iReview – BADLAND GOTY Edition – Get Squished

It’s that kind of game that just scrolls from left to right and plays for you, while you try to avoid obstacles. Like Flappy Bird. Only deadlier.

Title: BADLAND Game of the Year Edition
Developer: Frogmind
Platform: Mobile, Windows, PS3, PS4, Vita, WiiU, Xbox One
Publisher: Flogmind
Reviewed on: Xbox One

BADLAND starts off straightforward enough: you play a little flappy, fluffy hedgehog-like creature with small feeble arms/wings, attempting to navigate through this left-to-right side-scrolling world. Like Flappy Bird, where you need to flutter your way through the stage, only if you hit anything, or the ground, you don’t necessarily die immediately.


The game plays akin to Limbo, as the stages are silhouette in design, with background level design that will barely even register, and ominous, atmospheric music in the backdrop.

The goal of each stage is to get to the end, which is a large vacuum tube. There is no story. The stage itself is the main obstacle, as it moves left-to-right, and it may eventually push you off the screen, ending that run, if you get snagged. The levels, except for the speed runs (needing to be completed in one life), will have checkpoints if you do happen to die.

“AND YOU WILL DIE. LOTS.”

As a physics platforming puzzle game, aside from the navigation alone, with the constant threat of the left hand side of the screen, there are spiky plants, lasers, bombs, and blades all trying to ruin us. As with other platformers, there are occasional switches. These activate walls, or turn off the blades, or switch the gravitational pull, and sometimes, these switches are on different paths. Later in the levels, portals will also be introduced.


This brings us to the main power-up: cloning. Throughout each stage, there are plenty of grab-able power-ups. The main one is the clone function, but others will increase the speed of the stage or slow it down, will make our little fluff ball tiny, or heavy and huge. Some will make us sticky to the level, or bouncy, or even turn us square. Others will make us automatically spin, continuously, as these will help us navigate through circular mazes or roll along speedy parts of the stage, so that we won’t get left behind.

What doesn't kill us, definitely reduces our numbers.

What doesn’t kill us definitely reduces our numbers.

All the power-ups are appropriate to that section of the stage, never going unused. Cloning is by far the most important though, and most impressive part of the game. As we start with one, the stage can quickly get populated upwards to 2, 5, 20, 30 of us, trying to navigate the minefield of death.

The main purpose of the cloning is not necessarily to get them all to the end of the stage – although that is, unto itself, a goal to get as many as possible – but as sacrificial fodder to get through the next section of awful. Strength in numbers, as only one lucky flappy ball needs to make it through. Some stages will involve clone puzzles, where there’ll be 4 paths, each ending in a switch that will open a door for one to make it through. Sacrifice is key in these cases.

“SO MUCH . . . NOPE”

The game really comes together in an impressive feat when you have 30+ clones on the screen, in slow-motion, getting bounced around and shot at by cannons, surrounded by spinning blades, just trying to survive, slowly watching our many, many clones explode into feathers. Even the slow-motion sound effects add to the awesome.


The game has four worlds: Day I, Day II, each made up of 40 levels, and a Daydream world, and a Doom world, each made of 10. Each level also has 3 missions. These are similar to the stars in Angry Birds. These level specific challenges mainly require getting to the end of the stage in one life, or with a specific number of clones.

Day I and Day II are split into 4 zones, 10 levels each: Dawn, Noon, Dusk, and Night. Each section displays different background art styles, introduces new power-ups, and harder puzzles. And the Daydream and Doom levels really mix it up, with modifiers to either the flappy hedgehog, or the whole stage, and increase the difficulty ten-fold. For example: some stages will have light timers or light switches.


“YOU’LL WATCH YOURSELF DIE – OR YOU’LL WATCH A LOT OF YOURSELVES DIE.” 

Each world is also available as a couch co-op mode. In co-op, there are slight modifications to the puzzles, but these are barely noticeable. Playing in co-op, the puzzles are sometimes easier, as you can play with up to 4 players. So, for example, when you start to come up upon a path split, you can communicate, instead of trying to manage 4 spinning monsters simultaneously.

