Drawtober 2016

So Drawtober is complete. I was able to complete 16 drawings, which is not as many as I had hoped or planned, but as always, life gets in the way. At least it was half a month’s worth. All the drawings were completed in one sitting, each day, and primarily in Ink.

For Ink, I normally just use PITT pens, or brush pens. A few times this year I used a proper brush and ink well. And the last drawing of the month (Mary-Jane) was Ink wash for shading, which was fun. I’ll definitely have to draw more like that.

I also used Copic markers for a few of the colour pieces, and one done entirely in pencil (Ripley). You can see below for the full month’s gallery. And I’ll upload my time lapse videos to Youtube and post them here too.

Here’s the full month breakdown:

Day 27 – Mary Jane (Spider-Man)
Day 26 – break
Day 25 – Tomb Raider Lara Croft
Day 24 – break
Day 23 – Moxxi (Borderlands)
Day 22 – Catwoman & Black Cat
Day 21 – day off
Day 20 – day off
Day 19 – day off
Day 18 – day off
Day 17 – day off
Day 16 – Harley Quinn (reference)
Day 15 – Jessica Rabbit
Day 14 – games
Day 13 – Wonder Woman
Day 12 – games
Day 11 – Widowmaker (Overwatch)
Day 10 – Sally (Nightmare Before Christmas)
Day 9 – sleep
Day 8 – sleep
Day 7 – Samara (The Ring)
Day 6 – Rey (Star Wars)
Day 5 – X-23
Day 4 – Supergirl
Day 3 – Cortana (Halo)
Day 2 – Ripley (Alien)
Day 1 – Spider-Gwen

 

iReview – MX VS ATV REFLEX

MX Vs ATV REFLEX (2009)

Publisher: THQ
Developer: Rainbow Studios
Platform: Xbox One Backwards Compatibility
Availability: Xbox 360, PS3, PC

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Released probably eons ago (actually 2009) by Rainbow Studios and THQ, MX vs ATV Reflex is the 3rd game in the MX vs ATV series.

The game has been made backwards compatible on the Xbox 360 and was recently made the Xbox Live Games With Gold free game. So I picked it up, and have been playing it a lot. A surprisingly amount actually, considering I have Forza Horizons 3 available, and I’d rather play this.


 

The game features Motocross Bikes, ATVs, Buggies, and Super Trucks, and you race out in the wilderness, over dirt, mud, water, and snow, or in an arena with jumps and obstacles. Throughout the campaign there are a few different modes. Waypoint, Nationals, Supercross, Freestyle, Omnicross, and then the Chmpionship races. Each series supports different classes of vehicles, whether they be, MX Bokes, ATVs, Buggies, or Super Trucks. The Omnicross mode which features all four types of vehicles, in my opinion, has got to be the most dangerous of all sports conceived – from the Bike’s perspective. You’re sharing the path with ATVs, Buggies, and Super Trucks. I think it would almost be impossible not to get killed. The trucks, in these latter modes seems to have a clear advantage over the smaller vehicles. They’re more stable, faster, and larger.

Each mode has a set of races that make up a series, and there are 3 series for each mode. They start easy, only 3 races, and then 5, and then 8. Each series more difficult, and longer, with the championship series having the longest races, and the most laps.

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There are also bonus races at the end of each mode’s series. These are either elimination style, or a solo time based checkpoint race, or races where you start as the person in last place, and try to win. The MX bikes also have a free style mode in an arena, or open area, with jumps and ramps, where you get scored on your tricks.

The big change this year is the handling mechanics. The left thumbstick will control your bike or vehicle, and the right stick controls the player’s body and balance. You can lean your body into the turns or jumps to get more momentum, or to right yourself if you lose balance. The right stick also allows you to pull off tricks while flying through the air.

From a course perspective, one of the notable key additions to the series is the real-time deforming ground. As more vehicles race around a track or path, the ground and mud will show the tire tracks, and the ruts will get deeper and more torn up, as the race continues. This can throw off the player’s balance when landing or cornering.

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The main issue I have with the title is the difficulty curve – specifically with the bikes. On Rookie or Moderate, the game is quite easy, and at times I found myself finishing a race 30-50 seconds ahead of the 2nd place racer. This is when I can get out ahead of the pack. If you get stuck behind, it can get very difficult to gain any placement, as the tracks and corners can be quite tight, and it is easy to knock into another racer, and fall off your bike. After a couple bails you’ll be at the back of the pack, and it will be difficult to fight your way through, to complete the race with a solid placement. 1st, 2nd, and 3rd advance, and only the championship series have multiple point rounds. This is especially notable in races where ATV’s and Buggies are racing beside you. They have no care for your well-being and will side-swipe you or knock you off the course as if you’re not there.

