IDL NEWS – Tuesday Goodies and Today’s Top News

So it’s no secret that I’ve locked myself away to play Metal Gear Solid V. Today I broke for some fresh air, a much-needed split from the Xbox One. I blindingly block the sun from my blood-shot eyes to view the crisp new world that is Tuesday. Breathing new air, I quickly jump to my phone and check what this week’s new releases are, and deals that the Xbox has in store… Not that I need any more games clogging up my library right now.

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New Releases – Sept 8

Lovers in a Dangerous Spacetime is a 2-player co-op micro-platformer set inside a neon spaceship locked in battle with hordes of space baddies. Players work together running back and forth between ship control rooms, manning turrets, lasers, shields and thrusters to rack up points and stave off a vacuumy demise. In mish-mash terms you could describe it as Jumpman meets Asteroids meets Han saying “Don’t get cocky.”

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Xbox’s Deals With Gold and Spotlight Sale – September 8 – 14

Xbox One

  • Evolve – 50% following the very popular free play weekend
  • Battlefield Hardline – 50%
  • Battlefield 4 – 50%
  • Assassin’s Creed Unity – 50%
  • Assassin’s Creed Chronicles: China – 50%

Xbox 360

  • Assassin’s Creed II – 75%
  • Assassin’s Creed Revelations – 75%
  • Assassin’s Creed Brotherhood – 75%
  • Assassin’s Creed – 75%

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Konami Issues a MGS V Save Corruption Warning
Konami revealed today that there is a risk that your game save file can be corrupted and unusable if you bring Quiet as a buddy on Mission 29 or Mission 42. The issue affects the game on all platforms and a fix is being worked on. (Luckily I am not there yet in the game’s story… phew)

Destiny: The Taken King’s Official Cinematic Trailer

The game’s release is next week, Sept 15th, 2015. This weekend Destiny will be showcasing its two new multiplayer Crucible modes for free, with 1.0 character and powers, as an exclusive look before the Taken King’s launch.

-iRogan

WHAT i’M PLAYING/iReview – Lara Croft GO

Lara Croft GO is a fun little mobile game developed by Square Enix. Similar in style to their previous game, Hitman GO (which I haven’t played yet, but will next).

The game is a puzzle platformer, and turn-based. Very striking up front is the visuals. Flat colours, but bright with some atmospheric lighting. Everything looks smooth but with great detail. The sounds are very soft and ambient.

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Designed for a touch screen, the controls are very simple. Each level has a pre-defined path as it is turn based, and as Lara, we can navigate anywhere along this path. A lot of times there are enemies in the way, and each enemy type has its own behavior, for example: snakes don’t move, and can only be attacked from the side or behind. The levels also have traps, obstacles and switches en route to the end of each chapter. In the turn-based fashion, we move Lara in a diagonal direction, and then everything in the level follows suit and moves along their defined path.

Progressing through the game is pretty straight forward. There are 5 chapters totally about 40 levels. The game starts off slow, almost a tutorial, but then picks up speed, and gets consistently more challenging through each completed level and chapter. There are also numerous collectibles to be found, and you can replay each level to ensure you’ve found them all. These will unlock alternate costumes.

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Lara Croft GO is a fun simple game that allows you to drop in and play a level or two, and then move on to more pressing business. The game only supports landscape mode, but is a great homage to the Tomb Raider games, Lara Croft, and puzzle games in general. Supported on both iOS and Android for roughly $5.

-iRogan

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IDL NEWS – The Crew Wild Run, Cities Skylines, EA And Star Wars Battlefront

After a fun jaunt down to Seattle, it’s now back to reality and all things video game. Gears Of War Ultimate Edition arrived in the mail yesterday, as did the Day One edition of Metal Gear Solid V: The Phantom Pain – very excited to try these. I’ll be jumping right into MGS V so expect my impressions throughout the week.

I have lots of news to catch up on, I apologize as some might be older, and new games, deals, etc. Lets go!


