IDL FEATURE – Day 3: FPS – RAGE

For the First Person Shooter category, I’ve chosen 3 games: Call of Duty: Modern Warfare 1, Halo: Reach, and RAGE.

Honorable mentions to: Far Cry 3, and Homefront.


Day 3 – RAGE

Developer: id Software
Publisher: Bethesda Software

The last game on the list of my favourite First Person Shooters from the last generation is RAGE. From the team that gave us Doom, id Software. You could argue that this game never belonged on the last generation, but it did push the consoles to their stops, and kept pushing.

Rage-Game-5

RAGE introduced us to a post-apocalyptic world, not unlike any other post-apocalyptic world. The world of RAGE is very barren, and rocky, and sandy, but it has plenty of blue skies. It is a time where most of humanity is now gone, perished. And the few that remained have to fight to survive. It is like the Wild West, outlaws around every corner, many dangers lurking.

Humanity is split into 4 different groups:

The locals – who are fighting just to survive, they grow food, and are just trying to make a life of it. This group sticks to the towns, or live off their own little dwellings and land.

Then, there are the bandits who roam the wasteland and have their own secluded portion of the land. This group picks off anyone who dare venture out of the towns. They’re a pointy, prickly bunch.

Next up, there are the mutants. This group is relegated to the sewers. They occasionally venture to the surface to make sure their presence isn’t forgotten. They come in all sizes, mostly small, but an odd, mountainous giant comes up for fresh air.

And lastly, there is the law. This group has a very large station in the sky and sends militants down to keep the peace, or for their own nefarious purposes. As the protagonist, we have to deal with all groups as we navigate the world and story.

The game tells a very interesting story at that, and introduces us to a lot of unique characters as we progress from town to town, sewer, to wasteland and then towards the stars, and back.

The world is gorgeously rendered, and this is the main proponent of the game, arguing its quality. Character design and vehicles are beautifully brought to life, and animations spot-on. But it’s the world design. Every part of the land, towns, and sewers is painstakingly hand-crafted by the artists. No reused textures and all the lighting and shadows are pre-baked. It’s still hard to still believe that this game was made available last generation.

The large mutant fights are still one of the satisfying highlights of gaming for me, and watching a pyro soldier slowly spin and launch away with his propane tank strapped to his back, one of my most sinister. The game strove to change what a first person shooter was, as id Software has done on many occasion in the past. They make it a point to change the mold, and introduce new mechanics; this time with the boomerang, spider-bot, and different ammunition types for all weapons – changeable on the fly.

The game also features a crafting system. Built by scrap parts, you can create the alternative ammunition for the weapons, handy turrets, or spider bots. These help in all situations, as the firefights can be quite frantic.

The game slowly did lose its path and pacing as it went on, and sadly ended without any real bang, but the journey is still a spectacle.

<– Yesterday – Halo: Reach
Tomorrow – Driving Games: Colin McRae’s Dirt 2 –>

-iRogan

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4 Responses to IDL FEATURE – Day 3: FPS – RAGE

  1. Pingback: IDL FEATURE – Top Ten Favourite Xbox 360 Games – Day Zero | Idly Playing the Waiting Game

  2. Pingback: IDL FEATURE – Day 2: – FPS – HALO: Reach | Idly Playing the Waiting Game

  3. Pingback: IDL FEATURE – Day 4: Driving – DIRT 2 | Idly Playing the Waiting Game

  4. Pingback: IDL FEATURE – Day 10: Portal 2 | Idly Playing the Waiting Game

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