IDL NEWS – News Catch-up, New Games and Games With Gold

Ah, Tuesday, the best day of the week. It’s like the first day of the week for all things new. Including Games, DVDs, Comics, and Music. But not theater releases.

Today I’ll discuss the new game releases, and look at the notable ones I missed for the past 2 weeks, plus Deals with Gold and Games with Gold.


Games With Gold
phantompainposter808Xbox Live Gold members on Xbox One will be able to download Metal Gear Solid V: Ground Zeroes for free throughout August. How to Survive: Storm Warning Edition will also be free from August 16 to September 15.

On Xbox 360, Metro 2033 will be free for Gold members from August 1 to August 15. The sequel, Metro: Last Light, will then be free from August 16 to August 31. I have the bundle on the Xbox One, but have yet to start it up.

I am excited to go through Ground Zeroes again before the full release of MGS V, and now with it available for free, I don’t need the disc anymore. This, by far, is the best benefit of the GwG feature for those who already own the games.

Deals With Gold
The Xbox One and 360 weekly deals have been announced; notable ones listed below:

Xbox One
Thief – 60% off
Project CARS Digital Edition – 30% off
Mortal Kombat X – 25% off
Max: The Curse of Brotherhood – 80% off
LEGO Marvel Super Heroes – 75% off
The LEGO Movie Game – 75% off
Never Alone – 50%

Xbox 360
Hitman HD Pack, or Absolution and Blood Money separately – 80% off each
Mafia II – 80% off
LEGO Indiana Jones 2 – 70% off
LEGO Marvel Super Heroes – 75% off
The LEGO Movie Game – 75% off

The LEGO games are always a blast to play alone or in split-screen. Thief was recently made available for free on the 360, so I might just try out that version. I am interested in Mortal Kombat X though, we’ll see how much the discount brings it down too. And check out my review for Max and Never Alone if you’re interested.


Notable New Game Releases Extended Edition: July 28 – Aug 11

RARE Replay (Xbox One) – The RARE Replay is a collection of 30 hit and classic titles from the historic developer. Included into one package for $30.

Prototype 1 + 2 Bundle (Xbox One, PS4) – I played the first Prototype game on the Xbox 360, and wasn’t really impressed. Its great as a mindless sandbox game, but the story and quests and any direction whatsoever was lost on me, so I lost interest quick. This is an unnecessary HD remaster package.

Goat Simulator (PS4, PS3) – PS4 and PS3 consoles finally got Goat SimulatorMy review.

Goat Simulator is the latest in goat simulation technology.

Goat Simulator is the latest in goat simulation technology.

King’s Quest Chapter 1: A Knight to Remember (Xbox 360, Xbox One, PS3, PS4) – A puzzle adventure game with stylized visuals akin to TellTale games. Chapter 1 is available now with more coming, or you can purchase the complete collection. The game looks pretty interesting, and there’s less dialogue and more puzzles than TellTale’s games, so I’ll likely pick it up.


Tomorrow I’ll discuss more news, and what I’ve been playing.

-iRogan

IDL SHORT – Of Men And Giants

This is a short story about the fun within Titanfall.


Of Men and Giants

They say that the fall is the toughest part. Strapped inside those monstrous battle mechs as they careen, screeching through the upper atmosphere, breaking sound barriers and earth alike. The Titans suited their name and only the best of us ever got to use them.

Oh don’t get me wrong, I’d run the simulation countless times; learned the maneuvers and call-signs and all that, but to this day had not been granted the distinction of piloting one. Not today, not ever was my belief. The Commander had hinted that we’d all get the chance if we put in our time. On a long enough timeline, maybe, but this brutal war would not last forever and the direction wasn’t favouring our side either. Today’s drop would be no different than the last. Death or retirement would find us sooner.

I was saying as much to ILLESTRADER on the way down before the Commander had broken the thought.

“zzz 3 miles until we reach the beach! zzz”

The interior fluorescents of the transport ship blinked off replaced with the red amber landing lights. With our helmets donned we all stand in sync, holding on to the breach handles bracing for the impact. I check my weapons again, for the nth time, gloves and pockets. Nervous habit, but it was also a superstitious routine. ILLESTRADER can probably hear me grinding my teeth through his headset.

The transport ship drops us off along the outskirts of the town behind the defending wall, beyond the views of any infantry on the ground. We’d come in over the water, and under their radar.

