ACHIEVEMENT OF THE WEEK – Oddworld: New ‘n’ Tasty

This week I didn’t get up to must on the game front. Tried out The Division beta starting on Thursday, wrapped up some DLC in Middle-Earth: Shadow of Mordor, put some time into Assassin’s Creed Unity and The Swapper (on the Xbox One, see my original PC thoughts: The Swapper), and tried out Oddworld: New ‘n’ Tasty. Basically all over the map.

Oddworld: New ‘n’ Tasty is a 2.5D platformer with an emphasis on puzzles. Its gameplay is 2D but it has a 2.5D art style. We play as Abe, who finds out that the meat processing plant that he works for – that makes delicious snacks – has just introduced a new snack. The problem is the secret ingredient is made from the inhabitants of the planet. His goal is to rescue all the world’s people.

The game is a remake of the original, from 1999 on the Playstation – Oddworld: Abe’s Oddysee, but remade from the ground up.

I chose this game as the highlight of the week because the other games I played haven’t had any interesting achievements yet, and even though I’ve only play a 1 or 2 levels, the first achievement I got was accidental, even in name.


 

Achievement of the Week – Oddworld: New ‘n’ Tasty

Oddworld


Opps… – 0G
Fail to observe your surroundings

This achievement (or challenge) happens when you accidentally kill one of the world inhabitant (Mudokons) but pulling a switch that opens a trap door. The door is intended to drop a guard.


 

As I mentioned above, still playing through Assassin’s Creed Unity, and loving the art and visuals. It’s truly an incredibly detailed game. I’ve been plugging away in Grand Theft Auto V on the XOne. They had a 2x bonus weekend, and I failed to connect to a single multiplayer game without someone getting dropped. So that’s been a blast. And I also wrapped up one of the SoM DLCs.

Sunday, Feb 14 – Sunday Feb 21250G

Oddworld: New ‘n’ Tasty

  • Opps… (Fail to observe your surroundings) – 0G

Assassin’s Creed Unity

  • A Long Time Ago (Complete the Prologue) – 10G
  • Youth in Versailles (Complete Memory Sequence 1) – 20G
  • Rebirth (Complete Memory Sequence 2) – 20G
  • First Blood (Complete Memory Sequence 3) – 20G

EA SPORTS NHL 16

  • Keener (Get an overall grade of A- in Be a Pro mode) – 15G

Grand Theft Auto V

  • Altruist Acolyte (You delivered an unsuspecting victim to the Altruist Cult) – 5G
  • A Friendship Resurrected )With friends like this who needs enemies?) – 10G

Middle-Earth: Shadow of Mordor

  • The Maker’s Bow – Complete all Azkar Legend Missions) – 30G
  • Eregion Reforged (Build all the Forge Towers in Udom) – 40G
  • Battle Forged (Maximize the power of the Ring by completing all of the One Ring missions) – 20G
  • Betrayed (The One Ring has returned to it’s Maker) – 50G
  • A Mighty Doom (Acquire a level 25 Rune) – 10G

 

Next week is back to news and new games (Far Cry Primal the most notable), another review lined up for Thursday, The Division impressions, and more.

-iRogan

WHAT i’M PLAYING / iREVIEW – Assassin’s Creed IV: Black Flag – The Problem Is Not The Problem

Not sure if the end of the world was a lie, or if Desmond Miles saved us?

Title: Assassin’s Creed IV: Black Flag
Developer: Ubisoft Montreal
Platform: Xbox 360, Xbox One, PS3, PS4, PC, Wii U
Publisher: Ubisoft
Reviewed on: Xbox One

The Assassin’s Creed stories, like those in most open world games, can be hard to follow sometimes. The worlds are so open, with an impossible list of activities to do, it’s hard to just focus on the story campaign alone. One would start to feel guilty about passing over all the side activities calling out for attention.

Over this past weekend I played Assassin’s Creed IV: Blag Flag through to its story conclusion. This was a game that I started back in February on the Xbox One and have been plugging away at for a few days here and there, but never really making much progress.

I had managed a mediocre 10 – 15 or so hours in February and March, but then let it start to gather dust. But it remained there, in my library, proudly sitting at the beginning of the alphabetical list; constantly hollering.