The Crew Wild Run

Released in November, The Crew Wild Run expansion seems pretty beefy. They’re re-releasing The Crew with the expansion, but no word yet on the DLC and price.

Notable inclusions:

  • Engine sounds have been reworked
  • UI is getting tweaked
  • Car dynamics and handling have been improved
  • Dynamic weather will be added
  • FreeDrive Stunts and the ability to create your own races will be added
  • Motorcycles
  • Monster Trucks
  • Dragsters
  • Drift cars
  • Recurring Championship festival: The Summit
  • Upgraded graphics

Cities: Skylines Expansion

Cities: Skylines has a new expansion coming out, titled After Dark. The new expansion introduces a new day-to-night cycle and with it comes new specialized areas, city services, transportation systems, graphics enhancements, and citizen behaviour. Might have to jump back in. Sept 24th release.

EA Access Backwards Compatibility

EA said that it is investigating adding backwards compatible EA games to the EA Access in the future. November at the earliest when the Backwards Compatibility will launch.

EA has a long list of Xbox 360 games that could potentially be added to the Vault, including the Mass Effect trilogy, Battlefield 3, Battlefield: Bad Company 2, Skate 3, and Burnout Paradise.

star-wars-battlefront-offers-first-look-at-fighter-squadron-mode-488398-2Star Wars Battlefront, Sans Server Browser

DICE confirmed today that Star Wars Battlefront will not have a server browser, like in previous Battlefield games, but instead will use a new skill-based matchmaking system to match online players.

EA also announced that a Star Wars Battlefront beta for PS4, Xbox One, and PC will be available in early October.

Evolve – Free Weekend

Evolve will be free for all this weekend on the Xbox One and PC. It includes all the hunters and monsters and unique skins. Those who play it will retain all their experience if they choose to buy it, and those who own it will get the chance to maybe try out some new hunters or monsters, and will get to keep the new skins.

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Game Deals With Gold – Sept 1 – 7

Xbox One

  • The Witcher 3: Wild Hunt – 30%
  • Assassin’s Creed IV: Black Flag – 50%
  • Rayman Legends – 50%
  • Call of Duty: Ghosts – 67%
  • Shiftlings – 60%
  • Transformers: Rise of the Dark Spark – 75%
  • Call of Duty: Advanced Warfare – 35%
  • Amazing Spider-Man 2 – 60%
  • Geometry Wars 3: Dimensions Evolved – 50%

Xbox 360

  • Assassin’s Creed IV Black Flag – 50%
  • Assassin’s Creed III – 50%
  • Assassin’s Creed Rogue – 50%
  • Assassin’s Creed Liberation HD – 75%
  • Rayman Origins – 67%
  • Rayman Legends – 50%
  • Rayman 3 HD* Arcade 75%
  • The Witcher 2: Assassins of Kings-  85%
  • Call of Duty: Black Ops II – 67%
  • Call of Duty: Ghosts – 67%
  • Deadpool – 50%
  • Spider-Man Shattered Dimensions – 50%
  • Transformers: Rise of the Dark Spark – 75%
  • Tony Hawk’s Pro Skater HD – 50%
  • Call of Duty: Advanced Warfare – 50%

New Games – Aug 25 – Sept 1

Mad Max (Xbox One, PS4, PC) – I got hand’s on with Mad Max over the weekend, and it felt really cool to play. Driving and melee feel really good, and the game looks gorgeous. I had some reservation during my time with it, but only a proper play through will due for my proper opinion.

IGN posted a cool time lapse of the two-hour day and night cycle:

Metal Gear Solid V: The Phantom Pain (Xbox One, PS4, PC) – This is my go to game for the next week. I briefly started it last night, so expect opinions daily into next week. I’m super stoked.