The game is easy on the achievements, and will tie up a lot of your time to complete all the races. As you get later in the series and championship races, they take about 10-15 minutes each to complete. The game is, however, surprisingly a lot of fun, and it feels really good when you can hit the jumps and land solidly on the other side, maintaining your rhythm and momentum. For the series that allow them, I would suggest you use the super trucks, instead of attempting the MX Bike or ATV, as you’ll be less frustrated in the end trying to compete against them.

One downside is that the game is old now, so the Xbox Live functionality has been disabled. Possibly one of the victims of THQ going bankrupts a few years ago.


Notable Achievements:
Coming on Strong (Lap an opponent in a race) – 15GLong Jumper (Land a jump of 300 feet or greater) – 15G

-iRogan

 

WHAT i’M PLAYING – Sept 13, 2016

Dues Ex: Mankind Divided – Initial Impressions

The first thing I noticed when jumping into Deus Ex Mankind Divided, after just finishing a playthrough of Human Revolution, especially on the Xbox One, is that it’s not as good looking as I hoped. I was hoping for smoother frame-rates and crisper textures. Maybe its the whole concept that you’re looking through augmented eyes, and a lot of things are outlined, that takes away from the real-world views, but it just doesn’t appear to be that much of a step up over its predecessor, from 5 years ago; could be the Xbox One’s fault too.

Some of the larger open areas I did find frame-rate droppage, dipping below 30fps and holding me back from running ahead. The load times, if you die, or load a save, can also be cumbersome. Transitioning between city hubs is not as bad, as the game hides the loading by showing you riding the train.

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The rest of the game thus far feels very much like Deus Ex. The city is a boiling pot of Humans who fear the Augs. There are separate entrances for Augs on the train, and police will perform random identification checks on you in the street. And at all times you feel watched and judged for being different. There are a lot of different side-missions to tackle, and these are refreshingly detailed and lengthy in design.

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PS4/ Journey / Uncharted: Nathan Drake Collection

I recently purchased a PS4 and renewed my PSN account. The reasons for this are twofold: firstly, so I can own a PS4, so that I can play some the Sony exclusives coming out (The Last Guardian, Uncharted 4, Horizon-Zero Dawn), and secondly, in November for the Extra Life campaign, I’ll be hosting a simulcast of God of War. Both my girlfriend and I will be racing through it to see who can complete it first. Haven’t quite figured out the logistics yet of capturing both streams, but it’ll likely involve the backwards compatible PS3 and the PS Now version on the PS4 or PC. Unless I can gather up a 2nd capture card. Luckily I got two months to worry about it.

With the PS4 I purchased the Nathan Drake Collection (previously I had played all 3 on the PS3, but it will be good to play through them again before I play #4), the new Killzone, and through the PSN monthly free games, finally got the chance to play Journey.

Journey was a lot of fun to play through. Not at all complicated, but very good looking with lovely, lonely scenery and sand physics. It’s also quite the emotional trek put to a fantastic score. Sitting in at just 2hrs to beat, I expect I’ll play through this game a few times.

GTA: V / The Division

In multiplayer/ Co-op, with Illestrader, we’ve been playing a lot more GTA V and The Division recently. In anticipation and preparation of Extra-Life, I’ve been recording my footage and recording all the audio, to perfect all the settings. So I might splice together some gameplay clips. Make a Youtube thing of it. I had fun putting together the Ben-Hur Achievement Hunt, so this will just be more practice.

GTA V can be, at times, a very frustrating game to play Online. A lot of the time trying to figure out the little intricacies of the new mechanics, like VIP, and CEO, and then only realizing that this makes you a target for everyone else, and the rest of the time sitting in lobbies waiting for the host to start the game, while they wait 5 minutes for the 16th out of 16 person to join, when 15 is FINE!. The stunt races have been a blast though.

Free Weekends – Titan-Fall 2 Tech Test, Forza 6, and Battlefield 1 Open Beta

Over the past few weekends I’ve been lucky enough to get to play some games for free (Forza 6), and those that have not been released yet (Titan-Fall 2 and Battlefiled 1).

Forza 6 was a lot of fun over the weekend. The game is, as expected, gorgeous, and the rain effects and puddles are splendid. I like the way the campaign is structured now, where it jumps around from tier to tier, showing off different types of cars and years and game modes, so that it doesn’t get stale. I’m holding out for Forza Horizons 3 though. If I did get it, I’d probably waste all my time in the photo mode.

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In-Game Photo Mode :3

Titan-Fall 2 Tech Test was a lot of fun to play. I really like the grappling hook, and the new game mode, Bounty Hunt, really mixes up the gameplay. The titan’s this time around take a while longer to spawn, and don’t seem to last very long at all when you’re piloting them. Left to their own devices on Guard or Follow though, and they seem to last a good while longer. Maybe I’m just too aggressive when I pilot them, thinking I’m invincible.