Other times the stage gets complicated, as we’re bouncing off each other, crashing into walls, and losing, or getting stuck, jammed against one another in a tiny gap, and losing.

So, yes, sometimes co-op can be a hindrance. Communication and sacrifice is key, as certain parts of a stage is timing related, and it’s meant for one flappy hedgehog only. If your buddies do die, the cloning power-ups will bring them back to life.

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Lastly, there’s a couch multiplayer mode as well, which is survival of the fittest. Whoever makes it longest, through the stage, wins the most points. Again, supporting 4 players.


BADLAND is a lot of fun. It’s satisfying, and equally frustrating at times. It’s a great multiplayer platformer that doesn’t require too much brain work to figure out the puzzles, but you’ll watch yourself die – or you’ll watch a lot of yourselves die. A lot.

“For those who liked Flappy Bird, Limbo, or the Slo-Mo guys.”


Many of the achievements are completionist achievements: completing each level/world, saving clones in single-player or co-op, and completing the stage specific missions. All of these will require many, many playthroughs . . . but the secret achievements are where it’s at.

Notable Achievements:
Besserwisser (Miss 20 clone power-ups while some player is dead in coop) – 10G
Friendly Fire (Lose 500 clones in Co-op) – 10G

-iRogan

WHAT iM PLAYING – The Crew, BADLAND, Destiny, and Splinter Cell Blacklist

In The Crew, I recently reached the West Coast, and I’m starting to get the impression I’m nearing the end of the story mode. Certainly feels like it’s leading up to a climactic showdown. Not that the game is anywhere small, quite the opposite actually, but the story mode itself seems somewhat minimalistic.

Luckily, across the map, all the race types and missions can replayed to earn more money or a better score. And there’s the multiplayer and faction missions as well. Faction missions alone can be anywhere between 10 minutes long, to 4 hours. A couple weeks ago I posted a Twitch timelapse of a 1hr race.

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So, obviously there’s a lot of replayability to the game, and I’ll continue to plug through the challenges to acquire the achievements. It’ll be my dedicated racer, I think, for a while. Maybe until Need for Speed comes out.


Badland GoTY has been a lot of fun to play solo and Co-op. I’ve noticed though, that the missions are very similar across the two modes, with a few minor differences for some of the puzzles. So not any variety. But more than enough content.

The game is, by far, the most fun when in co-op, watching the hundreds of flappy monsters explode against the blades and spikes. Especially when the map’s modifiers all come into effect: when you have dozens of clones, smashing through physics objects in slow motion. It even has the slow motion sound effect for added value.


I’m also nearing the end of the campaign in Splinter Cell Blacklist. The game is really showcasing its action sequences near the end, stealth be damned. There’s still the stealth options, but the game gives us 3 options to take on each mission, whichever play style suits us best.

The campaign aside, the side missions also show lots of variations to the gameplay, whether they be straight up stealth & eliminate, or wave based survival missions, the game has a lot of replay options. Also an option is to reply past missions for better score, or completing different gameplay challenges.


Lastly up is Destiny, and The House of Wolves expansion. The story is still very much the same as the campaign, relegated to voice-over, and not even worth listening to. There are some new enemy variants, and some of the missions introduce some new areas and platforming elements.

The game also introduced a new social hub, and two new multiplayer modes and a modification to the free roam social events, as they introduce new boss encounters.

The multiplayer modes are the Temple of Osiris, and Prison of Elders. Prison of Elders is the new 3 player Player vs Everything, wave based game mode. 3 waves, 5 rounds, each round mixing up the arena and round specific challenge.

Reviews for all 4 are around the corner as they’re getting wrapped up.


I’m still slowly plugging through Assassin’s Creed IV, and Far Cry 4. I do need to wrap up one of these games, or move on, before I open up Shadow of Mordor. That being said though, Batman Arkham Knight will be in my hands next week, and I might just lose myself completely in that.

I wouldn’t mind playing through Metal gear Solid: Ground Zeroes a few more times before V is released in September – so I might have to dust that off.

