WHAT i’M PLAYING / iREVIEW – Assassin’s Creed IV: Black Flag – The Problem Is Not The Problem

Not sure if the end of the world was a lie, or if Desmond Miles saved us?

Title: Assassin’s Creed IV: Black Flag
Developer: Ubisoft Montreal
Platform: Xbox 360, Xbox One, PS3, PS4, PC, Wii U
Publisher: Ubisoft
Reviewed on: Xbox One

The Assassin’s Creed stories, like those in most open world games, can be hard to follow sometimes. The worlds are so open, with an impossible list of activities to do, it’s hard to just focus on the story campaign alone. One would start to feel guilty about passing over all the side activities calling out for attention.

Over this past weekend I played Assassin’s Creed IV: Blag Flag through to its story conclusion. This was a game that I started back in February on the Xbox One and have been plugging away at for a few days here and there, but never really making much progress.

I had managed a mediocre 10 – 15 or so hours in February and March, but then let it start to gather dust. But it remained there, in my library, proudly sitting at the beginning of the alphabetical list; constantly hollering.

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Full disclosure: I have a short attention span when it comes to open world games of the Ubisoft ilk. The opening quarter of the game plays like a tutorial mission, introducing us to the many different mechanics newly introduced. The player is only granted his ship – the ability to venture out on your own, to fly the coop – a couple hours in.

“OUT OF RUM. WHY? WHY ARE WE OUT OF RUM?”

Saturday and Sunday, I resigned myself to completing the main portion of the game and completing most of the achievable achievements. Those I could see myself completing in the 2 sittings. I unknowingly, but not surprisingly played 12 hours a day for the two full days to wrap it up. The only true evidence of this is when Sunday evening rolled around, reminding me I had to work the next morning. I did complete the story however, some of the attainable achievements, and conquered the forts.

And in just over 35 hours, which, in a game such as this, is really no time at all, and I’m aware of this. The game informs me I’m only 52% done. But no, GAME, I’m 100% done. I’m moving on. I have other Ubisoft games to tackle. Other Assassin’s Creed games even.

I didn’t beat the game because I wanted to. I beat it because it had taken up far too much valuable real estate on my harddrive, and I’d grown exhausted of its mocking glare over the past 6 months.


Assassin’s Creed IV: Black Flag features our new hero in the game world: Edward Kenway – a privateer turned pirate turned Assassin. In the real world we play an unnamed engineer, working for Abstergo Entertainment. After the death of Desmond Miles in Assassins Creed III, we have found that Abstergo is still able to explore his genetic memories from samples of his body, and seeking profit, Abstergo has started turning these memories into simulated reality adventures for the general public’s consumption.

Back to Kenway, we get to sail the wide open seas in the Carribean, and take part in land-based adventures in Cuba and Jamaica, and the Caribbean islands. We visit many familiar locales – popularized by pirate movies and TV shows – like Nassau, Kingston and Tortuga. And we get introduced to familiar characters such as Edward “Blackbeard” Thatch, and Charles Vane.


assassinscreed42The game takes the mobility of Assassin’s Creed III and makes it smoother and quicker, and in taking the tacked on ship battles, graciously makes this the primary focus, upsetting no one. Ever.

The commandeering of the Jackdaw is the best part of the game. Ship to ship battles are simultaneously frantic and glorious, and when a ship is defeated, you can pull alongside, and board it. In defeating all the remaining enemies, the player can choose to add the ship to your fleet for the trading mini game, or scuttle it. The trading mini game adds to your bank account for ship and character upgrades. This was introduced in III, and is easily overlooked, but it’s a thing.

“BATTEN DOWN THE HATCHES, WEIGH ANCHOR! WE SAIL . . . WITH THE TIDE”

As the story progresses, and as our own ship gets upgraded, the battles become larger and increasingly difficult as we start to war against larger ships in increasing numbers. These battles can, at times, require full attention and strategy.