Battlefield 1 is a gorgeous game to behold, and sadly only one map was made available during the beta. The WW1 theme is an interesting setting. Lots of tracer bullets and the mortars and tank shells take huge gouges out of the earth. More often than not, I’d find myself climbing out of sand craters. The level of destruction is so obvious at the end of the match, but so subtle throughout, you’d think that the map actually started ruined. It’s a nice touch. It feels a lot like Star Wars Battlefront, but then again, it should: same engine, same developer. I’m excited for what the campaign has in store.

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Games that have taken a seat on the back burner are Just Cause 3, and Homefront, The Revolution – although, Homefront received a huge update, fixing hundreds of issues, notably graphics and loading, so I should jump back in since those were the issues that plagued my earlier experience.

-iRogan

 

WHAT i’M PLAYING – Deus Ex: Human Revolution, Halo 5, and WHAT i’M DRAWING

Over the weekend I started playing through Deus Ex Human Revolution again, to get caught up with the story before I pick up Deus Ex Mankind Divided this week.

I last played the game in 2011, and when I was going through the achievement list, I realized there were quite a few story related ones that I had missed the first time around, so I’m focusing on those this time.

Graphically the game still holds up – the faces are a bit polygonal and the facial animation is a bit off, but that could be choked up to the Xbox 360 emulation on the Xbox One.

I’m also playing through the original, and not the director’s cut. I had heard the DC adds the DLC and changes the boss fights dramatically, but I opted to not purchase the game again, since I’m just running through the story again. I’m also playing through it a bit quicker now; more of a run and gun play through, and less on the stealth side. Pistol and Tazer only though. See how this strategy holds up against the bosses.

Interesting things I’ve notices during this play through:

  • A lot of the time you’re climbing through vents to access closed off areas. These vents are kept very clean. Like, immaculate.
  • Many vehicles are parked on the side of the road, and in some of the dilapidated areas they are on fire. At no point is anyone driving these cars.
  • Nobody questions you when you move the man-hole cover and climb into the sewers, or when you are witnessed climbing scaffolding and jumping on air-conditioning vents to access the rooftops.
  • Turrets can still see you when you cross their line-of-sight, even when you’re squatting, carrying a crate to hide behind.
  • In The Hive night club in Shanghai, the bouncer won’t let you in, but you can access the building from the vent in the back. You exit the vent into the Women’s washroom. No one cares the slightest when you enter the club this way.
  • Also on this note, you can exit the club through the front door, and the bouncer doesn’t seem to notice, nor question how you got in the club in the first place.

More impressions as I progress further. I’m hoping to wrap up the game this week and pick up DE: Mankind Divided as soon as possible.


Last week I wrapped up Halo 5, which was a fun play through with ILLESTRADER. I’ll write more about that when I find the time.

I’m also trying to keep up with my drawing as much as possible, which limits my time for writing sadly. Hard to find time for 3 separate hobbies.

I recently completed a drawing of Widowmaker from the game Overwatch. She’s a sniper and I really liked her Noire skin, with the crazy techno dreadlocks. I haven’t played Overwatch. It’s an online only game with limited game modes, but lots of character types. I really like the character designs, so I’m going to make an attempt to draw a few more of the characters before moving on to new subjects.

I wasn’t entirely happy with the final product.  I initially only wanted to do black and white, but because her Noire suit is primarily black, so there wouldn’t be a lot of definition. So I decided to add some colour, but didn’t really want to spend a lot of time colouring and shading. So I stuck with the cross hatch black and white, with flat colours. Quickly dumped in a crappy background as well so the gun wasn’t floating, and voila.

I might go back and actually do a proper colouring job on this one. I know I can do better. And going forward, my goal is to try harder on backgrounds. I usually never do them, and with my comic book aspirations, they’d look pretty weird without backgrounds.

I had fun drawing her name though, with all the spider webs. 😉

You can check out more of my drawings in the arts page.

-iRogan

WHAT i’M PLAYING – Just Cause 3, Homefront The Revolution, and More

It’s been a little while since I’ve done a breakdown of what I’m currently grinding through…

Homefront: The Revolution

I pop into this game a couple hours a week just to continue the progress. Homefront has been a pretty tedious grind. There are some sections that rely on stealthy incursions, and because stealth is so inherently broken in this title, these sections are hard. You basically have to avoid all enemies entirely as any sort of takedowns or combat will most likely get you seen. Lately I’ve gone with the mindset of “perfection through repetition”. Attack this route, and if it doesn’t work, die, and try again from a different angle. I rarely use the limited health packs unless I successfully advance. Your health takes a hit so hard from the smallest attack and health packs can only be purchased from the bases at a price, or found. The guerrilla warfare mechanics works pretty well, unless the whole area is on alert from the Overwatch ships above, and then really, no matter where you run, you’ll find enemies.

