iREVIEW – Goat Simulator – More Than Just Explosions and Dubstep Music

What is Goat Simulator? Is it even a game? Or a sandbox physics simulator? What’s the story? I’m confused.

Title: Goat Simulator
Developer: Coffee Stain Studios (Double Eleven – 360 and One)
Platform: Windows, Mac, Linux, iOS, Android, Xbox 360 & One
Reviewed on: Xbox One

Is it fun to play?
Yes.
Is it funny?
Yes.
Well then what is it?
Ummm . . .

Goat Simulator, at its most primitive, is an open-world, third-person perspective action game. Similar to Tony Hawk skateboarding games, you’re dropped into an open area, with notable key areas, and then given the task of creating your own fun through experimentation.

The Latest in Goat Simulation Technology

The Latest in Goat Simulation Technology

Major deviation, is you are a goat, aimed at doing as much damage as possible in this world, without any larger goals or aspirations.

Initially developed at Coffee Stains Studio as a joke prototype during an internal game jam and shown off on YouTube, Goat Simulator started to gain traction and excitement just from the ridiculousness of it all. Due to the popularity of the YouTube videos, the studio was prompted to build the game out to a state where it could be released as a stand-alone. Obviously the game was buggy in alpha, and a lot of these bugs added to the humour and entertainment, so they were retained in the release product.

Most notably of these bugs or glitches is the goat’s head and neck. It is very floppy and gets caught on objects easily, sometimes to the point where it doesn’t seem attached to the body anymore.

The game was originally released on Steam, to the community, and was received pretty well; some praising the title for its originality and its humourous sandbox mode, others criticizing it as a simple, buggy product that somehow became popular through social media. Coffee Stains Studio isn’t complaining though, as it made back its development budget within hours of the game’s release, and saw more success than some of its other, non-accidental, titles.

YOU PLAY A GOAT, OBVIOUSLY

Going back to the game itself, you play a goat, obviously. You spawn in an open-ended suburban setting, and left to explore, jump, run, headbutt things, and lick objects. Licking objects will attach the goat’s tongue to said object, and lets you drag the object around.

The game also supports a ragdoll mode and slow-motion mode. At any time the player can drop the goat into ragdoll mode which allows the physics engine to take over. Slow-motion, obviously makes the game mode slower and allows more finesse while doing tricks, or more time to laugh as the physics engine does what it does best.

And the suburban environment we’re placed in allows the goat to pull off tricks or stunts – similar to a skating game – with chaining tricks together for added points. We have trampolines, mattresses and industrial fans to jump off, walls to run up, or fences to crash through. Some of the in-game goals are displayed as a checklist, meant as a type of progress report for the player throughout the game. These include destroying certain objects, or completing flips, or even doing a “manual” – walking on the goat’s front lets for a specific distance.

2488793-4

The collectibles scattered throughout the game, when collected, will allow certain modifiers to the goat, such as playing as a demon goat, or a giraffe (long-necked goat), or even an ostrich.

The game is very good at poking fun at itself, while also including a lot of winks to pop culture references, and other games. Even the original trailer itself was a parody of the Dead Island trailer – showing shots of the game, reversed and in slow-motion.

PLAY AS A DEMON GOAT, OR A GIRAFFE
(LONG-NECKED GOAT)

The game is fun for a while. It includes some very easy achievements, and may have you coming back for the collectibles, trying to find hidden Easter eggs, and of course, the laughs. It’s more than a simple joke game though – more akin to a brief distraction game. Short in content, with only two worlds, but it has its own version of Flappy Bird to keep you frustrated for hours.

For those who liked playing in the sandbox, wall running, general mayhem or slow-motion . . . things.

Notable Achievements:
Alexander Goatstafsson (Win the title boat!) – 15G
Devil Goat (We are each our own devil, and we make this world our hell) – 30G

-iRogan

iReview – TALES FROM THE BORDERLANDS EP 1: ZER0 SUM

“You’re- you’re really cool… I just- I wanted you to know that.”

Title: Tales from the Borderlands – Episode 1: Zer0 Sum
Developer: Telltale Games
Platform: Android, iOS, PC, Mac, PS3, PS4, Xbox 360, Xbox One
Publisher: Telltale Games
Reviewed on: Xbox One

Me, me me. Me, too.

Me, me me.

