Homefront – The Revolution: Further Impressions

As I continue to put time into Homefront, I’m starting to recognize its difficulty curve. As the player, you have your health bar on the side of the HUD, and you’re equipped with injection-type health packs. These are limited to 5 on your person, and the animation takes about 4 seconds to pull off. Health packs can be found around the battlefield and in the rebellion stand-offs, or can be purchased from the equipment lockers for $50 at the rebellion strongholds.

I’ve noticed that your health diminishes very quickly when exposed to gunfire, and you can die almost instantly if you come across an enemy with a shotgun. Stealth is almost near impossible in the outset of the game as the combat areas are littered with enemies, and taking down any drone or camera will immediately signal the enemy of your position. The enemy is also very quick, take more than a few good bursts of gunfire to kill, and are usually accompanied by a patrolling vehicle. Couple that with a prolonged health pack animation, where you are not invincible, I find that I’m dead before I can get the health boost..

Now, that said, I understand that we play the part of the resistance. We are supposed to be out-gunned, and out-manned. The enemy is numerous and nubile, but when I’m attacking a point of entry, or come across a patrolling scout group, I find that I’m dying a frustrating amount, only to reload my progress back at the last stronghold. I might not even be on the same side of the map. The point of the game is guerrilla warfare. Attack, and retreat. But by this thinking, its hard to advance forward.

One saving grace is the ability to get assistance from the other rebellion participants. Anybody standing idly around a stronghold can be attached to your entourage. At the very least, they provide a valuable distraction for the enemy, which allows you to pick a few off.

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I’m still catching myself groaning at the checkpoint and save freezes. They’re not long, only a few seconds, but when you’re running into the enemy encampment around the corner, about to train your sights on the next enemy, and then the entire game hangs, it feels like a gut-punch. You just can’t breath while that like “checkpoint reached” save icon rotates.

The game supports a camera functionality. But it serves a purpose, or “job”. You can take pictures of your rebellion, or hacked signs, or enemy routes. These jobs unlock money and perks. It is not suited for in-game photography, which is a shame. No way of removing the HUD when taking photos.

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I’ll continue to plug through it though. Maybe it will get easier as I unlock new gear and equipment. There’s clothing that can be purchased that allows the played to become more camouflaged, which’ll be a nice perk. I tried the online Resistance mode only briefly, as the first couple attempts didn’t find anyone online, and my first successful attempt had the host leave after a few minutes, and I was booted during the host migration process. So I’m glad I didn’t spend any addition money on the Resistance DLC.


On a more positive note, the move is complete, so I should be able to start posting on a semi-daily basis again. Around this time last year I was putting out some short stories like the Far Cry one, Sniper, and Titanfall. So I’ll have to work on something new. I also posted a big Top 10 Xbox games. So I’ll have to think of a new project this summer.

I’m about wrapped up my Assassin’s Creed Unity Review, and I have quite the queue of games that I’ve completed this year, that need a review. This week was the Xbox Ultimate Summer Sale, and I picked up Inside (which actually just happened to come out this week, and wasn’t on sale, but I’m excited nonetheless), Just Cause 3 (which has been quite the blast to play this afternoon) and Transformers: Rise of the Dark Spark.

My art table is also setup now in the new place so expect some new art stuff.

-iRogan

 

 

Homefront The Revolution First Impressions

While currently in between household moves, I got the chance to pick up Homefront: The Revolution. Sequel/Reboot to 2011’s Homefront by Kaos Studios and THQ. The game was about a resistance movement fighting off the occupation of the USA by a military powerful unified Korea.

After THQ’s public bankruptcy, the rights were sold to Crytec, and then to Koch Media. Deep Silver took over publishing of the sequel/reboot Homefront: The Revolution, and it was developed by Dambuster Studios.

The style changed from linear FPS to an open-world FPS, and you continue to play an out-matched resistance fighter fighting against the imposing enemy.

Visually the game is pretty. Very similar to the latest Far Cry games. In both looks and feel. The open world is split into quadrants and blockaded by huge security walls. But the resistance has underground tunnels to access new areas. And there is a fast travel option once the area is unlocked.

