Shadow of the Surgeon Simulator Too

After wrapping up Outriders, I was stuck with what to jump to next. I always try to have a few different games on the go. Usually a racing title that I plod through, a co-op game or three that I play with Illestrader, and then a lengthy single player story game, for me.

Outriders kinda filled two of those holes, but I found myself playing that game mostly single player as it was hard to find time to coordinate co-op sessions and I really wanted to see that game through to its conclusion.

In the racing game category I’ve playing Dirt 5, checking off the DLC races while I patiently wait for Forza Horizons 5.

Co-op, I’ve been playing The Ascent, Aliens: Fireteam Elite, Zombie Army 4, and recently tried Surgeon Simulator 2, as a new Game-Pass addition. Played through the tutorial and first level, and I’ll tell you… that game is not easy to grasp the controls. But it was a riot.

I’ll probably write up a separate piece on Aliens Fireteam Elite, as I have a few things to saw, but I want to progress further in the game.

Helloooo!

Moving on to single-player choices, as I have a few in the queue to say the least: Assassins Creed Valhalla, DOOM Eternal, Immortals Fenix Rising, and Watch Dogs Legion. Tip of the iceberg.

But the choice I ended up landing on was Middle-Earth: Shadow of War. 2017 sequel to Shadow of Mordor. And I really can’t explain what directed that pick. I can really only guess that it was because it was still installed on my HDD after all these years. I’ve always wanted to play it as I really enjoyed the first one. But there were so many distractions along the way. At the end. of the day I really just wanted a game where I could swing a sword and kill lots of enemies. Like just surrounded by them, hacking and parrying. AC Valhalla easily offers that but I just re-emerged from the AC depths with Odyssey not that long ago, well over 100 hours invested, and I honestly need a break.

Mordor: The Road

ME: SoW still looks good and plays well. I find the main character to be a little slower than before but that could be my memory. Slow walker that is, purposeful, methodical. But I just run everywhere and use the boost.

An interesting choice they made was to turn Shelob the Spider into a sexy human female for most of her appearances. Interesting choice. Not a complaint.

The Nemesis system is still a lot of fun as well, so I’m glad that made a return. I am still early on in the game, with lots left to discover, so I’ll check back in later with the results.

-iRogan

2019 Video Game Reviews Done Quickly

Last year around this time (on this day to be precise), I did a full year review of the all the video games I played. I composed tiny reviews for 23 games. This year it looks like the magic number 23 again. Sounds like a trend.

So, these are the games I completed in 2019. Some of which may not have been released in 2019. And when I say complete, I mean either I 100%’d it, finished the main campaign story if it is open-ended or has end-game content, or I consider it done enough that I won’t be revisiting it. Also the order below is roughly Jan through Dec, for when I completed the game, and not necessarily when I started the game. You’ll get the idea as you read the list.

Onward…

Red Dead Redemption II (2018): I technically beat this game January 1st 2019, but mostly played it in December, and did a little blurb in last year’s review, so we’ll just start with this:

“[…] this game is a technical marvel, from game-play to visuals. Rockstar Games has always paid incredible attention to the most mundane of details. It means their games take 5-6 years to make, but the time pays off.”

Astroneer (2017-2019): Astroneer started out as an early access game that Wayne and I played in 2017. The 1.0 version came out early 2019, with achievements and an actual end game. The game is a fun mining/crafting game. You start on a planet and have to mine and gather materials to build a spaceship to travel to other planets. There’s a very deep crafting system that allows you to refine the raw materials into alloys and then build buggies, and trailers, and solar panels, and air-purifiers. Each thing to help make the primary task easier. I never fully completed this game, but do jump in every once in a while. It has terrible lag when playing in co-op and I’m not sure if that’s been resolved yet/ever.

Horizon: Zero Dawn (2017): Horizon Zero Dawn would be the sole Playstation game for 2019, and I actually started this game in 2017, but just never got around to completing it. After completing Spiderman and God of War last year, I figured it was finally time to wrap up Horizon Zero Dawn. Game takes place in a post apocalyptic lust world, where machine-like dinosaurs rule. You play as Aloy, trying to find out what hapened to the world. Again, this was another game that just didn’t grab me initially. I would play here and there for a bit but couldn’t stay interested. Primarily due to the difficulty curve, as it just felt like a grind to play. I dropped the difficulty down to Story mode and had an absolute blast for the rest of the game. I haven’t tried the DLC, but I really should. 2020 will be a big year for me in the Playstation realm, with Death Stranding out now, and The Last of Us II release mid-2020. I also want to play Uncharted 4 and Uncharted Lost Legacy which are in the queue (aka: shelf).

