definitive Edition includes the DLC and some different modes. I don’t need to re-buy it.
  • Hotline Miani 2: Wrong Number (PS4, PC) – I played the first on the PC, and will likely play this one as well. The first was original, and colourful, and brutal. And difficult. While it was interesting, I quickly found it to be repetitive, and inevitably didn’t make it much further than the first few levels.
  • Assassin’s Creed Rogue (PC) – The PC release of last year’s, last-gen finale to the Assassin’s Creed III and IV Black Flag trilogy. This game came out the same week that Assassin’s Creed Unity was released on the current gen consoles, and was plagued with some bugs and lack of polish.
  • Cities: Skylines (PC) – I’ve always loved simulation games. I’ve never been particularly good at them, as I’m usually pretty quick to go bankrupt. That being said I am excited for this new City Sim game. Reading through some of the reviews, the game sounds like a better version of the SimCity reboot in scale and management, but lacks the visual quality and helpfulness if something is going wrong within the city, and does not have any disasters to play with. Very excited to try this out.
  • Far Cry 4: Valley of Yetis (Xbox One and PS4) – DLC for Far Cry 4. A further reminder that I have yet to open this game, yet its been sitting shiny on my shelf since November.

In other news…

Turkey Bans Minecraft?

Last month, the country’s family and social policies department initiated an investigation into Minecraft, for allegations that it’s too violent. Arguably, Minecraft is a game that encourages creativity. Granted, there are monsters in the game, and you have some weapons to defend yourself, but the game doesn’t encourage the player to attack the other players or villagers. As of today, the proposal to outright ban Minecraft is moving forward, as the report shows that the game is too violent.

Who knew?

Xbox’s Weekly Gold Deals

The latest offering of Deals with Gold for Xbox Live Gold subscribers is up, offering some new discounts for established titles. XBox One has 2013’s Tomb Raider Definitive Edition on sale, Ryse: Son of Rome Legendary Edition, and Dragon Age: Inquisition. Xbox 360 has 3 Assassin Creed games for sale: Assassin’s Creed, Assassin’s Creed Revelations, and Assassin’s Creed III.

Battlefield Lo-Res

Visceral Games announced today that Battlefield Hardline, the next installment in EA’s Battlefield franchise, won’t be able to hit today’s standard TV resolution (1080p) on either major console.

As Visceral is targeting 60 frames per second, Battlefield Hardline will run at 720p on the Xbox One and 900p on the PlayStation 4. This is the same situation as we saw for Battlefield 4, which launched at the end of 2013.

Hardline on the PC will be optimized for 1080P of course, with higher quality settings. March 17th is the launch. I’ll be playing it March 12th, with EA Access, to let you know my impressions.


Out!
-iRogan

Gamenight, Twitch, and Today’s Updates

Game nights are fun, and sometimes necessary. They help get friends together, to settle differences, and to remind us what gaming once was, and how it continues to keep us together, even if we’re miles, or countries away.

Game night is usually quite the event at my place. Usually involving 4 large flat screen TV’s, 4 Xbox’s (360 and now the One), and two handfuls of people. Quite the epic Friday night filled with Pepsi and drinks.

We typically dabble in Halo, as it’s the easiest game to organize a large group of people, over multiple boxes and TVs, into one online lobby. Alternatively we’ll play some arcade style games. This past Friday saw us playing in The Master Chief Collection, Riptide GP2, #IDARB, and Rayman Legends.


Lately I’ve also been playing around with my streaming capabilities, and Twitch.Tv. This started when I first got the Xbox One when it was released. Streaming through the Xbox is great, especially since it has the Kinect functionality with the camera and microphone. Less great is when you want to switch games, or stream from another console entirely. This problem was apparent to me around the time of the Extra Life charity marathon last October. I was going to be playing a full play-through of Half-Life 2 through the Xbox 360 Orange Box. I had my Xbox 360 plugged into the One, but Twitch only supports XBone games.

My fix was to pick up a capture card. The Elgato Game Capture HD, and a couple webcams. This allowed me to record and broadcast through my TV, game, audio, and the surrounding room, through the webcams.

