Gamescom 2015: Cologne, Germany – Xbox Press Conference

MICROSOFT Gamescom 2015 Media Briefing:

August 4th, 2015 – 7am.


-Press conference starts with a highlight reel trailer featuring Rise of the Tomb Raider, Halo 5 Guardians, Forza Motorsport 6, and Gears of War – with the tag line: “Jump in”.

-From Microsoft’s Headquarters in Germany, Gregor Bieler takes the stage and thanks publishers and fans alike for attending the show, and announces that Gamescom 2015 kicks off with the Microsoft Press Briefing here in Cologne, Germany. Says thank-you and announces the head speaker, Phil Spencer.

-Phil Spencer takes the stage and reaffirms that Microsoft and the Xbox Team are committed to delivering the games that fans want to play, on the devices we want to play them on, whether we are an Xbox Gamer, a PC gamer, or both. Microsoft has the most anticipated games, and best hardware, accessories, and social environments, with Xbox Live.


rareware-4e26145007227RARE Replay

-Phil Spencer announces that the Rare complication, RARE Replay is available today. The game showcases three decades of hit games and iconic franchises across multiple platforms. The compilation is a testament to the studio and heritage of their games.


-Phil Spencer reiterates that 2015 has been and will continue to be the best line up in the history of Xbox with a growing investment in first party franchises like: Fable, Gears of War, Tomb Raider, Forza Motorsport, and Halo.


Quantum Break

-An Xbox One Exclusive trailer starts: Shawn Ashmore, Aidan Gillen and Dominic Managhan. This is Quantum Break.

break

-Gameplay reveal showing a warehouse facility, with the hero, Shawn Ashmore’s character, being flanked by enemy soldier. Gameplay  shows area time freezes, directed time freeze bombs, sped up attacks and navigation. Gorgeous cinematic gunplay.

-Gameplay against enemies that also have the time changing ability, and can move within the frozen zones. All world objects are affected by gunplay, and move realistically, but in slow-motion. The whole area warps and shifts while in the frozen zones. Time lapse gameplay and time puzzles are mentioned.

-Sam Lake, Remedy Director takes the stage to discuss Quantum BreakRemedy has always made cinematic story-driven action games. Quantum Break breaks into new territory with a game and a live-action TV show fused together. Shawn Ashmore takes the stage to discuss the show. The game is about the heroes, and the show is about the villains. Quick TV trailer showing Aiden Gillen’s bad guy character. Release date: April 5th, 2016.


Crackdown 3

Crackdown+3+Teaser+Art-Dave Jones – Reagent Games Director comes to the stage to discuss Crackdown 3.

-Jones discusses the massive new city,  and the new vision for the game. A development video is shown, showing some behind the scenes development, the new city, and how everything is connected. Jones announces that the new online multiplayer modes with showcase 100% destructible environments.


Scalebound

– Hideki Kamiya, PlatinumGames, takes the stage. Game Director for Scalebound. Kamiya announces that Scalebound is the largest open-world game that PlatinumGames has ever built. Gameplay trailer:

scalebound

-Demo starts with the hero flying in on a huge dragon, and then unceremoniously dumped off. Snarky talk from the hero to his dragon. Sword play and bow and arrow gameplay are shown, and dragon attacks are at the command of the player. Hero takes out a few enemy garrisons with the help from the dragon.

-Dragon bounds off through some trees and then a huge monster shows up. The hero has a dragon arm, and can take on a scaled, armoured form to fight large monsters. Hero and Dragon take on the monster with aerial sword attacks and large mines with explosive bow and arrow gameplay.

-Demo ends with the announcement that the game will support 4 player co-op. Release Holiday 2016.


-Xbox Platform Hardware time. Free-to-air HD Television will soon support DVR to record live TV. Through the Xbox TV Guide, you can select a show, and record an episode or series. Supports Instant-On to schedule recordings. Once recorded, shows can be streamed to a supporting Windows 10 device, or can be downloaded onto a Windows 10 device to take on the go. From a Windows 10 device, you can also schedule recordings away from home. Subscription free, coming early 2016.

