WHAT I’M PLAYING / NEWS – Assassin’s Creed Chronicles: China

The 2.5D Assassin’s Creed is an interesting project; this is my review in progress.


The first of three, China, features a female assassin, Shao Jun, and takes place during the Ming Dynasty. This assassin is tied to the Assassin’s lore through the legendary Ezio Auditore, who was her master trainer.

Throughout the game, whenever introduced to a new gameplay mechanic, we’re brought to a training room to be taught by the man himself.

The game is stealth based platforming game, and is primarily 2D in navigation. There are, however, certain areas of the map that utilize the 2.5D visuals: when we’re climbing on walls or around certain structures that bring us into the foreground, or when we traverse planks that will bring us to a section of the level in the background.

Just kell 'em with your awesome.

Just kell ’em with your awesome.

The game is very much like Klei Entertainment’s Mark of the Ninja, in its utilization of tools or actions to distract guards so that we may pass unopposed, tools, such as firecrackers or knives to disable the guards, and actions such as whistling to direct the guard’s attention to a specific place. The game also utilizes bushes and doorways to hide the player and sneak past guards.

Visually, the game is inspired by traditional brush paintings, and shows that great attention to detail was put into the level’s architecture.

Once I’ve progressed further through the story I’ll be able to share some more thoughts and a review.


In the disc tray and HDD I also have Far Cry 4 slowly plugging away without me, and I jump into GTA V occasionally when I want to just sit and watch a world pass me by, and experience the happenstance. I guess I could go outside too.

In the near future I have Wolfenstein: The Old Blood, newly pressed, and I would also like to give State of Decay a shot. Destiny’s DLC is right around the corner, and as always, Middle Earth: Shadow of Mordor is screaming to be played. I hope to have some impressions of at least one of these games next week.


On to some news for this week:

Titanfall 2 Release Date
EA
has stated that we shouldn’t expect Titanfall 2 until their company’s 2017 fiscal year. Great. Thanks for nothing.

Mirror’s Edge’s Release
Also included ion EA’s news is that the sequel will be released early next year, 2016.

Silent Hills’ P.T Gone from the PS Store
You can’t download the playable teaser anymore. It’s gone. Even if you HAD downloaded it in the past, and then deleted it for space, too bad, it’s gone. So sad.

This is the final nail in the coffin that is Hideo Kojima and Guillermo Del Toro’s Silent Hills.

Destiny’s Prison of Elders
New info has come to light regarding the new Prison of Elders. The game is a wave-based mode, having the 3 guardians against multiple waves of baddies plus addition objectives.

Can't wait to get home and play Destiny

Can’t wait to get home and play Destiny

  • The level 28 difficulty will include matchmaking, but levels any higher will not. So bring good friends.
  • The objectives mid match will include destroying or disarming bombs, or killing mini-bosses before they reach their destination. This will prevent the players from just hiding in a corner and shooting everything, encouraging them to stay on the move.
  • Each match with a unique modifier, similar to the ones in Strikes. These include shield modifiers, melee damage, enemy melee damage, weapon damage, etc. Next match, new modifier.
  • The arena will be littered with web mines. These are zones that will slow player movement and deal damage.

Also revealed was a new Strike to be included in the House of Wolves DLC, titled The Shadow Thief

New Assassin’s Creed Being Revealed Next Week
Assassin’s Creed, and the future of the series will be revealed next week, Tuesday May 12th, 2015. Stay Tuned.

Good thing I haven’t beat Assassin’s Creed IV: Black Flag or started Assassin’s Creed Unity. Wouldn’t want to fall behind.

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So, with all that being said, I have nothing more for today. It’s too late to go outside. Maybe tomorrow.

-iRogan

What I’m Playing, Pipe-line Projects, and your News Fix

As Assassin’s Creed IV – Black Flag warms up, and I’m loaded into the head office of Abstergo Entetainment, I’m happy to see the triangle logo is still in place. Curiously missing or at least less prominent in the last few Creed title, I was beginning to worry they had done away with the logo entirely. Worrisome, considering I do have the tattoo on my wrist.

Animus Unite

Animus Unite

Assassin’s Creed IV – Black Flag, not really considered a new release anymore. Can’t fault me for sticking to my slow methodical pace through some of the AAA titles on my shelf. Not that I don’t bang off a new title now and then, but it really needs to grab my attention. Or must stray from the default 3rd person Ubisoft Open World platform genres, FPS, or Racing title.

