iReview – MX VS ATV REFLEX

MX Vs ATV REFLEX (2009)

Publisher: THQ
Developer: Rainbow Studios
Platform: Xbox One Backwards Compatibility
Availability: Xbox 360, PS3, PC

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Released probably eons ago (actually 2009) by Rainbow Studios and THQ, MX vs ATV Reflex is the 3rd game in the MX vs ATV series.

The game has been made backwards compatible on the Xbox 360 and was recently made the Xbox Live Games With Gold free game. So I picked it up, and have been playing it a lot. A surprisingly amount actually, considering I have Forza Horizons 3 available, and I’d rather play this.


 

The game features Motocross Bikes, ATVs, Buggies, and Super Trucks, and you race out in the wilderness, over dirt, mud, water, and snow, or in an arena with jumps and obstacles. Throughout the campaign there are a few different modes. Waypoint, Nationals, Supercross, Freestyle, Omnicross, and then the Chmpionship races. Each series supports different classes of vehicles, whether they be, MX Bokes, ATVs, Buggies, or Super Trucks. The Omnicross mode which features all four types of vehicles, in my opinion, has got to be the most dangerous of all sports conceived – from the Bike’s perspective. You’re sharing the path with ATVs, Buggies, and Super Trucks. I think it would almost be impossible not to get killed. The trucks, in these latter modes seems to have a clear advantage over the smaller vehicles. They’re more stable, faster, and larger.

Each mode has a set of races that make up a series, and there are 3 series for each mode. They start easy, only 3 races, and then 5, and then 8. Each series more difficult, and longer, with the championship series having the longest races, and the most laps.

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There are also bonus races at the end of each mode’s series. These are either elimination style, or a solo time based checkpoint race, or races where you start as the person in last place, and try to win. The MX bikes also have a free style mode in an arena, or open area, with jumps and ramps, where you get scored on your tricks.

The big change this year is the handling mechanics. The left thumbstick will control your bike or vehicle, and the right stick controls the player’s body and balance. You can lean your body into the turns or jumps to get more momentum, or to right yourself if you lose balance. The right stick also allows you to pull off tricks while flying through the air.

From a course perspective, one of the notable key additions to the series is the real-time deforming ground. As more vehicles race around a track or path, the ground and mud will show the tire tracks, and the ruts will get deeper and more torn up, as the race continues. This can throw off the player’s balance when landing or cornering.

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The main issue I have with the title is the difficulty curve – specifically with the bikes. On Rookie or Moderate, the game is quite easy, and at times I found myself finishing a race 30-50 seconds ahead of the 2nd place racer. This is when I can get out ahead of the pack. If you get stuck behind, it can get very difficult to gain any placement, as the tracks and corners can be quite tight, and it is easy to knock into another racer, and fall off your bike. After a couple bails you’ll be at the back of the pack, and it will be difficult to fight your way through, to complete the race with a solid placement. 1st, 2nd, and 3rd advance, and only the championship series have multiple point rounds. This is especially notable in races where ATV’s and Buggies are racing beside you. They have no care for your well-being and will side-swipe you or knock you off the course as if you’re not there.

The game is easy on the achievements, and will tie up a lot of your time to complete all the races. As you get later in the series and championship races, they take about 10-15 minutes each to complete. The game is, however, surprisingly a lot of fun, and it feels really good when you can hit the jumps and land solidly on the other side, maintaining your rhythm and momentum. For the series that allow them, I would suggest you use the super trucks, instead of attempting the MX Bike or ATV, as you’ll be less frustrated in the end trying to compete against them.

One downside is that the game is old now, so the Xbox Live functionality has been disabled. Possibly one of the victims of THQ going bankrupts a few years ago.


Notable Achievements:
Coming on Strong (Lap an opponent in a race) – 15GLong Jumper (Land a jump of 300 feet or greater) – 15G

-iRogan

 

Drawtober 2016 / Extra-Life 2016

Drawtober is right around the corner. The concept of Drawtober is for the whole month of October, is to try and draw something new everyday. Some people like to use different mediums, or the same medium for each day. Like ink, and they’ll call it Inktober.

Drawtober is a celebration of art for the full month, and is recognized in a lot of the artistic communities. I’ve taken part in the past couple of years, and quite a lot of the art in my gallery was actually done during the month.

