Looking through my 2018 history, I did zero video game reviews…

Let’s change that.

These are games I completed in 2018, some of which may not have released in 2018. I’ll put the initial release date in parentheses.

Mafia III (2016): Mafia 3 has a really solid story. Upon release it was hindered with game breaking bugs. This hurt sales and reviews. I got the complete edition on discount which included all the DLC and it was worth the price of admissions.

Quantum Break (2016): I bought this game in 2016 and then sat on it. This was a mistake. One of the better games I played this year. Mechanics were really cool and story was interesting, with live action episodes spaced between the game chapters.

STEEP (2016): I waited on this game until it was cheaper. This was a good decision. It is a very cool snow sport game, but not worth full price. Olympic’s DLC was too expensive but it did add a rocket powered wing suit.

Mass Effect Andromeda (2017): I rarely, if ever abandon games mid-playthrough. Mass Effect Andromeda falls into this category.

Need For Speed Payback (2017): A solid racing game through and through. One of the first games that got to utilize my Xbox One X and 4K TV. This game made news because of how poisonous the video game community can be towards developers sometimes, when they don’t get what they want. Like the delayed release date for the Skyline dlc car. (See: Dissapointed in the community – needforspeed – reddit)

Far Cry Primal (2016): I sat of the fence with this game, because although I’ve always enjoyed the Far Cry games (from 3 on…), the concept of this one made me apprehensive as it was a close quarters combat (no guns) game taking place in 10,000 BC. Story ended up being really good. I did miss the long range options, but spears turn out to be pretty brutal weapons.

The Witness (2016): A very intriguing and smart puzzle game. Too smart for me.

Sea of Thieves (2018): What’s bad about being a pirate in the open sea? When there’s nothing to do and you don’t have many friends. On launch this game struggled with repetitious grind and lack of content. They’ve added more but the content requires more crew members. Like, more than 2 which is a shame.

Injustice God Among Us: I don’t typically pick up and play fighting games. But this one really impressed me. So much so, that I got Mortal Kombat X and Injustice 2.

Hellblade: Senua’s Sacrifice (2018): This game is a shorter, intense story game (6 hours) focused on mental health and multiple personality traits. Gorgeous visuals and puzzle and combat gameplay. Recommended to play with surround sound headphones 🎧 to fully experience voices in your head.

Mortal Kombat X (2015): after playing and being impressed with Injustice, I figured I’d get NetherRealms’ other fighting games. I was not disappointed.

A Way Out (2018): A very story focused mandatory-co-op game with some unique elements. Both players are shown on the screen at all times in a split screen format. The game also comes with a guest pass so if you are playing online, the other party doesn’t need to buy a copy.

Injustice 2 (2017): See Injustice 1 and Mortal Kombat X

Tekken 7 (2015): Thinking I might like other fighting games, I tried Tekken 7 while it was free for a 72 hour weekend. I beat the story in one night. It’s awful. Don’t play it.

Mirrors Edge Catalyst (2016): Nice looking but wasn’t able to recreate the uniqueness and identity of the first game.

Destiny 2 (2017): Again like Mirrors Edge, this game is gorgeous compared to its predecessor. But wasn’t able to recreate what made it Destiny 1 special. Still, I played this solo, and really enjoyed the new story and gameplay changes. Played both the expansion packs but haven’t gotten to Forsaken yet.

Ori and the Blind Forest (2015): A stunning side view platform game. Difficult at times (where at one point during the final level escape my game crashed when I was able to finally succeed.)

No Man’s Sky (2018): Originally released on PS4 and PC, I waited for it to be released on Xbox after a big, big update to the game. The game has good ideas but many issues. They added coop which I appreciate, but still can’t grab my interest.

The Crew 2 (2018): Better looking and with more variety than Crew 1 (See: Boats and Planes and Hovercrafts and Bikes and Monster Trucks). But they did away with the story and they added fast travel from the start which makes the map feel immediately smaller.

God of War (2018) PS4: Game of the year from a technical and game direction stand point (See: Video Game Award 2018). How they pulled off the whole game with a seamless, no-cuts camera still amazes me. More grounded than previous God of Wars and a more humanized story. Outstanding in all categories.

