March’s Games With Gold, Star Wars Battlefront, New Games, and Far Cry Impossible- IDL NEWS
Far Cry Patch
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Spoiler alert – Far Cry Primal came out today. Alongside the launch came a Day One patch (gotta love those) coming at just 560MB. The patch, which includes some stability improvements, companion behavior and some other tweaks, also includes an Expert Mode. This mode halves your health compared to the Hard difficulty. It speeds up the A.I attack speed, while lengthening their forgetfulness cool-down, and enemies are not shown on the mini-map unless tagged. It reduces the aim assist, and reduces your damage.
For those who are into that sort of thing. More on Far Cry Primal later on.
Xbox Games With Gold: MARCH
Xbox One
Sherlock Holmes: Crimes and Punishments – March 1-31
Lords of the Fallen – March 15-April 15
Xbox 360
Supreme Commander 2 – March 1-15
Borderlands – March 16-31
I am excited for both of the Xbox One games. Sherlock looks like a pretty adventure story game not unlike Telltale’s ilk, and Lords of the Fallen looks like a poor man’s Dark Souls crossed with Darksiders. I’ll take it. On the 360 front, I’ll try out Supreme Commander 2 as I’ve always liked RTS games on the PC, like Command and Conquer or Age of Empires. Borderlands I’ll pass on. The game is eons old and I’ve already played it many times. Get outa here.
Star Wars Battlefront
Star Wars Battlefront’s large February update has started rolling out. Jakku’s DLC content is being patched into the , so it’s not longer a separate item in the store, and you can delete any existing downloads from your HDD.
A new map called Twilight on Hoth has been added, and it can be played in the Walker Assault, Supremacy, Turning Point, Blast, Fighter Squadron, Drop Zone, and Heroes vs. Villains game types.
A new survival mission has been added: Survival in the Ice Caves, and the Turning Point gameplay mode has been added to the Jundland Wastes, Forest of Endor, Outpost Beta, and SoroSuub Centroplex maps.
Thumbs up.
DOOM Up In Here
Pre-ordering DOOM on the Xbox One will net you the original DOOM and DOOM II for free, as they are both part of the backwards compatibility list. Pre-ordering nets you some other multiplayer exclusives as well: armour sets, weapon skins, etc.
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New Releases – Feb 23

Hitman GO: Definitive Edition (PS4)
From the makers of Lara Croft GO, their first title was Hitman GO. I bought this on Android and never go the chance to play it before I shattered my screen, and then bought an iPhone. Guess I’ll have to re-buy it, as I loved Lara Croft GO.
Plants vs Zombies: Garden Warfare 2
(Xbox One, PS4, PC)
The sequel to the original, a 3rd person shooter / tower defense game, in the Plants Vs Zombie world. The formula has been changed up, as now the plants are on the offensive as the zombies have completely taken over.
Far Cry Primal (PS4, Xbox One, PC)
Same Far Cry world and mechanics, but now in the Stone Age era, with Woolly Mammoths and Sabretooth Tigers. Humanity is now on the low end of the food chain. Gone are the guns and vehicles, replaced with clubs, and spears. This might be the first Far Cry that I’ll actually pass on, at least for now.
Far Cry as a series, to me, has always been a shooter within a believable world and crazy villains. While this one appears to have a very detailed, gorgeous and believable world, I can’t see myself getting as immersed into the world, with its close range combat and 100% subtitled story, as I have with its predecessors.
We’ll see though.
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With that said, back to the gaming grind. Thursday has a review for Pneuma: Breath of Life while I continue to plug away at what I’m playing. Might jump back into Star Wars Battlefront to try out the new modes and map.
I’m hoping to get some opinions up for The Division beta ahead of its release, and spend more time in Assassin’s Creed Unity, Oddworld, and Mad Max.
-iRogan
ACHIEVEMENT OF THE WEEK – Oddworld: New ‘n’ Tasty
This week I didn’t get up to must on the game front. Tried out The Division beta starting on Thursday, wrapped up some DLC in Middle-Earth: Shadow of Mordor, put some time into Assassin’s Creed Unity and The Swapper (on the Xbox One, see my original PC thoughts: The Swapper), and tried out Oddworld: New ‘n’ Tasty. Basically all over the map.