Tales from the Borderlands is an episodic adventure comedy, typical to Telltale Games, only this time around, based on the Borderlands series. Like The Walking Dead or The Wolf Among Us series previously, Tales from the Borderlands uses the 5 episode formula, 6 chapters per episode, where the player’s choices and actions affect the story later on. As the player, you get to move around and interact with the environments, and initiate conversations with the other story’s non-playable characters. These conversations lead the story the way you see fit, and this is where your comments and replies may impact a certain character’s views of you. The game also utilizes quick-time sequences for the action parts.

Me too.

Me too.

You play the game from two different perspectives; the first as Rhys, who is a Hyperion employee – the company man – trying to make it up the ranks. The problem with Hyperion, besides being a soulless corporation, is there’s no apparent HR department, so Rhys (or we the player) quickly finds out that his previous boss has been murdered and replaced by a new boss, and nemesis, in Vasquez. And subsequently, Rhys has been demoted to janitor.

We overhear Vasquez making a deal for a Vault Key; a deal which will take place on Pandora. We meet up with our friend Vaughn who’s the resident accountant, and make a plan to meet the dealers and make the trade for the Vault Key before Vasquez.

On the other side of the coin, we also play as Fiona, who, with her sister Sasha, work with Felix, and as partners, are a bunch of con artists.  They are the ones responsible for this deal, and we quickly learn that the Vault Key is actually a fake.

During the transaction, everything gets interrupted by the resident boss, Bossanova, who steals the money, and Zer0, the resident Vault Hunter, trying to take down Bossanova.

The two groups, now forced to work together to recover the money, track down Bossanova to his base, where the episode comes to a head. At the base, a huge bandit race is taking place, with the winner to receive the prize money – the money which was originally brought to Pandora by Rhys and Vaugh for a fake Vault Key make by Fiona, Sasha and Felix, remember?.

At the end of Episode One we see the first appearance of Handsome Jack, and are left with a cliff-hanger to his intentions with the group.

“This is why people play these types of games a few times through, to get different outcomes.”


Throughout the game the choices you make will affect the story elements going forward through the remainder of this and future episodes. Understandably, this is why people play these types of games a few times through, to get different outcomes. Luckily each episode is only a couple hours from start to finish.

As you play through, some of the choices you make, or are about to make, are unexpected, while others a little more obvious. They will not impact your ability to beat the game, or that episode per se, but the results might not be entirely favourable in your eye. At this point, we don’t know how our choices will impact our game in later episodes. Something I’m excited to find out.


This is my first attempt at playing a Telltale game since The Walking Dead Episode 1, and this is by far a huge improvement. The game moves by at a quick pace. There’s less puzzles, and quicker quick-time events. My change of opinion may also solely rest on the source material as I’ve always been a big fan of the Borderlands world. It has, however, put Telltale Games into my good books, and luckily I have the Xbox One bundle to jump into once Borderlands wraps up Season One.

“The humour is here, in droves, and this works well in Telltales favour.”

The Borderlands world suits itself well to the Telltale visual style, if not it’s gameplay. The models are designed nicely and suit the world, however the animations are a little stiff. That being said, the Borderlands series has always been hilarious, and luckily, the humour is here, in droves, and this works well in Telltales favour. Its also nice to see some familiar faces show up.

I found The Walking Dead to be too slow and methodical (again maybe due to the source material), and luckily Borderlands is quick and concise, eager to move ahead, but tells an interesting tale. The finale of Episode One takes place during a large bandit race, and this sequence, primarily done with quick time events, has a lot of moving parts all pulled off very well.

This first episode has me hopeful for the future of this series, and has piqued my interest to the other Telltale properties in The Wolf Among Us and Game of Thrones.

– For those who like Borderlands, Telltale Games, and humour.

(Only downside is you can’t miss any achievements, so none are notable 😦 )

-iRogan

iReview – #IDARB – Loss of Words

What is this? A center for ants?

Title: #IDARB
Developer: Other Ocean Interactive
Publisher: Other Ocean Interactive
Platform: Xbox One
Reviewed on: Xbox One

#IDARB or I Draw a Red Box is a strange game. At its most basic, its a competitive 2D platforming sports game, allowing anywhere from 1 V 1 up to 4 V 4. The premise is that each team has a goal, and there’s a ball, and the object of the game is to get the ball in the goal.

Simple enough right?

Game On!

Game On!

