Day 4: iReview – DESTINY – Convoluted By Design

Title:Destiny
Developer: Bungie
Platform: PS3, PS4, Xbox 360, Xbox One
Publisher: Activision
Reviewed on: Xbox One

I love you Destiny, I love you not….

I started off a proponent for Bungie’s newest edition to their family. Sure, they were quick (10 years) to toss off their allegiances to the Microsoft family and their Halo children. It’s understandable. 343 was quick to pick up the reigns and break the Master Chief Collection.

I was, however, a little apprehensive when they signed a 10 year agreement with Activision as a publisher for their next game/dynasty. Activision publishes World of Warcraft, and spams us with Call of Duty games afterall. But Bungie is a company of bright people, so I had faith.

We are all slaves to Destiny

We are all slaves to Destiny

This new agreement turned into a new brand: Destiny. Destiny is to be something huge, something epic. Destiny is something to change the gaming landscape. And maybe, fingers crossed, become another household name, like Halo. What we have right now is a First Person Multiplayer Shooter, or “shared-world shooter”, with its gameplay not unlike its Halo predecessors, but with an online community to support it. What we got was, arguably, not a lot, but with the promise of more to come, and early talks of sequels already.

Bungie and Activision are promising a 10 year life cycle for Destiny, whatever it is, or will be. These partners have invested a lot of time and money and effort into this project and only time will tell if it truly pays off. Financially, it’s already paid off, but when you ask for people’s opinions of the game, you’ll find mixed responses. I’m not of negative opinions towards Destiny, I don’t intend to waste time saying off-putting things about games in general. I play games that I like, and I stop playing, and quickly forget about those I don’t like.

I could go into details about the shortcomings of Destiny’s story, its lack of any real narrative or backstory. How there’s maybe 3 cutscenes, and the rest is fed through unenthused voice-work and text on the screen while the game loads the upcoming mission.

This uncommitted, unwillingness resembles the first time you meet the Speaker, the Voice of the Traveler, Earth’s savior, and now deteriorating squatter. Wait…what? Ok, start over.

Destiny is to be something huge, something epic. Destiny is something to change the gaming landscape.

We play the game as a Guardian, with the choice of 1 of 3 races: Humans, Awoken, and Exo. We are also given the choice of 3 classes: Titan, Warlock, and Hunter. Who are these races? What’s their story? You’re guess is as good as mine.

What we DO know is that The Guardians are the last defenders of humanity, of the last safe city on Earth after the Collapse. Earth was, at one point, very prosperous and advanced. The humans were able to spread out and colonize planets in our Solar System. The Collapse came about and dissolved all of these efforts and nearly brought mankind to extinction. The only humans left were saved by the Traveler, a giant spherical celestial body, or ship, or entity, who had arrived centuries earlier, and who was responsible for Earth original prosperity. Mankind again strived for growth and repopulation of the Solar System, but the Traveler is dying, and there are threatening alien races occupying the System’s previously terra-formed planets. As a Guardian, we are tasked with investigating and eliminating the Darkness, that, which ails the Traveler, and destroying the encroaching alien threats before humanity is wiped out.

We are the three best friends

We are the three best friends

As intimated, we have 3 class choices, each having 2 sub-class traits. The Titan is the brute of the trio, relying more on armour, and melee abilities. The Titan’s Striker subclass allows the player to release a huge ground smash, killing anything within its range. The Titan’s Defender subclass can provide a protective spherical shield to the group. The Titan is equipped with a jetpack , allowing access to higher elevations which may lead to some truly epic ground smash moments – if one was so inclined.

Up next is the Warlock, which can be looked on as the tank/support of the three. Warlocks focus on regaining their health and shields quickly. The Warlocks Voidwalker subclass has the player throw a large Nova Bomb that detonates on impact. The Sunsinger subclass increases all the player’s abilities dramatically for a short time, and reduces all cool downs. When spec’d high enough, they can also revive themselves after death. Warlocks have the ability to glide for a short time to scope out an area or line up the Nova Bomb.

Finally, the Hunter is Destiny’s scout. Quick, and agile, and focused on a quicker combat style. The Hunter’s Golden Gun subclass provides the player with just that, a Golden Gun, for a short burst, and only 3 rounds. Hunters are also equipped with a throwing knife for melee, and the Bladedancer subclasses focuses on a charged blade. Bladedancers can also utilize an invisibility perk.

Destiny’s gameplay, as previously mentioned, is of the FPS genre, but with a Role-Playing MMO feel. We’re equipped with the basics: a primary, secondary, and heavy gun, grenades, and hover bike. We also have to manage 5 types of armour. Complying with RPG expectations, we have an inventory to store our guns and gear that we pickup, and each weapon and piece of armour has experience and perks. Our subclass of choice also levels up and unlocks new perks, and attribute tweaks as we progress. These perks and characteristics allow the player to adjust their Guardian to their preferred play-style.

So, the familiar Halo game mechanics are there.