Oddworld: New ‘n’ Tasty is a 2.5D platformer with an emphasis on puzzles. Its gameplay is 2D but it has a 2.5D art style. We play as Abe, who finds out that the meat processing plant that he works for – that makes delicious snacks – has just introduced a new snack. The problem is the secret ingredient is made from the inhabitants of the planet. His goal is to rescue all the world’s people.
The game is a remake of the original, from 1999 on the Playstation – Oddworld: Abe’s Oddysee, but remade from the ground up.
I chose this game as the highlight of the week because the other games I played haven’t had any interesting achievements yet, and even though I’ve only play a 1 or 2 levels, the first achievement I got was accidental, even in name.
Achievement of the Week – Oddworld: New ‘n’ Tasty

Opps… – 0G
Fail to observe your surroundings
This achievement (or challenge) happens when you accidentally kill one of the world inhabitant (Mudokons) but pulling a switch that opens a trap door. The door is intended to drop a guard.
As I mentioned above, still playing through Assassin’s Creed Unity, and loving the art and visuals. It’s truly an incredibly detailed game. I’ve been plugging away in Grand Theft Auto V on the XOne. They had a 2x bonus weekend, and I failed to connect to a single multiplayer game without someone getting dropped. So that’s been a blast. And I also wrapped up one of the SoM DLCs.
Sunday, Feb 14 – Sunday Feb 21: 250G
Oddworld: New ‘n’ Tasty
- Opps… (Fail to observe your surroundings) – 0G
Assassin’s Creed Unity
- A Long Time Ago (Complete the Prologue) – 10G
- Youth in Versailles (Complete Memory Sequence 1) – 20G
- Rebirth (Complete Memory Sequence 2) – 20G
- First Blood (Complete Memory Sequence 3) – 20G
EA SPORTS NHL 16
- Keener (Get an overall grade of A- in Be a Pro mode) – 15G
Grand Theft Auto V
- Altruist Acolyte (You delivered an unsuspecting victim to the Altruist Cult) – 5G
- A Friendship Resurrected )With friends like this who needs enemies?) – 10G
Middle-Earth: Shadow of Mordor
- The Maker’s Bow – Complete all Azkar Legend Missions) – 30G
- Eregion Reforged (Build all the Forge Towers in Udom) – 40G
- Battle Forged (Maximize the power of the Ring by completing all of the One Ring missions) – 20G
- Betrayed (The One Ring has returned to it’s Maker) – 50G
- A Mighty Doom (Acquire a level 25 Rune) – 10G
Next week is back to news and new games (Far Cry Primal the most notable), another review lined up for Thursday, The Division impressions, and more.
-iRogan
Kojima, SEGA Giveaway, Bethesda + Fallout 4, and Dying Light – IDL NEWS
Eh Friday, the best day of the week.
Kojima Talks At DICE Summit
Some notable news came out of the DICE summit in Las Vegas this. Notably, from one Hideo Kojima. He discussed VR, working with Guillermo del Toro and Norman Reedus.
On VR
“VR came up over 20 years ago. What was described back then is finally coming to our everyday lives, so I’m very excited about it.”
“A few years ago, I tried the development kits, and I’m very susceptible to 3D motion sickness, so I couldn’t do it. And now the latest technology I’ve been trying, it doesn’t produce nearly as much motion sickness. I’m fine with it. A while ago, I was like, ‘there’s no way I can develop anything for this. I’m going to spend every day puking. That’s not worth it.’ But now, with the latest technology, I’m feeling maybe more confident to develop something.”
On Guillermo del Toro
Kojima reaffirmed his enthusiasm for working with del Toro, saying “of course” he’d love to work “on a game, a movie, I don’t care, we’ll do it.”
Guillermo del Toro said he’s done with game development “except with this man,” referring to Kojima. “I’ll do whatever the fuck he wants.”
“I feel extremely free right now,” Kojima said. “I’m trying to make a big, very edgy game with a small team…I have to do something that’s exactly what I want to do.”
On Norman Reedus
Kojima still hopes to collaborate with The Walking Dead star Norman Reedus.
“I’m a fan of Norman, and he’s an extremely nice guy. And last year he was worried, so I went up with him and told him, ‘everything is fine. I became independent. I’m doing my own thing now.’”
SEGA’s Game Giveaway
As part of SEGA’s Make War Not Love 3 event, they have a promotion going on where they’re asking gamers to play their games, and in doing so, will unlock free games every 48 hours. The first games made available were Jet Set Radio, Golden Axe, and Hell Yeah! Wrath of the Dead Rabbit series.