-Xbox Chat Pad available soon. Has audio controls similar to the Xbox controller media adapter, and has 2 programmable buttons as well. Chat pad also has the microphone adapter plug-in.

-Backwards Compatible available for everyone November 2015. All Games With Gold will be backwards compatible available at launch.

-Shannon Loftis – Head of Xbox Publishing takes the stage to discuss Killer Instinct and cross-platform play. Season 3 kicks off March 2016 and will support cross-platform with Window’s 10 devices, and will support all fight sticks. In conjunction with RARE Replay, Rash from Battletoads is available now in Killer Instinct as a playable fighter.


ID@XBOX

-Chris Charla, ID@ Xbox head comes to the stage to discuss some of the new indie titles coming soon. Bloodstained: Ritual of the Night, a cross-play 2.5D side-scrolling action game with heavy RPG elements. City: Skyline will makes its console debut on the Xbox One, as well as Train Simulator. A new Worms game, titled W.M.D will be released by Team17, and goes back to its 2D animated days.

-Two new games for Xbox Preview were announced. First: Sheltered, available for Preview today, and ARK: Survival Evolved will be available for Preview this holiday. We Happy Few – super creepy game from Compulsion Games was also announced for Preview.


-More hardware and engineering stuff. Jasmine Lawrence hits the stage to discuss more Windows 10. Windows 10 supports DirectX 12 and it’s built into the architecture to support game developers. A tech-demo from the Final Fantasy team is shown, highlighting refraction and bloom light effects, time lapses, hair and face design, textures and hair opacity, and field of view.

-Windows 10 will support game DVR similar to the Xbox One, without any addition software or hardware. Announce the Xbox App, and she discusses Cloud Saves that work cross-platform. Cross-buy and cross-play both supported on Xbox and Windows 10. And streaming Xbox One over to a Windows 10 PC on the same network.

-Director of the Windows 10 version of Minecraft came out to discuss the game a bit, and announce his own new game – Cobalt. A 2D side-scrolling shooting game that has couch multiplayer.


lfihx3yuplrl4pibk0ujDark Souls III

-New trailer showing some of the new locations and enemies for Dark Souls III – From Software. Release is in 2016.


Homefront: The Revolution

-This is the game that has me the most excited, as I loved the story of the first. C.J from Dambusters Studios hits the stage to show off the new open-world Homefront game. Trailer shows a child reach the stage and to prepare a speech thanking the glorious republic of Korea and the Korean People’s Army. The game is an open-world shooter, and we play the role of the resistance. Following the events of the first game with North Korea invading the United States and takes over.

homefront-revolution

-The trailer and gameplay showcases guerrilla warfare. Multiplayer beta available first on the Xbox One this Winter. Single player campaign gameplay reveal:

-First person shooter. Demo starts on a motorcycle driving through the open world. Lots of ramps to drive over. Definitely a makeshift revolution town supporting lots of maneuverability. Player reaches an enemy checkpoint and brings out the RC bomb car to blow up the blockade ahead. Demo shows on-the-fly weapon modification where you can add or remove scopes, or silencers.

-Capturing areas and checkpoints unlocks new support in the region, and reveal hideouts and weapons caches. Game looks awesome.


FIFA 16 & EA ACCESS

-Quick promotion for the upcoming FIFA title which now supports the Woman’s National Teams. Promoting the FIFA Ultimate Team mode which supports FIFA Legends, and the benefits of being an EA Access subscriber.


h5-secondary-teaser-thumbnail-542x305-b415c449330045f7bbb09db7cb6caab7Halo 5: Guardians – Multiplayer

-Halo 5 Guardians promotion time, focusing on Multiplayer and eSports. Two of the Halo shoutcasters hit the stage to discuss the making of the multiplayer, the 2 new modes, and new abilities. While testing the multiplayer, the top USA team and the top Europe team were brought in to test of the new game and play a series of competitive matches. The last round replay was shown:

-Arena Mode for eSports – 4 V 4. Playing Capture the Flag on the new Coliseum map. Primarily magnum pistol use. Flag juggling has returned.