I did notice that the game freezes fro a few seconds every time a quick save or checkpoint is happening, which is a little more than frustrating. And the difficulty is also ramped up a bit. For realism sake, I suppose. We are supposed to be outmatched and out-gunned after all. I found that enlisting some resistance stragglers around your base will help. They follow you around and will help defend you.


Little updates will come in sporadically over the next little while as I continue my move, and go in and out of Internet access. Stay tuned.

-iRogan

WHAT i’M PLAYING

I’m overdue for an update. What have I been playing?

Shadow Complex
My last update consisted of a Review for Shadow Complex. I revisited this game after it was re-released on the Xbox One, re-mastered. You can check it out here.

Call of Duty Advanced Warfare
I finished the campaign for Call of Duty: Advanced Warfare. As I’m not an “online competitive gamer” I’m typically a year behind on Call of Duty games. The campaigns are usually solid, but since I’m not mad crazed over the online competition, picking the game up at full price is usually not worth it. And since I’ve been know to write reviews well after the game becomes irrelevant, there’s no incentive in picking up the game at release, when I have so much else to play. Expect a review soon.

Mad Max
Mad Max was a great game, so expect a review for it soon. It also has a photo editor, so I’ll be adding a gallery to the in-game photo section. I can’t speak highly enough about how fun this game was. It did have some drawbacks, mainly about the length of the game and size of the word, and boring busy-body side-missions, but nothing felt better than taking on a convoy, and ripping people out of their vehicles with the toe-cable.
Mad Max (4)

Lords of the Fallen:
As one of  March’s Xbox Free Games With Gold, I gave this a try. It’s sort of a poor-man’s Dark Souls. This should probably be under the “What I’m No Longer Playing” section, but I don’t have one of the those.

EA SPORTS Rory McIlroy PGA TOUR
I don’t know what it is about golf games, but they are addictive. I’ve completed the main tour, and I’m working on some of the side mini-games. Review soon – it’s not as bad as some have made it out to be, but it is definitely lacking in some areas. But the same complaint can be made towards every single EA “next-gen” launch/transition titles.

NEED FOR SPEED
A re-branding or re-imagining of sorts, EA has been a fun game to play over the past while. Pundits will complain about Live Action cutscenes, but these don’t deter from the final product. At launch the game was limited, but since then EA has updated the title with some fresh new vehicles and gameplay modes, as well as bolstering the online environment, allowing others to join in on the campaign races, as it is a populated world. So now that the game is considered complete, I’ll write a review for it.
Need for Speed™ (6)

Tom Clancy’s The Division
Holy cow have I been playing this game a lot and I’ve been having a lot of fun. It even inspired me to create a journal/diary to the game. You can check that out here. Only 5 entries as of this post, but I hope to continue it more as I progress through the campaign.
TOM CLANCY'S THE DIVISION (3)

DIRT Rally
I just picked this game up before the weekend, so I haven’t had the chance to fully dive into it yet, but expect some more info throughout the week, and in-game photos. So far its very good looking (not as great as I’d hoped) and its not easy to jump right into, and requires patience to master, which I appreciate.

Hitman
Deciding to release this game as Episodic was an interesting choice. Not sure if it’s because the game is incomplete or they’re wanting to spread out the title so that it’s not immediately forgotten after the launch window. It might be a smart choice. Either way it looks fantastic, with beautiful environments and lighting. And it actually allows the player to focus on each mission, playing it numerous different ways while we wait for the next episode.

Rocket League
A fun local and online soccer game with cars. I’ve been playing online with ILLESTRADER and I started up the season mode locally to try and knock off some achievements. Fun times had by all.


Well that’s no short list. Hopefully I’ll be able to knock some of this stuff off the list before month end.

In other news, E3 is around the corner in June and I am super stoked. Some of the developers have decided not to have their big conference at E3 and instead have decided to host it the day before – most notable EA. Last year Bethesda hosted theirs the day before and they’ll be doing so again, but this year EA is following suit and hosting their EA Play event. Either way I’ll be watching  and blogging. Its and exhausting 2 days of conferences, but I love it. Expect lots of news on June 12 and 13

Take care,

-iRogan

Day ?? – A Diary Divided: The Division

What follows is a chronological order of events that take place in a series, written by an Agent within The Division who shall remain anonymous. He shares his nickname at the end of each entry, so that his friends and family will recognize, that they may keep up to date with his journey. The entries are date stamped the day they are received, which may not reflect the day they were written, as some entries may cover multiple days. They are posted as they come in, unaltered.