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Full disclosure: I have a short attention span when it comes to open world games of the Ubisoft ilk. The opening quarter of the game plays like a tutorial mission, introducing us to the many different mechanics newly introduced. The player is only granted his ship – the ability to venture out on your own, to fly the coop – a couple hours in.

“OUT OF RUM. WHY? WHY ARE WE OUT OF RUM?”

Saturday and Sunday, I resigned myself to completing the main portion of the game and completing most of the achievable achievements. Those I could see myself completing in the 2 sittings. I unknowingly, but not surprisingly played 12 hours a day for the two full days to wrap it up. The only true evidence of this is when Sunday evening rolled around, reminding me I had to work the next morning. I did complete the story however, some of the attainable achievements, and conquered the forts.

And in just over 35 hours, which, in a game such as this, is really no time at all, and I’m aware of this. The game informs me I’m only 52% done. But no, GAME, I’m 100% done. I’m moving on. I have other Ubisoft games to tackle. Other Assassin’s Creed games even.

I didn’t beat the game because I wanted to. I beat it because it had taken up far too much valuable real estate on my harddrive, and I’d grown exhausted of its mocking glare over the past 6 months.


Assassin’s Creed IV: Black Flag features our new hero in the game world: Edward Kenway – a privateer turned pirate turned Assassin. In the real world we play an unnamed engineer, working for Abstergo Entertainment. After the death of Desmond Miles in Assassins Creed III, we have found that Abstergo is still able to explore his genetic memories from samples of his body, and seeking profit, Abstergo has started turning these memories into simulated reality adventures for the general public’s consumption.

Back to Kenway, we get to sail the wide open seas in the Carribean, and take part in land-based adventures in Cuba and Jamaica, and the Caribbean islands. We visit many familiar locales – popularized by pirate movies and TV shows – like Nassau, Kingston and Tortuga. And we get introduced to familiar characters such as Edward “Blackbeard” Thatch, and Charles Vane.


assassinscreed42The game takes the mobility of Assassin’s Creed III and makes it smoother and quicker, and in taking the tacked on ship battles, graciously makes this the primary focus, upsetting no one. Ever.

The commandeering of the Jackdaw is the best part of the game. Ship to ship battles are simultaneously frantic and glorious, and when a ship is defeated, you can pull alongside, and board it. In defeating all the remaining enemies, the player can choose to add the ship to your fleet for the trading mini game, or scuttle it. The trading mini game adds to your bank account for ship and character upgrades. This was introduced in III, and is easily overlooked, but it’s a thing.

“BATTEN DOWN THE HATCHES, WEIGH ANCHOR! WE SAIL . . . WITH THE TIDE”

As the story progresses, and as our own ship gets upgraded, the battles become larger and increasingly difficult as we start to war against larger ships in increasing numbers. These battles can, at times, require full attention and strategy.

The open world takes place in both the seas and towns, and everything is seamless, without loading. At any time, within range of a small island, we can anchor the Jackdaw and dive our Assassin overboard, to swim ashore and search for treasure. It is that fluid, and a lot of fun. The game also has a full day and night system and full, fully realized weather systems. Windy channels and huge storms can come rolling along with the occasional rogue wave or water tornado. Both of these scary happenstance events are to be wary of.

The game features quite a few large cities, Kingston and Nassau, and Havana, and plenty of smaller towns. As well as full jungle islands. The game brings back hunting of animals, and includes the much criticized whale hunting.

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The fortress battles are the best showcase of the game’s ship to shore fighting mechanics. The strongholds act of the synchronization points for the world map, like towers in Far Cry 3 and 4; once completed they reveal the map, side quests and collectibles in that quadrant.

We storm the garrison from the sea, taking down its defenses with our ship’s many guns. Once thoroughly defeated, we land the ship, attacking on foot, needing to track down and kill the commander of the fort, completing the attack.

“STOP BLOWING HOLES IN MY SHIP!”

Kenway’s arsenal is as burgeoning as ever. Dual wielding swords, dual knives, smoke bombs, sleep darts, rope darts, and 4 pistols for multi-shooting. We are the true bringer of death. At times, when surrounded by 8 or so enemies, and utilized everything on our utility belt, we’d be an even match for The Dark Knight.