Forza Horizons 4 (2018): Best in the series, which is saying a lot because the series has been stellar since its inception.

Spider-Man (2018) PS4: My personal game of the year. Tell me I’m wrong. (Then See: You’re wrong).

Red Dead Redemption II (2018): I haven’t quite finished this yet but like God of War, this game is a technical marvel from game play to visuals. Rockstar has always paid incredible attention to the most mundane of details. It means their games take 5-6 years to make. But the time pays off.

Top 5:

Spider-Man

RDR 2

Quantum Break

Ori and Blind Forest

Mafia III

-iRogan

Working Myself To Death

The game is Black The Fall. A title like Limbo or Inside. Side-scroller puzzle game with no dialogue. Only many traps and many deaths. 

The Achievement is appropriately titled “work yourself to death”. At the start of the game you have to jump (press and hold “X”) on the bicycle that opens the door to reach to the next area. Instead of advancing, just ride the bike. Forever. 

No problem. 


-iRogan

Hideo Kojima, Games With Gold – IDL NEWS

Kojima’s New New Studio – KOJIMA PRODUCTIONS

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So it’s officially official. As been reported on for quite some time, lots of rumours, lots of different parties telling different stories, a lot kept secret. Hideo Kojima has officially split and a new company has been formed: Kojima Productions, partnered with Sony.

Kojima and Co. will be starting up a new studio in Tokyo with some new staff, and lead producer and lead artist in tow. They’ll be working on a new IP with Sony, an edgier project, now that Kojima has more freedom.

This split has been a long time coming. Things started sliding down hill after the Silent Hills cancellation, and then reports showed him leaving after the Metal Gear Solid V: Phantom Pain release. Konami and Kojima had noted that Kojima would be leaving after the release. But then he was just on vacation, but Kojima Productions had been shuttered.

Konami came out the worst through all of this, at the peak when during the 2015 Video Game Awards when it had been announced that Kojima had been barred from attending, and preventing any acceptance of awards.

But now all is well. He’s signed with the family he knows, in Sony, and he’s making new games. I’m excited to see what his next project holds.

Games With Gold

December 2015 has The Adventures of Van Helsing and Thief 3, free on the Xbox One.

Originally Van Helsing was released in 2013, and has now come to the Xbox One. By Neocore Games. I haven’t had the chance to play it yet, but I hope to over the holidays.

Thief 3, seems they’ve had a hard time selling this game, but now, after the Xbox 360 free Games with Gold version, is finally on the Xbox One. To date I haven’t tried it, but I will. Reviews were middling initially, as it doesn’t have the same impact as prior Thief games. We’ll see.

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I have wrapped Metal Gear Solid V and will be working on the review soon. Among my many other reviews. Currently I’ve been playing Star Wars Battlefront, and GTA V Online. Tomorrow I’ll be playing ARK, and will be discussing that over the weekend.

Smaller games I’m still working on Tales From The Borderlands and Valiant Hearts: The Great War. And big game is in Rise of the Tomb Raider.

Next in the queue though: Arkham Knight. Finally. And its 30+ DLC items. Assassin’s Creed Unity and Call of Duty Advanced Warfare eagerly hang out too, hoping to get noticed.

I have a busy December, and hope to wrap some of these up.

On that note, time to go outside.

_iRogan

IDL SHORT – Of Men And Giants

This is a short story about the fun within Titanfall.


Of Men and Giants

They say that the fall is the toughest part. Strapped inside those monstrous battle mechs as they careen, screeching through the upper atmosphere, breaking sound barriers and earth alike. The Titans suited their name and only the best of us ever got to use them.

Oh don’t get me wrong, I’d run the simulation countless times; learned the maneuvers and call-signs and all that, but to this day had not been granted the distinction of piloting one. Not today, not ever was my belief. The Commander had hinted that we’d all get the chance if we put in our time. On a long enough timeline, maybe, but this brutal war would not last forever and the direction wasn’t favouring our side either. Today’s drop would be no different than the last. Death or retirement would find us sooner.