04-17-16

DAY ??

I don’t know what day it is, how long I’ve been here, or if this nightmare will ever end. The gangs are just getting stronger. Day turns into night and night into day in a haze. Most days I don’t even leave my apartment unless I need to stock up on food.

One of the last missions I remember taking part in was scanning medical containers on the rooftops, and now I’m starting to wonder if all these trips into heavily contaminated areas are starting to have an effect on my health, or maybe my memory. I haven’t felt sick, but the doctor said that we wouldn’t see  symptoms immediately. Maybe I’ve contracted a different strain of the virus. Who knows. 

I did want to check in today and explain the delay in my recent letters deliveries. A couple weeks ago we got the call to take out the Cleaners Headquarters. They’ve held themselves up in some sort of Power Plant or Napalm Plant along the river. The place was huge and inside housed numerous propane and gas tanks that were supplying the cleaners. ARCHITECT and PIKEY joined me to clear out the Plant and destroy the tanks. The plan therein would limit the number of Cleaners on the streets as they were burning a lot of the buildings down.

TOM CLANCY'S THE DIVISION (7)

The mission went smooth enough with the help of ARCHITECT and PIKEY but my Chromebook was destroyed when my backpack got torched. I snagged it on some scaffolding in the construction site that flanked the Plant, and that’s where we came across the first wave of enemies. I’ve since gotten a new pack from HQ but lost my means to write letters. Most of the city has been looted, so it took me a week or so to find another Notebook that was halfway decent and compact enough to lug along with me. I also lost my USB drive, but after scouring a few PC shops in the heavily destroyed mall, I was able to locate another. So we’re back up and running at least.

I’ve since parted ways with ARCHITECT, and I haven’t seen PIKEY in ages. Hopefully he didn’t die. The Divisions crew has been hurting for new members, so losing any is a big blow. I did meet up with a new Division member who goes by ILLESTRADER. Hopefully by teaming up we can survive longer.

I split up with ARCHITECT because I felt his mind was starting to go the way of the Cleaners. Everyone we came across was an enemy. Even the dogs in the streets. He would just shoot them, without mercy. And more oft than not he’s been spending time in the Dark Zone which is where we’ve lost a lot of agents. It’s essentially a huge quarantined area with tall walls. This is where the outbreak hit heaviest, and no one is supposed to enter. Think Chernobyl. There’s no power either. But a lot of Agents have taken to it. They no longer help the Division, and have taken the gear and supplies and setup shop. Without allegiance to the remaining Division Agents either, they’re considered another Gang and must be either eliminated or avoided at all cost. But if ARCHITECT wants to stay in there, so be it. 

-iRogan
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Day 4 – A Diary Divided: The Division

What follows is a chronological order of events that take place in a series, written by an Agent within The Division who shall remain anonymous. He shares his nickname at the end of each entry, so that his friends and family will recognize, that they may keep up to date with his journey. The entries are date stamped the day they are received, which may not reflect the day they were written, as some entries may cover multiple days. They are posted as they come in, unaltered.

03-30-2016


Day 4

I was somewhere around Chelsea, on the edge of the park when I got the call over my Comm. I remember the voice saying something like: “JTF Officer trapped inside computer shop North-East of your position – Pennsylvania Plaza”. And suddenly I was standing, and my feet were me carrying off. 

How is it that we’ve been doing this for only a few short days, and yet it feels like a lifetime? I can’t sleep. That probably has something to do with it. My body moves me from one task to the next, mission after mission, my SCAR-L rifle is dead weight in my hands. If I came across a group of rebels, I don’t think I’d be able to defend myself. I robotically check the magazine anyways.