As I said at the top, the story can sometimes get muddled as we partake in side assassination missions, or naval battles, distracting by fragment collecting or searching for buried treasure . . . so it can be hard to keep track of what is happening in Kenway’s campaign. It’s really the only downside to open world games such as these, and the story suffers from lack of continuity.

In the finale, in typical fashion, the game wraps up all the events and it plays very linear. Cut scene to cut scene, assignation then another cut scene. The last 3 chapters remove the open world aspect from the game, forcing the player to wrap up their experience. But after all said and done, the open seas are ours again, as well as the Abstergo development floor, for those who cared.


Assassin’s Creed IV brings all the very best of its predecessors together and melds them with an altogether new tale, while continuing along the same story thread that the past 5 games have written. Released in 2013 as the console next-gen bridge, it is the best Assassin’s Creed game to date. Now it is time for me to move onto last year’s Unity and this year’s Syndicate, and BEYOND.

For those who like: sailing the open seas, playing the pirate, bar fights and killing people with your awesome.”


Achievements mainly reside in the story chapters and unfortunately some in multiplayer. The rest are mainly collectibles: complete the forts, complete the hidden shipwrecks, full upgrade everything – lame.

Notable Achievements:
Wild West Indies (kill 4 enemies in a row using multi-pistols) – 20G
Hungover (wake up in a haystack) – 10G

-iRogan

IDL NEWS – Mafia 3, Free Games With Gold, more News, and Evolve

The weekend is over and a new week begun. I posted a review for BADLAND, but forgot about the achievement of the week. Oh well. Maybe I’ll add an extra one during the week?

Achievement

Typically the Achievement of the Week is related to what I’m actually, currently playing, so not always current or relevant. Additionally, I already have the Notable Achievements in the iReviews, so going forward, I might make the Achievement of the Week more relevant by including it in the New Games of the Week article on Tuesdays, or keep it as its own post later in the week, but related to the new game of the week? Hmm, says I.


MAFIA3 Registered
June 25th, Take-Two registered a number of domains related to the potential sequel, Mafia 3. These include: Mafia3TheGame.com, MafiaIIITheGame.com, MafiaThree.com, and MafiaThreeTheGame.com. This is obvious fuel to the fire that is the potential sequel, Mafia 3. Mafia II was a pretty great game, and was recently one of the free Xbox 360 games with Gold game of the month.

The Last of Us 2?
More rumours surfaced today, as very recognizable video game voice actor Nolan North may have just outed Naughty Dogs sequel – The Last of Us 2. In a recent Q&A panel, Nolan North casually mentioned the sequel.

“For now, last one,” North said on the video, when asked if he has any upcoming projects with Naughty Dog aside from Uncharted 4. “I know they’re doing a Last of Us 2 but my character in Last of Us kind of had an untimely demise.”

Xbox Live Gold Now With Two New Xbox One Every Month
Starting in July, Microsoft will begin offering TWO free Xbox Games to Gold members through the Games With Gold program every month. For the month of July the games will be as follows:

Xbox One
Assassin’s Creed IV: Black Flag – July 1-15
So Many Me
– July 16-31

Xbox 360
Plants vs. Zombies – July 1-15
Gears of War 3 – July 16-31

Games can be claimed through the console or through http://www.Xbox.com.


This week, Evolve and the Season 1 hunting pass was for sale on the Xbox One. I personally picked it up and started experimenting with it last night. I did the tutorials, and played a few matches in solo, and tried a couple multiplayer Hunts and Arena modes. Haven’t tried extraction yet.

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The game has been fun thus far, if not a little frustrating at times. Some matches have been slow burn, tracking the monster an exercise in futility, for 15 minutes until he was stage 3, and then just destroyed us quickly. Another match just had the monster play with us, killing all hunters save for Daisy, letting us respawn, only to do it over again, ad nauseum.

What I’ve noticed is an influx of new players due to the sale, but the veterans out there play the monsters. Playing with a pick-up group isn’t as fun either as there’s not a lot of people playing with mics.

Lastly, in arena mode, within the trapper shield is actually a small environment. It requires clear communication otherwise you’ll get stomped by the stage 2 monster. Especially facing against Behemoth, who is like half the size of the arena map :p.

Either way, I expect to keep playing, trying out new characters and classes. So stay tuned. Check out Cro0ked’s review of Evolve when the game originally released. I may do my own irrelevant iReview too ;).

iRogan

NEWS – Some Catching Up to Do

Alright, we have some catching up to do, so let’s stick to the big stuff, shall we?