This was a small battle, not one to win the war by any stretch. But small advantages here and there turn the tide. Small fights make for bigger wins, they repeatedly sold us.

This hidden town had the satellite uplinks that we mean to take for ourselves, to interrupt the IMC’s communication and hopefully control the staging for tomorrow’s battles.

Bracing myself against the torrents of heat and wind that escape the transport’s engine, I crouch low against the unfinished wall – many parts still showing rebar – looking up at the height. 10 feet maybe 15 I judge. After checking the computer on my wrist to ensure the jump kit packed into my backpack is charged and camera displays functioning, I motion to ILLESTRADER to join me at the wall.

Shouldering his Longbow-DMR rifle he breaks off his idle talk with the other Pilots, shuffles over and kneels beside me eyeing the height of the wall all the same.

“Only four other pilots with us on this drop, eh? A team this small, you’d think MILITIA pegged this scout point as of little importance, if it wasn’t for that satellite dish. You figure IMC will have much resistance?” I ask.

“I didn’t see any ground infantry outside of the wall. PIKEY thinks he might have picked up one of their Titans though. But, could be that the IMC thought this point was kept a secret.” He finishes checking his gear one last time. The transport ship fires its engines and starts its take off procedures.

The original orders asked us six to secure the dish, eliminating any resistance. No communication is to leave planet-side from the enemy so a quiet incursion was requested. The dish, however, is to remain functional. Drop-ships would return in ONE HOUR for extraction.

All of that has changed now as we stood against the defending wall, shying away from the wind and dirt. Our headsets chirped up:

               “zzz New orders, people! Ground forces incoming and prepare for enemy Titan fall. Alpha point is still priority one, but go loud. I repeat: Weapons Free! Your own Titan is on its way, T Minus 10 MINUTES. zzz”

The thought of getting my own Titan consumes all my senses and I miss the rest of the communication from Command. Of all days, of all innocuous missions, today might be my day. The day I fight among giants.

ILLESTRADER is tapping me on the arm and pointing at the rest of the Pilots as they jettison towards the wall and clamber overtop. We follow in line. Cresting the top of the rudimentary wall I take in the view. I can see why the IMC thought this garrison would be overlooked. A dozen or so buildings make up its entirety. They were built in a scattered formation, obviously rushed, and surrounded by the thick but unfinished defence wall. At the center of the buildings rose the barracks and adjoining satellite tower. Pressing against the camp were mountainous hills, and on our side the water. Not the worst place to go out.

Most of the buildings were probably just housing for the soldiers who happened to be stationed here too, just two floor shanties. Maybe they’ve only been here a couple months? Maybe it was just a short term base that no one had expected to be of much importance.

As I sit there straddling the wall, I notice ILLESTRADER has already started to sneak along the top towards the nearest house and the other Pilots doing the same. My comfort doesn’t last long though as the base’s alarms start sounding, and soldiers start to scurry out from the barracks. Gun chatter picks up across numerous houses as a pair of our Pilots surprise some of the waking soldiers.

The sky parts up above, and the explosion of a rocket‘s fiery engines is heard seconds later. I stare upwards in awe; the anticipation canceling out all further thought as the first Titan breaks through the stratosphere and lands 100 feet from me. The thundering of the ingress rockets is replaced by deafening straining of metal and gears, and the hiss of hydraulics. The earth craters, shaking violently and the massive Titan moans, braced for the impact. The dust settles in a brief silence before a pair of drop pods flank the Titan, landing with feeble ferocity in comparison and a dozen soldiers rush out of each.

It will never get any less impressive, I gape as the ATLAS beast straightens, un-holsters its weapon and stands at the ready. These Titans were designed to be the mechanized representation of their Pilot: tall, armoured, human-like. Awesome.

From my wall perch I watch as the soldiers point at the defence perimeter and the Titan presses one of its clawed feet against the sturdy concrete wall. Painfully slow, the wall creaks and starts folding, crumpling in on its self. My seat now diminishing, I slide down the other side and kneel beside a shanty house and toggle the visor and secure my helmet. ILLESTRADER’s name along with the other Pilots mutely displays on my HUD as I look to find him perched.

“PIKEY’s Titan just breached the defence wall on auto-pilot, and two dozen friendlies have followed it through. What do you see?” Turning on my active camouflage, I sprint towards the nearest building and jump up against the wall, boosting through the second story window. I find paper scattered but no one inside. The invisibility screen blinks off a second later starting to recharge.