Brothers: A Tale of Two Sons (PS4, PS3, Xbox One, Xbox 360, PC) – I played this game back on the Xbox 360 and thought it was a lot of fun. A quite somber tale of two brothers and their messed up world. Sad and tragic, but vast and beautiful. This looks to be the next-gen release of it.

Until Dawn (PS4) – Playstation’s big notable horror game. i don’t really know anything about it though as I’m not a PS gamer. Getting very good reviews.

Dishonored: Definitive Edition (PS4, Xbox One) – Unnecessary HD remaster of one of last gen’s great games. My original review: here.

Mega Man Legacy Collection (Xbox One, PS4, PC) – Reproduction of the classic series original six titles.

The Deer God (Xbox One, PC) – Xbox’s Free game of the month for September. I got it last night and will be including my impressions when I get to it. The title looks very cool, as an indie platformer, and not of the typical shooting variety.

Gears of War: Ultimate Edition (Xbox One) – Yep. Full remastering of the classic original on the Xbox 360. The game that sold consoles. This edition includes all the multiplayer maps and skins and DLC and the Window’s exclusive story chapters. Excited isn’t sufficient. This game is a game-night staple.


Phew. Well that’s all for tonight. More tomorrow as I continue to go through MGS V and leave my impressions from PAX Prime 2015 and Gears of War this weekend.

-iRogan

IDL FEATURE – PAX Prime Day 4: Forza 6, Tomb Raider, Hitman aaaaand They’re Gone :(

-Day four, the last day of another exhausting, but really fun year. Only myself and my girlfriend remains of the original four, so we started the day slow, packed up everything and checked out of the hotel.


DAY 4 – PAX Prime 2015: Going Home

-Upon exiting the monorail in the shopping centre, we had a quick lunch at the food court and made out way to the convention hall for the last time. Exiting from the shopping centre, we bumped into Gabe himself, Mike Krahulic, said hello, and kept walking. He seemed really busy.

-Today my intentions were to try a few more games, and leave early for the drive home. As it was a Monday, and not a long weekend, we were hoping the convention hall would be a little quieter. It was, but not by much.

-Rounding on the Square Enix booth, we watched a quick demo for the new Hitman. The game very similar to its predecessor, Absolution. Instinct mode returns, but the game looks very gorgeous, and the levels are huge. The game promises more open ended levels and more free-play, reminiscent of the earlier Hitman games, like Blood Money. Costumes still play a large role, as they allow us to enter into guarded areas.

-Onward and upwards, we checked out the Just Cause 3 area and watched the destruction challenge demo that they had on display. Wielding a rocket launcher, the point is to cause as much damage to the surrounding area in the time allotted. Game looks nice and plays pretty smooth from what I saw. The demo itself didn’t show any story missions though.

-Next stop in our brief day was the Microsoft Xbox quadrant. This portion had a lot of big games on display. I expect to already get most of them anyways, so this area wasn’t my initial priority this weekend, but with the convention closing today, I figured I should get some hands-on while the crowds were smaller.

-On display at the Xbox floor was Plants Vs Zombies – Garden Ware 2, Halo 5, Mirror’s Edge Catalyst, Rainbow Six Siege, Forza 6, and Rise of the Tomb Raider.

-I already have the beta access to Siege on Sept 24, so I just watched from the sidelines. The game was 5 v. 5 and have the groups go through the viewing and staging section, and then onto gameplay, playing 6 rounds. It seemed like it was only elimination and objective mode. No hostages.

-For the most part, the game looks and plays really good, however, it did seem to suffer from some lagging issues. I wasn’t sure if it was just this build, or the setup, but there was noticeable hiccups. Possible one of the reasons for the game’s delay. The games mention of the one bullet, one death is evident, as enemies will go down quickly. The level of destruction was less evident as previous demos seen last year. There are breachable walls, and you can drive around the camera bot. But I didn’t notice as much wall destruction or floor breaching from the matches I saw. Could just be a unique occurrence, but I’m sure I’ll have more opinions come Sept 24th and the beta.