-Josh Holmes, Executive Produce from 343 Industries hits the stage and announces the new Halo World Championship eSports tournament with a grand prize of 1 million dollars.


Just Cause 3‘s new destructive gameplay trailer is shown next. Dec 1st release date. The game is starting to look quite enticing with the new abilities. Might have to pick it up after all.


Forza Motorsport 6

d89b6691-3c4b-42c6-89a0-00420eb3bcb2

-Forza time, as Turn 10’s head hits the stage and states that 2015 is the 10 year anniversary of the Forza franchise.

-Forza Motorsport 6 will have 450 cars supporting full cockpit view, full damage and customization. 26 world famous destinations and 24 player online races supporting dedicated servers.

-The new career mode supports night-time racing and real world rain physics. 1080P, 60FPS.


-Quick Germany based trailer for Tom Clancy’s Rainbow Six: Siege. Release is Oct 13th.


Rise of the Tomb Raider

-Brian Horton – Crystal Dynamics – hits the stage to discuss Rise of the Tomb Raider. The open-level design and traversal space is 3x larger than any locations in prior Tomb Raider games.

riseofthetombraideroxm

-New gameplay trailer shows Lara sneaking up on a team of mercenaries in the middle of a stormy night. The gameplay shows swimming take-downs, aerial take-downs off shacks, and new distraction techniques by throwing cans and bottles.

-New double arrow kills and poison arrows. And a new crafting mechanic is introduced. Similar to The Last of Us, you can build little nails bombs from a car, or molotov cocktail.

-Brian Horton comes back and says that the new guerrilla combat encourages experimentation and choice. The game also has a heavy focus on tombs. Release Nov 13th, 2015.


-Phil Spencer comes back to the stage to close up the show. 2015 has the best lineup of Xbox games in the history of Xbox, with some greats to close out the year: Halo 5, Tomb Raider, Gears of War Ultimate Edition, Fable Legends, Forza Motorsport 6, Gigantic, and RARE Replay. And 2016 is only looking better with some new exclusives: Killer Instinct Season 3, Gears of War 4, Crackdown 3, Scalebound, Sea of Thieves, Quantum Break, and ReCore.

-One last announcement…


Halo Wars 2

-Bonnie Ross, head of 343 Industries hits the stage to thank all the fans for their passion and support. She states that Halo 5 is not the only Halo game that continues the story, as there’s another story that needs to continue, one highly requested by fans: Available on the Xbox One and on Windows 10 in the Fall of 2016 – Halo Wars 2.


Quick sizzle reel to wrap up the show.

-iRogan.

IDL FEATURE – Day 10: Portal 2

Honourable mention goes to Red Dead Redemption, Dues Ex Human Revolution, and Bioshock Infinite (I know, a FPS, but the story was its best feature).


Day 10 – Portal 2

Developer: Valve Corporation
Publisher: Valve Corporation

Portal 2. ‘nuff said. :p

.

.

.

Just kidding.


portal2b

Valve is both a team and a developer that has done little wrong, continuing to release amazing properties in Half-Life, Left For Dead, and Team Fortress, year after year.

Well . . . The problem is they do not do this nearly often enough. That’s why Half Life 3 is a constant joke, and why it was an excruciating pain to wait for the sequel to Portal.

This much anticipated sequel to that little puzzle game included in The Orange Box that I speak of, Portal 2, improved on every facet of its predecessor while including a brilliant, hilarious story, leaving zero unsatisfied customers.

screenshot-2

Built on the concept of using a portal gun to traverse a huge underground forgotten facility, Portal 2 increased the overall scope of the game, the traps, and added new mechanics including paint, and new faces in the personality cores. Blue paint allows the player to bounce, orange paint to speed up the ground speed, and while paint, allowing you to place portals at will, on any surface. Now, obviously these painted areas are strategic in purpose, but not sparse. They do, however, add so much more experimentation to the game’s levels.