“His is our first Titan on the ground, mine’s still a few minutes away, and they have two landed already. I had counted three of their Pilots, but some are likely in their Titans now. We’ll find out soon-” Shots crack over the rest of transmission as ILLESTRADER hits his targets. “A lot of foot soldiers though. This place was obviously more important than we originally thought.”

“Any spectres? Hacking those would speed up the dish sequencing,” I inquire as I check the desk and wall for any valuable information.

“None from what I’ve seen.”

Damn. I check my Data Knife all the same but slide it back in the sheath.

Climbing back out the window and landing softly on the earth below I head off at a trot towards PIKEY’s Titan. It looks like its auto-pilot is set on guard mode near the entrance of the barracks and satellite dish. Maybe one of our Pilots is inside the tower already? Wouldn’t that be good luck!

No sooner had the thought concluded when PIKEY races out the door of the barracks in a cloud of smoke and tumbling debris, and heads towards his Titan. I reach it at the same time.

Titanfall_screenshot

The ATLAS reaches down and grabs PIKEY, opens the body-chassis like a mouth and unceremoniously stuffs him inside, transferring control to the Pilot. I know this takes a couple seconds so I jump up onto the back and hold on to the shoulder, locking my boots to the armour.

As the control nodes inside power on and transition to Pilot command, PIKEY speaks up:

“Third Titan has hit the ground bro, on the other side of the barracks. OGRE class but no Pilot yet. Just hunched there shielded. I scoped the dish control center inside for a second. I didn’t see if anyone was defending it, thanks to the cloaking mods those buggers stole from us. But someone made sure I got real friendly with a grenade!” His Titan stands up, and starts to round the back of the barracks. “I also noticed C4 charges. My guess, they’d rather blow the dish entirely than lose control.”

I question their motives as I hold onto the shell of the Titan. I wonder to myself if the C4 is more for show. Destroy the panels maybe – unlikely the entire building would go.

As we round the building to see the shielded H-KA02/a OGRE, PIKEY’s own anti-personnel alarm starts to sound as a camouflaged Pilot launches from the satellite dish balcony and mounts the front of the chassis opposite me and starts shooting at the electronic boards underneath the breast plating.

“zzz An enemy Pilot has boarded your Titan. Zzz” I hear the buzzing of alarms and female computer voice echo through the Titan’s battle armour and internal insulation.

Completely unaware of my presence, I crawl up over the shoulder through hazy smoke and a shower of sparks and bring out my pistol; I tap him on the temple.

“BOOM! Headshot. He didn’t even see me.” I brag to ILLESTRADER as PIKEY thanks me, the Pilot falling lifeless to the ground. “One Pilot down, and who’s to say what’ll happen with his Titan now?” I ask to no one. Fuck all, since they’re only coded to their Pilot. “Shield will wear off any minute and then we can take it out.”

ILLESTRADER selectively doesn’t hear me, instead announces that his Titan is ready and that we’ve lost a Pilot of our own.

Why my Titan hasn’t been made available yet, I don’t guess. The expected ten minutes have lapsed without any indication of mine arriving, but I don’t share this with the others.

“Land your Titan near the far side of the barracks, and with PIKEY attack the other two enemy Titans,” I command, not meaning to. “I’ll disembark from PIKEY now and head into the satellite’s data centre, see if I can’t find anyone inside.”

2436148-titanfallres

I reason that ILLESTRADER has acknowledged as the sky again parts announcing another giant’s pending arrival. Envy simmering, I jump down off the back of my companion’s ride and head back towards the satellite. I still feel the Titan’s aftershock even as I reach the door.

Checking my wrist’s digital display quickly, I watch as the team of PIKEY and ILLESTRADER’s Titan reduces the empty enemy Titan shell to scrap before marching towards the other side of the town. ILLESTRADER rests on the balcony of the satellite dish’s base to scope out the battlefield, content with his Titan following PIKEY on auto-pilot.

Turning on my active camouflage and entering the building, I quickly eliminate two sentries posted at the door. Our map told us we’d find the data centre on the third floor. The first floor is still smoky and a lot of the lights have burst, likely due to PIKEY’s grenade from earlier. Having cleared each room I head towards the stairs and remember to check-in before reaching the objective.

“Three enemy Titans are scrap now, and four Pilots won’t be going home. I think two of each remains,” ILLESTRADER responds. “I lost my Titan but I’m riding PIKEY’s ATLAS,” he adds.