-Mirror’s Edge Catalyst looks gorgeous and plays smooth. The demo was showcasing the parkour elements, and the game clearly looks like it’s on the latest Dice Engine. Very clean and colourful.

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-The Forza 6 demo had 6 playable races, but I was only interested in 2: Rain, and Night Time. The game feels and plays like Forza 5, so nothing new or surprising there. It boasts 60fps and 1080p which is to be expected, and 400+ vehicles. Sounds good. It doesn’t necessarily look any better than Forza 5, but they’re claiming a 70+ hour campaign. I don’t yet know what they mean by campaign, as Forza 5 was just a list of races to know off. Is there a story?

-Night time looks nice, but its unclear if there’s different levels of night yet. Midnight, Sunset, Dawn, dusk? or is it just straight black? Headlights looks nice, and having 24 vehicles on the tarmac adds a challenge.Cars feels a little more solid, and hopefully more of a detailed damage model.

-Rain looks great. The game already looks great as is, mimicking near real life quality, but the rain effects are pretty cool. Again, unknown if the rain is just the one setting, off and on, or is there gradual rain, downpour, wind, etc. Reflections look nice, and the puddles on the track are 3D rendered and will make your car slide realistically. Fun addition, but basically they act as an obstacle. Colin McRae’s Dirt 2 had puddles, if you’ll recall, Forza, 6 years ago. I think I failed to mention that in my review….

-Lastly, after my Forza fun, I waited to play Tomb Raider, The Rise Of. Before me was a Tomb Raider, player Tomb Raider. ZOMG!

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-The demo was from the story, and focuses on the exploration and platforming of a hidden, ruined temple. We start off in a vehicle with our driver, who we found has called in our location for a reward. The jeep gets taken out by helicopter gunfire, and we’re sliding down the cliff face to our doom, only to grab on with our rock climbing axe, which saves us.

-The feel of the character plays exactly like the original Tomb Raider reboot, but just a little more fluid and nuanced. Her next-gen hair returns, with all its physics. level design and detail is bolstered, and lighting and effects look good. Climbing, and breaking through walls feels familiar and intuitive, and the torch from the first game is replaced by a handy beautiful blue glow-stick, as Lara is expected to be a more established explorer this time around.

-The character animation has received another coat of mo-cap which is appreciated, and the game feels very cinematic, like its predecessor. Lots of in-game cutscenes break up the exploration and gameplay. It’s a nice touch and should be a blast to play when it’s fully released. I loved the first one.

-We ended the day on the 6th floor checking out the 2nd half of the exhibit on the floor (I did find the Rooster Teeth merch booth, but none of the prime significant members where there), the classic freeplay area, and when we were sitting down, resting our legs, caught some more cosplayers.

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-Leaving around 3PM, headed back to the car, and drove the lengthy 4 hours home. Another successful PAX. Another great show.

-iRogan

IDL FEATURE – PAX Prime Day Three: Mad Max, Gabe & Tycho, and QWOP

-Day Three is here, the last full day of PAX before everyone heads home. Today was another solid day of cosplay and panels.


DAY 3 – PAX Prime 2015

-Today the plan was to attend a few more panels, explore the rest of the exhibition halls, and play some games. Breaking our fast early we head off in different directions. 2 of the group wanted to check out the Dark Souls III line, myself and the lady willing to hit the 6th floor to see the smaller devs, and stores. I still haven’t located the RTX merch booth though. Strange, they may not be here.

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-The plan was to meet up at the Benaroya Hall for the Gabe and Tycho Q&A #2, around noon for the 12:30 panel. The panel was presented in FULL DOLBY ATMOS, and started off with the Star Wars Battlefront Hoth demo trailer in full volume. It was quite the visual and audible spectacle. Gabe and Tycho took the stage in epic fashion, and proceeded to answer prepared questions for a prompt hour, bowing and leaving.