But when it comes to the Assassin Creed title, I’m usually always at least one generation behind.

I think the title’s annual similarities is the reason. They sometimes take months to complete, and the next edition then comes out later that year, and is just more of the same type of game play with tweaks to the story. At least when you consider Assassin’s Creed II, Brotherhood, Revelations. III started the trend into the right direction, and then IV really is a breath of fresh air. Because you’re on a boat. Ha!


Assassin’s Creed IV is the current title under review, and as mentioned in an earlier post, I wrapped Never Alone (Kisima Ingitchuna) in co-op, so expect a quick review of that. I’m also playing Sniper Elite III in co-op, and playing through Forza Horizons 2 Storm Island DLC. In the pipeline is Far Cry 4, and Shadow of Mordor.

Lastly, I’ll be providing my first impressions of EA and Visceral’s Battlefield Hardline with the early Access on March 12th. Cities: Skylines is also on the list for the next PC game I want, but I’ll need to upgrade my graphics card first. So close :(.

Tomorrow morning I’ll be posting a friend’s review of Evolve, as she’s been playing it on the PC, and has some thoughts. Very nice of her to provide that.


To increase game-time, gotta get news-time out of the way…

Uncharted 4 Delay

Naughty Dog’s highly anticipated release of the next Uncharted game, 4: A Thief’s End has been delayed until spring 2016. It’s not uncommon for Naughty Dog to delay games, as they do have an incredibly high standard for their products. The wait will be worth it, and it gives me the extra time to save up for a PS4.

GTA Online Heists Launch Issues

Tell me if you’ve this before…Rockstar’s long waited Online Heists DLC update has had a bumpy start, as players are experiencing problems connecting. After about 24 hours the service seems to be more stable. This news isn’t entirely surprising as the GTA Online mode had a rocky start to begin with, and there’s been a lot of hype for this DLC to boot, so obviously a lot of people would be trying to play it as soon as they could. Now I just need some friends to play it with. 😦

Titanfall DLC for Free – One Year Anniversary

Celebrating the one year anniversary of Titanfall, the 3 DLC packs have been made free. This includes nine new maps. No use to me, as I had already purchased the season pass on launch, but this does give me the motivation to jump back into the game. Unknown is how long the free season pass will be available for.

Check my review from Titanfall: Not Here, but Here

Remember Me 2 is “Ready to be Made”

Capcom’s Remember Me developer, Dontnot, has made a statement that the sequel is, technically, ready to be made.

“We know what we would do for Remember Me 2,” said Dontnod creative director, Jean-Maxime Moris. “The main story has been written, we know what we would add to the recipe. We know what we would fix. It’s a game that’s ready to be made, but that decision is Capcom’s to make.”

So development hasn’t been started. Better than no news I suppose. I have a lot of Reviews “ready to be made” too. They just have to be written first. :p

Check my review of the first game:  Remember Me

That’s all for now. Check out the Evolve review tomorrow.

Go Outside!

-iRogan

Day 3: iReview: TITANFALL

The Titanfall we received in March, 2014 is not the same Titanfall we play today. Today’s Titanfall is what we should have received many months ago.

Taking a few steps back in time here, Titanfall is Jason West and Vince Zampella’s new baby, developed by their newly formed company Respawn Entertainment after a fall-out with Activision over Call of Duty Modern Warfare 2. They had a nasty, public break-up. Look it up.

West and Zampella left / got fired, along with most of the key Infinity Ward staff, and created Respawn Entertainment, decided to make a game in the genre they helped mold, and signed a deal with EA and Microsoft to publish Titanfall, an online only FPS, with humans and mechs.

I am Titan's favourite sidearm.

I am Titan’s favourite sidearm.

Titanfall is, at its most basic, a 6 vs. 6 team based first person shooter.

We play as a Pilot, a free-running foot soldier. We’re equipped with a primary weapon, secondary weapon, and an anti-Titan weapon, along with some other offensive and defensive tools, and perks. We’re also equipped with a jet-pack that allows us to double-jump, wall run and scale walls, all very fluid-like.

As a Pilot, we also have a handy companion in the Titan, an agile mech-style exoskeleton. The Titans are deployed into the battlefield from the sky at the request of their Pilot. The deployment is timer based, and the timer can be reduced through the in-game actions of the Pilot through kills. As the Pilot, we also have the ability to ride on friendly Titans, or jump on the backs of enemy Titans and shoot away at their core components. The Pilot’s class and load-out is fully customizable before the match starts.