I was saying as much to ILLESTRADER on the way down before the Commander had broken the thought.

“zzz 3 miles until we reach the beach! zzz”

The interior fluorescents of the transport ship blinked off replaced with the red amber landing lights. With our helmets donned we all stand in sync, holding on to the breach handles bracing for the impact. I check my weapons again, for the nth time, gloves and pockets. Nervous habit, but it was also a superstitious routine. ILLESTRADER can probably hear me grinding my teeth through his headset.

The transport ship drops us off along the outskirts of the town behind the defending wall, beyond the views of any infantry on the ground. We’d come in over the water, and under their radar.

This was a small battle, not one to win the war by any stretch. But small advantages here and there turn the tide. Small fights make for bigger wins, they repeatedly sold us.

This hidden town had the satellite uplinks that we mean to take for ourselves, to interrupt the IMC’s communication and hopefully control the staging for tomorrow’s battles.

Bracing myself against the torrents of heat and wind that escape the transport’s engine, I crouch low against the unfinished wall – many parts still showing rebar – looking up at the height. 10 feet maybe 15 I judge. After checking the computer on my wrist to ensure the jump kit packed into my backpack is charged and camera displays functioning, I motion to ILLESTRADER to join me at the wall.

Shouldering his Longbow-DMR rifle he breaks off his idle talk with the other Pilots, shuffles over and kneels beside me eyeing the height of the wall all the same.

“Only four other pilots with us on this drop, eh? A team this small, you’d think MILITIA pegged this scout point as of little importance, if it wasn’t for that satellite dish. You figure IMC will have much resistance?” I ask.

“I didn’t see any ground infantry outside of the wall. PIKEY thinks he might have picked up one of their Titans though. But, could be that the IMC thought this point was kept a secret.” He finishes checking his gear one last time. The transport ship fires its engines and starts its take off procedures.

The original orders asked us six to secure the dish, eliminating any resistance. No communication is to leave planet-side from the enemy so a quiet incursion was requested. The dish, however, is to remain functional. Drop-ships would return in ONE HOUR for extraction.

All of that has changed now as we stood against the defending wall, shying away from the wind and dirt. Our headsets chirped up:

               “zzz New orders, people! Ground forces incoming and prepare for enemy Titan fall. Alpha point is still priority one, but go loud. I repeat: Weapons Free! Your own Titan is on its way, T Minus 10 MINUTES. zzz”

The thought of getting my own Titan consumes all my senses and I miss the rest of the communication from Command. Of all days, of all innocuous missions, today might be my day. The day I fight among giants.

ILLESTRADER is tapping me on the arm and pointing at the rest of the Pilots as they jettison towards the wall and clamber overtop. We follow in line. Cresting the top of the rudimentary wall I take in the view. I can see why the IMC thought this garrison would be overlooked. A dozen or so buildings make up its entirety. They were built in a scattered formation, obviously rushed, and surrounded by the thick but unfinished defence wall. At the center of the buildings rose the barracks and adjoining satellite tower. Pressing against the camp were mountainous hills, and on our side the water. Not the worst place to go out.

Most of the buildings were probably just housing for the soldiers who happened to be stationed here too, just two floor shanties. Maybe they’ve only been here a couple months? Maybe it was just a short term base that no one had expected to be of much importance.

As I sit there straddling the wall, I notice ILLESTRADER has already started to sneak along the top towards the nearest house and the other Pilots doing the same. My comfort doesn’t last long though as the base’s alarms start sounding, and soldiers start to scurry out from the barracks. Gun chatter picks up across numerous houses as a pair of our Pilots surprise some of the waking soldiers.

The sky parts up above, and the explosion of a rocket‘s fiery engines is heard seconds later. I stare upwards in awe; the anticipation canceling out all further thought as the first Titan breaks through the stratosphere and lands 100 feet from me. The thundering of the ingress rockets is replaced by deafening straining of metal and gears, and the hiss of hydraulics. The earth craters, shaking violently and the massive Titan moans, braced for the impact. The dust settles in a brief silence before a pair of drop pods flank the Titan, landing with feeble ferocity in comparison and a dozen soldiers rush out of each.

