Anthem Impressions – In Progress

I’ve been playing through Anthem slowly for about a month now. I picked it up upon release, but with my limited free evenings, have only been able to dedicate a few hours at a time.

My Xbox App tells me I’ve been playing in this new world for about 25 hours so far. So, I guess roughly averaging an hour a night. I’m coming close to the finishing the story, so this is just a work-in-progress update, as I may have some more to add once the campaign concludes and the end-game opens up. On that note, I’ve only played with the Ranger Javelin (armored exosuit), so I want to try the other suits too, before my final impressions.

EA/Bioware has done something fairly unique with Anthem, where it almost feels like 2 games. It’s an Action shooter with RPG elements and story, where we play a Freelancer who wears a Javelin exosuit. Inside the city hub of Fort Tarsis is the safe zone, and then outside the city walls is where the bad guys reside. Our job as a Freelancer is to take out contracts, to help kill the monsters, bugs, and bad guys outside.

Inside the city hub is where all the RPG stuff happens. You can change up your Javelin type, look and load-out in the Forge. You can wander around the city talking to people and vendors, building the story and world, and get mission contracts. Then, when our ears are sore, we walk over to the exosuit and launch into the Mission environment where the fun happens. I say “launch” but that’s is putting it nicely, as you have to wait for the loading screens to provide the menu options of either entering the free play open world, loading up a contract, campaign mission, or stronghold (dungeon). All of these are separate instances and you can’t slip from one to the other without first traveling back to the City environment.

When the mission or free-play adventure is done, and we get our credits and perks, and weapon unlocks, and XP, we are then provided a choice of re-entering the city again, or going to the Forge to update the suit (you then have to exit the Forge before you can launch the next expedition, see: more loading screens). The game does not just let you enter free-play again, or to jump into the next mission. You always have to go back to the single-player hub before you can decide what to do next. This divide in the game’s world is cumbersome. I really wish we could just fly back to the city, land and seamlessly transition into the city hub. Or just queue up the next mission or contract we have waiting.

From a gameplay perspective, the game is fun. The Javelin I’m playing now is the Ranger, which is the “all-around” most normal of the bunch. The suit allows you to fly around, hover and attack the enemies as an armored version of the human inside. Think the Iron Man suit – if he was also toting a few types of machine guns strapped to his back instead of embedded in his suit. The Ranger is light, allows standard movement and flying/hovering. The other types of Javelins are the Interceptor, Storm, and Colossus. The Colossus’ name basically says it all. It’s the Hulk Buster version of the exosuit. Slow, and heavy. Storm is the like the Ranger, but with a cape. It allows more flying and maneuverability, and elemental attacks. And Interceptor is the quick ninja type suit. (As I said at the top, I haven’t tried the other suits yet.) The 4 suits will unlock as we naturally reach the max level 30, and then we can modify each class build the way we want.

The missions do feel a little repetitive. They always start on the big wall that resides outside city limits, and protects Fort Tarsis. We then fly to the noted location on the map, and then attack enemies, or defend a position, or gather a few scatters objects to return to a key location, and then maybe do that a few more times before the end of the mission. Some of the important key campaign missions do feel a bit more important and mix up the formula a bit.

But repetitive structure is not always bad. Each mission is in its own way unique. 22 story missions and about the same again in side-mission / contracts. And by default, the game will want you to play in multiplayer, with 3 other squad mates, so it is a different experience every time. You can play how you want. Be the attacker, or the defender, or the person that wants to do all the objectives, or you can sit back and watch. Sometimes it kind of feels like playing on auto pilot (at least on normal difficulty) as your real-world companions will do the majority of the leg work if you’re not quick enough. Everyone is just eager to burn through the mission to move onto the next.

The flying in the game is smooth, and the transition from ground, to jumping, to flying to hovering is fairly seamless. You can even go underwater in some of the deeper ponds. I did note that besides traveling from point A to point B, flying is not really used. I was kind of hoping for more gameplay mechanics that involved flying, like objects that were on the move, but I found out to my dismay that you can’t really shoot and fly at the same time. Hovering is used for some collectibles and puzzles, but those are sparse. Also your suit will overheat if you fly over hover too long, and you need to fly, skimming across the water, or through a waterfall to cool it down. Or just drop to the ground for a few seconds before flying again. I understand that this mechanic is supposed to convey some authenticity to these suits, that you can’t just fly forever, but its more of an annoyance than anything.

