WHAT i’M PLAYING – Sept 13, 2016

Dues Ex: Mankind Divided – Initial Impressions

The first thing I noticed when jumping into Deus Ex Mankind Divided, after just finishing a playthrough of Human Revolution, especially on the Xbox One, is that it’s not as good looking as I hoped. I was hoping for smoother frame-rates and crisper textures. Maybe its the whole concept that you’re looking through augmented eyes, and a lot of things are outlined, that takes away from the real-world views, but it just doesn’t appear to be that much of a step up over its predecessor, from 5 years ago; could be the Xbox One’s fault too.

Some of the larger open areas I did find frame-rate droppage, dipping below 30fps and holding me back from running ahead. The load times, if you die, or load a save, can also be cumbersome. Transitioning between city hubs is not as bad, as the game hides the loading by showing you riding the train.

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The rest of the game thus far feels very much like Deus Ex. The city is a boiling pot of Humans who fear the Augs. There are separate entrances for Augs on the train, and police will perform random identification checks on you in the street. And at all times you feel watched and judged for being different. There are a lot of different side-missions to tackle, and these are refreshingly detailed and lengthy in design.

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PS4/ Journey / Uncharted: Nathan Drake Collection

I recently purchased a PS4 and renewed my PSN account. The reasons for this are twofold: firstly, so I can own a PS4, so that I can play some the Sony exclusives coming out (The Last Guardian, Uncharted 4, Horizon-Zero Dawn), and secondly, in November for the Extra Life campaign, I’ll be hosting a simulcast of God of War. Both my girlfriend and I will be racing through it to see who can complete it first. Haven’t quite figured out the logistics yet of capturing both streams, but it’ll likely involve the backwards compatible PS3 and the PS Now version on the PS4 or PC. Unless I can gather up a 2nd capture card. Luckily I got two months to worry about it.

With the PS4 I purchased the Nathan Drake Collection (previously I had played all 3 on the PS3, but it will be good to play through them again before I play #4), the new Killzone, and through the PSN monthly free games, finally got the chance to play Journey.

Journey was a lot of fun to play through. Not at all complicated, but very good looking with lovely, lonely scenery and sand physics. It’s also quite the emotional trek put to a fantastic score. Sitting in at just 2hrs to beat, I expect I’ll play through this game a few times.

GTA: V / The Division

In multiplayer/ Co-op, with Illestrader, we’ve been playing a lot more GTA V and The Division recently. In anticipation and preparation of Extra-Life, I’ve been recording my footage and recording all the audio, to perfect all the settings. So I might splice together some gameplay clips. Make a Youtube thing of it. I had fun putting together the Ben-Hur Achievement Hunt, so this will just be more practice.

GTA V can be, at times, a very frustrating game to play Online. A lot of the time trying to figure out the little intricacies of the new mechanics, like VIP, and CEO, and then only realizing that this makes you a target for everyone else, and the rest of the time sitting in lobbies waiting for the host to start the game, while they wait 5 minutes for the 16th out of 16 person to join, when 15 is FINE!. The stunt races have been a blast though.

Free Weekends – Titan-Fall 2 Tech Test, Forza 6, and Battlefield 1 Open Beta

Over the past few weekends I’ve been lucky enough to get to play some games for free (Forza 6), and those that have not been released yet (Titan-Fall 2 and Battlefiled 1).

Forza 6 was a lot of fun over the weekend. The game is, as expected, gorgeous, and the rain effects and puddles are splendid. I like the way the campaign is structured now, where it jumps around from tier to tier, showing off different types of cars and years and game modes, so that it doesn’t get stale. I’m holding out for Forza Horizons 3 though. If I did get it, I’d probably waste all my time in the photo mode.

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In-Game Photo Mode :3

Titan-Fall 2 Tech Test was a lot of fun to play. I really like the grappling hook, and the new game mode, Bounty Hunt, really mixes up the gameplay. The titan’s this time around take a while longer to spawn, and don’t seem to last very long at all when you’re piloting them. Left to their own devices on Guard or Follow though, and they seem to last a good while longer. Maybe I’m just too aggressive when I pilot them, thinking I’m invincible.

Battlefield 1 is a gorgeous game to behold, and sadly only one map was made available during the beta. The WW1 theme is an interesting setting. Lots of tracer bullets and the mortars and tank shells take huge gouges out of the earth. More often than not, I’d find myself climbing out of sand craters. The level of destruction is so obvious at the end of the match, but so subtle throughout, you’d think that the map actually started ruined. It’s a nice touch. It feels a lot like Star Wars Battlefront, but then again, it should: same engine, same developer. I’m excited for what the campaign has in store.