SEGA is now offering steam keys for Streets of Rage II, Binary Domain, and Condemned: Criminal Origins. These can be redeemed at the Make Love Not War website.
The next 3 games that’ll be released in a few days are: Gunstar Heroes, Renegade Ops, and Vikings: Battle for Asgard.
Bethesda Keeps Busy
At DICE Bethesda announced that they are currently working on 3 new long-term projects, that they will discuss more about at a future date.
“They’re different than anything we’ve done before, while also being a Bethesda-style game—kind of big and crazy—but in many ways different than things we’ve done before.”
Fallout 4 DLC Revealed and Raises Season Pass Price

On the topic of Bethesda, Fallout 4 has had its first 3 add-ons announced: Automatron, Wasteland Workshop, and Far Harbor.
Automatron. “The mysterious Mechanist has unleashed a horde of evil robots into the Commonwealth, including the devious Robobrain,” reads the description. You will be hunting them down and creating your own robots, choosing from hundreds of mods. Automatron will be available in March for $10.
Wasteland Workshop will allow you to create and set traps for the inhabitants of the Wasteland, “from raiders to Deathclaws.” You can tame the creatures you capture, or even have them face off against each other. Wasteland Workshop is coming in April, and will cost $5.
Far Harbor is the largest of the three announcements, and will be coming out in May for $25. It features a new case from Valentine’s Detective Agency, and will have “the largest landmass for an add-on” Bethesda has ever created. There will be new quests, settlements, creatures, and dungeons, as well as brand new higher-level equipment.
Starting March 1st, the price of the Season pass will go from $30 to $50 of offset the costs of their ambitious DLC plans. Those that purchased the Season pass already will retain it at the original price.
Techland to Support Dying Light Until Year End
Techland has published a letter thanking fans for their support of Dying Light and Dying Light: Enhanced Edition, and has stated that they will support the survival game at least until the end of the year. They encourage fans to continue to send in their opinions regarding the game.
This is good news for me, as I will be picking up Dying Light: The Following – Enhanced Edition and playing that in co-op hopefully later this spring, but I think The Division is on my immediate radar now.
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On my end, I’ve been playing more Saint’s Raw IV and dipping my toes into The Division’s best this weekend. Also on the go is Assassin’s Creed Unity (expect more impressions next week) and Mad Max. I don’t know what I’ll be discussing for the Achievement of the Week this week yet, but I am keeping up with the Reviews, which I’m proud of. 🙂
-iRogan
iREVIEW – Metal Gear Solid V: The Phantom Pain
Metal Gear Solid V: The Phantom Pain
Publisher: Konami Digital Entertainment
Developer: Kojima Productions
Platform: Xbox One, Xbox 360, PS3, PS4, Windows
Reviewed On: Xbox One
I’ve probably started and re-started this review half a dozen times. Not knowing where to even begin describing a game like Metal Gear Solid, but also not wanting to disappoint. Intimidated, I suppose, would be the best way to describe my feelings towards this review. Intimidated. I’ll briefly touch on the story, but I’ll be spending the bulk of the review discussing what mechanics worked and what didn’t.
I won’t be discussing Kojima’s falling out with Konami, as I’ve written about it enough already, and I don’t want it to tarnish the review.
“Started from the bottom, and now we’re here”
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Metal Gear Solid V: The Phantom Pain is a sequel to 2014’s Ground Zeroes. Ground Zeroes as a game was very short, and acted very much as a tech demo, or introduction to the full-fledged release. Really it was just released to whet our appetite, and to stop our complaints about the widening gap of time between MGS 4 and 5.
At the end of Ground Zeroes, Punished “Venom” Snake’s base of operations is attacked and destroyed after an ex-filtration mission, and the captive we extracted during said mission was a bomb in disguise. These simultaneous events have left Snake broken, and in a coma for nine years. The opening of MGS V: The Phantom Pain has us waking up from our coma, coming to terms with the aftermath of the events from nine years ago, and escaping the hospital during an assassination attempt on our life.
“WE HAVE NO TOMORROW, BUT THERES STILL HOPE FOR THE FUTURE”
We establish a new base of operations and begin our revenge story, going after those that came close to killing us in the prequel.
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Metal Gear Solid V: The Phantom Pain, like its predecessors, is a game that works really well on so many levels. Hideo Kojima in the realm of attention to detail, has no equal. Doing the game no justice at all, it would best be described as an open world action stealth game, and Kojima’s most ambitious project to-date, but the game is so much more, so deeply detailed, so mechanically sound, so engaging.