It will never get any less impressive, I gape as the ATLAS beast straightens, un-holsters its weapon and stands at the ready. These Titans were designed to be the mechanized representation of their Pilot: tall, armoured, human-like. Awesome.

From my wall perch I watch as the soldiers point at the defence perimeter and the Titan presses one of its clawed feet against the sturdy concrete wall. Painfully slow, the wall creaks and starts folding, crumpling in on its self. My seat now diminishing, I slide down the other side and kneel beside a shanty house and toggle the visor and secure my helmet. ILLESTRADER’s name along with the other Pilots mutely displays on my HUD as I look to find him perched.

“PIKEY’s Titan just breached the defence wall on auto-pilot, and two dozen friendlies have followed it through. What do you see?” Turning on my active camouflage, I sprint towards the nearest building and jump up against the wall, boosting through the second story window. I find paper scattered but no one inside. The invisibility screen blinks off a second later starting to recharge.

“His is our first Titan on the ground, mine’s still a few minutes away, and they have two landed already. I had counted three of their Pilots, but some are likely in their Titans now. We’ll find out soon-” Shots crack over the rest of transmission as ILLESTRADER hits his targets. “A lot of foot soldiers though. This place was obviously more important than we originally thought.”

“Any spectres? Hacking those would speed up the dish sequencing,” I inquire as I check the desk and wall for any valuable information.

“None from what I’ve seen.”

Damn. I check my Data Knife all the same but slide it back in the sheath.

Climbing back out the window and landing softly on the earth below I head off at a trot towards PIKEY’s Titan. It looks like its auto-pilot is set on guard mode near the entrance of the barracks and satellite dish. Maybe one of our Pilots is inside the tower already? Wouldn’t that be good luck!

No sooner had the thought concluded when PIKEY races out the door of the barracks in a cloud of smoke and tumbling debris, and heads towards his Titan. I reach it at the same time.

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The ATLAS reaches down and grabs PIKEY, opens the body-chassis like a mouth and unceremoniously stuffs him inside, transferring control to the Pilot. I know this takes a couple seconds so I jump up onto the back and hold on to the shoulder, locking my boots to the armour.

As the control nodes inside power on and transition to Pilot command, PIKEY speaks up:

“Third Titan has hit the ground bro, on the other side of the barracks. OGRE class but no Pilot yet. Just hunched there shielded. I scoped the dish control center inside for a second. I didn’t see if anyone was defending it, thanks to the cloaking mods those buggers stole from us. But someone made sure I got real friendly with a grenade!” His Titan stands up, and starts to round the back of the barracks. “I also noticed C4 charges. My guess, they’d rather blow the dish entirely than lose control.”

I question their motives as I hold onto the shell of the Titan. I wonder to myself if the C4 is more for show. Destroy the panels maybe – unlikely the entire building would go.

As we round the building to see the shielded H-KA02/a OGRE, PIKEY’s own anti-personnel alarm starts to sound as a camouflaged Pilot launches from the satellite dish balcony and mounts the front of the chassis opposite me and starts shooting at the electronic boards underneath the breast plating.

“zzz An enemy Pilot has boarded your Titan. Zzz” I hear the buzzing of alarms and female computer voice echo through the Titan’s battle armour and internal insulation.

Completely unaware of my presence, I crawl up over the shoulder through hazy smoke and a shower of sparks and bring out my pistol; I tap him on the temple.

“BOOM! Headshot. He didn’t even see me.” I brag to ILLESTRADER as PIKEY thanks me, the Pilot falling lifeless to the ground. “One Pilot down, and who’s to say what’ll happen with his Titan now?” I ask to no one. Fuck all, since they’re only coded to their Pilot. “Shield will wear off any minute and then we can take it out.”

ILLESTRADER selectively doesn’t hear me, instead announces that his Titan is ready and that we’ve lost a Pilot of our own.

Why my Titan hasn’t been made available yet, I don’t guess. The expected ten minutes have lapsed without any indication of mine arriving, but I don’t share this with the others.