This time around, we’re not in a controlled facility, testing rooms. This iteration has Chell wake up from a suspended animated captivity for decades. The facility and test chambers are in disrepair, and we’re escaping with help. GlaDOS is still around and is asking for help, and we get introduced to a new faces: Cave Johnson, the founder of Aperature Science (voiced by J.K Simmons), and Wheatley, a personality core (voiced by Stephen Merchant).

The new mechanics add a lot to the game, and its story is brilliantly hilarious. J.K Simmons and Stephen Merchant’s character’s lines are incredibly written and expertly performed. The platforming is as solid as ever and the new painting mechanics makes the game that much more fun and challenging.

The game is approximately 2-3 times longer than the original. But knowing that wouldn’t be enough to satiate our appetites, Valve included a complete co-op campaign featuring two robots.

2d9cba5d16d73baa6e3ce56fd00afcb3

The story is one of the funniest in recent memory, and the game is both challenging and fun. This is why I left it as the last game on my Top 10 Xbox 360 games.


Thanks for taking the time, and following me through this blast from the past, as we recall some of the greats from the last generation. Hopefully you enjoyed my choices, and that some would have matched your own.

I have some exciting stuff still to come, just around the corner. Tomorrow I’ll have the rundown from the Xbox Gamescom 2015 Media Briefing, and on Sunday, a new short story.

Next week everything goes back to normal, as I do a little catch up on the past 2 weeks.

-iRogan

IDL FEATURE – Day 9: Narrative – Grand Theft Auto V

The fifth and final category of this Top 10 series is dedicated to stories drive games – games I felt had the best story or concept, or games that just didn’t really fit in the previous categories. Now, there have been many, many great games over the years with incredible stories. The Gears of War series told a harrowing, gloomy tale of desperation and loss, while the heroes fight against insurmountable odds. Bioshock 1 and Infinite also told incredible stories in unique locations. Bioware with EA are well known for their rich and deep Role-Playing stories in the Mass Effect series, and Dragon Age. Rockstar is another team that continually produces incredible, lengthy campaigns. Any of the games on my list thus far could have made this category, and there’s hundreds that I’m not evening thinking about, including numerous indie gems, or games from smaller teams like Telltale Games.

With two games remaining in my countdown, I obviously had many to choose from, but I wouldn’t be doing this list justice if I failed to mention the Grand Theft Auto series, and the brilliant minds that gave us Portal 2. Now, neither of these games are specifically story games, one being a crime filled, explosion fueled murder simulator, and the other being a platforming puzzle game pitting a lone hero against a psychopathic robot. But these games broke the mold and redefined genres. And they each delivered an incredible experience. That’s why I chose them to round off my Top 10.

Honourable mention goes to Red Dead Redemption, Dues Ex Human Revolution, and Bioshock Infinite (I know, a FPS, but the story was its best feature).


Day 8 – Grand Theft Auto V

Developer: Rockstar North
Publisher: Rockstar Games

CoverArt-GTAVRockstar as a developer, with its many teams, can seemingly do no wrong, except release a stable multiplayer environment (heyoooo), but at least they apologized and made up for it.

But back on track – Rockstar refuses to make bad games. Sure Grand Theft Auto 4 was kind of murky looking, and Max Payne 3 came out 30 years too late, but I digress. With each new game, Rockstar takes what they did previously and builds on it, and then takes what failed, re-evaluates it and fixes it.

Rockstar Games started initially gaining traction with their early Grand Theft Auto games: a top down, uber violent game about killing people and stealing cars. They built on these concepts further with a deeper story and a 3rd dimension with Grand Theft Auto 3 and Grand Theft Auto Vice City. With these huge successes under their belt, they stirred it up a bit and released a racing game, Midnight Club, and a dreary, dark story game revolving around a tragic hero in Max Payne, and gave us slow-motion gunplay. Then they refocused and gave us Grand Theft Auto San Andreas: a huge world with a boat load of new mechanics, like body types and athletic levels, and hunger.