The open world takes place in both the seas and towns, and everything is seamless, without loading. At any time, within range of a small island, we can anchor the Jackdaw and dive our Assassin overboard, to swim ashore and search for treasure. It is that fluid, and a lot of fun. The game also has a full day and night system and full, fully realized weather systems. Windy channels and huge storms can come rolling along with the occasional rogue wave or water tornado. Both of these scary happenstance events are to be wary of.

The game features quite a few large cities, Kingston and Nassau, and Havana, and plenty of smaller towns. As well as full jungle islands. The game brings back hunting of animals, and includes the much criticized whale hunting.

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The fortress battles are the best showcase of the game’s ship to shore fighting mechanics. The strongholds act of the synchronization points for the world map, like towers in Far Cry 3 and 4; once completed they reveal the map, side quests and collectibles in that quadrant.

We storm the garrison from the sea, taking down its defenses with our ship’s many guns. Once thoroughly defeated, we land the ship, attacking on foot, needing to track down and kill the commander of the fort, completing the attack.

“STOP BLOWING HOLES IN MY SHIP!”

Kenway’s arsenal is as burgeoning as ever. Dual wielding swords, dual knives, smoke bombs, sleep darts, rope darts, and 4 pistols for multi-shooting. We are the true bringer of death. At times, when surrounded by 8 or so enemies, and utilized everything on our utility belt, we’d be an even match for The Dark Knight.

As I said at the top, the story can sometimes get muddled as we partake in side assassination missions, or naval battles, distracting by fragment collecting or searching for buried treasure . . . so it can be hard to keep track of what is happening in Kenway’s campaign. It’s really the only downside to open world games such as these, and the story suffers from lack of continuity.

In the finale, in typical fashion, the game wraps up all the events and it plays very linear. Cut scene to cut scene, assignation then another cut scene. The last 3 chapters remove the open world aspect from the game, forcing the player to wrap up their experience. But after all said and done, the open seas are ours again, as well as the Abstergo development floor, for those who cared.


Assassin’s Creed IV brings all the very best of its predecessors together and melds them with an altogether new tale, while continuing along the same story thread that the past 5 games have written. Released in 2013 as the console next-gen bridge, it is the best Assassin’s Creed game to date. Now it is time for me to move onto last year’s Unity and this year’s Syndicate, and BEYOND.

For those who like: sailing the open seas, playing the pirate, bar fights and killing people with your awesome.”


Achievements mainly reside in the story chapters and unfortunately some in multiplayer. The rest are mainly collectibles: complete the forts, complete the hidden shipwrecks, full upgrade everything – lame.

Notable Achievements:
Wild West Indies (kill 4 enemies in a row using multi-pistols) – 20G
Hungover (wake up in a haystack) – 10G

-iRogan

iReview – THE CREW – We’ve Got A Secret Weapon. God is Our Co-Pilot

When you’ve been driving around the United States for a couple hours, visiting all the 242 country landmarks, do you get a sense of overwhelming joy, wonder, or fatigue?

Title: The Crew
Developer: Ivory Tower
Platform: PC, PS4, Xbox 360, Xbox One
Publisher: Ubisoft
Reviewed on: Xbox One

The Crew in one word: expansive. On its own, it’s a decent racer, featuring a wide array of vehicles from many different brands and classes. It also displays a huge map of a contiguous United States. The world is massive, open, and persistent, for both racing, and free-roaming. As a multiplayer racer, it enjoys its always-online connection, reinforcing the idea that this game should not be played alone.


When the game Fuel was released, the map was colossal. One could probably claim that it was too big. It was mountainous and rocky and barren of anything interesting. Hardly any roads and terrain that wasn’t really fun to drive on. Forza Horizon 2 was immense as well, featuring highways, and forests, and farming fields, and a scaled down version of some of the popular European destinations. Test Drive Unlimited 2 brought us to Hawaii and Ibiza, full coverage of the two islands, landscape and cities.