“Land your Titan near the far side of the barracks, and with PIKEY attack the other two enemy Titans,” I command, not meaning to. “I’ll disembark from PIKEY now and head into the satellite’s data centre, see if I can’t find anyone inside.”

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I reason that ILLESTRADER has acknowledged as the sky again parts announcing another giant’s pending arrival. Envy simmering, I jump down off the back of my companion’s ride and head back towards the satellite. I still feel the Titan’s aftershock even as I reach the door.

Checking my wrist’s digital display quickly, I watch as the team of PIKEY and ILLESTRADER’s Titan reduces the empty enemy Titan shell to scrap before marching towards the other side of the town. ILLESTRADER rests on the balcony of the satellite dish’s base to scope out the battlefield, content with his Titan following PIKEY on auto-pilot.

Turning on my active camouflage and entering the building, I quickly eliminate two sentries posted at the door. Our map told us we’d find the data centre on the third floor. The first floor is still smoky and a lot of the lights have burst, likely due to PIKEY’s grenade from earlier. Having cleared each room I head towards the stairs and remember to check-in before reaching the objective.

“Three enemy Titans are scrap now, and four Pilots won’t be going home. I think two of each remains,” ILLESTRADER responds. “I lost my Titan but I’m riding PIKEY’s ATLAS,” he adds.

“And of our own?” I whisper.

“Just us three.”

“What?” I exclaim trying not to make noise, but knowing full well that it was a poor attempt. “How?”

“BARD hardly made it over the wall before he was capped by a sniper shot, so his Titan never made it. They landed a Titan on CRUZ’s with him inside, and ARCHITECT was breaching the barracks with PIKEY when that blast went off earlier. That grenade or C4 or whatever fucked him up.”

“So I’m on my own? Peachy,” I mumble, frustrated. My wrist indicator buzzes as I reach a hallway with stairs. I look down to see my Titan is ready. My day has finally arrived–

The floor and walls explode into wood bits and sheered metal as a cloaked Pilot descends the stairs and sees me immediately. I hit my own camo, drop a grenade, and bolt down the hallway in the opposite direction. The Pilot doesn’t wait for the grenade to go off in front of him though as he starts chasing after me, kicking it aside. I round the corner and jump boost off the walls and up another flight of stairs, to the second and then third floor; the sounds of the grenade’s thud below.

This has to be where the data centre is, I think as bullets continually chase me, glancing off the hallway fixtures.

I round the next corner and slide into a dark office, closing the door. A few papers flutter and I look out the window to see the building’s balcony and a clearing outside. I hug the wall as my active camo blinks off. Ten seconds to recharge is all I need, as I listen for any footsteps outside in the hall. The Pilot’s empty shell casing and a Carbine’s empty magazine hit the floor with a deafening clatter as I hold my breath. One on one, I could probably take him, as I do have an element of surprise, but it’s too risky.

Deducing that the enemy Pilot will reach this office any moment I leave the window’s view and gather towards the adjacent wall, calling my STRYDER Titan. My plan was to escape through the window and reach my Titan. The distant crackle of the jets is suddenly dulled by the impatient beeping of an explosive charge outside the office door. Suddenly expediting my plan, I sprint towards the window just as the door implodes.

The world slows as the door splinters and bullets start to draw a silhouette around me into the walls, floor and window. Sharp chunks of metal, wood and glass bite and tear into my Pilot’s suit as I leap towards the window in a crouched fetal position hoping my arms and legs clear away most of the glass and any debris. Landing in a tucked roll on the balcony outside I make a show of leaping over the railing towards the clearing, triggering my cloak. Instead I hold onto the railing’s bar and drop straight down. Hopefully the Pilot thinks I’ve kept going straight ahead – the breaching smoke will help my cause, but the timing will have to be perfect.

The Pilot follows me through the window as hoped, plants off the railing towards the clearing, checking the ground to land safely. He doesn’t see, hear or feel the STRYDER as it crashes down directly overhead, reducing blood, skin and bone into dirt. Pilot no more.

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“One more Pilot down,” I announce, proud of myself. “Is there anyone else still alive?”