The game’s features worlds on Earth, the Guardian Tower on Earth (Destiny‘s online hub), the Moon, Venus and Mars. Reportedly more planets to come with expansions and sequels, but these are what we have now. There are a handful of story missions, one or two Strike missions and a Patrol Mission, per planet. Strikes are like the boss missions, and Patrols give you access to the planet to do as you see fit, and maybe partake in a few fetch quests. The structure is thus: story missions can be played alone or in a Fireteam made up of 3 friends. These missions are also shared online, so you’ll see other Guardians running around killing the same enemy respawn groups you’re fighting. Certain portions of the mission get closed off to just your Guardian or Fireteam. These are essentially the dungeons of the game, with the promise of focused firefights and possible loot drops.

The Strike mission is dedicated to the Boss fights. They’re a lengthier mission, higher chances of pick-ups, and experience upon completion. These mission are mandatory 3 player excursions. Patrol is last, and essentially self-explanatory. Solo or in a group, you have free reign of the planet to mine for kills, loot, collectables, or partake in fetch quests. Again, it’s another “shared” mission, so you’ll see other Guardians running around.

So the familiar Halo game mechanics are there, there’s even a personal hover bike to get you around the large levels. The game is very pretty, and I believe this is where Bungie truly shines. Their world creation is nearly unmatched, and the attention to detail is literally seen on the moss covered walls, the sides of structures decayed after decades of wind, where the other face’s side is unblemished, or even the sand slowly floating off the dune tips on Mars. These planets showcase the civilizations that’ve been there, whether it be the remains of the past human colonies, or the recent alien inhabitants. The design shows age, decay, overgrowth and neglect. We’re not told what happened; only that something happened. We’re shown the remains of colonies past, but not encouraged to look any deeper, or ask questions, just look upon it and wonder and reflect. There are sights and vistas to marvel at, but save for the structures, there’s no history, no evidence of life. This is how fan fiction is written.

There's nothing I hate more than an alien with no respect for history...

There’s nothing I hate more than an alien with no respect for history…

Now, at this point, with maybe 8 to 10 hours invested, cracks in this game’s gorgeous exterior start to show. The leveling aspect and the dark role-playing grime start to show teeth. Your character’s max experience level is 20. You’ll reach this in 8 hours by just playing the story. Level 20 is when you get access to the Tower’s goodies. These goods are still kept out of reach, where the vendors that sell their armour and weapons all require you to meet certain requirements. These demands are met by endlessly playing the same story missions, and Strikes, and fetch quests, and multiplayer PvP matches, over and over. To level beyond 20, you must acquire newer armour with an attribute called Light. Found through drops if you’re lucky, but to buy the legendary gears will require time and perseverance.

Accessing the game’s first Raid requires a level 26 character. The time and patience to tolerate this tedium will not be for everyone, and the scope isn’t fully explained to begin with. The game at this point takes on a life of its own, and becomes something entirely different. “So you’ve beat the story missions? That’s great!”, it proclaims. “The darkness still loom”. Come back and play the same tired missions some more. There’s weekly and daily showcased Strikes. Come play with friends at the Heroic difficulty if you dare. You might get something cool. Or come and play for hours in the PvP arena to rake up enough experience and points to buy a gun or a helmet off this vendor. Some can tolerate this. Some might not have known what they were getting into when they purchased Destiny. Some might ask why the grinding is necessary and level 26 is a requirement to access the Raid.

Maybe the layered murkiness is there to confuse us, keep us returning, showing a little more at a time, until the next expansion is released. Maybe I’ll continue to play this game with friends, in the spirit of fun. I don’t anticipate reaching level 26 or accessing the Raid. Maybe the DLC will change things for those out there like me, behind the curve, looking for the Light. I won’t know. Why invest in two pricey expansions, further supporting a game that didn’t have the sufficient content to justify the initial buy-in?

For those who like Halo, and repetitious acts in futility.

Notable Achievements:
Change of Heart (Reverse a decision you made in an upgrade grid) – 20G
The Life Exotic (Obtain and equip a piece of exotic gear) – 20G

E3 2014 – Microsoft Press Conference

Alright, here we go. E3 2014 is here.

E3 Microsoft

We start today off with the Microsoft Press Conference, where they’re promising 90 minutes of games. And they delivered.

We started off with a huge gameplay reveal for Call of Duty Advanced Warfighter. The game looked incredible. Very futuristic, kind of sci-fi. Very good looking and cinematic.Truly next gen looking, but with the same gameplay that we can expect from the franchise.

Next up we have the Forza guys from Turn 10 announcing the Nurburbring for Forza 5, free DLC, and then they brought out Playground Games to do a full reveal of Forza Horizons 2. 200+ cars, dynamic/ dramatic weather, and the Forza Drivatar tech is coming over. More open-world and seamless multiplayer.