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IMG_5055-We then headed off for a bite of lunch on our way back to the main building. We split up again, as the other group wanted some Dark Souls III hands-on and the leftovers left to wonder the halls to see what else was exciting.

-We stopped by the Twitch booth for a bit and laughed as a few contestants failed at QWOP, and then sat for a bit in the Xbox lineup featuring Mad Max.

-Mad Max is a fun game. It looks gorgeous. An open world game set in the desert wasteland. Not tied to the movie, we play Max, just trying to survive. The world is littered with strongholds, and enemy convoys. The game heavily features driving, vehicular combat, and hand-to-hand combat. The demo crew presented us with two options: take down a stronghold, or take down a convoy. I chose the stronghold.

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-Starting up the game, we’re dropped into our vehicle and asked to reach an elevated look-out point. Right away in the vehicle, the game plays nice, but the controls seem a little counter-intuitive, so it may take some getting used to. The vehicle feels a little sluggish and floaty when trying to attempt precision moves, but we also have our very own War Boy in the back to man the grappling hook. The tow cable allows us to bring down sniper towers, or pull down walls. A neat mechanics and fun. It is Left Bumper to aim and this slows the world down, and B to shoot. Right Trigger is used for acceleration in a vehicle or running on foot. On foot, B to shoot feels weird as LT to aim and RT to shoot is so ingrained, but the controls are consistent throughout, so once I’m used to it, it’ll be fine.

-After fending off some enemy vehicles, we reach the bridge and scope out the stronghold with our binoculars. Back in the car, we race towards the sniper tower, attaching our tow cable and tearing it down. It feels nice when the line goes taught as it feels like we actually hooked something with weight, and can watch the car struggle to pull it over.

-Driving through a couple smaller turret towers and we’ve reached the front gates. Lined with guys, there’s a couple different routes we can take, but I spot two propane canisters and rip them off the wall with the car’s tow cable, and the wall is free of enemies. Next step is the wall itself, and then I’m on foot, vaulting over a barricade and run face to face with a large group of weapon wielding enemies waiting inside.

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-Mad Max’s fist to fist combat feels reminiscent of the Arkham games. X to punch a bunch, Y to deflect or block when indicated, and occasionally a finisher move will present itself. It works the same with a melee weapon in your handf, or you could clear house with the shotgun which felt powerful. The grenade-tipped spears are handy, and can be thrown at groups of enemies or into barrels for huge explosions. This is how we take down the strong hold in the end, and walk away, never looking back.

-This build felt really solid, only lacking some polish and refinement. This was a stand-alone demo, so it’s hard to say how close this was built to the final gold game, as it launches this Tuesday. Fun nonetheless, just was not given any indication of story, or length of the game.

-Everyone met up again at the Skybridge at 4PM, and we closed the afternoon off fairly early, as 2 of the group were leaving tonight. We saw some more cosplayers on the way out, and upon leaving the convention hall, spotted the whole fleet of Mad Max UBER vehicles, with the warriors standing on top for photo ops. WITNESS ME!!!

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-Back at the hotel we chilled for a bit to rest our weary legs, and played some Xbox games to relax. The 2 leaving said their goodbyes, and myself and the girlfriend left again for the evening to get some dinner and watch the Late Night Dub Fights. Dinner at the Sport Pub and then a quick walk to the Monorail and on to the convention hall, arriving breathless with barely enough time. We were 2 of the last 10 to enter the hall, and sat at the back.

-The Lat Night Dub Fights is a group of panelist voice dubbing over terrible old cartoons, commercials, and TV show clips. Totally improve, the evening is filled with laughs and a few embarrassing groans. Wrapping up right before 11PM, we jog back to the Monorail to catch the last train, and close out the evening.

-Last day is tomorrow, day 4, and then sad goodbyes to PAX 2015. I’m looking forward to a relaxing drive back home, assuming the wind hasn’t impacted our route.

-iRogan