“And of our own?” I whisper.

“Just us three.”

“What?” I exclaim trying not to make noise, but knowing full well that it was a poor attempt. “How?”

“BARD hardly made it over the wall before he was capped by a sniper shot, so his Titan never made it. They landed a Titan on CRUZ’s with him inside, and ARCHITECT was breaching the barracks with PIKEY when that blast went off earlier. That grenade or C4 or whatever fucked him up.”

“So I’m on my own? Peachy,” I mumble, frustrated. My wrist indicator buzzes as I reach a hallway with stairs. I look down to see my Titan is ready. My day has finally arrived–

The floor and walls explode into wood bits and sheered metal as a cloaked Pilot descends the stairs and sees me immediately. I hit my own camo, drop a grenade, and bolt down the hallway in the opposite direction. The Pilot doesn’t wait for the grenade to go off in front of him though as he starts chasing after me, kicking it aside. I round the corner and jump boost off the walls and up another flight of stairs, to the second and then third floor; the sounds of the grenade’s thud below.

This has to be where the data centre is, I think as bullets continually chase me, glancing off the hallway fixtures.

I round the next corner and slide into a dark office, closing the door. A few papers flutter and I look out the window to see the building’s balcony and a clearing outside. I hug the wall as my active camo blinks off. Ten seconds to recharge is all I need, as I listen for any footsteps outside in the hall. The Pilot’s empty shell casing and a Carbine’s empty magazine hit the floor with a deafening clatter as I hold my breath. One on one, I could probably take him, as I do have an element of surprise, but it’s too risky.

Deducing that the enemy Pilot will reach this office any moment I leave the window’s view and gather towards the adjacent wall, calling my STRYDER Titan. My plan was to escape through the window and reach my Titan. The distant crackle of the jets is suddenly dulled by the impatient beeping of an explosive charge outside the office door. Suddenly expediting my plan, I sprint towards the window just as the door implodes.

The world slows as the door splinters and bullets start to draw a silhouette around me into the walls, floor and window. Sharp chunks of metal, wood and glass bite and tear into my Pilot’s suit as I leap towards the window in a crouched fetal position hoping my arms and legs clear away most of the glass and any debris. Landing in a tucked roll on the balcony outside I make a show of leaping over the railing towards the clearing, triggering my cloak. Instead I hold onto the railing’s bar and drop straight down. Hopefully the Pilot thinks I’ve kept going straight ahead – the breaching smoke will help my cause, but the timing will have to be perfect.

The Pilot follows me through the window as hoped, plants off the railing towards the clearing, checking the ground to land safely. He doesn’t see, hear or feel the STRYDER as it crashes down directly overhead, reducing blood, skin and bone into dirt. Pilot no more.

image

“One more Pilot down,” I announce, proud of myself. “Is there anyone else still alive?”

ILLESTRADER speaks first, “PIKEY and me are still here, coming up to the dish on foot-”

The communications cut out as that thrice dead Pilot’s Titan comes tearing down to the planet, renting through both satellite dish and tower like a meteor. I vault forward, jump kit do not fail me now; reaching for my STRYDER’s open hand, I wait to be deposited into the chassis. I’m dropped into the cushioned seats as the interior cables start to plug into my helmet and the beast’s face closes. Close, close, close, I plead. The five synchronous screens blink on one by one as the dish’s explosion reaches my Titan. An avalanche of earth and satellite dish rubble shower me as the blast of the data centre and its new Titan addition mushrooms towards the sky.

“There goes the mission,” I announce, disappointed but relieved.

“HAH, don’t forget the neighborhood,” PIKEY adds.

“MILITIA Command? Send us that extraction. Satellite dish is destroyed by IMC’s own. Let the defeated few crawl back to their Commander to explain what happened. We’re done here. Over.” I exhale.

While removing my visor and helmet I take in all of the Titan’s inner workings. Nothing is better than the real thing.

Command affirms, and the remnants of our team start heading towards the beach for extraction. I spend every available moment inside my Titan, my STRYDER. I bask in the real world feel: the smell of oil, the taste of the exhaust. I may never get this opportunity again. I flex my hands and massage the controls as my giant trudges through the remains of the shanty village.

But at least there is a tomorrow.

-iRogan

“Today is my lucky day. I haven’t missed a shot!”

“That’s because you haven’t even pulled the trigger.”

“I’m trying to be precise!”