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The Crew brings these similar concepts, however this time, of an authentic re-creation of the major cities across the United States. The map is broken up into 5 regions: The Midwest, East Coast, Mountain States, West Coast and The South. Each region has 1-2 main cities, various other large cities, and then 30 odd, smaller cities and towns spread out. All the major US landmarks are view-able, and attainable as collectibles.

The game map takes approximately 45 minutes, in real world time, to cross from coast to coast, depending on your vehicle of choice. Some of the races themselves may even net you a 2-3 hours dedicated game session, as they take you on a tour of the US.

“REINFORCING THE IDEA THAT THIS GAME SHOULD NOT BE PLAYED ALONE”

The map is filled with landmarks to visit, hidden busted up car parts to collect, satellite towers to unlock, and pedestrians and wildlife aplenty to swerve around, as you weave in and out of oncoming traffic. From coast to coast, the world is also littered with challenges. These are little mini games to help unlock upgrades for your respective vehicles: Drive fast while on the road, drive through the marked gates, slalom, jump distance, etc. Each has a bronze, silver, gold and platinum trophy and unlocks car parts. And each of these challenges just requires the vehicle to drive through the marked zone to initiate. Then the only loading is when you equip the part after it’s won. The seamlessness is appreciated.

Each region of the map is the home to its specific class of car, and these are unlocked as we progress through the story. Each major city has its own Garage, Tuner, and Showroom for buying new cars.


The Story of The Crew is commonplace to any typical driving game or driving movie: a family member is killed, and you need to infiltrate the ranks of the rival street gang to ruin their day and potentially get revenge for your family. It’s tired and predictable. Need For Speed in a nutshell.

Our protagonist, Alex Taylor, looks like Morgan Freeman. He’s a street racer, as is our older brother, Dayton, big surprise. Our brother is the leader of the 5-10 motor club. I guess street racers don’t hold down real jobs anymore. After winning a race, hanging out by our cars, our brother is shot by an eager up-and-comer, wanting to move up the ranks. As our brother dies in our arms, in the middle of the street, the mysterious driver gets away, and the police arrive, suspecting us of the killing, and we get put in jail for 5 years by a crooked FBI agent.

“THINK OF THE FACT THAT THERE’S NOT ONE STATE IN THE 50 THAT HAS THE DEATH PENALTY FOR SPEEDING…”

After 5 years, we get released by another FBI agent, a new face, incorruptible probably. She knows that we were put away wrongly, and has given us the task of tracking down our brother’s killer, the new leader of the 5-10 motor club and the crooked FBI agent, in return for our freedom. All we have to do is infiltrate the ranks, and work our way up through the 5-10 motor club, and get a few permanent tattoos along the way. The deal is that we get our brother’s killer; she gets the crooked FBI agent. Everyone is happy.

What follows is about a 20 hour campaign, working our way through the 5-10 ranks through a series of races, starting in the Midwest, in Detroit, progressing down to The Big Apple, across through The South, all the way to The West Coast, Los Angeles. We start with a functioning car, upgrade it for off-road Dirt races, then Raid class, advance onto Perf, then Street, and finally Circuit. Race types include: A to B style races, checkpoint, lapped races, and even some collection style races.

We meet many different allies, and bad guys along the way, and have to out-run the cops, to remind us that street racing is illegal. But in the end, we finally meet up with our brother’s killer, force him to crash his car, and let the police take him down.


The visuals of the game are impressive, considering the scope of the game. Cars are detailed inside and out, and the map is alive with pedestrians and civilian cars in the city, and many different kinds of wildlife outside. Luckily a lot of the environment is destructible. The one downside of Test Drive Unlimited 2 was its indestructible fences and lamp posts. Luckily The Crew fixed this, as all poles and fences can be driven through without much friction. As mentioned already, the map is large and very diverse, with a full day and night cycle, so it is a joy to drive across the large expanse of country side.

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The Tuner shop features a very robust car detailing and upgrades section. This area will allow you to modify the car parts currently assigned, as well as style, colour, and body mods to each. These are all purchased with in-game currency which is earned through races and challenges.