Another restriction to the suits is your build. With the Ranger Javelin, you carry two weapons, a grenade type, and a launcher. You’re also equipped with a special weapon, a support mechanic like armor or shield buff, and you can melee attack. This build is locked when you start your mission. Grenade type or swapping your shotgun for an assault rifle is restricted until you return to Fort Tarsis. The game’s back-end has a lot of gear and weapon challenges to track, and it feels like we’re handcuffed to the specific load-out when we start the mission. Another reason we’re forced to return home after each mission to update our Javelin with the loot that was dropped during the mission.

Jumping into the game, knowing it was Story focused became a little overwhelming at first. BioWare does storytelling well when they’re given the time. But the game starts in the middle of an exciting mission, but already on the losing end of the battle, so all the character dialogue is frantic, and confused, and quick to throw a lot of terminology our way. We start off in bad shape and we have to repair our suit which is a good way to introduce the different gameplay mechanics involving the exosuit. The gameplay is simple enough, but from a story perspective, they throw a lot at you right away. Descriptions about the Anthem? and the Cataclysm? and Heart of Rage? and Javelins and Ciphers?

I let the many introductory character’s conversations and mission objectives just wash over me while I tried to just sort out the gun play. It wasn’t until a few hours into the game that things started to settle down and became less confusing. I started to make sense of the different characters and the original events that transpired. At that point I was invested in the story and was able to piece everything together. World building is tough to swallow when it’s all thrown at you in the first mission of a game you’re just learning to play. I’m focusing on the gameplay but the story flew right over my head.

Because this game is also inherently multiplayer-focused, I feel that the way the mission matchmaking works, some of the character’s interactions can be lost. If you want to hear every line of dialogue, you’ll want to launch each mission single player for the first time. It will be more of a grind because you won’t have any help, but with matchmaking, loading up a mission, you may be dropped into one where your companions are already flying to the first objective, or even loaded into a cave or dungeon. This only happened to me on a few occasions. I personally don’t feel I’ve missed anything crucial to the story by having to rush off to catch up to the group, as the dialogue still plays regarless.

But there have been a few instances where I’ve loaded a mission and the action is already taking place. Where I’ve had to fly towards the destination marker, to find the rest of my crew has already cleared the area and are advancing. I feel a little unwanted, knowing that the game started this mission without me. Like I was almost an afterthought to this group of strangers. What did I miss? I don’t know. Just personally, I feel since I’m initiating my own story mission from the campaign (not free play where I’m just loading a random mission with a group), that the mission should start, for me, at the beginning. Everyone else can join me along the way, I don’t care. But I’m selfish.

This may very well be just a server/balancing act with EA/BioWare. I mean the matchmaking works extremely well, all things considered. 90% of the missions I’ve launched, all the crew load at the same point and off we go. Only one mission I’ve played had only 1 partner instead of the full crew. And matchmaking loading is quick compared to Destiny. But in this one respect, Destiny handles the matching making better. We all queue up in space and fly to the mission. In Anthem everyone is just dropped on the wall and off we go. But some are slower to load and get left behind.

These be me thoughts so far. When I wrap the story and try out the other Javelins, I’ll have more to say. Right now I’ve only tried one Stronghold (I’m assuming there are more) and my gear is still low tier. I’m excited to see what the rest of the story has for me. And what happens when the end-game open up.

-iRogan

Gameplay Recap – Ghost Recon: Wildlands

There’s a couple things I still wish to accomplish with this Video Game blog.

One is to start to post more gameplay footage. When I’m playing in co-op with Illestrader, I am usually capturing our game sessions. These last a few hours at a time so obviously I won’t post all of it. But maybe small clips here and there. I haven’t yet decided way to do this yet though. Should I use Youtube as a storage space and have a dedicated channel there? or here and on Facebook?

The second thing is to discuss Achievements a little more. Or at least the ones I track. I’m sort of taking part in a self imposed race to 200,000 Gamerscore. Not a huge number by any means when you look at some professional gamers/hunters, but a personal pride and I am the leader among my local group of friends and followers. I’m at 179K right now and I hope to reach 200K by the time Extra-Life rolls around in November. I’m trying to line those up, to the day. And land exactly on 200K.

So I might start a weekly post about the race, and tracking specific hard-to-get achievements, or Rare achievements, now that Xbox has the Achievement overlay.