As the MGS series creator, director, writer, and designer, Hideo Kojima tried something very different with the latest outing. Prior MGS games were solid in gameplay, but relied heavily on story and lengthy cut-scenes to tell the tale. With MGS V, these cut-scenes are pretty much completely eliminated, with the player left to tell their own tale through the open world missions and exploration. Granted, there is still a ton of voice-over narration, and audio tapes to be listened to.
The open world is broken up into two locations, Afghanistan and the Angola – Zaire border region of Central Africa. Afghanistan being very dry with desert terrain, and sand storms, and Africa more lush, with jungles and rain storms. Each area has significant, key enemy bases and small towns related to the story missions, connected by dirt or muddy paths, and the rest of the map is peppered with small enemy outposts. The third area is our operating base, which is an off-shore oil rig. This is our base of operations where there are multiple platforms attached, each catering to a different type of support group. There is the Command Platform, Combat Unit, R&D, Resource Development, Support, Intel, and Medical. Upgrading and expanding these throughout the game gives us access to more advanced tech, mission intel and assistance, and weapons. The fourth and final area is our helicopter, which acts as our transport between the base, and either Afghanistan or Africa. The helicopter also acts as a mobile operating base, where we can upgrade our equipment or initiate the next mission.

While in the field, we can extract enemy soldiers or equipment to help bolster our off-shore base. This is through a device called a Fulton, which is basically like a parachute that picks up the soldier and shoots them up into the sky to be picked up by our helicopter. The enemy soldiers get placed into the teams that suit their skill set and extracted vehicles and weapons can be used in later missions.
MGS V is not a true open world game, and its world not entirely seamless like a Grand Theft Auto or Far Cry. The game is broken up into missions and side missions. Missions need to be selected from our iDroid, and in a means to progress the story, we need to stop back at the off-shore base to check in. When selecting the mission, we can pick the drop-off point, and select our gear and buddy for the trip. At any point during the mission we can select weapon or vehicle drops, or exchange buddies. Before the mission can be completed, an extraction is necessary, either by means of helicopter or exiting the conflict area. Just call the helicopter from our handy iDroid, and meet up at the nearest drop point, and mission complete. We then get the mission’s spoils, and notification of the next mission.
Between the main missions, there are side missions, which can be initiated at any time, in any order. Completing some of these is a requirement before advancing the story, but the rest are available to help grow the base’s resources or involve an especially skilled soldier that needs extraction to help with the bases future upgrades. These missions are less strict and can be started from the ground through the iDroid, and are completed by just finishing the objective, no extraction required.
The downside to MGS V’s mission structure design is it ruins the seamlessness and immersion of the story. For example, some of the later story missions end with a cliff hanger and “to be continued”. And then we find ourselves back in the helicopter, ready to pick the next mission and load out. We can go back to our base, or explore the side missions. But then re-initiating the story where it left off, everything is hectic once again, as if there was no interruption.
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The story missions are a little boring or repetitive at times. There are a few spread out across the two part campaign that are one hundred percent story dedicated, either boss fights or missions that truly drive the story. The rest are either infiltration or extraction based, or intel gathering. These missions provide little tidbits of story and background information, but are more purposed towards learning the world and mastering the game mechanics, both action and stealth.
As stated, the campaign is split into two parts, part one being the bulk of the story, and part two feeling like it was tacked on, meant as an expansion. But part two is where the story concludes for each of the secondary characters, and has the final mission, which is a replay of the game’s first mission. Part two is primarily composed of replay missions from part one, just augmented to play a specific way: mandatory stealth, no load out, extreme difficult, etc. These are not a requirement to complete the story, and are just for those who want to test their skills in a tougher field.
Part two just felt messier, incomplete. The story is solid but the presentation feels raw. Possibly at this point Kojima was already on his way out and was feeling the pressure from Konami to wrap it up and ship the product. There’s even an incomplete chapter cutscene on YouTube, a cut ending.
The game’s mechanics are truly its strongest feature, and this has been the case throughout the entire series. I can’t stress this enough. In MGS V’s case, it’s especially notable due to the open world. The player is left to their devices when infiltrating an outpost. Snake is more nimble than ever with his smooth transitions from stealth to action poses; gone are the days when we were tied to a rigid camera.