The playing field is neither square nor simple, as it is filled with platforms to help navigate around (some which you can pass through, others you can not) as the goals are elevated. Each team has a goal zone on either side and the ball gets dropped down the middle. The players can jump and double jump and stomp on one another. When they have the ball, they can carry it, or shoot it, or pass to another player. When they don’t have the ball, players have a little shock wave attack. This will knock other players or kick the ball away from the ball carrier. Jumping on a player will stun them, and reverse their controls temporarily.

All the while, the announcer is spewing out crazy movie quotes.

“#IDARB is a competitive 2D platforming sports game.”

The game also has a penalty box to punish players who try to play goalie and sit in the goal for too long, or those who spam the attack button. You’re sent to the penalty box for 30 seconds, and these are located directly beneath the arena. When in the penalty box you can still move around and if you hit the floor directly beneath a player who’s on the bottom of the arena, you can swap places. Nasty trick.

Walking the ball into the goal will net you one point, shooting it, two. When you’re around the general vicinity of the goal, a point multiplier overlay will show up, where the further you shoot from, the more the shot is worth: 2, 3, and 5 points. Like basketball, I think? In addition, the game also counts the ball bouncing off other players or platforms as a multiplier, also like basketball, I’m pretty sure.

For example: shooting the ball and bouncing it off 2 platforms will net a 3x multiplier, couple this with a 5 point shot, and the score can get pretty high. These however are not the easiest to pull off as the aiming mechanic is limited, and the game quite frantic.

Frantic should be the name of the game, as the game gets real confusing real quick, especially with more players. As simple as the gameplay is, it will typically breakdown to a young kids soccer match where a cluster of players just follow the ball. And then its just a scrum, a ball, and lots of shock waves. You will very easily lose track of your own character as all the players are the same size, and look similar.

The game has a single player mode which is a series of challenge matches, but the main focus is the multiplayer, either local or online.

The game is broken up into 4 90-second rounds, but the players don’t switch sides. There is a halftime intermission with small mini-games. The players take part in space ship battles, or tank wars, or a game of tug-a-war. The results of the halftime games are nothing than a laugh, and afterwards you jump right back into the mayhem.

What is your favourite colour?

What is your favourite colour?

The game also features a deep creation section, allowing you to create your own characters, theme music and logos. What’s really cool about this is that each song, character and logo has its own unique QR code that you can post online or share with friends so they can download their creations and import them into your game, or vice-versa. Then you can create your team, with your choice of characters, logo and winning song.

“Frantic should be the name of the game.”

Lastly is the games social media tethering, specifically Twitch and Twitter. Every time you start up a new match, it gets coded with a unique hashtag identifier found at the top corner. If your game is being streamed to Twitch, people watching can comment on your game using the hashtag and it will read along the bottom as you’re playing. This can also be done through twitter by messaging @idarbwire and the hashtag. This is a cool novelty that can turn sideways, as the game ALSO allows hashtag game modifiers, or hashbombs.

These hashbombs can be as innocent as visual changes to the characters, turning them Red vs Blue for example, adding portals to the game, or filling the arena with water. Some can be a little more malicious, such as turning the ball into a bomb, that, when exploded, will send the closest player to the penalty box, or adding sharks to the platforms. These are definitely fun to play with friends, and messing with their game.

There’s a neat twitterbot that will crawl the twitter feeds for incoming twitter messages, and will occasionally attack your game too. Unexpectedly funny.

Choose Your Champion!

Choose Your Champion!

All in all, the game is a fun little co-op/competitive throw-away arcade game. For what it is, it’s a true blast to play. Outside of the local co-op/competitive however, there’s not much else to it, but it’ll remain a fixture to game nights for a while.

For those who like seizures, arcade soccer/basketball, and ruining your friend’s good time.

Notable Achievements:
Boom Goes the Dynamite (Score a 15 Point Shot) – 100G
Just Like Having a Baby (Create 20 or more characters in the character creator) – 75G

Everything is Teetering on the Edge of Everything

Where have you been all my life?

This weekend, you may have noticed a short story, written from the perspective of the main character in Sniper Elite III (me) and my Co-op buddy in life, Illestrader. It was fun to write, but factually disproved as apparently snipers don’t hold their breath between shots. Who knew. I’m over it though. This example of a short story is something that I’ve wanted to do, and will continue to do, as it was a lot of fun to write. I’ve played plenty of games, single player and co-op, that can lend themselves to this hybrid personal-reflection/still-in-a-game format, so keep an eye out for more. Weekly or monthly, who knows.