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Games that have taken a seat on the back burner are Just Cause 3, and Homefront, The Revolution – although, Homefront received a huge update, fixing hundreds of issues, notably graphics and loading, so I should jump back in since those were the issues that plagued my earlier experience.

-iRogan

 

WHAT i’M PLAYING – Deus Ex: Human Revolution, Halo 5, and WHAT i’M DRAWING

Over the weekend I started playing through Deus Ex Human Revolution again, to get caught up with the story before I pick up Deus Ex Mankind Divided this week.

I last played the game in 2011, and when I was going through the achievement list, I realized there were quite a few story related ones that I had missed the first time around, so I’m focusing on those this time.

Graphically the game still holds up – the faces are a bit polygonal and the facial animation is a bit off, but that could be choked up to the Xbox 360 emulation on the Xbox One.

I’m also playing through the original, and not the director’s cut. I had heard the DC adds the DLC and changes the boss fights dramatically, but I opted to not purchase the game again, since I’m just running through the story again. I’m also playing through it a bit quicker now; more of a run and gun play through, and less on the stealth side. Pistol and Tazer only though. See how this strategy holds up against the bosses.

Interesting things I’ve notices during this play through:

  • A lot of the time you’re climbing through vents to access closed off areas. These vents are kept very clean. Like, immaculate.
  • Many vehicles are parked on the side of the road, and in some of the dilapidated areas they are on fire. At no point is anyone driving these cars.
  • Nobody questions you when you move the man-hole cover and climb into the sewers, or when you are witnessed climbing scaffolding and jumping on air-conditioning vents to access the rooftops.
  • Turrets can still see you when you cross their line-of-sight, even when you’re squatting, carrying a crate to hide behind.
  • In The Hive night club in Shanghai, the bouncer won’t let you in, but you can access the building from the vent in the back. You exit the vent into the Women’s washroom. No one cares the slightest when you enter the club this way.
  • Also on this note, you can exit the club through the front door, and the bouncer doesn’t seem to notice, nor question how you got in the club in the first place.

More impressions as I progress further. I’m hoping to wrap up the game this week and pick up DE: Mankind Divided as soon as possible.


Last week I wrapped up Halo 5, which was a fun play through with ILLESTRADER. I’ll write more about that when I find the time.

I’m also trying to keep up with my drawing as much as possible, which limits my time for writing sadly. Hard to find time for 3 separate hobbies.

I recently completed a drawing of Widowmaker from the game Overwatch. She’s a sniper and I really liked her Noire skin, with the crazy techno dreadlocks. I haven’t played Overwatch. It’s an online only game with limited game modes, but lots of character types. I really like the character designs, so I’m going to make an attempt to draw a few more of the characters before moving on to new subjects.

I wasn’t entirely happy with the final product.  I initially only wanted to do black and white, but because her Noire suit is primarily black, so there wouldn’t be a lot of definition. So I decided to add some colour, but didn’t really want to spend a lot of time colouring and shading. So I stuck with the cross hatch black and white, with flat colours. Quickly dumped in a crappy background as well so the gun wasn’t floating, and voila.

I might go back and actually do a proper colouring job on this one. I know I can do better. And going forward, my goal is to try harder on backgrounds. I usually never do them, and with my comic book aspirations, they’d look pretty weird without backgrounds.

I had fun drawing her name though, with all the spider webs. 😉

You can check out more of my drawings in the arts page.

-iRogan

WHAT i’M PLAYING – Just Cause 3, Homefront The Revolution, and More

It’s been a little while since I’ve done a breakdown of what I’m currently grinding through…

Homefront: The Revolution

I pop into this game a couple hours a week just to continue the progress. Homefront has been a pretty tedious grind. There are some sections that rely on stealthy incursions, and because stealth is so inherently broken in this title, these sections are hard. You basically have to avoid all enemies entirely as any sort of takedowns or combat will most likely get you seen. Lately I’ve gone with the mindset of “perfection through repetition”. Attack this route, and if it doesn’t work, die, and try again from a different angle. I rarely use the limited health packs unless I successfully advance. Your health takes a hit so hard from the smallest attack and health packs can only be purchased from the bases at a price, or found. The guerrilla warfare mechanics works pretty well, unless the whole area is on alert from the Overwatch ships above, and then really, no matter where you run, you’ll find enemies.