All this, and the game functions with very minimal loading, which is a blessing. When accessing the map, the zoom feature allows you a view right down on top of your car and shows a real-time view of the streets, down to the minor details of any recent tread marks left in your wake, and any crew member who happens to be doing donuts around you. The map also allows the player to fast travel to anywhere they’ve already been, and with only seconds of loading.

That said, the frustrations start to pop up as we try to work within the menu structures. It’s not always readily apparent where to find information about factions, or challenges, or what winning Reputation even means. And trying to access the in-game start menu is all through a cell phone that houses the games settings, vehicle changer, and radio. All of this, while driving? Don’t text and drive kids!


Lastly, the multiplayer and co-op components are what make The Crew worth picking up. Test Drive Unlimited 2, and to an extent, the Forza Horizons twins, introduced us to a social, persistent driving game, where you could road trip with friends. The Crew takes these ideas and puts some weight behind them.

Your crew supports up to 4 drivers, including you, and with these friends, you can enjoy the full campaign, as well as PvP events. The co-op crew functionality includes a shared waypoint indicator for meet-ups, and everyone will be able to participate in campaign events and faction missions. You can also see your friend’s location on the map, and on the horizon. Only downside is you can’t challenge your friends to any spontaneous point-to-point races like some other online racers.

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The shared multiplayer world hosts 5 factions. You choose one, and all faction races you take part in will benefit the overall community experience handed out daily. Sort of like a global competition. Faction choice can be changed at will, but not constantly, as there is a delay before switching again.

“-HOW LONG BEFORE WE STOP?
-EIGHT HOURS!”

The multiplayer also supports PvP free-for-all and crew vs crew. The online community, sadly, is lacking, so it might be difficult to find races consistently.

All the campaign races, challenges, and faction events can be replayed endlessly to get a better ratings and trophies. Once the player reaches the level cap of 50, the platinum trophy is unlocked, and this will provide huge boosts to your car parts.


Overall, the crew is a worthy driving game contender. Its map is huge, diverse, and robust with distractions (last bit a staple with all Ubisoft games). It’s satisfying as a racer, if not a little frustrating sometimes with its forceful ground magnets ensuring your vehicle is always right side up, to the sacrifice of any semblance of control, on occasion. Challenge menus, settings, and map quirks aside, the co-op element make up for the shortcomings, and ensures that any friends are welcome to come along for the ride.

“For those who like driving from the Pacific Ocean to the Atlantic in 45 minutes, near misses with wildlife, or for those who thought that Battlefield Hardline’s story would have been better served in a driving game. Bonus: for those who like Gordon Freeman.”


Achievements aplenty, but these are mainly collectibles. Finding all the landmarks, hidden cars, or getting gold on the 500 skill challenges. Drive forever in one car? Blegh.

Give me those multi-hour races, test-driving expensive cars, or breaking sound barriers on the Salt Flats. Thanks.

Notable Achievements
Coast to Coast (Complete the Faction Mission Coast to Coast in a Crew (2-4players)) – 15G
Salt Rocket (Achieve a speed of over 236 mph on the Bonneville Salt Flats) – 15G
-iRogan

E3 2015 – Ubisoft Press Conference – LIVE

UBISOFT E3 2015 Press Conference: #UBI3

*Live blog. Please refresh*


-Just a few minutes away from the Ubisoft press conference. Quick hopefuls: Tom Clancy’s The Division, Assassins Creed Syndicate, Rainbow Six: Siege.


-3:00PM – Time for Ubisoft.

South Park

phpacmi7t-The epic RPG returns. An all new South Park game. Announcement trailer. Not a fantasy RPG, but a super hero game, South Park, The Fractured, but Whole.

-Aisha Tyler of course, introduces Matt Stone and Trey Parker. Continues the story of Stick of Truth. Kids are playing super heroes now.