Besides that, the ridiculous loading times, and game saving lags still irritate me, so I’ve been limited my play time. I’ll get through it sooner or later.

Just Cause 3

Another title that I’m putting little bits of time into when I can find them. My main issue with Just Cause games is their overall lack of narrative and direction. The main reason to stay is for the gameplay, I understand this, and appreciate it. But in cases like these, that alone doesn’t hold my attention for long. So far #3 has been the best one of the bunch in both departments, but I’m finding that I’m easily distracted by the challenged, and then don’t advance.

DIRT Rally

Here’s a game I accidentally did dump a bucket load of time into over the weekend. I had a 4 hour Twitch stream going last Friday afternoon which was fun. And I think I’m slowly starting to get the hang of the game’s difficulty and car handling.

The campaign is broken up into tiers: Open, Clubman, Professional, etc, and it promotes the top 3 places at the end of each 6-day set. I’ve made it up to Professional, and have been able to purchase a few cars, and put in enough time to have them upgraded. So now I’ve decreased my rank back to Clubman to try again, and to try and get some first place wins. For the achievements of course. ;). The career also supports online races where you race against the online times of others. It hosts daily races, weekly, and monthly.

Inside

I picked up Inside during the Xbox Summer Game Sale (it wasn’t on sale, it just happened to be released that week) and beat it in one sitting (approx 4 hours) and 100%’d the achievements. I haven’t gone back yet to complete the other “meta” ending. But maybe one day. Or when I play through it again during my Extra Life Marathon (November).

The game was pretty incredible, and I’ll put up a review for it some time this month. The game is dark and ominous, and really gorgeous to look at and watch. It’s basically all black and white with little hints of colour. The subtle brilliant animations of the player’s character are a wonder to behold, and so technically perfect.

Play it if you get the chance.

HALO 5

Finally, after many months, I’m getting the opportunity to play through Halo 5 in co-op. The game is pretty impressive so far, but it does have it’s notable problems. The scale of the levels and visuals are both really impressive. With Halo 5, the 343 team implemented new technology that allows the game to run seamlessly at 60fps but has a texture optimization system that will adjust the resolution on the screen to ensure that in the larger areas with a lot going on, its still looks good, and plays smooth. I haven’t noticed any blatant drop in resolution or textures.

Gameplay is just as good as always, although it feels a bit like Call of Duty now, where you run into an area, fight waves of enemies, and then move to the next area only to fight more waves of enemies. A little bit repetitive and only broken up by a vehicle section. One of the downsides of the huge open maps I guess. They’ve lost out on the variations of small close quarter combat of past Halo’s, sneaky hallway gunplay, and sleeping grunts, as the maps keep getting bigger and more open.

Another gripe is the two teams. Spartan Locke has a fleshed out team, with Buck and a few others. Chief has 3 other Spartans of his own, but they have bland names and just masks on.

Song of the Deep

Lastly, when the Xbox Summer Games Sale was underway, I also picked up Song of the Deep, and Transformers (Which I haven’t tried yet). Song of the Deep and is an underwater submarine game. 2D platforming type game with a little bit of submarine-on-fish combat. It’s also developed by Insomniac Games, which initially drew me.

It’s quite a lengthy game for an indie-like title, and took me about 9 hours to complete, so I guess this would fit under the “what I’ve Played” category if I had one. Review section would be more appropriate. Its a game with a lot of little collectibles that earn you currency to upgrade your ship, and as you progress through the story, you unlock different abilities for your ship that allow you to progress further into the map, but also encourages you to go back and reveal some of those treasures that were once locked away.

The map is quite big and with not enough fast travel portals. All the hidden objects come in 3, so you’re forced to navigate the whole map quite often, unlocking new areas each time.

Its a thoughtful game with an easy story and a feel good ending. A nice little break from the norm.


On that note, I’m still in vacation mode for the better part of August, and then things should swing back around to the normal side. Added a few new drawings to the art section (Harley, Jessica Jones, and Rico from Just Cause 3) and will be working on more when I return.

Still plugging away at my long list of reviews, and I’m getting excited for some of the new games coming out (Dues Ex, ReCore, Forza Horizon 3, Mafia 3, Battlefield 1, Titanfall 2, Dishonored 2, Watch Dogs 2… to name a few haha). PAX WEST 2016 is around the corner in September, and then Extra Life 2016 (as mentioned above) is in November. That’s my year ahead.

-iRogan