Gamescom 2015: Cologne, Germany – Xbox Press Conference

MICROSOFT Gamescom 2015 Media Briefing:

August 4th, 2015 – 7am.


-Press conference starts with a highlight reel trailer featuring Rise of the Tomb Raider, Halo 5 Guardians, Forza Motorsport 6, and Gears of War – with the tag line: “Jump in”.

-From Microsoft’s Headquarters in Germany, Gregor Bieler takes the stage and thanks publishers and fans alike for attending the show, and announces that Gamescom 2015 kicks off with the Microsoft Press Briefing here in Cologne, Germany. Says thank-you and announces the head speaker, Phil Spencer.

-Phil Spencer takes the stage and reaffirms that Microsoft and the Xbox Team are committed to delivering the games that fans want to play, on the devices we want to play them on, whether we are an Xbox Gamer, a PC gamer, or both. Microsoft has the most anticipated games, and best hardware, accessories, and social environments, with Xbox Live.


rareware-4e26145007227RARE Replay

-Phil Spencer announces that the Rare complication, RARE Replay is available today. The game showcases three decades of hit games and iconic franchises across multiple platforms. The compilation is a testament to the studio and heritage of their games.


-Phil Spencer reiterates that 2015 has been and will continue to be the best line up in the history of Xbox with a growing investment in first party franchises like: Fable, Gears of War, Tomb Raider, Forza Motorsport, and Halo.


Quantum Break

-An Xbox One Exclusive trailer starts: Shawn Ashmore, Aidan Gillen and Dominic Managhan. This is Quantum Break.

break

-Gameplay reveal showing a warehouse facility, with the hero, Shawn Ashmore’s character, being flanked by enemy soldier. Gameplay  shows area time freezes, directed time freeze bombs, sped up attacks and navigation. Gorgeous cinematic gunplay.

-Gameplay against enemies that also have the time changing ability, and can move within the frozen zones. All world objects are affected by gunplay, and move realistically, but in slow-motion. The whole area warps and shifts while in the frozen zones. Time lapse gameplay and time puzzles are mentioned.

-Sam Lake, Remedy Director takes the stage to discuss Quantum BreakRemedy has always made cinematic story-driven action games. Quantum Break breaks into new territory with a game and a live-action TV show fused together. Shawn Ashmore takes the stage to discuss the show. The game is about the heroes, and the show is about the villains. Quick TV trailer showing Aiden Gillen’s bad guy character. Release date: April 5th, 2016.


Crackdown 3

Crackdown+3+Teaser+Art-Dave Jones – Reagent Games Director comes to the stage to discuss Crackdown 3.

-Jones discusses the massive new city,  and the new vision for the game. A development video is shown, showing some behind the scenes development, the new city, and how everything is connected. Jones announces that the new online multiplayer modes with showcase 100% destructible environments.


Scalebound

– Hideki Kamiya, PlatinumGames, takes the stage. Game Director for Scalebound. Kamiya announces that Scalebound is the largest open-world game that PlatinumGames has ever built. Gameplay trailer:

scalebound

-Demo starts with the hero flying in on a huge dragon, and then unceremoniously dumped off. Snarky talk from the hero to his dragon. Sword play and bow and arrow gameplay are shown, and dragon attacks are at the command of the player. Hero takes out a few enemy garrisons with the help from the dragon.

-Dragon bounds off through some trees and then a huge monster shows up. The hero has a dragon arm, and can take on a scaled, armoured form to fight large monsters. Hero and Dragon take on the monster with aerial sword attacks and large mines with explosive bow and arrow gameplay.

-Demo ends with the announcement that the game will support 4 player co-op. Release Holiday 2016.


-Xbox Platform Hardware time. Free-to-air HD Television will soon support DVR to record live TV. Through the Xbox TV Guide, you can select a show, and record an episode or series. Supports Instant-On to schedule recordings. Once recorded, shows can be streamed to a supporting Windows 10 device, or can be downloaded onto a Windows 10 device to take on the go. From a Windows 10 device, you can also schedule recordings away from home. Subscription free, coming early 2016.

-Xbox Chat Pad available soon. Has audio controls similar to the Xbox controller media adapter, and has 2 programmable buttons as well. Chat pad also has the microphone adapter plug-in.

-Backwards Compatible available for everyone November 2015. All Games With Gold will be backwards compatible available at launch.