Also simmering on the back-burners are Battlefield Hardline, Assassin’s Creed Chronicles, Contrast, and State of Decay, which I COMPLETELY forgot about – I wonder if all my companions are dead? I heard the game runs in a slower real-time mode when it’s not being actively played. As it’s been 2 months.

Last up, almost forgot, Tomb Raider and the Temple of Osiris, I’m currently playing in co-op, on the odd occasion. More impressions of that next week.


Tomorrow I’ll be back with some news about July’s Free Games with Gold and their new model, and hopefully a review for this weekend, plus Achievement of the Week, eee!

-iRogan

IDL NEWS – PC Woes – Batman Arkham Knight Recommended Settings

Today in the news there’s tears coming out of the PC camp as Batman Arkham Knight PC edition burned up in the atmosphere as its launch reached Earth. Also some Destiny stuff.


Bungie’s Plan for Timed Exclusives and The Taken King
Bungie has confirm that it will be releasing the extra content, originally restricted to the Playstation consoles once the Sony timed-exclusive expires later this year. This will bring a couple of extra strike missions and new exotic  to the Xbox this Fall. The strike will include the original version and a new refreshed version included with The Taken King.

The Taken King is released on September 15th, and will be available as a collector’s edition for $40, or for those who already own Destiny and the two expansion packs will now be able to pick up the content for $20

SpeedRunners

I guess it’s coming soon?

Batman-Arkham-Knight-Dev-Reveals-More-About-Main-Villain-s-Identity-457611-2Can Rocksteady Solve The Riddle of Batman’s PC Problems
Rocksteady had acknowledged the problems with the PC release of Batman Arkham Knight, and stated that they’re working with the graphics teams and NVIDIA and AMD. AMD GPU’s can expect hitches and stuttering and for the game to be run off an SSD harddrive. No timeframe for the patch.

Recommended Hardware Specs: XBox One or PS4

Warner Bros has since suspended sales of the troubled PC game until the issues have resolved, and are pointing fans towards the Steam Return Policy if they’re upset and want a refund.


I’ve nearly completed Badland and will have a review up shortly, and will be the feature of The Achievement of the Week, played in solo, and co-op, and I’m still playing The Crew and Splinter Cell Blacklist – Splinter Cell being wrapped up shortly as well. Fingers crossed. More on these tomorrow, plus a round up of all the games I’m playing.

Yesterday I discussed a little more about E3 and some highlights from the show, notably Rise of the Tomb Raider, Metal Gear Solid V, Dues Ex Mankind Divided and Dishonored. I’ll be writing some of these over the weekend for next week.


November 7th, I’ll be participating in a 24 hour video game marathon to raise money for the Children’s Hospital Network. The event is Extra Life. www.extra-life.org.

“Play Games. Heal Kids”

I participated last year, and I’m happy to be doing it again. I stream the whole event through Twitch as well. I’ve included a link on the main bar as well to highlight the event.


Tomorrow I’ll be going into more detail on my current queue of games, and discuss the reviews coming around the corner.

-iRogan

IDL NEWS – E3 Recovery

So with E3 2015 over and done, it’s time to sit back, relax, and dissect all the news. What happened? What’s coming out? Aside from all the notable news, what about the notable omissions from the show? Keep an eye on the E3 page, as I’ll still be posting opinions and thoughts there. At least until PAX Prime 2015 and Gamescon in September.


So, onward and upwards unto the news, as it never slows down.

Red Dead Redemption Leads Xbox Backwards Compatibility
Hot off the news that come holiday season, Xbox One will support Xbox 360 backwards compatibility, Xbox.com currently has a vote for the most requested games to be ported first:

https://xbox.uservoice.com/forums/298503-backwards-compatibility

Currently Red Dead Redemption tops the list, followed by Call of Dutys, Skyrim, Halo Reach and Gears of War 3.

Evolve’s Second Season Pass
Evolve is getting a second season pass, titled Hunting Pass 2, will be available June 23. The latest pass will introduce four new hunters and new monster, and some exclusive skins.