It was almost noon by the time I reached the corner of Barren Street and Empty Boulevard. There is no going back, I had an obligation to see the mission through, for good or ill. I almost stumbled over PIKEY and ARCHITECT who had arrived moments before. My solo expedition had expanded after I met a few Agents during the Benitez mission yesterday, they were the ones that helped me get back to HQ, and I’m forever grateful. We have our GPS’ linked up so we can track each other in case we need some backup. I had a nervous feeling this would be one of those cases. Not that I thought we’d need three agents to rescue the JTF Officer, but once you become reliant on someone watching your back, you kind of want that to be the permanent case.

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The only thing that really worried me was ARCHITECT’s eagerness to “defend” himself. It seemed that he was starting to look for trouble. There had been some reports of some of the Agents going rogue, taking advantage of this situation, and their access to goods and weapons. Even as far as providing intel to assist the enemy groups. I’ll have to watch him.

The computer shop, it turns out, was not heavily defended. Two rebels inside, and one outside that showed up when the first chatter of gunfire echoed around the block. After calling HQ to request a pick-up for our rescued brother, we started off towards Manhattan Mall, the main mission for the day. Equipped with heavy duty filters, our mission was to extract some physical evidence from the teller machines in the shopping mall. The Medical Wing at HQ believes that we’ll be able to find some quality samples for testing. 

Continue the good fight, soldier.

How long can we maintain though? I realize its only been 4 days, but there’s rumours that no more help is coming from outside? That’s hard to believe. The outside world has got to start coming to the same grim realization that I am. There is no coming back from this outbreak. Are those of us in here doomed? We’re helping the medical teams in here so they can relay the information outside the quarantine to come up with a cure. But will that help us in here too? Or just the rest. Maybe that’s why some of the agents are going rogue? Making their stay worth it. While the rest of us remain oblivious.

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We arrived at the Mall without hassle, but there was already smoke billowing out. The Cleaners had likely arrived and were torching everything.  PIKEY checked in with Comm and relayed that the power to the sprinkler systems needed to be restarted. He started off on his own, and left ARCHITECT and me to start the attack. 

Let’s get to the heart of this one: this is a very ominous assignment, with obviously an extreme amount of personal danger. Cleaners, Concentrated Contagion, and Fire. Triple checking my mask’s filter, which for all I know is just for show, I braced for the heat and ducked into the smokey Mall entrance. Comm had given us a short list of shops to check – those that deal in smaller transactions, hoping for more physical evidence – so ARCHITECT and I split up to cover more ground.

Three shops each had been cleared out when the Cleaners became aware of our presence, or more specifically – mine, and lets get the record straight: The Cleaners use flamethrowers. These handy filters of ours can block the smoke in the air, but not the heat. I needed to find an escape quickly. I started by calling PIKEY and ARCHITECT to my position to flank the attackers. The sprinklers erupted from the ceiling and started dousing some of the fires, but the Cleaners would not be deterred. Hell stilled spewed from down the hall in my general direction, and I was trapped. When the first Cleaner neared the entrance to my shop, I shot at the fuel tanks straddling his back, ensuring that he was now his own problem. PIKEY and ARCHITECT arrived shortly after to eliminate the others.

I’m sure adding fuel to the fire didn’t help what happened next. 

The vibrations shuddering the first floor announced the inevitable structural damage, and our need to leave. We bagged what bills we could get from the teller machines and escaped through another entrance to the bright, brisk, fire-free sunlight. Hopefully Medical can make use of what we did end up grabbing before the fire took the rest. Our primary responsibility, after all, is the survival of the rest of the human race. I will have to remind myself that when the next bleak news hits.

I’m back at HQ now. If anyone asks, I’ll just say that I’m writing a field report. They haven’t caught on to our little devious plan in dropping off the USB in the secure mail boxes. We change it up each day. I get the USB back in the same box as I dropped it off in, but inside the USB is a new file with a new mailbox number and code. It’s pretty smart. I guess I’m revealing my plan to those that cared to look, but I’ll take my chances.

Getting some extra rations for tonight and tomorrow took some extra negotiating but I got what I asked for. I have a rest day tomorrow thankfully, but I understand why they are trying to limit my take-home. The civilian rations are being controlled now, so it would seem unfair if an Agent walked out with more. I’ll just make sure I’m not followed home. Wouldn’t want any trouble.

-iRogan
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