Anyways, here are some gameplay captures for Tom Clancy’s Ghost Recon® Wildlands:

Tom Clancy_s Ghost Recon® Wildlands - Standard Edition (11)

Scoping the views

Tom Clancy_s Ghost Recon® Wildlands - Standard Edition (10)

It’s not what you drive, its how you drive it.

 

Tom Clancy_s Ghost Recon® Wildlands - Standard Edition (9)

Parking Like A Pro

Tom Clancy_s Ghost Recon® Wildlands - Standard Edition (7)

Assassin’s Creed Future Soldier

Tom Clancy_s Ghost Recon® Wildlands - Standard Edition (2)

Like Miami Vice

Tom Clancy_s Ghost Recon® Wildlands - Standard Edition (6)

-iRogan

Updates and Changes – forever more

It’s been a couple minutes hasn’t it? Where did I leave you? I guess a few things have transpired since we last talked. Let us catch up.

I’ve been fine. I’ve been heavily invested in a few different activities over the past few months. I completed Shadow of the Colossus. Still a great game; as good as I remember it being back when I played it on the PS2. Controls just as clunky, but still a fun ride.

I picked up the Last Guardian on the PS4 and I’ve been spending a little bit of time in that – not as much as I’d like as I’ve been suffering from what feels like motion sickness while playing it. I don’t know if this has to do with frame rate or the colours and brightness, but at certain points in the game it just feels off. This has restricted me to only playing roughly 30 minutes per sitting and then forcing me to take a break. I’ve heard that the game does play smoother on the PS4 Pro, so it may well just be a weird frame-rate issue that my brain has a hard time processing. I’ll also be picking up Horizon: Zero Dawn soon, as I would love to dive into that game.

I picked up Watch Dogs 2, and thoroughly completed that game. And I mean thoroughly. Every side mission, 99% of the achievements – I didn’t dabble too much in the online functions so there is still one more locked away. I have the season pass too, so I’m waiting on some upcoming story content which is around the corner.

I picked up some smaller games as well recently, in Feist and Candleman. Feist was just OK; it is similar to Limbo but with a more vibrant colour palette. You play a little furry monster and have to scramble and jump across the levels, avoiding traps and other monsters trying to kill you. You can pick up sticks and rocks to defend yourself. I found the controls to be a little slow on the response, and the game overall was fairly short. The bulk of the achievements involve completing each level without dying, and completing the level under a specific par time. Candleman is a puzzle-platformer where you play as a candle in dark lit levels, and you need to find your way to the end of each room, lighting other candles along way, while ensuring your wax does not run out. It is a gorgeous game with beautiful lighting effects. Easy, fun game, with easy, generous achievements.

In the co-op land, with Illestrader, we’ve wrapped up Gears of War 4 and are currently plugging away in Astroneer (Early Preview) and Borderlands The Pre-Sequel. We’ll be picking up Ghost Recon Wildlands in the next few weeks. I do occasionally stream on Twitch, so you can catch me there/here: www.twitch.com/irogans.

I’m currently playing Deus Ex Mankind Divided, and after that I have Mafia III, Mirror’s Edge Catalyst, Quantum Break and Far Cry Primal queued up.


On a completely non-gaming front, after Christmas, as an investment in my art, I purchased a Huion 22″ graphics pen monitor. I’ve always been interested in the Wacom Cintiq monitors, but could never justify the price point. So I went searching for alternatives, and came across the Huion. I love it so far, and it works well with all the applications I use, and for a fraction of the price. I even started up my long-desired webcomic – Stranger Than Friendship.

Its a comic about myself, and my best friend Illestrader, the games we play, and life in general. It’s been fun to do so far. Still in its infancy, however, I am trying to go for a once-per-week update schedule. I haven’t invested a whole lot of time into the website yet. I’m waiting till I have a little bit more of an archive before I start pushing it, and creating a domain. All things for this year.

I’ve added some photos of my recent work to the Arts gallery, and thats listed under the Stranger Than Friendship menu item now. I also started re-working on my Large Borderlands piece. Re-inking and re-colouring. Should be fun on my new tablet monitor.

16142767_10154721907645255_5799417350454611333_n

I drew this for #Camuary, in January

I think that pretty much sums up everything over the past few months. With the webcomic now, some of my time each week is dedicated that that, but I do wish to keep this side separate, and talk about games. Just gotta find the time to do everything.