ILLESTRADER speaks first, “PIKEY and me are still here, coming up to the dish on foot-”

The communications cut out as that thrice dead Pilot’s Titan comes tearing down to the planet, renting through both satellite dish and tower like a meteor. I vault forward, jump kit do not fail me now; reaching for my STRYDER’s open hand, I wait to be deposited into the chassis. I’m dropped into the cushioned seats as the interior cables start to plug into my helmet and the beast’s face closes. Close, close, close, I plead. The five synchronous screens blink on one by one as the dish’s explosion reaches my Titan. An avalanche of earth and satellite dish rubble shower me as the blast of the data centre and its new Titan addition mushrooms towards the sky.

“There goes the mission,” I announce, disappointed but relieved.

“HAH, don’t forget the neighborhood,” PIKEY adds.

“MILITIA Command? Send us that extraction. Satellite dish is destroyed by IMC’s own. Let the defeated few crawl back to their Commander to explain what happened. We’re done here. Over.” I exhale.

While removing my visor and helmet I take in all of the Titan’s inner workings. Nothing is better than the real thing.

Command affirms, and the remnants of our team start heading towards the beach for extraction. I spend every available moment inside my Titan, my STRYDER. I bask in the real world feel: the smell of oil, the taste of the exhaust. I may never get this opportunity again. I flex my hands and massage the controls as my giant trudges through the remains of the shanty village.

But at least there is a tomorrow.

-iRogan

“Today is my lucky day. I haven’t missed a shot!”

“That’s because you haven’t even pulled the trigger.”

“I’m trying to be precise!”

WHAT I’M PLAYING – Splinter Cell: Blacklist

Splinter Cell: Blacklist is the direct sequel to Conviction. It’s the seventh installment in the series, if you include the PSP Essentials, and best yet.

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Gets Older. Moves Faster. Looks Younger

With 2010’s Conviction, the Splinter Cell series re-discovered its stride. It introduced quicker gameplay with fast take-downs, both lethal and non-lethal, and a spontaneous execute feature, where you can tag 3-4 enemies and shoot them all in a slow-motion, uninterrupted sequence. It did, however, sacrifice a lot of the Splinter Cell staples, such as the ability to move bodies.

Blacklist brings these series staples back, and then some. It is the full product. Back is the Echelon suit with goggles and light sensor, lethal and non-lethal take-downs, mark-and-execute, and Spy vs Mercs. You will notice one change: Sam Fisher’s voice.

The story is set around the events of a blacklist being revealed, where key targets will be killed off every few days if the terrorists don’t get their way. The Fourth Echelon team is tasked with preventing these assassinations, so each mission stands alone in a larger arc.

After each mission, we get graded on our performance into three categories: Ghost (silent non-lethal), Panther (silent lethal), and Assault (full combat, loud and violent). Each mission can be replayed in whatever style the player chooses, and each character in the team will have their own story missions available to Sam. These can be played solo and co-op.

The co-op missions vary in design, some are infiltration and extraction – strictly silent, another is elimination of the enemies, and a 3rd is a wave based survival.

Each mission nets you an income, and you use the money to buy upgrades for your suit, weapons, and even the Fourth Echelon plane. One of the newest additions to the load-out is the tri-copter, introduced in Ghost Recon: Future Soldier. You can fly it around silently and scope out the area ahead and tag enemies. It even has a knock-out gas feature, and sticky shocker for security surveillance.

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The game is the best of the series, and is a blast to play. Visually, it’s a minor step-up on Conviction, but it does showcase some smooth animation for the take-downs, utilizing motion capture, larger level design, and some epic escape moments with level destruction.


Splinter Cell Blacklist marks the last 360 title on my shelf left to be played, and I’m not sure why I waited so long to play it. I’m hoping Illestrader will pick up a copy so we can play it in co-op.

Expect a full review upon completion, but due to the age of the game, I don’t expect I’ll be able to test out the Spy vs. Mercs multiplayer mode.


I’m going to try to get an iReview out before the end of the week, and Achievement of the Week is on Sunday.

I’m also thinking about ideas for an opinion column.

-iRogan