-Shannon Loftis – Head of Xbox Publishing takes the stage to discuss Killer Instinct and cross-platform play. Season 3 kicks off March 2016 and will support cross-platform with Window’s 10 devices, and will support all fight sticks. In conjunction with RARE Replay, Rash from Battletoads is available now in Killer Instinct as a playable fighter.


ID@XBOX

-Chris Charla, ID@ Xbox head comes to the stage to discuss some of the new indie titles coming soon. Bloodstained: Ritual of the Night, a cross-play 2.5D side-scrolling action game with heavy RPG elements. City: Skyline will makes its console debut on the Xbox One, as well as Train Simulator. A new Worms game, titled W.M.D will be released by Team17, and goes back to its 2D animated days.

-Two new games for Xbox Preview were announced. First: Sheltered, available for Preview today, and ARK: Survival Evolved will be available for Preview this holiday. We Happy Few – super creepy game from Compulsion Games was also announced for Preview.


-More hardware and engineering stuff. Jasmine Lawrence hits the stage to discuss more Windows 10. Windows 10 supports DirectX 12 and it’s built into the architecture to support game developers. A tech-demo from the Final Fantasy team is shown, highlighting refraction and bloom light effects, time lapses, hair and face design, textures and hair opacity, and field of view.

-Windows 10 will support game DVR similar to the Xbox One, without any addition software or hardware. Announce the Xbox App, and she discusses Cloud Saves that work cross-platform. Cross-buy and cross-play both supported on Xbox and Windows 10. And streaming Xbox One over to a Windows 10 PC on the same network.

-Director of the Windows 10 version of Minecraft came out to discuss the game a bit, and announce his own new game – Cobalt. A 2D side-scrolling shooting game that has couch multiplayer.


lfihx3yuplrl4pibk0ujDark Souls III

-New trailer showing some of the new locations and enemies for Dark Souls III – From Software. Release is in 2016.


Homefront: The Revolution

-This is the game that has me the most excited, as I loved the story of the first. C.J from Dambusters Studios hits the stage to show off the new open-world Homefront game. Trailer shows a child reach the stage and to prepare a speech thanking the glorious republic of Korea and the Korean People’s Army. The game is an open-world shooter, and we play the role of the resistance. Following the events of the first game with North Korea invading the United States and takes over.

homefront-revolution

-The trailer and gameplay showcases guerrilla warfare. Multiplayer beta available first on the Xbox One this Winter. Single player campaign gameplay reveal:

-First person shooter. Demo starts on a motorcycle driving through the open world. Lots of ramps to drive over. Definitely a makeshift revolution town supporting lots of maneuverability. Player reaches an enemy checkpoint and brings out the RC bomb car to blow up the blockade ahead. Demo shows on-the-fly weapon modification where you can add or remove scopes, or silencers.

-Capturing areas and checkpoints unlocks new support in the region, and reveal hideouts and weapons caches. Game looks awesome.


FIFA 16 & EA ACCESS

-Quick promotion for the upcoming FIFA title which now supports the Woman’s National Teams. Promoting the FIFA Ultimate Team mode which supports FIFA Legends, and the benefits of being an EA Access subscriber.


h5-secondary-teaser-thumbnail-542x305-b415c449330045f7bbb09db7cb6caab7Halo 5: Guardians – Multiplayer

-Halo 5 Guardians promotion time, focusing on Multiplayer and eSports. Two of the Halo shoutcasters hit the stage to discuss the making of the multiplayer, the 2 new modes, and new abilities. While testing the multiplayer, the top USA team and the top Europe team were brought in to test of the new game and play a series of competitive matches. The last round replay was shown:

-Arena Mode for eSports – 4 V 4. Playing Capture the Flag on the new Coliseum map. Primarily magnum pistol use. Flag juggling has returned.

-Josh Holmes, Executive Produce from 343 Industries hits the stage and announces the new Halo World Championship eSports tournament with a grand prize of 1 million dollars.


Just Cause 3‘s new destructive gameplay trailer is shown next. Dec 1st release date. The game is starting to look quite enticing with the new abilities. Might have to pick it up after all.


Forza Motorsport 6

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-Forza time, as Turn 10’s head hits the stage and states that 2015 is the 10 year anniversary of the Forza franchise.

-Forza Motorsport 6 will have 450 cars supporting full cockpit view, full damage and customization. 26 world famous destinations and 24 player online races supporting dedicated servers.

-The new career mode supports night-time racing and real world rain physics. 1080P, 60FPS.


