IDL PREVIEW – LawBreaker

In my ever expanding quest to find new things to write about, I’ve decided to dedicate some time towards a dedicated preview of an upcoming game that catches my fancy.

Weekly I discuss the news when there is some (mostly always), the new releases, a discussion on what I’m currently playing, usually a review, and my achievement of the week. The news usually catches any big updates on a game before its release – but nothing truly fleshed out – and my What i’M Playing feature and iReview catch it afterwards, but I think I’m going to try and dedicate a post to previewing a game, an in-depth preview.; discuss its announcement trailer, gameplay, release, etc. This may not be weekly, but maybe as often as news and games permit. And it’ll really only be for notable games I might find interesting.

This format allows me to slide it under the Features section as well, and allows me to revisit and update the post, if new info comes to light.

I’m basically just broadening my scope, dedicating more time to writing, as the regular news is just relaying the same info you can find anywhere else.

Unique content FTW! Without further ado . . .


LAWBREAKER

Lawbreaker is an upcoming video game developed by Boss Key Productions and published by Nexon. The game will be a free-to-play sci-fi arena shooter. Created by Cliff Bleszinski, formerly of EPIC and Gears of War fame, the game was originally codenamed Project BlueStreak. Expected release date is in 2016.

Boss Key Productions was founded by Bleszinski after he came out of retirement – retirement due feelings of gaming fatigue with gamers, developers and publishers alike.

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The story goes that due to testing on the moon’s surfaced caused it to be split, and in turn, caused massive damage to Earth due to its gravitational forces, leaving seas churning and the Earth cracking. The effects were so severe that Earth’s gravity never went back to normal. But eventually life went on, and civilization was rebuilt.

After a time of peace, human nature started to return, and the strong started to pick on the weak as they tend to do. The year is 2105 and gangs have started utilizing gravity manipulation to become super strong. The gangs unified across the globe and became knows as the Breakers. Consecutively, Law Enforcement joined forces to fight the threat.

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The game is using the Unreal Engine, as Bleszinski is want to do. And he’s gone back to what he’s done best, arena shooters. The level design is unique, due to the gravity theme, as there’s floating islands and rock formations. Verticality and mobility will obviously play a large role in this game and will feature jet packs, gravity fields and grappling hooks. The three pillars are: guns, gangs, and gravity.

The gameplay trailer features some of the different playable characters. First up:

Kitsune – Assassin/ Gang. She runs around wielding two swords, grappling hook, and energy gun.
Breacher – Gunner/ Law. Breacher features an energy gun, shoulder gun, boost pack, and the trailer shows the ability for him to shoot backwards blindly, over his shoulder, and pistol.
Maverick – Skirmisher/ Gang. This character has a jet pack and almost wings, so he looks more aerial. Hes got a beam chaingun type weapon and throws grenades.
Cronos – Titan/Gang. This is the heavy. He’s a big character with powerful melee and ground smash, Equipped with a rocket launcher, and has the ability to rocket jump.

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Unknown yet is when the true release window is, and if this will be PC exclusive. Stick around for more info.

-iRogan

WHAT i’M PLAYING – MGS V: The Phantom Pain

Metal Gear Solid V: The Phantom Pain – Open World Done Right

I’m currently about a 1/4 of the way through Metal Gear Solid V: The Phantom Pain, and it’s obviously clear to me now, that this is a very large game. I’m sitting at chapter 14 eager to continue, having completed a large handful of side-ops and Mother Base management, but I’m sitting already at 30 hours.

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I picked up the game last Tuesday, and have been dedicating 100% of my free time to it. It’s true what they say in the reviews already published – the game is a masterpiece.

I’ve always been a fan of the Metal Gear Solid franchise, and Hideo Kojima’s vision and humour. I initially jumped in at Metal Gear Solid 2: Sons of Liberty, and it is one of the few games that I’ve continued to play though again, every couple of years. I bought the re-release package for the Xbox 360 with Snake Eater as well, but still own both on the PS2.

Kojima’s humour is still evident in V, with the cardboard box, and the animal buddies peeing or defecating. The cutscenes show his flair for direction and the dramatics. My mind is still somewhat blown after the intro sequence, really unable to comprehend what exactly happened, but I digress. The game is a masterpiece.