Today we’ll talk more about: Star Wars Battlefront, Dishonored, Assassin’s Creed, The Last of Us, Rainbow Six Siege, DOOM, Need for Speed, Halo MCC, and Evolve.

 I’ll also briefly talk about the games I have on the go and up-coming, and plans for E3.


Star Wars Battlefront: No Ironsights, Squads or Classes
EA and Dice are doing away with some of the expected FPS features included in their previous games like Battlefield. Star Wars Battlefront won’t have ironsights for its common blasters, but some rifles will still have scopes. Looks like you’ll be shooting from the hip. Also, there will be no more Classes or Squads. You can outfit your character however you see fit, with the items you’ve unlocked, and there will be a “partner” system, that will allow you to see your friend on the UI, and will allow you to spawn on them.

Dishonored Next-Gen Release?
Looks like there might be a Definitive Edition release of 2012’s Dishonored; a fantastic game that I’d like to play through again. Fingers crossed.

New Details on the next Assassin’s Creed
Assassin’s Creed Syndicate will feature two main playable characters, one of whom is a woman. Brother and sister duo – Jacob and Evie Frye. The game will take place in Victorian London in 1686. The brother will be taking the lead in the story in terms of playtime, approximately 75% of the story. October 23rd, 2015 release date on the PC, Xbox One and PS4.

The Last of Us’ Left Behind DLC Now Standalone
Playstation and Naughty Dog’s The Last of Us was one of 2013’s greatest games. The Left Behind DLC featuring Ellie is now available as a standalone package, no longer requiring The Last of Us game.

Rainbow Six Siege Release Date
Ubisoft’s Rainbow Six Siege has found its release window: October 13th, 2015.

DOOM Gameplay Teased, Full Reveal at E3
Bethesda has revealed that it will be showcasing its DOOM reboot at its E3 press conference on June 14th. I’ll discuss my E3 plans at the bottom.

Need for Speed 2015
Electronic Arts and Ghost Games are rebooting Need for Speed, and it’s titled just that: Need for Speed. EA promises “deep customization, authentic urban car culture, a nocturnal open world, and an immersive narrative that pulls you through the game”. Seems like it’s going back to the Underground days? Release date is November 3rd, 2015, and will require an online connection.

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“It’s been going from studio to studio, and creatives were creative, but there wasn’t really a strategic way of thinking of what the brand is and what it stands for,” EA Executive Producer Marcus Nilsson. “For sure, it’s been delivering great experiences, but not experiences that can build on top of each other to become better and better necessarily.

“If you look at the last few games – Hot Pursuit, The Run, Shift, Rivals, Most Wanted – and you asked people, ‘What does Need for Speed stand for?’, you’d get a million different answers.

Halo 3: ODST Re-mastered Now Available
The re-mastered edition of Halo: ODST for the Halo Master Chief Collection, is now available for those who played the game during the launch window.

Evolve’s New Arena Mode Free
Evolve has a new update and it’s free, and it’s a new mode: Arena. The 4 Hunters face off against a stage 2 monster in that typical 4 v 1 method. The change is that it’s in a small enclosure now, and it’s best of 3. No longer are the hunter’s required to  track down and chase the monster. Take-Two recently announced that Evolve is permanent franchise for the publisher, joining Borderlands, Grand Theft Auto, among others.


So I recently went through my queue of games that I currently have on the go:

Assassin’s Creed Chronicles: China
Assassin’s Creed IV – Blag Flag
Battlefield Hardline
Borderlands – The Pre-Sequel
Contrast
Destiny
Far Cry 4
Splinter-Cell: Blacklist (Xbox 360)
State of Decay
Tales From the Borderlands
The Crew

Contrast I should be able to wrap up pretty quick. Unmechanical is a quick puzzle game I just finished recently, and there’s a review for that on Friday. I recently completed Sniper Elite III as well, with a review around the corner.

I have a few games on the shelf waiting to be played: Metro 2033 and Last Light bundle, Badland GOTY that I picked up today, Assassin’s Creed Unity (after IV), Shadow of Mordor. I’d like to give The Evil Within another shot, but who knows. Also, out in the wild is Evolve, Alien Isolation, and Wolfenstein: The Old Blood. These are homeless, out on the streets, looking for a nice warm home on my hard-drive.