Planet Alpha (2018): Planet Alpha is a fun side-scroller platformer game, similar to Inside or Limbo. You wake up on an alien planet and must try to escape. There are more puzzle elements at play as you can adjust the day and night cycles which will use to navigate each level. You’ll notice that side scrolling walking puzzle games are my go-to this year. I just appreciate their pace.

Assassin’s Creed Origins (2017): Origins was the first major leap for the AC series into the next gen, with 4k visuals on the Xbox One X. And it is a pretty game. I even posted a large photo album of in-game screen shots. I’ve always liked the AC games and this was no different. They modernized the RPG elements with leveling, and gear pickups which is a nice adjustment. 2020 I’ll be getting in Odyssey, and then I should be fully caught up, until Vikings comes out I guess.

DOOM (2016): 2.5 years after I started playing this game I finally pushed myself to finish it. There was nothing wrong with the game that caused me to take so long, it’s just very intense. Very in-your-face, loud metal music playing, gore and nonstop frantic combat. After each level I was just left very white-knuckled, a little jumpy and short of breath. So I would have to put the controller down for a few months at a time before getting back into it. This year I decided to just play it consistently and push through to the end. Very solid game, lots of fun, and gorgeous on the Xbox One X.

Crackdown 3 (2019): This game is exactly like Crackdown 1 and 2. Disappointed that it took so freaking long to make, and the waiting for the cloud-based destruction wasn’t even in the campaign, but attached as a multiplayer component. Verdict: not worth the wait.

The Gardens Between (2018): This was a fun little puzzle game. Game starts as two young friends are about to be separated as one is moving away, and the game is told from the perspective of their memories together. Each one, its own little island, from the perspective of the child’s imagination. You control the two players simultaneously, and you do so by moving time forward and backwards, as the characters walk their path. Very simple mechanic, and a fun little heartfelt game as a result.

39 Days to Mars (2019): Another little fun 2-D puzzle game that I played in co-op with Nichole. The concept is you and your friend are going to fly the most unreliable spaceship to Mars. Everything at some point will break down during the trip, and you’ll come across space squids that will ink your ship and you’ll need to catch with a fishing net and eventually a space kraken. The in-between times when your ship is not falling apart, you’ll need to make tea and sandwiches. The game is made with co-op in mind and the co-op puzzles are all paper-craft types which can be both funny and frustrating to pull off. This game did not end up in divorce.

Wolfenstein II: The New Colossus (2017): I have very much enjoyed the Wolfenstein reboot games. They are very polished and have solid dual wielding gunplay mechanics. Difficult at times, but I felt this had a shorter, but tighter story than the previous two. Only issue I had was when I was about halfway through, I accidentally wiped my game save. And had to start from the beginning. But that was my fault.

Anthem (2019): Alright, first of 4 big 2019 AAA titles I played this year. EA/BioWare’s big new IP. A lot of complaints got thrown at this game on launch as it made a lot of weird decisions in its design, and didn’t have any satisfactory end-game content. For me, I don’t care about end-game content. That’s a weird term. The campaign is over, the game is over. Move on. Why do you need more? They have made a lot of changes to the design and added more content over the past year, but gameplay remains relatively the same. Big positive ease-of-use improvement is you can changes your weapons mid-mission now. Which, why that was a limitation on launch, I’ll never know. This game wanted to be the next Destiny, so why didn’t they make it more like Destiny, instead of handcuffing the player at every opportunity? Because EA? I enjoyed the story and gameplay a lot. I actually wrote an “in progress” review for this game back in March.

Shadow of the Tomb Raider (2018): Third and maybe final (?) in the Tomb Raider reboot series. A very solid conclusion to the series if it does end. A tighter story than the last one, but with more tombs which is nice. Gorgeous as always. Gameplay hasn’t really changed since the 2015 reboot, they just keep adding more and more outfits.

FAR: Lone Sails (2019): Another side-scrolling puzzle type game, similar to Limbo, Inside, and Planet Alpha. This time you play a little dude controlling what can be best described as a desert sailboat? A large machine with wheels, and a sail. You start off with very little, but as you progress, your ship gets upgraded with better wheels and a sail. You need to pick up fuel as your progress, and you need to repair your ship as the story moves along. The sail helps conserve fuel, but if you are not paying attention, you can crash into walls or checkpoints if you don’t stop in time. A quiet, somber game with an enjoyable soundtrack.