The style of V is very different from the franchise’s previous iterations. The scope of each new game has broadened. Sons of Liberty was very strict and refined, taking place on a large ship and then an off shore oil rig. Snake Eater broadened the play area and introduced the jungle, survival mechanics, and camouflage. IV, Guns of the Patriots refined the story telling mechanic, opened up the world a bit more with larger map areas, lengthier cut-scenes and new tools to fight the good fight.

V takes it to the next step and drops us in an open world environment in Afganistan fighting against a new army. Full day and night cycle with rotating enemy shifts, and sandstorms. The game is broken up into chapters now, each mission a set story chapter. Side missions are also available to be played at anytime while on the ground. Our Mother Base is our main home base where we can recruit new units and micromanage our finances and weapon development, and our helicopter is our aerial headquarters where we can select the next mission or side op, or manage our base from afar. heading back to Mother Base give us our chance to rejuvenate and progress some of the character story arcs, so it’s a necessity at times.  The story also branches off to Africa, a 2nd map to explore.

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The game’s world is large, and we have the helicopter, or our trusty steed to get us around. The world is also littered with vehicles to commandeer, but note that everyone here hates you, and will shoot on site. The game is stealth espionage after all. The world is definitely not as populated as Grand Theft Auto or Far Cry, as it is the desert after all, but it still has its share of wildlife. It is however, lined with roads and paths, peppered with outposts and bases to attack. Unlimited things to do and collect, or sneak around as we progress through the story.

As Snake, we have resources and weapons and tools at our disposal.  Any of which can be supply dropped at our feet, or funnily enough, on an enemies head; see: Quiet Boss Fight. The favourite box returns, improved now to allow for diagrams, and better mobility; an e-cig allows us to speed up time; even a decoy prop to distract enemies. Bringing into the battle we also have buddies, start with a horse, and then a dog. Even an ally.

Metal Gear Solid V is beyond deep in its mechanics. Its story may suffer as a result, but each mission is its own story, on how you play it through. Hideo Kojima has outdone himself yet again, and its a shame that this may finally be his last MGS game. Sadder still that Konami took his name off the box, after their public fall-out.

I eagerly anticipate getting back into the game, and completing a full robust review, so stick around.

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-iRogan

WHAT i’M PLAYING/iReview – Lovers in a Dangerous Spacetime

Lovers in a Dangerous Spacetime

“Wanna go to – wanna go to space.”

Publisher: Asteroid Base
Developer: Asteroid Base
Platform: Reviewed on Xbox One
Availability: Out on Xbox One and PC September 8th.

On a whim I picked up Lovers in a Dangerous Spacetime last night, as my New Game Tuesday ritual dictates new games forever and always.

I’d previously seen the game at PAX Prime 2015 on display, but didn’t give it its due, instead only acknowledging its existence, and moving on. But after mentioning its launch yesterday in my wrap-up, and watching the trailer, I picked it up.

Sitting down and handing the 2nd controller to the person that lovingly sits beside me, we dove in together to this wonderfully coloured space game about rescuing lost bunnies. The game is part of the ID@Xbox initiative, and is about relationships.

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A relationship between you and your cumbersome spaceship traveling through tight corridors, gravitation orbits and asteroid fields. You must first manage your ship’s movements, but also simultaneously manage your character inside the ship’s interior, running from one terminal to the next, up and down ladders, trying to manage the engine, shield, and 5 different weapon booths.

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“WHAT’S YOUR FAVOURITE THING ABOUT SPACE?
MINE IS SPACE.”

Your view is a side interior shot of an ill designed ship. The steering wheel is in the middle and this maneuvers the engine when maned. The 4 weapon turrets reside at 4 fixed points on the border, in their own rooms. A power weapon, which rotates around the circumference of the ship is controlled in a 5th area. And lastly, there is the flawed shield – only covering about a quarter of the ship’s hull – and, again, is controlled from a separate corridor. You are well tooled to fight space, but are drastically understaffed. Crucial decisions are constantly being made in where to sit.

Because of these choices, the game is also about human relationships. Play with a friend or loved one, and you’ll both assume your astronaut roles, and together must wrestle the clunky ship through space and enemies alike. Success hinges a lot on communication, but almost instinctually, you might find that you’ve resigned yourself to a set routine – one controlling the weapons, the other controlling the engine and the shield when in defense, and a spare turret when overwhelmed. Sometimes it doesn’t work out as smooth, especially when utterly surrounded or on the run, and this is when the game gets frantic. In solo mode, you’re tasked with commanding the AI buddy around to man certain stations.