-Aisha Tyler reassures us that Ubisoft does listen to their fans. And realize that 2014 and 2015 was not the best year with bugs and launch issues. Keep sending feedback.


For Honor

-Yves  Guillemot, CEO is on stage. Ubisoft has been a company that does takes risk. Announce a new IP and a new genre: Pre-rendered trailer showing knights and vikings. Sword fighting in epic battles. Castles and Knights. Lots of bloody sword fighting. Seems to be transitioning between generations. For Honor.

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-Knights, Viking and Samurai. Creative Director Jason Vannenburg, introduced a new type of gameplay called the Art of Battle. Feel the game, feel the combat. Bring your friends.

-8 players come to the stage to show a live multiplayer demo, 2 teams of 4. Large battlefield, hundred or so enemies, knights vs samurai. Brutal sword fighting and execution kills. You can sense the weight of the weapons used. 4 v 4 multiplayer demo on the showroom floor.


The Crew Expansion and Trials Fusion Expansion

-Aisha is back to discuss two more games. The Crew up first, new expansion pack. Quick in-game footage trailer. Monster Trucks!! Drift races. Drag races. Motorcycles and dune buggies. November 17th, complete graphic overhaul with new vehicles and modes. The Crew – Wild Ride.

Trials Fusion Awesome Level Max expansion. A WTF trailer??? A cat riding a fire breathing unicorn? Whisker physics, anyone?


Tom Clancy’s The Division

-Ryan Barnard, game designer for The Division. Showing the dark zone. Can work alongside other agents, or fight against them. This is no man’s land. Trust no one.

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-Snow wasteland in New York. Small squads starts to sneak up on a group and get flanked. Unsure how they’ll react but they decide to help. Seeder mine tool is shown, and small gun turret. Heading off to the park, the other players have joined up. “Cleaners” are shown. Flamethrower enemy type, but the group has loot so they don’t want to risk the interaction. Can call in for extraction. Need to defend for 90 seconds.

-Squad turns their back on the new strangers to steal their loot before extraction. 3rd member of the main squad decides to leave the group and take out everyone. Reinforces the do-no-trust-anyone in the dark zone functionality. Dick mood, sir.

-Game looks amazing. Hands on playable on the show floor. Beta’s on Xbox One , PS4 and PC next year. Releases March 8th, 2016 on all platforms.


ANNO 2205

anno-A Blue Byte Production, We’re leaving earth to the moon. New IP. Trailer shows a big facility and colony on the Moon. Zooms out and shows the entire moon has a population. ANNO 2205.

-Game starts on Earth, where you need to raise your city, and develop resources. Sort of like a Civ game then? A race to space?


Just Dance 2016

-The biggest music video game franchise of all time. Now you can use the smart phone as a controller. Also will work with the camera for consoles. Live dance demo with Jason Derulo – Want to Want Me. Typical Ubisoft. This October on all last-gen and this-gen platforms. Something special for WiiU, PS4, and Xbox One – streaming service, Just Dance Unlimited. Dance on Demand Subscription for all new fresh content.


Rainbow Six: Siege

-New CG story trailer. Biological threat. Shows biochemists. Rainbow Six: Siege. Close quarters combat. Everything is destructible. Once you die, you stay dead. Angela Basset is introduced. Plays the role of Six, leader of the counter-terrorism unit. They discuss what it’s like to do voice acting for the video game.

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-“More to Siege than multiplayer“. Terrohunt is back. Playable solo or with friends. Features the most difficult AI to date. Live Demo. Shows the breaching and drone tools. In co-op, communication is key. Destruction is incredible – blast little holes for viewpoints. Team makes it into the room to defend. Things get real intense.

-Beta starts September 24th, 2015. On All platforms, PVP and Terrohunt available in the beta.


Trackmania Turbo

-Coming from PC to consoles with all its tracks. Trailer shows the F1 car dropped onto the track from a helicopter and shows the wacky and wild race tracks. 4 player split-screen support. Time based races in the solo campaign. Fast crazy tracks with loops and banked turns and jumps, and obstacles. Game is fast. 200 tracks across different areas, modes and difficulties.