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Batman Arkham Knight Day One Patch
The release game will be a whopping 45GB install and the day one patch size has been revealed to be an additional 3.5GB. By the time the 1TB PS4 and Xbox One consoles hit the market it’ll already be too late. 2TB will be needed.

Arkham-Knight

Tales From The Borderlands: Ep 3 – Catch a Ride
TellTale Games
has announced that episode 3 of Tales from the Borderlands, titled Catch a Ride will be released this week on its respected platforms. Means I should get on that Ep 2.

GameStop Retro
GameStop will be increasing its product lineup to include more used copies of retro games and refurbished game consoles. This will include more NES, N64, SNES, Sega Dreamcast, PS1, and Sega Genesis games.

Batman Arkham Knight

‘Nuff Said.


Looking ahead, I’ll be posting some more E3 stuff regarding Rise of the Tomb Raider and Dues Ex (among others) as these are two of the games I am looking forward to the most.

I recently started playing the indie hit BADLAND, and I’ll be posting some impressions of that soon.

What doesn't kill us, definitely reduces our numbers.

What doesn’t kill us, definitely reduces our numbers.

I’m still playing through The Crew and Splinter Cell The Blacklist. So, new games tomorrow, and then more news and further impressions on Crew, SplinterCell, and Badland to round off the week.

It’s summer . . . go outside!

-iRogan

E3 2015 – Square Enix Press Conference

SQUARE ENIX E3 Press Conference

*This one is coming a bit late as I wasn’t able to watch Tuesday’s conference’s live*


-Quick predictions or hopefuls before it begins: Hitman, Dues Ex Mankind Divided, and Just Cause 3 are top of my list.


-Conference starts with a fast montage for Just Cause 3, showing lots of carnage, explosion, grappling and gun fights. This is a smaller and personal press conference for Square Enix.

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-Phil Rogers takes the stage. Square’s first solo press conference in a long time at E3. Company is proud of the massive work and achievements in FFXIV Online.  The company is more open to helping their teams and listening to fan feedback. Always interested in improving their company.

-Company is proud of its uniqueness and variety of their brands.


Just Cause 3

–Avalanche Studios very proud of their huge open world games. Wanting to redefine the open world games. Sand-box gameplay driving development. Announces the new wing suit. Wing suit stabilizes the parachute. Upgraded grapple hook and multiple grapple lines.

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-400 sq miles. Launch Dec 1st, 2015, PS4, Xbox One, and PC.

-Just Cause 3 gameplay: starts with our main man, Rico, driving a car out of a huge cargo plane. Trailer showcases lots of level, factory and bridge destruction. Showcases the new wing suit mobility. The new Mediterranean island location is greater than 400 sq feet from skybox to seabed.

-Multiple grapple tethers. Manual retract function to slingshot soldiers and vehicles. Tear objects apart or create wrecking balls. Two handed weapons can be used while parachuting. Unlimited C4. 80 land, sea, and air vehicles.


NieR

-New project early in development. Platinum Games. Yosuke Saito.

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-Teaser is meant to show the art. NieR is the title of the game. More info in the Fall, 2015, on the Ps4.

-Producer and Game Director take the stage to discuss the game further. 5 years since the previous installment. Platinum Games very willing and welcome to take on the challenge and provide their own take, and showcase what they’re known best for, action.

-Subtitle of the game still a secret.


Rise of the Tomb Raider

-Quick trailer for Rise of the Tomb Raider is shown, similar to what we had already seen during the Xbox Conference. “Discover the legend within.”

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-Brian Horton comes to the stage, game director at Crystal Dynamic. Discusses the gameplay world premiere. Wanted to make Lara Croft as human and believable as possible. Wanted to make the most believable as possible. Behind the scenes creation video is shown discussing the making of Lara Croft. Details are the most important part: pores, eyelashes, scars. Micro details on the clothes. Lara can get dirty and bloody during fights. Will gather snow on the clothing.

-Beautiful, hostile world. Large world environments. Tombs are back.