Last week I mentioned an idea about some achievement hunting segments. Still working on the logistics, but I think it it’ll focus around a weekly segment towards a solitary achievement challenge, and my progress towards it. Maybe aiming for a specific achievement that week, or a gamerscore amount. New challenges every week. We’ll see.

Last week, in review: I spoke more about Cities: Skylines, the new games of the week, current games I’m playing, a Review for Never Alone, and a short story. I also discussed the purchase of an external HDD for my Xbox One to allow more games to be installed (this I will talk about today). And of course, the daily news. This week I expect more of the same.

As mentioned, I purchased an external HDD for my Xbox One. a Western Digital 3TB USB3 drive. Setup was extremely simple as it’s fully supported, and I transferred all the games off of the internal drive over to the external, hopefully relieving some of the stress to improve overall console performance. Including the Telltale Games Collection, I now have 44 games installed, with 2.3TB remaining, so this drive will keep me going for a while. The games load just fine, and I have yet to experience any problems playing a game off the hard-drive. As a result, I’ve also had the opportunity to try out some of the games I’ve been sitting on, due to space shortages. I’ve started playing Grand Theft Auto V and Far Cry 4. I’ll discuss those more in detail on Wednesday for the What I’m Playing segment.

I’m also continuing to optimize the site as I get used to WordPress. One section is the page functionality. A page I’ll be adding soon, is my screenshots page. I already have quite the collection of Forza Horizons 1 and 2 photos. Coming soon is Far Cry 4, and shortly after, Shadow of Mordor photos. Xbox One has a screen shot functionality, but currently no way of exporting them. But soon, I’ll be able to flesh out this idea further.

Tomorrow we’ll talk about the new games, Wednesday we’ll discuss what I’m playing in more detail (Tales from the Borderlands ❤ *wink*), Thursday I’ll have a review for #IDARB, and then we’ll talk about the week in review, and the joyful weekend.

Executive Vice Janitor

Executive Vice Janitor

But, I have some news to catch up on, so on-wards.


Oldies first:

Star Wars: Battlefront News and Views

EA has confirmed that the highly anticipated Star Wars: Battlefront will be shown off next month, between April 16th and 19th.

Remastered Wake?

Microsoft may be looking to release a remastered version of Alan Wake on the Xbox One. I really enjoyed the 360 version, but neglected to play any of the DLC, so if this pack includes it (which I’m sure it will) might be worth playing through again. We’ll have to see what the offer includes.

Hideo Kojima Leaving Konami 😥

Late last week, news starting breaking that Hideo Kojima was planning to leave Konami after Metal Gear Solid V was completed. Unfortunately not a lot of information was released besides the fact that Kojima confirmed that MGS V will be complete come September, and that this will be the last MGS game in the Snake story ark. Konami indicated that there will be more Metal Gear games in the future without Kojima’s involvement, and Metal gear Reveangence 2 was hinted. This is upsetting to me. I’ve always been a fan of Kojima and his MGS games. They are not, and will not be the same without him.

Kojima offered a few words, saying, “I am 100% involved and will continue working on Metal Gear Solid V: The Phantom Pain; I’m determined to make it the greatest game I’ve directed to date.” – Somewhat reassuring.

Konami has begun hiring developer to start work on a brand new Metal Gear series. No news on the Silent Hill game. Less reassuring.

Physical Wolfenstein

Back on March 4th, it was announced that a digital stand-alone sequel to Wolfenstein: The New Order was being released this May, titled The Old Blood. It has since been reiterated that a physical edition will be available on PS4 and PC, but will remain “digital only” on the Xbox One.

God of War 3 Remastered

One of the best looking games to be released on the PS3 is being re-released on the PS4 with the HD treatment and other improvements. Its a shame that it’s not a remastered trilogy. Maybe they couldn’t do it for technical reasons. Who knows. God of War III already looked beyond good when originally released, it’ll be interesting to see a comparison.

Batman and Arkham Knight News

Two playable DLC packs have been announced for Batman: Arkham Knight, Rocksteady’s epic conclusion to the Arkham trilogy. Red Hood has been announced as a playable character, likely for the challenge mode, and now Harley Quinn has been announced as the second DLC pack, which includes stand-alone story.