I’ll obviously be participating again, and trying to go for a full 31 days (which I’ve yet to do) my theme this year will be Girls. Comics, Video Game, Movie. All types. Last year was video game characters. Last year I recorded a lot of my work and made time-lapse videos, so I’ll likely be doing that again.

My gameplay tends to suffer a bit during October as a result, so I probably won’t be spending a lot of time in anything new. I’ve been putting time into Recore, Deus Ex Mankind Divided, and The Division. I’ll be picking up Forza Horizons 3 this weekend as well. Gears of War 4 comes out in October as well, so we’ll see how things go. I may find time to catch up on some of my reviews while I break from gaming, if I find a break in the gaming.


 

After the month of October, we fall into November which has the annual Extra-Life campaign.The campaign is to help raise money for the Children’s Hospitals. It technically goes all year. But the big day is November 5th, 2016 where I’ll be playing and streaming for 24hrs straight. For the kids!

I’ve already registered for this year’s event, and you can find the link on the side bar. I’ll be creating a new page under Features as well. Last year I ended up raising over $600, and my goal this year is $1000. I’ll be getting a tattoo as well to celebrate.

-iRogan

WHAT i’M PLAYING – Sept 13, 2016

Dues Ex: Mankind Divided – Initial Impressions

The first thing I noticed when jumping into Deus Ex Mankind Divided, after just finishing a playthrough of Human Revolution, especially on the Xbox One, is that it’s not as good looking as I hoped. I was hoping for smoother frame-rates and crisper textures. Maybe its the whole concept that you’re looking through augmented eyes, and a lot of things are outlined, that takes away from the real-world views, but it just doesn’t appear to be that much of a step up over its predecessor, from 5 years ago; could be the Xbox One’s fault too.

Some of the larger open areas I did find frame-rate droppage, dipping below 30fps and holding me back from running ahead. The load times, if you die, or load a save, can also be cumbersome. Transitioning between city hubs is not as bad, as the game hides the loading by showing you riding the train.

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The rest of the game thus far feels very much like Deus Ex. The city is a boiling pot of Humans who fear the Augs. There are separate entrances for Augs on the train, and police will perform random identification checks on you in the street. And at all times you feel watched and judged for being different. There are a lot of different side-missions to tackle, and these are refreshingly detailed and lengthy in design.

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PS4/ Journey / Uncharted: Nathan Drake Collection

I recently purchased a PS4 and renewed my PSN account. The reasons for this are twofold: firstly, so I can own a PS4, so that I can play some the Sony exclusives coming out (The Last Guardian, Uncharted 4, Horizon-Zero Dawn), and secondly, in November for the Extra Life campaign, I’ll be hosting a simulcast of God of War. Both my girlfriend and I will be racing through it to see who can complete it first. Haven’t quite figured out the logistics yet of capturing both streams, but it’ll likely involve the backwards compatible PS3 and the PS Now version on the PS4 or PC. Unless I can gather up a 2nd capture card. Luckily I got two months to worry about it.

With the PS4 I purchased the Nathan Drake Collection (previously I had played all 3 on the PS3, but it will be good to play through them again before I play #4), the new Killzone, and through the PSN monthly free games, finally got the chance to play Journey.

Journey was a lot of fun to play through. Not at all complicated, but very good looking with lovely, lonely scenery and sand physics. It’s also quite the emotional trek put to a fantastic score. Sitting in at just 2hrs to beat, I expect I’ll play through this game a few times.

GTA: V / The Division

In multiplayer/ Co-op, with Illestrader, we’ve been playing a lot more GTA V and The Division recently. In anticipation and preparation of Extra-Life, I’ve been recording my footage and recording all the audio, to perfect all the settings. So I might splice together some gameplay clips. Make a Youtube thing of it. I had fun putting together the Ben-Hur Achievement Hunt, so this will just be more practice.

GTA V can be, at times, a very frustrating game to play Online. A lot of the time trying to figure out the little intricacies of the new mechanics, like VIP, and CEO, and then only realizing that this makes you a target for everyone else, and the rest of the time sitting in lobbies waiting for the host to start the game, while they wait 5 minutes for the 16th out of 16 person to join, when 15 is FINE!. The stunt races have been a blast though.

Free Weekends – Titan-Fall 2 Tech Test, Forza 6, and Battlefield 1 Open Beta

Over the past few weekends I’ve been lucky enough to get to play some games for free (Forza 6), and those that have not been released yet (Titan-Fall 2 and Battlefiled 1).

