Day 2 – iReview – FORZA HORIZONS 2

Welcome to Horizon Europe!

Returning to the land of open-world driving with Forza Horizons 2, the sequel to Playground Games’ and Turn 10’s 2012 hit, was something I was very much looking forward to, especially since this was the first REAL next-gen racing title on the Xbox One, intentionally omitting Forza Motorsport 5, for those automobile obsessed out there. I’m talking about a “fun” racer.

Where we're going, we don't need roads.

Where we’re going, we don’t need roads.

Taking place again during the fictitious “Horizon Festival”, Horizon 2’s game world is located in southern Europe, focusing primarily on France and Italy. The game world itself is about the same size of Forza Horizon 1, but this time the drivable area has been increased three fold. Gone are the invincible fences protecting forests and farm land. Everywhere is accessible, and it’s a blast to drive off the side of the road, plowing through open fields filled with crops, while narrowly escaping huge bales of hay or random tree groupings. The telephone poles are still impenetrable though.

The game sports over 200 licensed vehicles from many different manufacturers, shapes and sizes. Forza 5’s Drivatars are back, as well as the custom tuning and liveries. Horizon’s in-game radio stations return, showcasing a very cool collection of tracks, and have the radio’s DJ come on everyone once in a while and tell us what’s going on in the world, or if it’s raining or not. Thanks, so the sky isn’t falling?

The game fits the same mold laid out in Horizons 1. We start out in the Horizon’s Festival as Mr. Nobody, and have to race to progress, earn money, buy new cars, and race more, until the festival hosts a championship race to name this year’s Horizon Champion. The road trip starts you in one city, and you get to choose the class of car, compete in 4 championship races, and then convoy on to the next locale. 8 destination cities in total, 21 championship events per city, 168 championship events in total. Sounds daunting and it is! That’s almost 700 races. Gracefully after 14 events they host the Horizon Championship, so it’s not actually too bad. You get a lot of added gameplay for the completionists out there, once you’re crowned as the champ.

Scattered about, and unlocked during the game’s progress are specialty events where you get to race against a locomotive, or some jets, or even 100’s of hot air balloons. These events are a nice distraction between driving from city to city, race after race.

Car vs. Cargo Plane

Car vs. Cargo Plane

Notably missing from Horizon 2 is the “Street Race”, the start to finish line – no checkpoint races. Due to the sizable drivable area I’m guessing. But that whole group meeting – lets race! feeling has been replaced with the Car Meets. This brings us to the online portion.

When you start up the game, you’re dropped right away into one of these car meets. This is Horizon’s online lobby. At this point you can either choose to play offline, in your own free-roam campaign, or you can join an online free-roam session or online road-trip session. Private free-roam or road-trip sessions are also supported.

Online free-roam hosts 16 people, where you can drive around, search for collectibles, participate in challenges, or initiate races. Race types include circuits, sprints, drag races, and cross country. Once a race has been started, anyone in the group can join it, and then once the race is done, everyone just gets dropped back into the free-roam world. Multiple events can be taking place at any given time.

Online road-trip is a little bit more structured, and follows the same path as the offline campaign. Again, supporting 16 people, everyone drives to a destination city, participates in 4 solo or team races or multiplayer events including King and Infected. The group then votes on the next city. Drive there, repeat.

Built on the already pretty Forza Motorsport 5 engine, the game is tuned down to a competent simulation/arcade racer, while keeping the gorgeous visuals, keeping the licensed vehicles, but throwing away the licensed tracks. Forza Horizon 2 is a racing paradise. Extra praise has to be given to the game’s dynamic weather system and day/night lighting. Playing in rain, at night, in the driver seat camera view is a thrill.

All commendations aside, I did have a few, very minor issues with the game. Firstly, and most prominent issues involve the car physics. Now, given the fact that this game is open-world, and potentially extremely off-road, the vehicle physics are brilliant when on the road or off-road depending on your car. But if you happen to hit a ditch or bump, and find your car rolling, it becomes very floaty, as if the car didn’t weigh more that its lovely paint job. This can be very frustrating at times while racing online, without the rewind feature or vehicle reset option.

Second gripe, barely worth mentioning, is that you have to go back to the Horizons hub to change your car at the garage. Minor, but annoying at times.

For gamers who like the perfect blend of Simulation/Arcade racing.

Notable Achievements:

All Your Race Are Belong To Us 2.0 (Complete all 168 Championships) 50G
Super Meet Boy (Grab a livery, tuning setup, buy a car, and enter a Showdown at any Car Meet) 10G

E3 2014 – Microsoft Press Conference

Alright, here we go. E3 2014 is here.

E3 Microsoft

We start today off with the Microsoft Press Conference, where they’re promising 90 minutes of games. And they delivered.

We started off with a huge gameplay reveal for Call of Duty Advanced Warfighter. The game looked incredible. Very futuristic, kind of sci-fi. Very good looking and cinematic.Truly next gen looking, but with the same gameplay that we can expect from the franchise.

Next up we have the Forza guys from Turn 10 announcing the Nurburbring for Forza 5, free DLC, and then they brought out Playground Games to do a full reveal of Forza Horizons 2. 200+ cars, dynamic/ dramatic weather, and the Forza Drivatar tech is coming over. More open-world and seamless multiplayer.