“WELL TOOLED TO FIGHT SPACE, BUT ARE DRASTICALLY UNDERSTAFFED”

As you find and save the kidnapped bunnies, and progress through each level you can find upgrade gems for the ship and terminals, and each gem can augment its respective station in unique ways. Power gems add more power or higher frequency turrets; Beam gems will change the weapon to a beam type or change the engine to a beam propulsion engine; the Metal gem with change the weapon into a morning star type or change the shield into a metal spiked shield, or augment the engine to lay spike traps in your wake. The game encourages experimentation as each terminal supports a gem, and upgrades to your ship will eventually allow dual gem augments, adding more variety.

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The game is equally fun and stressful, colourful and challenging. Make sure you bring a loving partner along for the ride, as this is a game best played in pairs, but even then, love is far from guaranteed.

-For those who like bunnies, stressful micromanagement games, or doing pirouettes aboard a space ship.

Notable Achievements
Space-man’s Best Friend (Beat any level with the help of your trusty space-pet) – 10G
Cooties (Finish a level without crossing paths with your partner) – 50G

-iRogan

IDL NEWS – Tuesday Goodies and Today’s Top News

So it’s no secret that I’ve locked myself away to play Metal Gear Solid V. Today I broke for some fresh air, a much-needed split from the Xbox One. I blindingly block the sun from my blood-shot eyes to view the crisp new world that is Tuesday. Breathing new air, I quickly jump to my phone and check what this week’s new releases are, and deals that the Xbox has in store… Not that I need any more games clogging up my library right now.

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New Releases – Sept 8

Lovers in a Dangerous Spacetime is a 2-player co-op micro-platformer set inside a neon spaceship locked in battle with hordes of space baddies. Players work together running back and forth between ship control rooms, manning turrets, lasers, shields and thrusters to rack up points and stave off a vacuumy demise. In mish-mash terms you could describe it as Jumpman meets Asteroids meets Han saying “Don’t get cocky.”

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Xbox’s Deals With Gold and Spotlight Sale – September 8 – 14

Xbox One

  • Evolve – 50% following the very popular free play weekend
  • Battlefield Hardline – 50%
  • Battlefield 4 – 50%
  • Assassin’s Creed Unity – 50%
  • Assassin’s Creed Chronicles: China – 50%

Xbox 360

  • Assassin’s Creed II – 75%
  • Assassin’s Creed Revelations – 75%
  • Assassin’s Creed Brotherhood – 75%
  • Assassin’s Creed – 75%

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Konami Issues a MGS V Save Corruption Warning
Konami revealed today that there is a risk that your game save file can be corrupted and unusable if you bring Quiet as a buddy on Mission 29 or Mission 42. The issue affects the game on all platforms and a fix is being worked on. (Luckily I am not there yet in the game’s story… phew)

Destiny: The Taken King’s Official Cinematic Trailer

The game’s release is next week, Sept 15th, 2015. This weekend Destiny will be showcasing its two new multiplayer Crucible modes for free, with 1.0 character and powers, as an exclusive look before the Taken King’s launch.

-iRogan

WHAT i’M PLAYING/iReview – Lara Croft GO

Lara Croft GO is a fun little mobile game developed by Square Enix. Similar in style to their previous game, Hitman GO (which I haven’t played yet, but will next).

The game is a puzzle platformer, and turn-based. Very striking up front is the visuals. Flat colours, but bright with some atmospheric lighting. Everything looks smooth but with great detail. The sounds are very soft and ambient.

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Designed for a touch screen, the controls are very simple. Each level has a pre-defined path as it is turn based, and as Lara, we can navigate anywhere along this path. A lot of times there are enemies in the way, and each enemy type has its own behavior, for example: snakes don’t move, and can only be attacked from the side or behind. The levels also have traps, obstacles and switches en route to the end of each chapter. In the turn-based fashion, we move Lara in a diagonal direction, and then everything in the level follows suit and moves along their defined path.

Progressing through the game is pretty straight forward. There are 5 chapters totally about 40 levels. The game starts off slow, almost a tutorial, but then picks up speed, and gets consistently more challenging through each completed level and chapter. There are also numerous collectibles to be found, and you can replay each level to ensure you’ve found them all. These will unlock alternate costumes.

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Lara Croft GO is a fun simple game that allows you to drop in and play a level or two, and then move on to more pressing business. The game only supports landscape mode, but is a great homage to the Tomb Raider games, Lara Croft, and puzzle games in general. Supported on both iOS and Android for roughly $5.

-iRogan

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