Lara Croft GO

–Square Enix Montreal to discuss mobile games. Hitman GO and Hitman Sniper. Trailer for new game. Purest one-touch form. Mobile Tomb Raider game in the same gameplay format as Hitman GO. Lara Croft GO. Cell shaded and colourful. Turn-based experience, with an amazing soundtrack, and challenging gameplay.

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-Sizzle reel for new game and expansions, Life is Strange, Dragon Quest, Final fantasy XIV Online.


Final Fantasy VII Remake

Kingdom Hearts III and 

World of Final Fantasy

–Kingdom Hearts series: Shinji Hashimoto comes to the stage, no translator. Woops. Trailer for Final Fantasy 7 Remake starts to play. “Play it first on the PS4”. Years of anticipation, Square is remaking the game, more information in the future.

-Original FF VII coming to PC and iOS later this year.

–Kingdom Hearts series: new trailer. Kingdom Hearts Unchained Key – Android and iOS. First Kingdom Hearts for mobile. Connects to KH 3 world.

-Next up, Kingdom Hearts III. “Instead of talking about it, lets watch some footage.”

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-Brand new world. World premiere for Kingdom Hearts III. Gorgeous colour world, fast combat, lots of vertical platforming, and mountainously large enemies. Game is not turn-based, but still includes the team dynamic. Thank you for the continued patience and dedication, it’s greatly appreciated.

-One more project to announce: World of Final Fantasy. Initially announced yesterday during the Sony Conference. Trailer is shown. PS4 and PS Vita 2016. Hoping to bring in a wider audience to the genre as the bigger FF games seem to be less welcoming to new fans. Chibii characters.


Hitman

-Everything in this game lays the foundation for the series. A live, and ever-expanding world of assassinations. New hits and new locations. Game will adjust gameplay and events based on player feedback. Digital release to start.

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-New systems allow developers to do things that are bold and entirely new to the series. “Imagine a target appearing for a 48 hour window. One chance. Outcomes are final. Hit is gone forever. How he dies, is how he dies.” Very organic.

-Core of the game is still the campaign, organic gameplay in exciting locations. Locations are mode detailed and every NPC has a name and every room matters. Where you go, when you strike, and when you kill is up to you. Use brute force or orchestrate a stealth masterpiece. Numerous ways to take out targets.

-Community contracts return. Trailer. “Keys to the game are: freedom of approach, where you how you infiltrate, who you become. Some disguises are key, but some enemies are more observant. Improvisation is key. Experimentation is important. Mastery of levels is rewarded.”

-December 8. 2015 or 2016?


-Another sizzle reel: Hitman, Triad Wars, Final Fantasy XV

–Square Enix x tri-Ace New Project: StarOcean – Integrity and Faithlessness. Previously announced in Japan, and now coming to Europe and North America on the PS4 in 2016. New Gameplay trailer. Evolved form of a classic Japanese RPG


Dues Ex Mankind Divided

-No compromise of quality. Same team as Human Revolution, with a new engine.

-Takes place in 2029, 2 years after Human Revolution. World has changed. Augmented people are outcasts. Many branded as terrorists. Adam Jensen has left Sarif Industries. Is now an anti-terrorist agent, but also secretly a double agent.

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-New enhancements to Adam Jensen. Pistol and detachable blades as projectiles.

-Choices and consequence are at the heart of the series. Choices made will change the game, how it’s played, and determine the end of the story. Want to be one of the best action RPGs out there.

-World Wide Exclusive Gameplay Preview. Quick story trailer. Gun modifications still present. First-person and 3rd person gameplay. Early 2016. PC, PS4, and Xbox One.


–Final Fantasy Portal App, this summer.

-One more announcement… New RPG project, newly establish studio: Tokyo RPG Factory. Dedication to Japanese RPGs. Colourful concept art shown. All new console RPG. Completely new IP. Project SETSUNA. Global release in 2016.

–Square Enix is very proud to be such a diverse creative company, always wanting to amaze and excite gamers. Very proud of their teams and partners.

-Quick sizzle reel showing the games we saw during the press conference, and they bring the content creators back to the stage for a final goodbye.


-iRogan