Celeste (2018): This game won Best Independent Game, and Games for Impact in last year’s Game Awards which inspired the purchase. The game is a 2-D platformer with speedrunning in mind. All about speed and finesse. Retro look and feel. The game gets very difficult near. Each level also has a few collectibles and a b-side to encourage replayability. The story is about a girl who is suffering from depression and anxiety, and her goal is to climb this mountain and reach the peak. The subject matter touches on struggling with anger and doubt, and defeat, and overcoming those emotions.

Submerged (2015): 3rd person combat-free game in which you explore a flooded city in a boat, and must scale the buildings to find the medical parcels to help your brother. Easy achievements, can be completed in a day. Nothing exciting worth writing about.

Gears 5 (2019): 2nd big AAA title for 2019. Follow up to Gears 4, following the events of the Gears team, with the focus on Kait Diaz as she discovers the origins of the Locust and her family. Good looking, a little buggy with the robot, Jack, as a playable character. Story was pretty routine, but the large open level segments where you surf around on the skiff really took me out of the game, as these segments were just large and void of anything. Close quarters, narrow alleys and crumbling buildings is where Gears thrived. Back when it was dark and scary. Now it’s bright and open and I don’t like it. Also you end up fighting robots a lot now. Two thumbs neither up nor down. Just sideways. Meh. They put a lot of emphasis on all the different multiplayer modes, and escape modes which I was not interested in.

What Remains of Edith Finch (2017): In the 2nd half of 2019 I started playing a lot more, smaller, indie games. Games that I could run through in a short time. I had a very specific goal for Extra Life 2019 to reach 250K Xbox Gamerscore. When I started this in July I needed 14k to reach my goal. Indie games are usually pretty quick, and easy to 100% for 1000G. WRoEF was one of these game with an interesting story about a large family, where all the family members die. The daughter/narrator returns home to this weird house as the last remaining member of this sad family, and reads/plays through the family journal to tell the story of each family member, and their unfortunate death. One story was of a boy who was on a swing-set and believed he could do a full 360 loop around the tree branch. He succeeded, and subsequently flew off the swing and cliff and died. This story told in first person view actually caused me motion sickness and had to stop playing for a day. Another story was of a baby drowning in a bathtub. That one kinda messed me up for a bit, as a new dad.

Call of Duty: Infinite Warfare (2016): At any given time, Activision has 3 different teams working on Call of Duty titles. This iteration primary took place in space, in the future, and had you flying a space ship for a chunk of levels. This game won the award for having the most down-voted announcement trailer. Good game though. Pushed the bar for visuals for a COD title and was fun to play with the futuristic weapons. With COD titles you pretty much know what you’re getting into, which is why I don’t buy them new.

Guns, Gore, and Cannoli 2: Sequel to Guns, Gore and Cannoli 1 – go figure. 2-D side scrolling shooter game, like the old Metal Slug games. Played in co-op on Extra Life night (supports up to 4 players), completed in 1 sitting. Fun, humourous and a cartoony art-style.

Diablo 3: Nichole and I started this game in 2017, and it took us 2 years to finish it. Top down dungeon crawler game with lots of loot and fun gameplay combat. Equally fun in co-op except when you’re waiting for the other person to manage their loot and gear, and attacks, and spells, and, and, and…

Far Cry 5 (2018): Fry Cry games really became fun to play around Far Cry 3. 3 had a good story. 4 was fun. Primal had a good story and no guns (which was different). 5 was tedious. When 4 was introduced, they introduced Co-op in the most broken way. You could join a friend’s game, gain xp, and help unlock outposts, but you’ll make no progress in the single player campaign. So you don’t unlock achievements or any story progress. So why bother playing in co-op at all? Wayne and I beat the game begrudgingly. We beat “HIS” game that is.

STAR WARS Jedi: Fallen Order (2019): 3rd big AAA title of the year. And probably my top game of the year (without counting the next game). a fun Star Wars story about a unknown Jedi, taking place after Revenge of the Sith and Palpatine’s Order 66 which turned the clone army on the Jedi Council. Force powered individuals are in hiding and this story is about finding a codex of force enabled children before the Republic does. Fun platforming and light-saber wielding gameplay with force push and pull powers. Made by the Titanfall developer. In a time where EA has the exclusive rights to make Star Wars games, and so far they’ve only turned out Battlefront multiplayer crap, having a Single Player focused game, that doesn’t get cancelled, and its actually GOOD, is a relief.