Since then, they’ve been releasing hit after hit, with Grand Theft Auto 4 in the most recent generation, and Red Dead Redemption, another Midnight Club Game, Max Payne, and now finally Grand Theft Auto V, arguably the biggest game release, and most anticipated of all time. And the sales back the arguments.

Grand Theft Auto V was huge, and not just in scale and scope, but game mechanics, story, characters, heists, and a persistent online world.

The game focuses on three separate characters:  Michael De Santa, retired ex-criminal trying to make a new life, Trevor Philips, redneck, con-man, and Michael’s old partner in crime, and Franklin Clinton, upstart criminal working for an illegal repossession ring.

Grand Theft Auto V

Each character is interconnected through the story as they complete missions and heists, sometimes with only one, sometimes with all three. And each player is separately played to complete their own individual stories on the side. The player can switch at any time to whichever character they want, assuming that they’re available at that time. The characters, when not being played, will continue to live their lives as ‘normal’.

This was a big leap in gameplay and storytelling for games, and I’m assuming a lot of developers will try to mimic this mechanic in the future. Sounds like the Assassin’s Creed iteration this year will use this feature.

The game brings us back to country San Andreas and the city of Los Santos, both country and city realized in amazing attention to detail. The game pushed boundaries on art and design, and hardware when it was released last generation and called for a complete overhaul on the Xbox One and PS4 a year later, with a 4K remastering on the PC.

The online world was a new game unto itself, allowing you to play with friends, race, and do PvP missions. And recently, play cooperatively in Online Heists.

Grand Theft Auto V is hard to describe. Its story has heart, its gameplay is perfect, and it looks gorgeous. Rockstar has taken all their experience from years of crafting amazing games, and come up on top again, with their best creation to date. It’s hard to imagine how they could ever top this.

<– Yesterday – Enslaved: Odyssey to the West
Tomorrow – Portal 2 –>

-iRogan

IDL FEATURE – Day 8: Platfromers – Enslaved: Odyssey to the West

The fourth category on my list of five is dedicated to platformer titles. Now this definition can be somewhat vague, but to clarify, I’m meaning games where the traversal of the game world takes precedent sometimes involving puzzles or obstacles. All the Mario iterations, Prince of Persia, even Assassin’s Creed utilize this gameplay mechanic. Mirror’s Edge did this from a first-person perspective, as well as Portal, thanks to the mechanic that gave the game its name. I’d even argue that Rocksteady’s Batman/Arkham series belongs here. Combat is heavily focused, yes, but the traversal of the city and arenas is of equal importance. Putting all these worthy contenders aside, I chose Enslaved.

Honourable mention goes to Batman: Arkham City and Assassin’s Creed 1. Arkham Origins nearly beat out its predecessor, but notable bugs and glitchy sequences nearly broke the game for me, as mentioned in my review.


Day 8 – Enslaved: Odyssey to the West

Developer: Ninja Theory
Publisher: Namco Bandai Games

Enslaved is a little known game from Ninja Theory and published by Namco Bandai Games. The story is a re-imagining of the novel Journey to the West and follows our heroes Monkey and Tripitaka, or simply “Trip”. Monkey, a beastly ape-like man with burned tattoos designs covering the majority of his body, and Trip, a lithe, lovely red head.

maxresdefault (5)

The game takes place in a futuristic post-apocalyptic world, and as Monkey, we are charged with the task of protecting Trip. We’re connected through a digitally linked headband, and if she falls under harm or perishes, or even if our distance apart becomes too great, we’ll share a similar, deadly fate.

Released to critical acclaim, Enslaved showcased beautiful, colourful environments. The reviewers out there, myself included, also applauded the realistic and expertly performed motion capture and dialogue of Monkey and Trip. But no one bought it. Selling less than a million copies, Namco dismissed any notions of a sequel.

This is a big shame. The game may have suffered because of the title, or as an unfamiliar franchise in the Western world, but it deserved to be played. The combat was fluid, and while the story might not have been its strongest feature – it didn’t break any new grounds – the re-imagining and the emotionally engaged characters made up for any shortcomings. The platforming however, is the most deserving aspect worth mentioning.