“With this exclusive Story Pack experience events in the lead-up to Arkham Knight as you infiltrate Blüdhaven to rescue your partner in crime: Poison Ivy. Delve deep into Harley’s demented nature and utilize her devastating baseball bat to smash, crash and bash your way to a friend very much in need.”

Also announced was that Arkham Knight has received a slight delay. The game is now scheduled for release on June 23rd.

How Dare You Make The Bat Wait

How Dare You Make The Bat Wait

In other remastered news (enough already), Batman Arkham Asylum and Arkham City are reportedly being remastered for the Xbox One and PS4.

Raven Software Tweet/Teases More Singularity

Singularity came out in 2010 and dealt with time travel, as one of the abilities of the player was to rewind the effect of time on objects. Neat concept and a really cool game to play. Raven Software has hinted that maybe they’re making a sequel, or is this another remastered edition?

The tweet reads “We’re going back,” followed by the hashtag #Katorga12 — a reference to the Russian island that served as the setting of Singularity.


Phew, lots of news to get caught up on.

See you tomorrow.

-iRogan

iReview – NEVER ALONE (Kisima Ingtchuna) – Learning CAN Be Fun

Title: Never Alone (Kisima Ingtchuna)
Developer: Upper One Games
Publisher: E-Line Media
Platform: Windows, PS4, Xbox One, WiiU
Reviewed on: Xbox One

I wish I played this game alone…

Another side-scrolling platforming game made on the Unity engine, so, visually it’ll looks nice, but it’s not gonna stand out. Bland gameplay aside, the Alaskan Native history and folklore is the selling point behind this title.

Wanna play co-op?

Wanna play co-op?

In conjunction with Cook Inlet Tribal Council, a non-profit organization that works with indigenous groups in Alaska, E-Line Media and Upper One Games developed Never Alone as a means to share and celebrate their native culture. Proceeds from the game will help fund the Council’s education programs.

We, the player, play as Nuna, an Inupiaq girl, and her arctic fox. Played in single player, we have the ability to swap between the two characters, but Local Co-op is an option as well. The game is a side-scrolling puzzle platformer. Nuno has the ability to move crates, climb ladders and ropes, and throw her Bola to open new areas or fend off enemies. The arctic fox has the ability to scramble up walls, fit through low tunnels, or control the guiding spirits and trees for puzzle-centric gameplay.

Alaskan Native history and folklore is the selling point behind this title.

The story of the game takes place in the harsh Alaskan environments, during a constant blizzard. The wind itself plays a large role in the platform gameplay, as Nuna occasionally has to jump large gaps using the wind’s strength to propel her.

The game is slow-paced and methodical, with few action sequences. The highlights being a few chase scenes, where Nuna and the fox must escape a polar bear, or a flame throwing enemy, but the core of the game has Nuna climbing up rock faces, riding spirit platforms, or going prone into the snow as the howling wind powers overhead.

The game is broken up into 8 chapters, separated by beautifully illustrated cut-scenes telling the folklore story of The Blizzard Man, the Little People, the Manslayer, the Rolling Heads, and the Sky People. Also, unlocked through the gameplay and hidden collectables are education video insights to further our learning of these indigenous stories, and this is the motivation to keep you pressing on.

Never Alone is a charming game

The game has a message, but it’s short, and may even be overlooked and tuned out while worrying about making that next jump. It’s unfortunate. The game is narrated by a storyteller in the spoken Inupiaq language, and displayed as subtitles. It’s supposed to tell the tale of Nuna braving the Eternal Blizzard to save her village, but by game’s end, I felt like nothing was accomplished, save outsmarting and defeating a few enemies.

Never Alone is a charming game, with cute interactions between Nuna and the Fox. It has expansive environments that are simultaneously lovely, quiet, fierce, and ominous. The platforming is completely competent, and may have you laughing as a blast of wind flings your character face first into a wall, or groaning, as you jump too early and plummet into the chilly arctic waters. The fascinating video interviews are relegated to the menu, and you won’t really catch much of the story by playing the game.

Maybe if played Alone, you’ll learn more.

Follow me if you want to live...

Follow me if you want to live…

For those who like easy achievements, educational video games, and platforming foxes.

Notable Achievements:
Highs and Lows (Nuna and Fox kept their heads in the Northern Lights) – 50G
Insightful (You found and viewed all the Cultural Insights) – 200G

-iRogan