-Quick Germany based trailer for Tom Clancy’s Rainbow Six: Siege. Release is Oct 13th.


Rise of the Tomb Raider

-Brian Horton – Crystal Dynamics – hits the stage to discuss Rise of the Tomb Raider. The open-level design and traversal space is 3x larger than any locations in prior Tomb Raider games.

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-New gameplay trailer shows Lara sneaking up on a team of mercenaries in the middle of a stormy night. The gameplay shows swimming take-downs, aerial take-downs off shacks, and new distraction techniques by throwing cans and bottles.

-New double arrow kills and poison arrows. And a new crafting mechanic is introduced. Similar to The Last of Us, you can build little nails bombs from a car, or molotov cocktail.

-Brian Horton comes back and says that the new guerrilla combat encourages experimentation and choice. The game also has a heavy focus on tombs. Release Nov 13th, 2015.


-Phil Spencer comes back to the stage to close up the show. 2015 has the best lineup of Xbox games in the history of Xbox, with some greats to close out the year: Halo 5, Tomb Raider, Gears of War Ultimate Edition, Fable Legends, Forza Motorsport 6, Gigantic, and RARE Replay. And 2016 is only looking better with some new exclusives: Killer Instinct Season 3, Gears of War 4, Crackdown 3, Scalebound, Sea of Thieves, Quantum Break, and ReCore.

-One last announcement…


Halo Wars 2

-Bonnie Ross, head of 343 Industries hits the stage to thank all the fans for their passion and support. She states that Halo 5 is not the only Halo game that continues the story, as there’s another story that needs to continue, one highly requested by fans: Available on the Xbox One and on Windows 10 in the Fall of 2016 – Halo Wars 2.


Quick sizzle reel to wrap up the show.

-iRogan.

IDL FEATURE – Day 10: Portal 2

Honourable mention goes to Red Dead Redemption, Dues Ex Human Revolution, and Bioshock Infinite (I know, a FPS, but the story was its best feature).


Day 10 – Portal 2

Developer: Valve Corporation
Publisher: Valve Corporation

Portal 2. ‘nuff said. :p

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.

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Just kidding.


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Valve is both a team and a developer that has done little wrong, continuing to release amazing properties in Half-Life, Left For Dead, and Team Fortress, year after year.

Well . . . The problem is they do not do this nearly often enough. That’s why Half Life 3 is a constant joke, and why it was an excruciating pain to wait for the sequel to Portal.

This much anticipated sequel to that little puzzle game included in The Orange Box that I speak of, Portal 2, improved on every facet of its predecessor while including a brilliant, hilarious story, leaving zero unsatisfied customers.

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Built on the concept of using a portal gun to traverse a huge underground forgotten facility, Portal 2 increased the overall scope of the game, the traps, and added new mechanics including paint, and new faces in the personality cores. Blue paint allows the player to bounce, orange paint to speed up the ground speed, and while paint, allowing you to place portals at will, on any surface. Now, obviously these painted areas are strategic in purpose, but not sparse. They do, however, add so much more experimentation to the game’s levels.

This time around, we’re not in a controlled facility, testing rooms. This iteration has Chell wake up from a suspended animated captivity for decades. The facility and test chambers are in disrepair, and we’re escaping with help. GlaDOS is still around and is asking for help, and we get introduced to a new faces: Cave Johnson, the founder of Aperature Science (voiced by J.K Simmons), and Wheatley, a personality core (voiced by Stephen Merchant).

The new mechanics add a lot to the game, and its story is brilliantly hilarious. J.K Simmons and Stephen Merchant’s character’s lines are incredibly written and expertly performed. The platforming is as solid as ever and the new painting mechanics makes the game that much more fun and challenging.

The game is approximately 2-3 times longer than the original. But knowing that wouldn’t be enough to satiate our appetites, Valve included a complete co-op campaign featuring two robots.

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The story is one of the funniest in recent memory, and the game is both challenging and fun. This is why I left it as the last game on my Top 10 Xbox 360 games.


Thanks for taking the time, and following me through this blast from the past, as we recall some of the greats from the last generation. Hopefully you enjoyed my choices, and that some would have matched your own.

I have some exciting stuff still to come, just around the corner. Tomorrow I’ll have the rundown from the Xbox Gamescom 2015 Media Briefing, and on Sunday, a new short story.

Next week everything goes back to normal, as I do a little catch up on the past 2 weeks.