Lastly, E3 is just around the corner. I’m going to be posting a new section for E3 news on the title bar, and I’ll be watching the press conferences on Sunday, June 14th, and Monday June 15th, and live blogging those all day.

Exciting stuff is just around the corner: New Games and deals tomorrow, early reviews and What I’m playing on Thursday, an iReview on Friday. Stick around, as I’m back.

-iRogan

WHAT I’M PLAYING / NEWS – Assassin’s Creed Chronicles: China

The 2.5D Assassin’s Creed is an interesting project; this is my review in progress.


The first of three, China, features a female assassin, Shao Jun, and takes place during the Ming Dynasty. This assassin is tied to the Assassin’s lore through the legendary Ezio Auditore, who was her master trainer.

Throughout the game, whenever introduced to a new gameplay mechanic, we’re brought to a training room to be taught by the man himself.

The game is stealth based platforming game, and is primarily 2D in navigation. There are, however, certain areas of the map that utilize the 2.5D visuals: when we’re climbing on walls or around certain structures that bring us into the foreground, or when we traverse planks that will bring us to a section of the level in the background.

Just kell 'em with your awesome.

Just kell ’em with your awesome.

The game is very much like Klei Entertainment’s Mark of the Ninja, in its utilization of tools or actions to distract guards so that we may pass unopposed, tools, such as firecrackers or knives to disable the guards, and actions such as whistling to direct the guard’s attention to a specific place. The game also utilizes bushes and doorways to hide the player and sneak past guards.

Visually, the game is inspired by traditional brush paintings, and shows that great attention to detail was put into the level’s architecture.

Once I’ve progressed further through the story I’ll be able to share some more thoughts and a review.


In the disc tray and HDD I also have Far Cry 4 slowly plugging away without me, and I jump into GTA V occasionally when I want to just sit and watch a world pass me by, and experience the happenstance. I guess I could go outside too.

In the near future I have Wolfenstein: The Old Blood, newly pressed, and I would also like to give State of Decay a shot. Destiny’s DLC is right around the corner, and as always, Middle Earth: Shadow of Mordor is screaming to be played. I hope to have some impressions of at least one of these games next week.


On to some news for this week:

Titanfall 2 Release Date
EA
has stated that we shouldn’t expect Titanfall 2 until their company’s 2017 fiscal year. Great. Thanks for nothing.

Mirror’s Edge’s Release
Also included ion EA’s news is that the sequel will be released early next year, 2016.

Silent Hills’ P.T Gone from the PS Store
You can’t download the playable teaser anymore. It’s gone. Even if you HAD downloaded it in the past, and then deleted it for space, too bad, it’s gone. So sad.

This is the final nail in the coffin that is Hideo Kojima and Guillermo Del Toro’s Silent Hills.

Destiny’s Prison of Elders
New info has come to light regarding the new Prison of Elders. The game is a wave-based mode, having the 3 guardians against multiple waves of baddies plus addition objectives.

Can't wait to get home and play Destiny

Can’t wait to get home and play Destiny

  • The level 28 difficulty will include matchmaking, but levels any higher will not. So bring good friends.
  • The objectives mid match will include destroying or disarming bombs, or killing mini-bosses before they reach their destination. This will prevent the players from just hiding in a corner and shooting everything, encouraging them to stay on the move.
  • Each match with a unique modifier, similar to the ones in Strikes. These include shield modifiers, melee damage, enemy melee damage, weapon damage, etc. Next match, new modifier.
  • The arena will be littered with web mines. These are zones that will slow player movement and deal damage.

Also revealed was a new Strike to be included in the House of Wolves DLC, titled The Shadow Thief

New Assassin’s Creed Being Revealed Next Week
Assassin’s Creed, and the future of the series will be revealed next week, Tuesday May 12th, 2015. Stay Tuned.

Good thing I haven’t beat Assassin’s Creed IV: Black Flag or started Assassin’s Creed Unity. Wouldn’t want to fall behind.

acsalbertteaserknucklesig1000x1000042715gif-a6e9c0


So, with all that being said, I have nothing more for today. It’s too late to go outside. Maybe tomorrow.

-iRogan