Honourable mention:

CONTROL (2019): I’m currently in the middle of this game, so it can’t be officially included in this list. But its a neat one. kinda like Psi-Ops / Second Sight. You play a female agent who arrives at a large building that deals with strange anomalies. All the staff have been taken over by this strange force, and you use a gun that is alive(?) to fight your way out of problems. You also have telekinetic powers, and can throw objects around and create a shield made of concrete. Made by the develops of Alan Wake and Quantum Break. Also the main character has internal dialogue with herself/you the play. Its bizarre, and cool. And will likely win Game of the Year at this year’s Game of the Year Awards (which take place tomorrow, Dec 12).

Top 5:
SW Jedi Fallen Order
Shadow of the Tomb Raider
Wolfenstein II
Horizon: Zero Dawn
The Gardens Between

Bonus: I also plan to do a “My Top Games of the Decade” list before the end of the month. Pray for me as I enter that rabbit hole.

-iRogan

iReview: ASSASSIN’S CREED: UNITY – Another Year, Another Assassin

ASSASSIN’S CREED: UNITY

Publisher: Ubisoft
Developer: Ubisoft Montreal
Platform: Xbox One
Availability: Xbox One, PS4, Windows

It’s a hot summer day in Paris, France. Its 1789, in the heat of the French Revolution, and Arno Dorian gingerly slips through the amassing crowds. The people are angry, hungry, and burning effigies. Guards canvas the area making sure that the protest doesn’t get out of hand. With his target in sight, Arno passes behind unaware guards, silently slipping the Assassin blade into their neck or back, leaving them wobbling, dying, before passing onto the next. His target is within sight, gesturing towards the throng of people, arms wide. Arno has the means and the tools for his escape at the ready. The roar of the crowd hides the immediate shock towards the dead guards. The distance nears, he vaults up the platform, and pounces on his victim, penetrating the beating heart with his hidden blade. The whole world shudders, colours dilute, and we see the history that lead us to this moment as our victim dies.

This is the setting of Assassin’s Creed: Unity, Ubisoft’s eighth major installment in the series. Like its many predecessors, Unity shares the common formula: target, Kill, Escape, Repeat.

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Unity is the first Assassins Creed title to usher in the new console generation, and with it came better visuals, larger crowds, heavily detailed buildings, and new navigational game play mechanics. Most notably: controlled descent.

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Before we ‘dive’ off into the game play, let’s break the story down a bit. We start Assassin’s Creed Unity as a game tester at Abstergo, using a new gaming device called a Helix. So now we’re playing a game within a game. Through this device we get to experience different genetic memories. The Assassin Brotherhood, always fearful that Abstergo is a bunch of Templars – that they’re using this new device to data mine the past for clues – hijacks the memory sequence, and implores the player to join them as an initiate. What follows is a story about love and heart-break, betrayal and time travel.

The featured Assassin this time around is Arno Dorian, and we join his memory already in progress, as a child, and he’s waiting for his father to conclude some meetings. As we wait patiently, innocently, a tricky young girl named Elise De La Serre happens upon us, and coerces us to steal away among the palace corridors, causing all the mischief only two kids can. When we return to our seat, we find the corridor filled with people, and our father, who was an Assassin, dead on the ground, murdered. The story skips ahead 13 years, and we’ve been adopted by Elise’s father, who is a Grand Master of the Templars. Arno has grown very fond of Elise. In the next mission, Elise’s father is found dead at a party, and we are mistaken to be the killer, and imprisoned in the Bastille. Escaping the Bastille with another Assassin, we get invited to be a part of the Brotherhood.

From here, the story moves at a quick pace, it takes place during the French Revolution and the mass revolts against the King of France, King Louis XVI, all somehow orchestrated by the Templars.

At key points during the story, the memories will breakdown, and the hackers in the real world will check in, trying to repair the glitches. These points have us traveling through time to certain parts of Paris’ history, especially the occupation by Nazi Germany during World War II. These parts are done very well, and mix up the game a bit, and even have the player scaling the Eiffel Tower and fighting off World War II fighter planes.