-Random track generator. Terraforming. Track creation, and details. Jump in and play within seconds on the new track. millions of auto-generated options. Rollercoaster style tracks.


Assassin’s Creed Syndicate

ass-creed-syndicate-Trailer shows the new world based in London. Trailer shows the gangs and street life. Horse & chariot gameplay returns. Guns will be more prominent this time. Fast brutal combat a mainstay. Trailer shows bar brawls. Showcasing Jacob Frye as the main protagonist. Doesn’t show his twin sister.

“Join the Rooks”

-Game takes place in 1868, right in the middle of the Industrial Revolution. First modern Assassin’s Creed game. Two Assassins and their gangs trying to remove the crooks from the streets and bring the streets back to the people.


Tom Clancy’s Ghost Recon Wildlands

-Yves  Guillemot comes back on stage for one last presentation to end the show. Group in Paris working in secrecy for the next announcement:

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-New Trailer: “Death is a Saint”. Skeleton and skulls. Trailer shows money and blood, and a Golden Gun. Pre-alpha game footage. New update on last year’s extreme sports game by the looks of it?

-First mission shows a group on the mountain tracking cocaine sales, sniper takes out the leader and the trailer jumps to dune buggy off-road chase. Next mission shows a stealth option, another lab. Lab is blown up, and the heroes race off. Next mission is an ambush option. Full assault with drones and assault rifles.

“How do you fight an enemy that doesn’t fear death?”

-Massive Open World. Trailer shows all the different terrain and modes of transport. Tom Clancy’s Ghost Recon Wildlands. Like The Crew, but essentially a better version of Mercenaries. Awesome!


Aisha Tyler and Ubisoft sign off on their conference. Play On!

Last up is Sony’s press conference at 6pm.

-iRogan

E3 2015 – Xbox Press Conference – LIVE

MICROSOFT E3 2015 Press Conference:

*Live blog. Please refresh*


Halo 5: Guardians

-The show starts with Halo 5 Guardians. We are playing as Spartan Locke, and are introduced to the new squad based gameplay showing squad commands.  Game is fast, and smooth. Similar enemies are shown with some new weapons.

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-Josh Holmes comes to stage, from 343 Studios stating that Halo 5 Guardians is the most ambitious title to date. We play as two different squads in this campaign, one as Master Chief and the other Spartan Locke.

-New multiplayer mode coming with Halo 5. 24 players and 4x the size of previous maps. Game mode is called Warzone. Player vs Player vs Everyone. Teams of 12 vs 12 plus campaign enemy AI in the map.


Recore

-Xbox Exclusive World Premiere – Trailer. Sandy planet. From the creators of Metroid Prime. Showing a scavenger girl and her robot dog. The dog sacrifices itself to defend of the encroaching enemies, but its energy globe remains. The spark gets put into a new robot, and the dog’s personality is back. Game is Recore. 2016. Exclusive first-party franchise.


Backwards Compatability

-The head of Xbox, Phil Spencer takes the stage.

“Xbox continues to innovate, and we have the greatest lineup of games in Xbox history.”

-Xbox continues to put out monthly updates, and the latest one right around the corner is Xbox 360 Backwards Compatibility. That’s huge. Xbox 360 and Arcade games will work natively on the Xbox One. 100 titles will be supported this holiday, with more coming. Our retail discs will work. All the Xbox One framework will be supported in the 360 titles: Screenshot, DVR, Broadcast. Won’t be charged to re-play the games we already own.

-Quick showcase of the new Xbox Elite Controller


Fallout 4

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Fallout 4 is up next. Added story trailer that wasn’t shown last night. Showcases the laser musket rifle and the power armour in action. In the streets, we come across a huge baddie that climbs out of the sewers, named Deathclaw. Power armour uses VATS as well.