Besides that, the ridiculous loading times, and game saving lags still irritate me, so I’ve been limited my play time. I’ll get through it sooner or later.

Just Cause 3

Another title that I’m putting little bits of time into when I can find them. My main issue with Just Cause games is their overall lack of narrative and direction. The main reason to stay is for the gameplay, I understand this, and appreciate it. But in cases like these, that alone doesn’t hold my attention for long. So far #3 has been the best one of the bunch in both departments, but I’m finding that I’m easily distracted by the challenged, and then don’t advance.

DIRT Rally

Here’s a game I accidentally did dump a bucket load of time into over the weekend. I had a 4 hour Twitch stream going last Friday afternoon which was fun. And I think I’m slowly starting to get the hang of the game’s difficulty and car handling.

The campaign is broken up into tiers: Open, Clubman, Professional, etc, and it promotes the top 3 places at the end of each 6-day set. I’ve made it up to Professional, and have been able to purchase a few cars, and put in enough time to have them upgraded. So now I’ve decreased my rank back to Clubman to try again, and to try and get some first place wins. For the achievements of course. ;). The career also supports online races where you race against the online times of others. It hosts daily races, weekly, and monthly.

Inside

I picked up Inside during the Xbox Summer Game Sale (it wasn’t on sale, it just happened to be released that week) and beat it in one sitting (approx 4 hours) and 100%’d the achievements. I haven’t gone back yet to complete the other “meta” ending. But maybe one day. Or when I play through it again during my Extra Life Marathon (November).

The game was pretty incredible, and I’ll put up a review for it some time this month. The game is dark and ominous, and really gorgeous to look at and watch. It’s basically all black and white with little hints of colour. The subtle brilliant animations of the player’s character are a wonder to behold, and so technically perfect.

Play it if you get the chance.

HALO 5

Finally, after many months, I’m getting the opportunity to play through Halo 5 in co-op. The game is pretty impressive so far, but it does have it’s notable problems. The scale of the levels and visuals are both really impressive. With Halo 5, the 343 team implemented new technology that allows the game to run seamlessly at 60fps but has a texture optimization system that will adjust the resolution on the screen to ensure that in the larger areas with a lot going on, its still looks good, and plays smooth. I haven’t noticed any blatant drop in resolution or textures.

Gameplay is just as good as always, although it feels a bit like Call of Duty now, where you run into an area, fight waves of enemies, and then move to the next area only to fight more waves of enemies. A little bit repetitive and only broken up by a vehicle section. One of the downsides of the huge open maps I guess. They’ve lost out on the variations of small close quarter combat of past Halo’s, sneaky hallway gunplay, and sleeping grunts, as the maps keep getting bigger and more open.

Another gripe is the two teams. Spartan Locke has a fleshed out team, with Buck and a few others. Chief has 3 other Spartans of his own, but they have bland names and just masks on.

Song of the Deep

Lastly, when the Xbox Summer Games Sale was underway, I also picked up Song of the Deep, and Transformers (Which I haven’t tried yet). Song of the Deep and is an underwater submarine game. 2D platforming type game with a little bit of submarine-on-fish combat. It’s also developed by Insomniac Games, which initially drew me.

It’s quite a lengthy game for an indie-like title, and took me about 9 hours to complete, so I guess this would fit under the “what I’ve Played” category if I had one. Review section would be more appropriate. Its a game with a lot of little collectibles that earn you currency to upgrade your ship, and as you progress through the story, you unlock different abilities for your ship that allow you to progress further into the map, but also encourages you to go back and reveal some of those treasures that were once locked away.

The map is quite big and with not enough fast travel portals. All the hidden objects come in 3, so you’re forced to navigate the whole map quite often, unlocking new areas each time.

Its a thoughtful game with an easy story and a feel good ending. A nice little break from the norm.


On that note, I’m still in vacation mode for the better part of August, and then things should swing back around to the normal side. Added a few new drawings to the art section (Harley, Jessica Jones, and Rico from Just Cause 3) and will be working on more when I return.

Still plugging away at my long list of reviews, and I’m getting excited for some of the new games coming out (Dues Ex, ReCore, Forza Horizon 3, Mafia 3, Battlefield 1, Titanfall 2, Dishonored 2, Watch Dogs 2… to name a few haha). PAX WEST 2016 is around the corner in September, and then Extra Life 2016 (as mentioned above) is in November. That’s my year ahead.