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The city of Paris itself is Unity’s best feature. It looks just gorgeous, behaves as you would hope, and there are a ton of people just strolling around, going about their lives. Because of the Revolution, certain parts of the city have different patrolling guard types, depending on their allegiance, and there’s areas walled up. Some of the key buildings will also have a mass of crowds around it, not so much rioting, but expressing themselves. They’ll have effigies burning, and they’ll be screaming, pressing up against the guards watching the gates. The only issue is this situation never changes unless something triggers it, like a sword fight perchance, or a smoke bomb. Then everyone scatters. It’s quite fun to watch.

The larger buildings are designed with immaculate attention to detail, and even on street level, a lot of the buildings have open doors or windows that allow you to enter, or run through when chasing someone.

With the updated engine, some of the game play has changed, with a few additions, but mostly omissions. Biggest addition would be to the navigation, and the controlled decent. No longer will our Assassin just vault off a building in the wrong direction just because the direction we wanted to go didn’t suit. Our Assassin is very agile, and can scale almost any building, or incline, with ease, and scale it down just as easy. With the same controls. It’s all very fluid, with realistic animations. We can also jump through windows or slide under desks or fences. The down side to this is its not perfect. When running, it is very easy to get caught up on objects like desks and chairs. And then you just look like a fool, squatting in a chair, with the other civilians just looking at you.

Choosing a different weapon has changed a bit, and gone are the non-lethal fist fights. At all times you’re equipped with either the hidden blade or a weapon of some kind. Stealth take-downs from behind are the only way to take someone out without killing them. Also gone is the ability to move bodies and dump them in hay carts.

The big selling point with Unity was the inclusion of its co-op elements. Many missions and side stories are relegated to this mode, and unfortunately I didn’t get to spend a lot of time testing it. The one mission I did successfully join had me start across the city from my co-op companion, and then the whole game subsequently froze. I didn’t bother trying the multiplayer again.

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When the game was originally released it suffered tremendously from bugs, glitches, online issues, and complaints towards its companion mobile app. To the extent that Ubisoft pulled its season pass, refunded players, and gave away the Dead Kings DLC for free. They also practically neutered the mobile app, and just ended up unlocked everything in-game instead of having the player continues to suffer.

Unity turned out to be a big learning lesson for Ubisoft. In what the player’s want and that maybe annual release aren’t the best plan without rigorous testing in place before. They released the next Assassin’s Creed, Syndicate, a year later (as the title was already well into its development), and have since taken a break to refocus. Maybe to re-energize, maybe because they realized there were big problems with their current model, or maybe it was to give a window for their movie. Who’s to say?

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In the achievement section, they are all very rudimentary: complete the chapters in the story, perform a specific number of take downs, collect collectibles, and there’s an unfortunate amount of co-op related achievements. I might have to try and load the multiplayer back up again.

Notable Achievements
Patron of the arts (Watch a play in the Caf) – 10G

-iRogan

iReview: MIDDLE-EARTH: SHADOW OF MORDOR – Like Assassin’s Creed But Different

This would be the definition of a late review, but that’s only because I review ‘em as I play ‘em.

Middle-Earth: Shadow of Mordor

Publisher: Warner Bros. Interactive Entertainment
Developer: Monolith Productions
Platform: Xbox One, PS4, PC
Reviewed On: Xbox One

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When you first start playing Middle-Earth: Shadow of Mordor and takeoff traversing the world, climbing up towers or cliff faces, you might consider you’re actually playing an Assassin’s Creed title. Or when you discover an enemy group and initiate the gruesome dance of death, you might even think you’re playing a medieval Batman title, by Rocksteady. But you’re actually not, however alike they may look or feel.

Monolith Productions has taken these two great franchises, and lifted the foundation mechanics from both, and used them as the two pillars for their game: Middle-Earth: Shadow of Mordor. It’s a good thing too, because when you strip those away, what’s left is a dull revenge story.

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Shadow of Mordor takes place between the events of The Hobbit and The Lord of the Rings. We play Tallion, who is a ranger that dies at the outset of the story. A great start for any game. Tallion watches as his whole family gets murdered by the Black Hand of Sauron. We are then introduced to Celebrimbor, an Elf Lord who also died by the hands of Sauron, only he was cursed to remain undead. Celebrimbor’s spirit merges with Tallion’s body allowing him to remain alive but dead or dead but alive? Together they try to avenge the death of their loved ones.

What follows is a fairly lengthy campaign that see’s Tallion meet and help other locals and leaders fight the ever-increasing shadow of the Dark Lord, and his army of Orcs. Some small bands are just trying to save their captured friends and family, some bigger missions involve infiltrating Orc strongholds and eliminating key enemies.