Our mission buddies include D-Horse, D-Dog, or D-Walker. Or we can have Quiet, a story character, available later on in the campaign. D-Horse is primarily used for navigating the vast terrain, D-Walker is a small mech that we can ride, and is helpful with navigating and is useful when engaging an outpost gets hairy, D-Dog and Quiet are good for stealth engagements and highlighting enemies and objectives, and at any time we can swap out one for another.
However the player wants to attempt a mission, that option is available, full assault or sneaky, and the game permits many a failures before its game over – reload checkpoint?
“YOU’RE FACE TO FACE WITH THE MAN WHO SOLD THE WORLD”
If you get spotted, the game time will slow down, allowing the player to locate the threat, and eliminate the threat before they announce your position, alerting the base. If you get spotted, or an enemy thinks they’ve spotted you, they will then alert the base through their radio, and they will check your last known position, or call for backup. Assuming you still have your wits about you, you can take out any enemies quietly, or vacate that area and hide. The enemy will eventually give up, and continue their routine, just on a higher alert. Its only when you’ve alerted the whole base to your position, and you are unable to escape, and end up getting killed, that the mission will end in failure. The game is very forgiving. That said, the enemies will adapt to your chosen gameplay style throughout the campaign. You’ll start noticing more helmets if you’re adept at headshot, or night vision goggles if you prefer excursion under moonlight; the enemy will even start setting up dummy soldiers to reinforce their numbers.
“WORDS CAN KILL”
Your intel support team back at home base will suggest you scope out a town or base prior to infiltration. Find a high spot, and use the binoculars to tag enemies to watch their route. You can even advance time while in-game if you prefer daylight to night, or reverse. Guards will finish their shift and go to sleep, but others will likely take their place. I didn’t have the patience for this feature, and instead would always infiltrate at my earliest convenience, and roll with the punches as they came. Just note, when extracting a prisoner, sand storms are your friend. On numerous occasions I was able to infiltrate a base completely unseen without removing any enemies, and extract my target. I’ve also had missions go so sideways that enemy helicopters were searching for me with troops on the ground. Its instances like these where a mission can play out so different each time, that makes the Metal Gear Solid game what it is – unmatched free-roam, free-form experimentation.
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The weirdest feature in the game has to be the ability to play a mission as any of your Combat Unit’s staff. Male or female. They’re just Boss. Everyone you meet thinks they’re Boss, and will treat them as such. Boss can literally be anyone.
And the infamous cardboard box is back, and better than ever. It’s tougher, and has a more robust feature set, including allowing the player to stand while in the box. A funny feature with the box is the ability to attach a guard image poster to the top and standing in front of enemy guards. They will salute you as their commander.
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The game’s whole presentation is near-perfect. The story, while lacking focus at times, tells an emotional tale of loss and recovery, of deceit and love. Kojima’s storytelling and direction has never been better. While some of the missions seem tedious, the actual story driving missions are powerful and will truly keep you engaged. Kojima has a way of including current events and melding them into his fictional worlds. Last generation is was micro technology and private militaries. This generation child soldiers in Africa, nuclear warheads, war-time interrogation techniques, and the diversity of language around the world.
“I WONT SCATTER YOUR SORROW TO THE HEARTLESS SEA, I WILL ALWAYS BE WITH YOU”
Kojima has created two believable, living, breathing areas filled with enemy encampments and wildlife. He’s placed us in the center of these war torn countries and given us a home base to manage, that requires resource and staff management far too detailed and involved than it ought to be. He’s given the tools to play out the missions with freedom and experimentation. He’s made a sand-box world, given us Snake, and told us to go play – be nice or be deadly. Kill or extract. Snake even has a shrapnel horn stuck in his forehead that will grow to mimic a demon if you’re evil enough.
And the game is gorgeous looking to boot, with Afghanistan’s hard rocky valleys at sunset even surpassing Red Dead Redemption’s brilliant vistas.
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In the realm of achievements, considering the unique type of game, and imagination of Hideo Kojima, the achievements are pretty unimaginative. There are those dedicated to completing the main missions, some side quests, and completing the bond with your three breathing buddies. The rest are completionist – bleh.
For those that like stealth incursions, horses, e-cigs, or snake. Snake? SNNAAAAAAKEEE!!!
Notable Achievements
To the Rescue (Extract a female prisoner) – 15G
Man’s Best Friend (Raise bond with D-Dog to the maximum) – 15G
-iRogan