-iRogan

Homefront – The Revolution: Further Impressions

As I continue to put time into Homefront, I’m starting to recognize its difficulty curve. As the player, you have your health bar on the side of the HUD, and you’re equipped with injection-type health packs. These are limited to 5 on your person, and the animation takes about 4 seconds to pull off. Health packs can be found around the battlefield and in the rebellion stand-offs, or can be purchased from the equipment lockers for $50 at the rebellion strongholds.

I’ve noticed that your health diminishes very quickly when exposed to gunfire, and you can die almost instantly if you come across an enemy with a shotgun. Stealth is almost near impossible in the outset of the game as the combat areas are littered with enemies, and taking down any drone or camera will immediately signal the enemy of your position. The enemy is also very quick, take more than a few good bursts of gunfire to kill, and are usually accompanied by a patrolling vehicle. Couple that with a prolonged health pack animation, where you are not invincible, I find that I’m dead before I can get the health boost..

Now, that said, I understand that we play the part of the resistance. We are supposed to be out-gunned, and out-manned. The enemy is numerous and nubile, but when I’m attacking a point of entry, or come across a patrolling scout group, I find that I’m dying a frustrating amount, only to reload my progress back at the last stronghold. I might not even be on the same side of the map. The point of the game is guerrilla warfare. Attack, and retreat. But by this thinking, its hard to advance forward.

One saving grace is the ability to get assistance from the other rebellion participants. Anybody standing idly around a stronghold can be attached to your entourage. At the very least, they provide a valuable distraction for the enemy, which allows you to pick a few off.

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I’m still catching myself groaning at the checkpoint and save freezes. They’re not long, only a few seconds, but when you’re running into the enemy encampment around the corner, about to train your sights on the next enemy, and then the entire game hangs, it feels like a gut-punch. You just can’t breath while that like “checkpoint reached” save icon rotates.

The game supports a camera functionality. But it serves a purpose, or “job”. You can take pictures of your rebellion, or hacked signs, or enemy routes. These jobs unlock money and perks. It is not suited for in-game photography, which is a shame. No way of removing the HUD when taking photos.

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I’ll continue to plug through it though. Maybe it will get easier as I unlock new gear and equipment. There’s clothing that can be purchased that allows the played to become more camouflaged, which’ll be a nice perk. I tried the online Resistance mode only briefly, as the first couple attempts didn’t find anyone online, and my first successful attempt had the host leave after a few minutes, and I was booted during the host migration process. So I’m glad I didn’t spend any addition money on the Resistance DLC.


On a more positive note, the move is complete, so I should be able to start posting on a semi-daily basis again. Around this time last year I was putting out some short stories like the Far Cry one, Sniper, and Titanfall. So I’ll have to work on something new. I also posted a big Top 10 Xbox games. So I’ll have to think of a new project this summer.

I’m about wrapped up my Assassin’s Creed Unity Review, and I have quite the queue of games that I’ve completed this year, that need a review. This week was the Xbox Ultimate Summer Sale, and I picked up Inside (which actually just happened to come out this week, and wasn’t on sale, but I’m excited nonetheless), Just Cause 3 (which has been quite the blast to play this afternoon) and Transformers: Rise of the Dark Spark.

My art table is also setup now in the new place so expect some new art stuff.

-iRogan

 

 

Homefront The Revolution First Impressions

While currently in between household moves, I got the chance to pick up Homefront: The Revolution. Sequel/Reboot to 2011’s Homefront by Kaos Studios and THQ. The game was about a resistance movement fighting off the occupation of the USA by a military powerful unified Korea.

After THQ’s public bankruptcy, the rights were sold to Crytec, and then to Koch Media. Deep Silver took over publishing of the sequel/reboot Homefront: The Revolution, and it was developed by Dambuster Studios.

The style changed from linear FPS to an open-world FPS, and you continue to play an out-matched resistance fighter fighting against the imposing enemy.

Visually the game is pretty. Very similar to the latest Far Cry games. In both looks and feel. The open world is split into quadrants and blockaded by huge security walls. But the resistance has underground tunnels to access new areas. And there is a fast travel option once the area is unlocked.

I did notice that the game freezes fro a few seconds every time a quick save or checkpoint is happening, which is a little more than frustrating. And the difficulty is also ramped up a bit. For realism sake, I suppose. We are supposed to be outmatched and out-gunned after all. I found that enlisting some resistance stragglers around your base will help. They follow you around and will help defend you.


Little updates will come in sporadically over the next little while as I continue my move, and go in and out of Internet access. Stay tuned.

-iRogan