The Titans can be AI controlled, either through a “guard” or “follow” command, or they can be player controlled once the Pilot steps inside. Pilots can get out whenever they see fit. It’s all very quick and seamless. When piloting the Titan, however, if the Titan is doomed, the Pilot can eject 100’s of feet in the air to escape the blast, and live to continue the fight. The Titan’s are equipped with an anti-personnel weapon, and anti-Titan weapon, as well as some defensive tools and core power-ups. The Titans are not as fast as their Pilot counterpart, but they’re not sluggish either. There are 3 classes of Titan ranging in size, speed and armour, and their load-out is also fully customizable before the match starts.

The battlefield is also scattered with AI soldiers running around, designed as human player competition and support. En masse, they’re a distraction.

Striving to push the genre forward, Titanfall has a nifty feature in Burn Cards. As a Pilot, we earn these disposable game-changers through unlocked challenged and purchases through the in-game store, which, thankfully, does not support real currency. These Burn Cards can be equipped in 3’s and are used once per life, then they’re gone, hence the name. Some allow for added agility to the Pilot, offensive possibilities for the Titan and Pilot alike, such as modified or boosted weapons, unlimited grenades, and some allow for more defensive perks, like upgraded mini-map, unlimited invisibility, or x-ray vision.

The gameplay itself is very fast paced, and a blast to take part in. With the Pilot’s ability to combine wall-running, gliding along ziplines, scaling walls, and vaulting over obstacles, it’s easy to lose track of the team you were following. Add in the distraction of the AI soldiers with you, or against, and Titans strolling through, it can be a lot to take in. I repeat, it’s very fun.

That being said, going back to my introductory statement – only with the addition of the 3 DLC packs (9 maps) and the newly added Frontier Defence (Co-op Horde mode), is Titanfall feeling like a complete title.

Out of the box we got 15 maps, and 5 game modes. In Attrition, teams compete for the greatest kill count, bots included. Pilot Hunter is similar to Attrition, but only Pilot kills count. Hardpoint Domination is a Capture and Defend objective-based mode. Last Titan Standing has everyone begin the match in a Titan; the team with the last Titan standing wins the round. And Capture the Flag – self explanatory.

The game also has a “campaign”, if you can call it that. There are two factions, Militia and IMC, obviously at odds with each other. In the campaign, we choose a faction and play through a series of maps and gameplay modes. Still online, still 6 vs. 6. The only difference is that each match has a few single-player story elements, such as cinematic sequences, and some narrator dialogue. Some key characters carry over from mission to mission to supplement the story.

Mind, THAT campaign is as it was in March. Now with the DLC out, the campaign is an afterthought. Factions and maps are randomly chosen when you enter the mode.

Just Call of Duty with Mechs

Just Call of Duty with Mechs

Graphically the game holds its own as a first generation Xbox One title. It should be considered as launch title quality, albeit 5 months late. The game is a minor step up on the previous generation’s hardware; however, as it runs at a very quick pace, some forgiveness can be given. Standard game textures, and static lighting are its biggest detractors, along with static maps with no level of destruction. Like the team’s previous Call of Duty games, there’s a lot of artifacts and debris that flies around, but that’s only for aesthetics.

Following the release of the game, I had a lot more complaints that I do not still share today. To be honest, I don’t gravitate towards online multiplayer shooters. I prefer to stay content in the single-player package. This game strove to change me, to drive me out of the comfort zone. And for the most part it succeeded. I very much enjoy the Titanfall package available today with its DLC maps and additional game modes, and co-op element. Today the game feels like a complete package.

I would not consider Titanfall to be the “next big thing” that EA and Microsoft were selling, but it does invigorate the genre. Watching the Titan’s blast from space into the atmosphere and come crashing down to the Earth is, and will remain a thrill every time. The game is fresh and innovative in its parkour elements that recent shooters are only now mimicking.

The game is also exciting and very chaotic at times, especially when multiple Titans converge on one crossroad. The AI soldiers populating the map definitely give the game the feeling that a larger battle is happening, even though the AI themselves will slow you down no more than a bug does a bug-zapper.

Worthy of the praise, but it’s more a step forward, than a leap.

For those who like FPS’s, parkour, jet-packs, and getting stepped on by very large robots.
Also available on the XBox 360 (Ported by different Dev) and the PC.

Notable Achievements:

Death From above (Killed 5 enemies by dropping a Titan on them) – 15G
Look Around (Snapped the necks of 10 Pilots) 10G