Next up is a quick trailer for Evolve. More info released for it – a 2nd monster revealed: Kraken, 2nd group of hunters too. The game comes out later this year with 3 monsters and 12 hunters, and over a dozen maps. Always liked L4D, so this has my attention. #Excited.

Ubisoft and Assassin’s Creed Unity showcasing the co-op function. 4 player co-op missions. Not much said about whether this is throughout the whole campaign, or is this separate multiplayer focused missions. Assassins Creed 3 killed a lot of my love for the franchise. Hopefully my play through of IV reinvigorates me for when Unity comes out. Showed large outside environments which seamlessly transition into indoor smaller compact environments.

Moving along at a quick pace. 90 Minutes goes by quick when its all games… Bioware up next with Dragon Age Inquisition. Look Co-op too? Looks similar to an Oblivion. If it is indeed co-op I’d be down. But it is most likely like KotOR, where you can switch between characters in your party.

Next up, Insomniac’s Sunset Overdrive which is incredible looking, and looks very fun to play. Very colourful. Breaking the 4th wall right off the bat. Insomniac knows what they’re doing, and what they’re good at. Starts off making fun of other games. Insomniac has always been known for their creative weapons, and we’ve seen a few to date: record launcher, dynamite teddy bear. Today we saw the Propane Tank launcher. Game showcases some very fast traversal, and announced an 8-player co-op mode. I believe separate from the actual campaign. Oct 28th, 2014 release. XBOX1 Exclusive.

Announcement of a 4 player arcade edition of Dead Rising 3, as DLC, $10. Looks crazy, super fast and competitive. Hyper stylized, and has a crazy name: Super Ultra Dead Rising 3 Arcade Remix Hyper Edition EX Plus Alpha Prime.

Dance Central announce Spotlight and Disney Fantasia. Moving On.

Fable Legends is up next with a 4 player co-op D&D style game.  5th player can have a top down view and play as the villain, similar to a Dungeon Master. Unreal 4 Engine. Weird.

Microsoft’s creative game, Project Spark, looks.. creative. Announced a Conker pack, essentially saying we’re not gonna make another Conker game, go make one yourself.

Finally, past the mid point, wrapping up the announcements for 2014, getting ready for 2015, bring out Teh Halozz!.

Halo: Master Chief Collection announced Nov 11, 2014 release. Includes Halo 1-4. 100 Multiplayer maps, 4000 Gamerscore, all on one disc. Halo 2 gets the anniversary treatment with the original and classic engine, and all the original MP maps, with 6 re-created.

Also announced is Halo Nightfall, which is a digital series that leads up to Halo 5 Guardian. Halo 5 Beta multiplayer beta coming this Holiday. #RedvsBlue

From AAA to Indy. ID@2015, independent developers working hard with Xbox getting their games out. Ability to self publish. Lots of cool, quaint, stylized games coming our way. Ori and Blind Forrest stood out, and a Limbo-esq game called Inside. Quick montage showing lots of titles.

Next up, an actual genuine surprise, The Rise of the Tomb Raider. Just a quick trailer showing Lara in therapy discussing the events of the first game spliced with footage of her in the wilderness again, running from a bear and launching herself off a cliff wielding her rock climbing spike.

Witcher 3 is next up. Showing gameplay of an actual hunt. Our hero tracking a Griffon and the skills that are needed for tracking. Gameplay shows combat and how organic story elements get can be integrated, as the protagonist Geralt comes across a camp of baddies harassing a female herbalist. We’re shown some pretty gory gameplay. Tracking the Griffon shows some of the terrain and we’re told that any view-able location is traversable.

Microsoft has been blazing through this conference, no breaks, no breathers. No dancing in front of the Kinect, no stats, no hardware announcements, no Apps.

Tom Clancy’s the Division is up, nearing the end of the conference. The game is gorgeous, showing some of the new HUD overlays, GPS maps and highlighting enemies behind cover. Level design is so heavily detailed as we see the characters traverse the New York tunnel system. Game looks very much like The Last Of Us, as in we get the real impression this is post apocalyptic survival. Gun play gameplay shows some fantastic damage. Really impressed, but the game is still a ways out.

Almost last up, Scalebound. a Monster Hunter style game by the guys who made Vanquish. Very Japanese. Character can armor up as he’s in the middle of a monster battle. Puts his headphones on to rock out! Probably Presented by Beats By Dre.

Last but not least. Crackdown 3! Or Crackdown rebooted? Agency Co-op returns as we seen a couple agents trying to take down a baddie who is barricaded up at the top of his fortress tower. We see some new interesting destruction. Utilizing explosive to take down a couple buildings in domino effect as another agent drives a tanker truck wrapped in explosives up the side of the felled building into the fortress headquarters. Very cool, would be awesome if this turns out to be true gameplay possibilities.

That’s it, that’s all. Final montage shows what we’ve seen, whats to come. No big shocking closer, no Halo 5 cinematic, or news on Destiny, or Gears. But everything that we saw is next-gen, and looks great.

EA Press conference is up next. Stay Tuned