Next up is a quick trailer for Evolve. More info released for it – a 2nd monster revealed: Kraken, 2nd group of hunters too. The game comes out later this year with 3 monsters and 12 hunters, and over a dozen maps. Always liked L4D, so this has my attention. #Excited.

Ubisoft and Assassin’s Creed Unity showcasing the co-op function. 4 player co-op missions. Not much said about whether this is throughout the whole campaign, or is this separate multiplayer focused missions. Assassins Creed 3 killed a lot of my love for the franchise. Hopefully my play through of IV reinvigorates me for when Unity comes out. Showed large outside environments which seamlessly transition into indoor smaller compact environments.

Moving along at a quick pace. 90 Minutes goes by quick when its all games… Bioware up next with Dragon Age Inquisition. Look Co-op too? Looks similar to an Oblivion. If it is indeed co-op I’d be down. But it is most likely like KotOR, where you can switch between characters in your party.

Next up, Insomniac’s Sunset Overdrive which is incredible looking, and looks very fun to play. Very colourful. Breaking the 4th wall right off the bat. Insomniac knows what they’re doing, and what they’re good at. Starts off making fun of other games. Insomniac has always been known for their creative weapons, and we’ve seen a few to date: record launcher, dynamite teddy bear. Today we saw the Propane Tank launcher. Game showcases some very fast traversal, and announced an 8-player co-op mode. I believe separate from the actual campaign. Oct 28th, 2014 release. XBOX1 Exclusive.

Announcement of a 4 player arcade edition of Dead Rising 3, as DLC, $10. Looks crazy, super fast and competitive. Hyper stylized, and has a crazy name: Super Ultra Dead Rising 3 Arcade Remix Hyper Edition EX Plus Alpha Prime.

Dance Central announce Spotlight and Disney Fantasia. Moving On.

Fable Legends is up next with a 4 player co-op D&D style game.  5th player can have a top down view and play as the villain, similar to a Dungeon Master. Unreal 4 Engine. Weird.

Microsoft’s creative game, Project Spark, looks.. creative. Announced a Conker pack, essentially saying we’re not gonna make another Conker game, go make one yourself.

Finally, past the mid point, wrapping up the announcements for 2014, getting ready for 2015, bring out Teh Halozz!.

Halo: Master Chief Collection announced Nov 11, 2014 release. Includes Halo 1-4. 100 Multiplayer maps, 4000 Gamerscore, all on one disc. Halo 2 gets the anniversary treatment with the original and classic engine, and all the original MP maps, with 6 re-created.

Also announced is Halo Nightfall, which is a digital series that leads up to Halo 5 Guardian. Halo 5 Beta multiplayer beta coming this Holiday. #RedvsBlue

From AAA to Indy. ID@2015, independent developers working hard with Xbox getting their games out. Ability to self publish. Lots of cool, quaint, stylized games coming our way. Ori and Blind Forrest stood out, and a Limbo-esq game called Inside. Quick montage showing lots of titles.

Next up, an actual genuine surprise, The Rise of the Tomb Raider. Just a quick trailer showing Lara in therapy discussing the events of the first game spliced with footage of her in the wilderness again, running from a bear and launching herself off a cliff wielding her rock climbing spike.

Witcher 3 is next up. Showing gameplay of an actual hunt. Our hero tracking a Griffon and the skills that are needed for tracking. Gameplay shows combat and how organic story elements get can be integrated, as the protagonist Geralt comes across a camp of baddies harassing a female herbalist. We’re shown some pretty gory gameplay. Tracking the Griffon shows some of the terrain and we’re told that any view-able location is traversable.

Microsoft has been blazing through this conference, no breaks, no breathers. No dancing in front of the Kinect, no stats, no hardware announcements, no Apps.

Tom Clancy’s the Division is up, nearing the end of the conference. The game is gorgeous, showing some of the new HUD overlays, GPS maps and highlighting enemies behind cover. Level design is so heavily detailed as we see the characters traverse the New York tunnel system. Game looks very much like The Last Of Us, as in we get the real impression this is post apocalyptic survival. Gun play gameplay shows some fantastic damage. Really impressed, but the game is still a ways out.

Almost last up, Scalebound. a Monster Hunter style game by the guys who made Vanquish. Very Japanese. Character can armor up as he’s in the middle of a monster battle. Puts his headphones on to rock out! Probably Presented by Beats By Dre.

Last but not least. Crackdown 3! Or Crackdown rebooted? Agency Co-op returns as we seen a couple agents trying to take down a baddie who is barricaded up at the top of his fortress tower. We see some new interesting destruction. Utilizing explosive to take down a couple buildings in domino effect as another agent drives a tanker truck wrapped in explosives up the side of the felled building into the fortress headquarters. Very cool, would be awesome if this turns out to be true gameplay possibilities.

That’s it, that’s all. Final montage shows what we’ve seen, whats to come. No big shocking closer, no Halo 5 cinematic, or news on Destiny, or Gears. But everything that we saw is next-gen, and looks great.

EA Press conference is up next. Stay Tuned