Fallout 4, with Xbox One will support the PC community mods for free. Checkout the Bethesda Press Conference for more Fallout 4 info.


Ea Access

-Peter Moore, from EA comes out and starts to talk about EA Access. Rehashes Early Access to EA titles with EA Access, and play for less. The Vault has the best of EA on Xbox One. Madden 16 will have early access, and Titanfall is going to be released in the Vault later this week, and later this summer, Dragon Age Inquisition will be available.

-Peter announces Plants vs Zombies Garden Warafre 2. Arriving next spring. Quick trailer showing some new plants and zombie. Welcome to Zomburbia.


Forza Motorsport 6

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-New GT drops drown from the ceiling and Forza Motosport 6 is on display next. Discusses the 50th anniversary of the GT and the win at the 24 Le Mans. New trailer is shown showing upgraded visuals, 24 car multiplayer, day and night races, and weather. Sept 15th, 2015 release date.


Dark Souls III

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-World premiere. BANDAI NAMCO, FromSoftware, Dark Souls 3? Desolate medievil setting. Yup Dark Souls III. Coming 2016.


Tom Clancy’s The Division & Rainbow Six: Siege

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Ubisoft is up next to quickly discuss Tom Clancy’s The Division. I’m guessing we’ll get more info during their press conference. Laurent Detoc is on stage. Bonjour. The Division is a deep realist RPG with a personal touch. Exclusive Xbox early Beta this December.

-He moves onto Rainbow Six: Siege. Quick trailer. Coming out this October, now included in the bundle, thanks to the Xbox One backwards compatibility will be Rainbow Six Vegas 1 and 2 for free.


Gigantic

-Windows 10 and Xbox One exclusive. Very cartoon and stylized art. Colourful. Game is called Gigantic. Free to Play arena combat style game. Choose your hero, choose your guardian.


ID@Xbox and Xbox Early Access

-ID@Xbox games showcase next. Sizzle reel of upcoming titles.. Introduction to some of the ID teams showing the exclusive Xbox games coming later this year and next year: Tacoma, Ashen, Beyond Eyes, Cuphead.

-Xbox Game Preview announced. Like Steam’s Early Access. While the game is still in active development. You get a free trail before you decide to pay for the game’s early access. 4 games available later this year: The Long Dark, Sheltered, Elite Dangerous, and DayZ. 2 titles start today for early access.

-Dean Hall – from DayZ to announce his new game. He wants a simulation MMO that explores space. New trailer for upcoming Early Access Game. ION.


riseofthetombraideroxmRise of the Tomb Raider

-Brian Horton. Crystal Dynamics. Rise of the Tomb Raider gameplay reveal. Holiday 2015. Starts with Lara in a mountain cave with a flare. similar walking mechanics where Lara braces herself against the wall. Snow traversal. Jonah from the previous game is back for the ride. Cinematic mountainside climbing. Avalanche starts and Lara books it, leaving Jonah behind. Level based destruction during running sequences similar to the previous game, but expanded. Hunting is back. Bow and arrow are back. Bigger, detailed tombs. More ambitious game. November 10, 2015. EXCITED!


rareware-4e26145007227RARE Hits Collection

-Xbox One Exclusive:

“You never forget your first game. Remember Battletoads, Banjo-Kazooie, Concur’s Bad Fur Day”

RARE. 30 hit games. called Rare Replay. Aug 4th collection. Pretty cool.

-New exclusive game from Rare. Fantastical world. Very colourful. Called Sea of Thieves. Pirate and pirate ship game.


Fable Legends

-Up next, new trailer. Adventure game. Colourful forest with fairies. Free-to-play. Fable Legends, coming this holiday. Cross-platform.


Oculus, Valve VR, and Hololens

-New relationship with Valve VR for Windows 10. Xbox partnership with Oculus. We will be able to play Xbox One through Oculus Rift. Microsoft Hololens powered by Windows 10.