-iRogan

IDL FEATURE – Day 9: Narrative – Grand Theft Auto V

The fifth and final category of this Top 10 series is dedicated to stories drive games – games I felt had the best story or concept, or games that just didn’t really fit in the previous categories. Now, there have been many, many great games over the years with incredible stories. The Gears of War series told a harrowing, gloomy tale of desperation and loss, while the heroes fight against insurmountable odds. Bioshock 1 and Infinite also told incredible stories in unique locations. Bioware with EA are well known for their rich and deep Role-Playing stories in the Mass Effect series, and Dragon Age. Rockstar is another team that continually produces incredible, lengthy campaigns. Any of the games on my list thus far could have made this category, and there’s hundreds that I’m not evening thinking about, including numerous indie gems, or games from smaller teams like Telltale Games.

With two games remaining in my countdown, I obviously had many to choose from, but I wouldn’t be doing this list justice if I failed to mention the Grand Theft Auto series, and the brilliant minds that gave us Portal 2. Now, neither of these games are specifically story games, one being a crime filled, explosion fueled murder simulator, and the other being a platforming puzzle game pitting a lone hero against a psychopathic robot. But these games broke the mold and redefined genres. And they each delivered an incredible experience. That’s why I chose them to round off my Top 10.

Honourable mention goes to Red Dead Redemption, Dues Ex Human Revolution, and Bioshock Infinite (I know, a FPS, but the story was its best feature).


Day 8 – Grand Theft Auto V

Developer: Rockstar North
Publisher: Rockstar Games

CoverArt-GTAVRockstar as a developer, with its many teams, can seemingly do no wrong, except release a stable multiplayer environment (heyoooo), but at least they apologized and made up for it.

But back on track – Rockstar refuses to make bad games. Sure Grand Theft Auto 4 was kind of murky looking, and Max Payne 3 came out 30 years too late, but I digress. With each new game, Rockstar takes what they did previously and builds on it, and then takes what failed, re-evaluates it and fixes it.

Rockstar Games started initially gaining traction with their early Grand Theft Auto games: a top down, uber violent game about killing people and stealing cars. They built on these concepts further with a deeper story and a 3rd dimension with Grand Theft Auto 3 and Grand Theft Auto Vice City. With these huge successes under their belt, they stirred it up a bit and released a racing game, Midnight Club, and a dreary, dark story game revolving around a tragic hero in Max Payne, and gave us slow-motion gunplay. Then they refocused and gave us Grand Theft Auto San Andreas: a huge world with a boat load of new mechanics, like body types and athletic levels, and hunger.

Since then, they’ve been releasing hit after hit, with Grand Theft Auto 4 in the most recent generation, and Red Dead Redemption, another Midnight Club Game, Max Payne, and now finally Grand Theft Auto V, arguably the biggest game release, and most anticipated of all time. And the sales back the arguments.

Grand Theft Auto V was huge, and not just in scale and scope, but game mechanics, story, characters, heists, and a persistent online world.

The game focuses on three separate characters:  Michael De Santa, retired ex-criminal trying to make a new life, Trevor Philips, redneck, con-man, and Michael’s old partner in crime, and Franklin Clinton, upstart criminal working for an illegal repossession ring.

Grand Theft Auto V

Each character is interconnected through the story as they complete missions and heists, sometimes with only one, sometimes with all three. And each player is separately played to complete their own individual stories on the side. The player can switch at any time to whichever character they want, assuming that they’re available at that time. The characters, when not being played, will continue to live their lives as ‘normal’.

This was a big leap in gameplay and storytelling for games, and I’m assuming a lot of developers will try to mimic this mechanic in the future. Sounds like the Assassin’s Creed iteration this year will use this feature.

The game brings us back to country San Andreas and the city of Los Santos, both country and city realized in amazing attention to detail. The game pushed boundaries on art and design, and hardware when it was released last generation and called for a complete overhaul on the Xbox One and PS4 a year later, with a 4K remastering on the PC.

The online world was a new game unto itself, allowing you to play with friends, race, and do PvP missions. And recently, play cooperatively in Online Heists.

Grand Theft Auto V is hard to describe. Its story has heart, its gameplay is perfect, and it looks gorgeous. Rockstar has taken all their experience from years of crafting amazing games, and come up on top again, with their best creation to date. It’s hard to imagine how they could ever top this.

<– Yesterday – Enslaved: Odyssey to the West
Tomorrow – Portal 2 –>

-iRogan