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It’s obvious that a lot of research into the world of Middle Earth was done, as the two maps are very believable. The character designs from Tallion to the humans, the Elf Lords, and Orcs are all fully realized, are unique, and fit right in. The garrisons and strong holds, enemy camps, and even the wild animals and goblins all play a part. There are a couple key enemy camps throughout the two large maps, that are usually commanded by a Warchief, and then there are the smaller camps run by Orc Captains. Littered around the world are small bands of orcs who are controlling the human slaves. These three tiers of enemies can make stealth a little bit tricky if it’s a mission requirement, but otherwise, they don’t really care too much about your presence if you’re just running through the area. They feign interest for a bit, and chase you, but give up quite quickly.

Traversal of the world comes very naturally to Tallion, as he is a Ranger after all. He can run and vault over obstructions in his path fairly smoothly, and has the ability to climb sheer walls and cliff sides. He can also jump off any height without injury. His abilities don’t have the same fluidity of an Assassin’s Creed title, but the world is not nearly as detailed.

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Equipped with a sword, a dagger and a bow, and a weird ghost who embodies him, Tallion is quite adept in the art of killing Orcs. With the swordplay, attack and deflect is a lot like a Batman title, press attack in the direction of an enemy, and press block, when they start to attack you, and then watch Tallion flow seamlessly through each action. Again, not nearly as complex or smooth as the perfected Batman titles but it’s sufficient. The attacks and execution kills are brutal, with lots of blood and gore, and limbs flying. With the bow, you can slow down time and shoot “light” arrows or do a short transport to the enemy in your sight. These abilities is what Calebrimbor bring to the table when he inherited your body. You can also brainwash Orcs you have caught and hold hostage, taking over their weak mind, and having them fight for you.

Middle Earth Shadow of Mordor First 30 Minutes Gameplay-4

The fights can get quite hairy quite quick when you’re infiltrating a stronghold, and the enemy has raised the alarm. You will become very quickly surrounded, and the Spear or Archer Orcs will not hesitate to attack you from a distance when you’re trying your best to keep your head attached among the melee sort. It will get intense quick, and you’ll likely die quite often.

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Dying in Shadow of Mordor can be frustrating, but you don’t really lose much ground, aside from the current mission you were on, if you were in one. Otherwise, you just respawn at the nearest Tower and resume your attack. This is where the Nemesis system comes into play, and it is the best feature of the game. The enemy AI will remember if they’ve killed you.

Coming across an enemy who has ended your turn will call you out, and some may taunt you, saying they’ve killed you once, another time shouldn’t be too hard. Some might be more fearful of you since you’ve returned. Each Captain or Warchief will get a little focused introduction with their name when they hit the battlefield near you, and the Nemesis system makes these encounter memorable. Even dying multiple times to the same Orc will raise them in rank in the Orc Rule. They’ll start as a Low Captain and slowly progress towards Elite ranks and then Warchief.

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The Nemesis system also allows you to get more information about each Captain and Warchief – their fears and strengths.

When you brand a Captain, you can start internal wars by calling out other Captains and helping them win their way to the top and challenge a Warchief. This system works really well during a difficult mission, as you can call on your followers in the heat of a battle to help your side.

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Throughout, Middle-Earth: Shadow of Mordor is a solid game. It looks good on the Xbox One, and plays smooth. The story missions are nothing worth writing about and Tallion as a Ranger is not wholly interesting. The two character’s revenge stories are tied into one, and we learn the story of Celebrimbor as we progress. Some of the side missions tell a little bit more story involving Golum and the One Ring, and a Hunter story arc takes us into caves to fight goblins and cave trolls. But the combat and stealth is satisfying, and having brain-washed orcs fight your battles is a fun spectacle.

Achievements in this game are nice and diverse. There are the collection types, and regular campaign missions achievement, which are commonplace, as well as being rewarded for trying out each gameplay mechanic. The interesting ones are where they take the Nemesis system into account, and the interesting ways you can use your branded Orcs to fight your war.

For those who like Middle Earth, Assassin’s Creed, or thought it would be cool to play as a Ranger, like Aragorn, descendant of Isildur and rightful heir to the thrones of Arnor and Gondor, but figured a no name dead guy would suffice.

Notable Achievments

The Spirit of Mordor (Start a Riot by commanding a Warchief to attack another Warchief) – 20G
Stinking Rebels (Brand 5 Bodyguards of a Warchief turning them against him in combat) – 20G