Ready to Broadcast

Ready to Broadcast

I use Open Broadcast Software to record and stream. It supports multiple inputs, and allows for text overlays. So with my 24 Hour stream, I had the game, the name of the game, 2 webcams, a tinyURL to my charity page, my webpage, and a 24 hr countdown clock.

Lately I’ve been streaming my game nights, or just the random nightly session. I’m not pro yet, mind you. But one day I might start doing game-play videos. We’ll see.

Moving on to some newsworthy stuff….


GTA V – Online Heists

New info started coming out today about the GTA V Online Heists content patch, for those lucky few that started seeing it already, patch is reportedly sitting around 4.8GB in size, on the Xbox One. I have the re-mastered XOne version. However, as I’m writing this, none of my friends do, so I don’t have anyone local to test out these heists with. We’ll have to wait and see, or maybe try on the 360.

Halo Master Chief Xbox One Bundle

Microsoft is launching a Master Chief Collection XBox One bundle to help boost their numbers. The no-frills bundle is available without a Kinect, and a digital copy of the Master Chief Collection. No custom box, no custom controller, standard 500Gb HDD. Kind of a letdown.

Borderlands Aplenty

At Pax East this weekend, Gearbox announced both, the next installment to the Tales From The Borderlands, and the next DLC for Borderlands: The Pre-Sequel.

Tales From the Borderlands, Telltale’s game, will have episode 2 released March 17th, 2015. I’ve been sitting on the TellTale Collection for the XOne for some time now, and I haven’t gotten the chance to start these games. But will soon.

Also announced was the next DLC to Borderlands: The Pre-Sequel – Claptastic Voyage. The DLC takes place inside Claptrap’s head, and is supposed to help bridge the gap between the Pre-Sequel and Borderlands 2. Release March 24th, 2015.

Also released that week is the Handsome Jack Collection, which I’ll be picking up. I was uneasy about the idea of the Pre-Sequel being released on the Xbox 360 and figured that it might be re-released on the One, and lo, here we are. Combo of the Pre-Sequel and Borderlands 2 re-mastered. The Pre-Sequel also includes the Season pass for DLC.

“”I wonder if i plant you in the ground, if you will grow taller?” -Psycho”

Destiny News

A new interesting tidbit from Destiny this week is the Inferno game-play mode in the Crucible:

From the Grimoire:

“A modified variant of multiple Crucible match types, Inferno tests your Light against the darkest of conditions.

Darkness prevails, leaving Guardians to rely on their weaponry and combat skills alone. The enemy can only be found by sight and sound alone. Rely on your teammates and keen tracking to stalk your enemies and shut them down without the trust in your most powerful abilities.

True skill put to the ultimate test. No trackers. No Supers. No bonuses. Only kills earn points.

I’ve been meaning to do a follow-up to December’s review, as I did continue to play, and made it through the DLC, completed the Raid, and made it to level 30. I also quit cold turkey one day, and haven’t really looked back.

Maybe I’ll do a quick play through of the first DLC and write up a follow up/2nd opinion piece. Title it “Change of Heart”, as its both applicable, and the name of an achievement from the game.

Change of Heart (Reverse a decision you made in the upgrade grid) – 20G.

So witty.

Out!

EA Access and the News!

I have EA Access. I’ve had it since it’s inception. Personally, I think its a good deal. $30/ year gets you access to the EA games vault, which currently has 9 games, 10% off games and DLC, and some new releases you’ll get early access, or free game trials.

The vault currently includes: Battlefield 4, FIFA 14, MADDEN NFL 25, Peggle 2, NFS Rivals, Plants Vs Zombies Garden Warfare, EA UFC, and the 2 recent additions being NBA Live 15 and Madden NFL 15, which surprisingly added, only a few weeks apart. Typically a new game is added every 1-2 months. Sometimes they release little gifts too, like free DLC packs.

I guess it’s suitable for those who like sports games, or the First-Person Shooters by Dice. For me, its provided the ability to play games I wouldn’t typically pick up, unless they were cheap. Games like UFC, or Basketball or Football. I play Shooters, and NFS games generally already, and I pick up NHL annually.

I’ve pre-ordered Battlefield Hardline, which will grant me 1 week early access, so keep an eye out for first impressions of that, starting March 12th, 2015.