As monkey we spend a lot of time climbing walls and poles alike, a lot of times with Trip on our back tagging along. With Andy Serkis as the artist behind the motion capture, every movement and interaction between Trip and her slave are masterfully realized and authentic.

22680-enslaved-odyssey-to-the-west-1920x1080-game-wallpaper (1)

The game may seem forgettable at a glance (probably why it didn’t sell), but for many reasons its remained at the forefront on my verbal list of great 360 games, and I encourage all others to play it.  This game alone is the reason behind this Top 10 list, and I’ll likely play through it again when its backwards compatible.

<- Yesterday – Gears of War
Tomorrow – Story Category: Grand Theft Auto V ->

-iRogan

IDL FEATURE – Day 7: Gears of War

For this category I had the hardest choices and sacrifices to make, but I chose: Spec Ops: The Line, Dead Space, and Gears of War.

Honourable Mention: Mass Effect 2 (An RPG, I know, but I don’t really like RPGs. And the only reason I played this trilogy was because it was a shooter, so deal with it.)


Day 7 – Gears of War

Developer: EPIC Games
Publisher: Microsoft Games Studio

From the creators of the Unreal Engine, and the Unreal and Unreal Tournament universe, Epic Games, or formerly Epic MegaGames, has been in the industry for a long. With their engine they’ve been constantly pushing the industry forward technologically, but aside from their Unreal Engine, hasn’t made many truly noteworthy games. That changed in 2006 with the release of Gears of War, the game that moved Xbox 360’s off the shelves and many felt from the opening sequence that a new franchise was born.

xbox-wire---gears-of-war-lo

Partnering with Microsoft to publish an exclusive game, Epic Games and game director Cliff Bleszinski, Gears of War was born into the world – the first in a series of sequels. A military science fiction third-person shooter, Gears of War follows a team of troops called Delta Squad on a fictional planet called Sera, as they take on an unrelenting subterranean enemy known as the Locust Horde. The player plays as the main protagonist, Marcus Fenix, and can be played cooperatively with the second player assuming the role of Dominic “Dom” Santiago.

The game’s environments are dark and dreary, and very gloomy. The war against the Horde is not going well, and the heroes have been losing family and friends alike. The levels are very dark and ominous, and the game utilizes the shadowed areas as danger zones where the Kryll, a bat-like enemy, rips the player apart if caught in the darkness for an extended period of time. There are many enemy types, large and small, and a lot of the burrow out of the ground as the player progresses from one section to the next.

Gears of War stood out because of its haunting and violent subject matter, but the gameplay and visuals set it apart from all predecessors and copy-cats.

Visually, the game set the bar for the 360, begging any competition to match it. As mentioned, Epic Games are the developers of one of the premiere game engines in the Unreal Engine, always pushing the tech forward, and Gears utilized it in a way only the creators of the tech would know how.

Gears-of-War-original

The gameplay gave us a fresh take on the third-person shooter genre, granting us a new, unique cover mechanic. As the player we can crouch up against any wall in the game with a tap of a button, and we can strategically aim around the walls, blind fire, as well as vault over, or around any cover. All seamless and smooth.

The game also introduced Cliff Bleszinski’s much lauded Chainsaw Gun: an assault rifle with a chainsaw attached to the front, allowing for ranged gunplay, but deadly close encounter attacks.

Gears of War is one of the best all-around packages on the 360: gameplay, visual, story and multiplayer, and wraps up my top three third-person shooters on the platform. It has spawned 2 sequels, and a prequel, along with other stories and works crossing multiple mediums.

And lastly, announced earlier this year at E3, Microsoft, who now owns the Gears IP, along side a new development team in The Coalition, will be bringing a new story to us in Gears of War 4 later next year. You can check out my E3 impressions here.

<- Yesterday – Dead Space
Tomorrow – Platformer Category: Enslaved – Odyssey to the West ->

-iRogan