-Lydia Winters from Mojang (Minecraft) comes to the stage to show up a live demo of Minecraft using the Hololens. From playing minecraft right on to wall, to having a game overview right on the table. Hololens and Minecraft look very cool. Ability to watch players in the world with an overview. Scroll the wold, pinch to zoom. Very cool technology.


Gears of War Ultimate Edition & Gears of War 4

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Gears of War Ultimate Edition finally confirmed. Updated and modernized for the next-gen. August 2015 release. Rebuilt for 1080p 60 fps. The original trilogy.

-Xbox One World Premiere: New Gears of War trailer. It’s a night time level, like the original reveal waaay back when. With flashlights. Gears music. New weather elements and level destruction. Chainsaw gun is back. New monsters. Very dark ominous level. Feels very much like Gears. Gears of War 4, holiday 2016.


-Phil Spencer is back to rehash this years line-up, backwards compatibility, ea access, virtual reality gameplay. Announces that at Gamescon later this year we’ll have new info about Crackdown, Scalebound, and Quantum Break.

Quick sizzle reel for the biggest blockbusters on Xbox One coming later this year and next.


Microsoft press conference is over. Up next is EA’s at 1PM. Stay tuned.

-iRogan

WHAT I’M PLAYING – The Crew

The Crew gives us everything we could have hoped for from prior games such as Test Drive Unlimited 2 or Forza Horizons 2, or even Fuel. These games promised scale, a plethora of vehicles, an always online and connected world, and a means to drive anywhere. Most delivered.

TDU2L-4Test Drive Unlimited 2 worked. It had two large islands where you could drive everywhere, and compete in races whenever you wanted. It was online where you could join friends and compete in the solo story, 1 on 1 vs a friend, and group races. Unfortunately the game was ruined by its online handling, and never recovered.

Reviews_03_WM_ForzaHorizon2Forza Horizons 2 offered a decent size world, and a very pretty one at that. You could drive anywhere, and it boasted 200+ vehicles, and an endless campaign. It had an online presence where you could race in a group, go on road trips, or compete in games. But that’s where the online capabilities ended. It didn’t truly feel like an online connected world, just one where you join a lobby, and follow the leader. My review is here.

The Crew seems to take the best of these worlds and gets it right. The game world is huge. HUGE. The Crew’s map spans the whole USA, showcasing all the major cities, allowing the player to drive anywhere, or fast travel anywhere with almost zero loading. It’s a truly impressive feat. The visuals are decent enough; it’s no Forza Horizons, as with the scale such as this, does come some sacrifices.

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The game is connected to an online world as well, which I haven’t fully experienced yet. You start with the ability to have a crew of up to 4 people. These crew members can join in almost all of the story missions and faction missions. Factions are online missions that contribute to the online world competition. Every time you sign in, you earn some rewards that your faction earned while you were offline. There are 5 factions you can join, 3 available at the start with the final 2 unlocked at later stages.

I haven’t experienced PvP or much of the online competitions or challenges yet, but I hope to soon. The online race type I’m currently missing, found in Test Drive, was the ability to challenge a friend to a race on the go. The game would set up an unscripted race destination, and then you race. That was a lot of fun, and spontaneous. Maybe it’s a feature that I haven’t found yet. Maybe I’m just grasping.

The race types themselves seem a little limited, along with the car list. So far I’ve come across the typical checkpoint, race to the finish, off-road races, escape the cops, and take down mode, where you’re challenged with taking out a single opponent. I’m not very far through the story yet, so I’m expecting more to be unlocked. The vehicle list seems limited as well, but each vehicle allows for 6 class mods, standard, off-road, and perf (professional street racing mod) which I’ve unlocked so far.

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A couple days ago I posted a quick time lapse of a 1hr race that I streamed on Twitch. Expect more of these as this game has some pretty epic multiple hour races.I might add a video page to store these Game Night videos.

Tomorrow is a review for Unmechanical, and then Sunday will be the weekly Achievement of the Week. And keep checking back in as I’ll be posting more news as we head into E3.

-iRogan