The Game Developer Conference is currently underway in San Fransisco, March 2-6, so on that note, lets move on to some news:

GDC

Phil Spencer and Halo Master Chief Collection:

Game Informer had the chance to speak to Xbox Head Phil Spencer at the GDC conference about the Halo Master Chief Collection launch, and continuing troubles, and what the teams have learned going forward with the Halo 5 release.

Spencer discussed, at length, the steps they’re taking to ensure that the Collection package is becoming more and more stable, and ensured that the teams are still hard at work to ensure that it happens as quickly as possible.

He also discussed how the Halo 5 team is handling the launch, with earlier, dedicated beta testing, not for promotion, but for stress and bugs.

I’m not a big online gamer, as I typically play games for the single player and co-op aspects. But in the case of Halo, even the co-op functionality was affected. Game crashes, controller latency on the client side. And it continued to plague the game for months.

I have yet to complete Halo 1 or 2 with my friend, and haven’t even started on 3 or 4. Now that the recent “big content patch” is out I will try again and give it a shot.

343 have apologized and gifted 1 month free Xbox Live Gold, and the Halo Reach campaign to those who suffered at launch. It’s a nice thought, and appreciated. I’m just hoping that Halo 5 works, as this collection’s launch was not a stumble, but more like accidentally walking off the cliff backwards.

Phil Harrison Leaving Microsoft?

At GDC, rumours have started to circulate that Corporate VP Phil Harrison is expected to leave Microsoft after only a few years. Microsoft and Xbox Head Phil Spencer have declined to comment at this time.

SimCity Developer, Maxis Emeryville, Closed By EA

Maxis’ headquarters in Emeryville, CA are closing up, as announced by a former employee on Twitter, and since confirmed by EA. Current development is being consolidated to the other Maxis offices.

Maxis was the creator and developer of the SimCity titles and The Sims. The original SimCity being 26 years old now, and 2013’s reboot of the series was poorly received and also suffered from a lot of launch issues.

Personally, I’ve always been a fan of the simulation type games, and had no qualms with the SimCity 2013 reboot. I would agree that some parts of the design were poorly conceived, as it required an online connection to play, for the “online market and resource module” to function. Also the area of creation and lack of land modification tools made it less fun.

I did appreciate the level of detail for the traffic and simulation aspects, but there were a lot of complaints that it wasn’t actually as deep or accurate as we were lead to believe.

Shadow of Mordor Game of the Year

This year at the Game Developer Conference Choice Awards, Monolith’s action title Middle-Earth Shadow of Mordor picked up the Game of the Year award. Earlier in the year, at the DICE awards, Shadow of Mordor picked up eight awards, but not the coveted GOTY. Unfortunately this game is still on my shelf, waiting to be played :'(.

The full winners list is as follows:

Best Debut – Stoic Studio (The Banner Saga)
Innovation Award – Monument Valley (ustwo)
Best Technology – Destiny (Bungie/Activision)
Best Audio – Alien: Isolation (Creative Assembly/Sega)
Ambassador Award – Brenda Romero
Best Visual Art – Monument Valley (ustwo)
Best Narrative – Kentucky Route Zero: Act III (Cardboard Computer)
Pioneer Award – David Braben
Best Design – Hearthstone: Heroes of Warcraft (Blizzard)
Best Handheld/Mobile Game – Monument Valley (ustwo)
Audience Award – Elite: Dangerous (Frontier Developments)
Lifetime Achievement Award – Hironobu Sakaguchi
Game of the Year – Middle-earth: Shadow of Mordor (Monolith Productions/Warner Bros. Interactive Entertainment)

Wireless Adapter for Xbox One Controller on the PC

Exciting news for me, as this is really the only way I can play PC titles that require any sort of moving and looking at the same time.

I was trained on the d-pad with the Nintendo and S-NES, and then single thumb-stick on the N64. Since then, the dual thumb-stick has been permanently engrained. I can’t WASD and mouse with the same accuracy I can with the controller.

I currently use the Xbox One Controller on the PC within Steam, but wired, so this announcement, and guaranteed future purchase, will allow me to play PC games in bed. Good, or Bad? … Who knows?


That’ll be the news of today/ last night.
-iRogan