-iRogan

 

Homefront: The Revolution – Final Thoughts

I won’t be doing a full review for Homefront, as I’ve been recording my thoughts as I progress through the game. You can find the previous entries here:

Homefront The Revolution First Impressions
Homefront – The Revolution: Further Impressions

This will be my final piece though. Final Thoughts, as it were.

This title has been such a divisive experience for me. On one side, as a sequel to Homefront, which had set the bar high, I was excited for the prospect of more story to dive into. However, with The Revolution, the game is so different, it would be hard to argue that they are related.

The story still tells of a resistance group fighting against the Korean invasion. It’s still a first-person shooter, but the rest has changed. It’s not a linear game, but a segregated open-world area. The city has been split into 6 different zones, and the only way to transfer to each zone is through the resistance’s underground tunnels. They’ve added bases and outposts that need to be captured to advance, a-la the Far Cry series.

Capturing the bases and radio towers differs quite a bit as you progress through the game, and there’s not a lot of instruction in how to advance in certain parts. The game focuses a lot on exploration, and traversal of the buildings, clambering up vehicles or platforms, out windows and along exterior vents. In some instances, doors or platforms require power, which comes from a generator. The generator requires a motorcycle to rev the engine. However, to get the motorcycle to that area, you’ll have to jump it off a ramp, or drive it up a series of stairs in the adjacent building, then weave it along the catwalk or makeshift platforms that connect the two buildings. All the while, this farce is taking place in the middle of a enemy populated area. Try avoiding the scouting groups or drone fly-by.

That’s just one example. Later on, some doors require the hack tool to open, or worse yet, a stronghold will have a little ramp hidden outside of plain view, that will allow your Remote RC-Bomb to drive in, and blow open the door. That’s hoping you’ve even unlocked the RC Explosive perk. Which happens to be the final Explosive upgrade. And this Stronghold was only in the 3rd area of the game. Try explaining that to my past-self, who scoured the building for an hour trying to look for a way in.

Even after the very large patch that came out a few months back, the game is still buggy. From time to time, you’ll see objects or weapon caches just floating in the air. The initial game loading, like, when you start the game, and press “Continue from last checkpoint”. Yeah, this load screen actually wears through its own loading music before the game starts. Luckily the auto-save stalls at checkpoints are all but gone. The frame rate tanks to about 3 fps for a couple seconds, but that’s forgivable compared to what it used to play like.

I’m finally nearing the end of the campaign, and I can’t say it’s been fun. I can’t recommend it to anyone. It has its good moments, and it does tell a dire tale, one of despair and loss, of resistance against unbeatable odds – which is its only saving grace. But I shouldn’t come up against so much resistance to enjoy the game itself.

-iRogan

Drawtober 2016

So Drawtober is complete. I was able to complete 16 drawings, which is not as many as I had hoped or planned, but as always, life gets in the way. At least it was half a month’s worth. All the drawings were completed in one sitting, each day, and primarily in Ink.

For Ink, I normally just use PITT pens, or brush pens. A few times this year I used a proper brush and ink well. And the last drawing of the month (Mary-Jane) was Ink wash for shading, which was fun. I’ll definitely have to draw more like that.

I also used Copic markers for a few of the colour pieces, and one done entirely in pencil (Ripley). You can see below for the full month’s gallery. And I’ll upload my time lapse videos to Youtube and post them here too.

Here’s the full month breakdown:

Day 27 – Mary Jane (Spider-Man)
Day 26 – break
Day 25 – Tomb Raider Lara Croft
Day 24 – break
Day 23 – Moxxi (Borderlands)
Day 22 – Catwoman & Black Cat
Day 21 – day off
Day 20 – day off
Day 19 – day off
Day 18 – day off
Day 17 – day off
Day 16 – Harley Quinn (reference)
Day 15 – Jessica Rabbit
Day 14 – games
Day 13 – Wonder Woman
Day 12 – games
Day 11 – Widowmaker (Overwatch)
Day 10 – Sally (Nightmare Before Christmas)
Day 9 – sleep
Day 8 – sleep
Day 7 – Samara (The Ring)
Day 6 – Rey (Star Wars)
Day 5 – X-23
Day 4 – Supergirl
Day 3 – Cortana (Halo)
Day 2 – Ripley (Alien)
Day 1 – Spider-Gwen