Forza 6 was a lot of fun over the weekend. The game is, as expected, gorgeous, and the rain effects and puddles are splendid. I like the way the campaign is structured now, where it jumps around from tier to tier, showing off different types of cars and years and game modes, so that it doesn’t get stale. I’m holding out for Forza Horizons 3 though. If I did get it, I’d probably waste all my time in the photo mode.

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In-Game Photo Mode :3

Titan-Fall 2 Tech Test was a lot of fun to play. I really like the grappling hook, and the new game mode, Bounty Hunt, really mixes up the gameplay. The titan’s this time around take a while longer to spawn, and don’t seem to last very long at all when you’re piloting them. Left to their own devices on Guard or Follow though, and they seem to last a good while longer. Maybe I’m just too aggressive when I pilot them, thinking I’m invincible.

Battlefield 1 is a gorgeous game to behold, and sadly only one map was made available during the beta. The WW1 theme is an interesting setting. Lots of tracer bullets and the mortars and tank shells take huge gouges out of the earth. More often than not, I’d find myself climbing out of sand craters. The level of destruction is so obvious at the end of the match, but so subtle throughout, you’d think that the map actually started ruined. It’s a nice touch. It feels a lot like Star Wars Battlefront, but then again, it should: same engine, same developer. I’m excited for what the campaign has in store.

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Games that have taken a seat on the back burner are Just Cause 3, and Homefront, The Revolution – although, Homefront received a huge update, fixing hundreds of issues, notably graphics and loading, so I should jump back in since those were the issues that plagued my earlier experience.

-iRogan

 

Achievement Hunt – Ben-Hur

Ben-Hur – Free Easy 1000G

Ben-Hur doesn’t succeed as a game or as an advertisement for the film. In fact, all it’s really good for is some easy achievement points.

Released before the theatrical release of the new Ben-Hur movie, the game boasts a season full of chariot racing. But this “season” comprises of only 3 races, each race one lap longer than its predecessor.

I figured it might be fun to jump into for a bit to laugh, and see how bad it is. Also see if I could unlock a few achievements along the way. And I wasn’t disappointed.

In what can be described as an achievement sprint, I captured all 10, 1000G, in an hour. I have a time-lapse video below to show the progress:

So if easy achievements are what you’re after, and you have an hour to spare, look no further than Ben-Hur. I have the achievements listed below, and how long through my 1 hr 8 minute playthrough it took me to earn them.

  • Falcon’s Swiftness – 50g (0m:57s)
    Finish a lap in under 120 seconds
  • Falcon’s Ascension – 75g (0m:57s)
    Finish a lap in under 60 seconds.
  • Spoils of the Victor – 50g (5m:37s)
    Destroy an enemy chariot.
  • Mercury’s Touch – 100g (8m:08s) 
    Finish first in a race.
  • Mercury’s Gale – 150g (16m:14s)
    Finish first in a race, without using a health potion.
  • Gauntlet of Might – 50g (20m:00s)
    Destroy an enemy chariot, with a whip attack.
  • Executioner’s Touch – 100g (34m:35s)
    Destroy all enemy chariots, in a single race.
  • Ben-Hur’s Redemption – 150g (37m:01s)
    Complete a season of racing.
  • Emperor’s Gauntlet – 75g (50m:34s)
    Destroy 5 x enemy chariots, with whip attacks.
  • Emperor’s Glory – 200g (1h:08m:42s)
    Destroy all the enemy chariots, in every race of a season.

-iRogan

iReview – BATMAN ARKHAM KNIGHT

BATMAN – ARKHAM KNIGHT

Publisher: Warner Bros. Interactive Entertainment
Developer: Rocksteady Studios
Platform: Xbox One
Availability: Xbox One, PS4, Windows

Batman Arkham Knight, possibly the final game in Rocksteady’s amazing trilogy, once again brings Batman out for one long night. The main villains this time around are Scarecrow (again), threatening to release his Fear gas across the whole city, and the Arkham Knight, a new villain, who is trying to take out Batman with his not-so-small army of tanks and drones.

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Some of the series’ standard villains return: Poison Ivy, Penguin, Two-Face, Riddler, and Harley Quinn. Some of the lesser, side-mission villains include: Firefly, Man-Bat, Deathstroke, Professor Pyg, Deacon Blackfire, and Hush.

The game takes place in Gotham City, and on Halloween, one year after the death of the Joker. Scarecrow has made threats against the city. He’s planning on releasing his Fear toxin by means of explosive devices littered around town. The city has since been evacuated, and all that’s left is the bad guys.

After a brief boss battle with Scarecrow early on, Batman finds himself trapped, trying to disable the Fear gas bombs in an enclosed chamber. He does this, knowingly risking his own health, and against the better judgment of dear ol’ Alfred. As a result of this event, Batman has directly exposed himself to the Scarecrow’s Fear toxin, and for the remainder of the game we now have our long-lost friend The Joker, in our brain. The story is that the Joker, before he died, injected Batman (and a few others) with his own blood. This, combined with the Scarecrow Fear toxins, has fully revived the Joker, but only in Batman’s head. This is the best part of the game. When continuing along with the rest of the story, it seems that whenever you turn around, Joker is waiting for you, and talking away. You can turn and face the other way, and he’ll follow.

The idea and technology behind this mechanic is awesome, as the Joker always seems to appear out of nowhere, and more than once startled me with his presence.

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Like the previous Arkham games, the city is wide open. In this version of Gotham, the city is split into 3 islands. By wing, you can coast and fly to each one, but you’ll have to progress through the story to lower the bridges, so that the Batmobile can follow. As well, the story progression will see you come up against the main supervillains and the Arkham Knight himself, but there are plenty of other side missions to complete along the way. Each mission requiring a certain number of completed tasks before coming up against that specific side boss directly. With Firefly, you’ll need to extinguish burning buildings and rescue firefighters, Two-face is robbing banks, Penguin has bomb stashes that need to be destroyed, etc.

The Gotham City Police Department building plays a bigger role in this game as well. You’ll find yourself driving here a lot to meet with the Commissioner or other story characters. The interesting, and very cool part of this building is whenever you enter, you first have to walk through the convict holding cells, and as the night progress, watch them slowly fill up with the villains you capture. It’s just the nice little touches that Rocksteady adds to the game that make it amazing.

The Riddler is always around, this time with 250+ trophies littered around. Additionally, this time, he’s captured Catwoman, and you need to complete a number of races involving the Batmobile, and fight off waves of enemies to save her life.

This brings me to the two big additions to the game: the Batmobile, and Co-op fights.

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The Batmobile is the best addition to the series. Bar none. This game was exclusively released for the next gen consoles, and PC in mind, with an upgraded engine and visuals. The map is big enough to justify the Batmobile, and it’s a blast to drive. It’s beefy, and can drive through walls or pillars, so when speeding down the seedy Gotham streets, not much will stop you. It can be called to your location on a whim, and it is spectacular to watch it drift into view, filling the game camera, highlighting the intricacies and sheer detail of the design as Batman leaps in. Furthermore, Batman can eject himself out of the seat and into full speed wing mode. The Batmobile has a tether cable to hold on to contextual object, or pull down walls or pull itself up walls, and it has a dual function Tank mode. In Tank mode, it can drive in any direction and has beefy artillery with a 360 degree view.  The Arkham Knight has an army of tanks at his disposal, so throughout the game, you’ll find yourself in these wars, completely outnumbered, but luckily not out-gunned. The Batmobile can also be controlled remotely, when within range, guns and all.

The second big addition to the series is the co-op combat fighting. Throughout the game you’ll be paired up with Robin, Nightwing, or Catwoman, to fight again a large group, or multiple waves of enemies. Both heroes are fighting simultaneously and it’s incredible to watch it play out so seamlessly. But, at any time, you can switch perspective to the other hero, and take full control as them. This also allows for two-on-one beat downs or co-op maneuver. You almost feel sorry for the bad guys at the end of the fight, as the moves are so perfectly brutal.

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Rocksteady has done an amazing job of seeing this Batman trilogy through to a satisfying conclusion. This final effort is a beautiful game, and nearly perfect in every aspect. The standard villains are there sure, but this time around, some new faces get a shot in the spotlight. The addition of Harley Quinn as a main player in the story is also a huge boon for me, and the mind-job the Joker causes during the playthrough is still memorable.

As far as Batman games go, I don’t think this one can be topped.

Good for those that like all things Batman, Bats, Punching Bad Guys and Tanks

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Achievement department has the standard affair: story related, completing all the necessary tasks for each side villain, collect the Joker trophies (nope!), AR challenges, and Tank battles. Nothing truly memorable though.

Notable Achievement:

The Real Deal (Takedown 20 moving cars without using the Batmobile) – 5G

-iRogan