Ready to move on?

Hello everyone, and welcome back for another monthly wrap up. Last post was end of May, so I shall catch us up to end of June. Lots of art, lots of games, lots of reading comic books.

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As always, lets start with games.

In my last post I had wrapped up playing Assassin’s Creed Valhalla as the big completion. In June I completed Another Crab’s Treasure which is a souls-like action game where you play as a hermit crab who has his shell repossessed through a collecting loan shark, because he couldn’t afford a new rent imposed on his tide pool. It was a recent release on XBox Game Pass, and a good palette cleanser. The cool gameplay mechanic is your shell acts as your shield, and as a hermit crab you can swap out of shells on the fly, testing out a variety to types of garbage found in the ocean. A fun, humourous, colourful game with similar souls-like fighting and gameplay mechanics. 22 hrs – 1000g/1000g.

I also beat Exoprimal‘s story, just in time for the team to announce that they’re basically done with the game. No more seasonal content or anything as the player count had dropped down pretty low. Multiplayer will still be available as well as all the content on a repeating rotation, but they’re just done with it now. So, so am I. 23hrs – 850g/1000g.

I started Atomic Heart and I’m a few hours in, but as we’re getting into the hot summer months, and I’m playing it on the PC – its a little too warm to play in the evenings – so I’ll probably take a rest on this game for a few months. Same with Final Fantasy VII Remake. In FF I think I’m up to chapter 12 now.

Illestrader and I completed Saint’s Row reboot (2022) but we had an issue with the final mission. Half way through the mission, last week, we called it a night – against my better judgement. And the issue came about because the final mission stipulates that its an end-game mission, warning you that you can’t return to the city hub whilst this mission is active. So what happened this week? Illestrader launched the co-op campaign mid-mission, but I can’t join a mission in progress. So I’m locked out of the final mission, and because its his campaign save, I can’t do it on my own, and there’s no mission replay function. So he got to complete it and I didn’t, which sucks. On my own I might blast through the campaign missions again just to get the final mission’s achievements – everything else in the game is unlocked for me, so it shouldn’t be too bad plus there’s a lot left to do and DLC. But right now I’m too mad to think about it. 14hrs – 215g/1424g.

Also playing through Prince of Persia: The Lost Crown. I play this for 20-30 minute spurts usually after dinner, before putting the boys to bed. They enjoy watching me play it and the gameplay is exciting and colourful and kid-friendly enough.

Lastly and most recently, I’ve started playing The First Descendant as a new co-op game with Illestrader. Game launched free to play a week ago, and it’s a lot like Warframe and clearly a lot of Destiny 2 influences. And Outriders similarities. A lot of egregious microtransaction incentives since its F2P – P2W, with the standard and premium season pass, and multiple character options that are not unlocked outright, but you can unlock them naturally with enough game time spent, or you can pay to unlock, and the skin bundles, etc, etc. Lots of mods and currencies. I will play through the story missions and then move on – I’m not sticking around for the grind. And not spending any more than the season pass. Like one of the top tier end-game characters is $135 if you bought it outright. No thanks.

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Onto some drawings:

In May I drew Scarlett from G.I. Joe and said I’d draw more. Well I drew one more at least: Baroness. There’s a few more I’d like to draw as well. One day…

As I mentioned previously, I’ve been writing a comic reading / review column thing over at Substack. I don’t really know how to describe it, other than I’ve tasked myself with reading at least 1 graphic novel / trade paperback book a week, and then writing about it. Discussing the story, the art, and the creators and my thoughts – just to get them out of my head. At this point, like this journal, its really just for me, as an outlet, as I don’t have any subscribers.

But one of the cool parts is its gives me some motivation to draw some characters I wouldn’t typically draw. One of the series I read was Jupiter’s Legacy, and I did a quick fan art of Lady Liberty.

Next up was a fun inking render of Magik, from the X-Men. This piece has also inspired me to draw her demon side, Darkchilde, which I should be able to share in my next post.

Harley Quinn Fan Art to celebrate another graphic novel reading review. Not that I need an excuse to draw Harley Quinn…read Suicide Squad: Get Joker, by Brian Azzarello and Alex Maleev.

Next was Black Cat, a quick ink wash render.

And then finally a multiple day fully rendered piece for the anniversary of Beyond Good and Evil, Jade. A really great game from 20 years ago. And a fun piece to draw. I’ll probably turn it into a poster as I need some new art on the wall.

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Comics, still reading a lot and buying a lot. Roughly 15-20 months issues a week – which is crazy to think about. And also very hard to keep up with. Presently I’m 5 weeks behind on my reading. I’m hoping over the summer to catch up a bit, as usually my gaming and art slow down due to the hot weather – I don’t enjoy sitting in front of a computer, sweating.

But for my Substack graphic novel / TP schedule, here is my next 5 reads, and my last 5 reads:

Next Read:
Week 26: The Hard Switch – Own D. Pomery
Week 27: Chu – Vol. 1 – John Layman & Dan Boultwood
Week 28: Spider-Man: Noir – David Hine
Week 29: Far Sector – N. K. Jemisin & Jamal Campbell
Week 30: The Watchmen – Alan Moore & Dave Gibbons

Previous read:
Week 24: Phenomena, Vol. 1: The Golden City of Eyes
Week 23: Suicide Squad: Get Joker / Wolverine: Rot
Week 22: Jupiter’s Legacy Vol 1-5
Week 21: Head Wounds: Sparrow
Week 20: The Incal

Also some more recent books I’ve acquired:
The Hard Switch
Homicide: The Graphics Novel parts 1 and 2
Seven Secrets vol 1-3
The Ballad of Halo Jones
20th Century Men
IN.

Looking forward to getting around to reading those at some point in the next few years. Ha!

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I think that wraps up June. Take care. ‘Til next time.
Rogan
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ACHIEVEMENT OF THE WEEK – Saints Row IV

Not a Valentine’s Day Special unfortunately…

Saint’s Row IV is definitely not the most relevant game of choice, but ILLESTRADER and I recently got the weekly game nights running again, which has been nice. It’s given us the chance to re-visit co-op games we hadn’t completed while we wait for some new ones to come out (Dying Light).

One of the games that we have re-visited is Saint Row IV, since we haven’t completed it yet. After Saints Row The Third, being as spectacular as it was, I had high hopes for IV. But for me it was very disappointing. They took the one zany portion from III where you have super powers and turned it into a full game. Same city, just everything is a simulation, with hacking, and glitches. It just felt like they took all the bugs, texture popping and left over ideas, and added them as features. The game does have its notable moments, and some of the missions are very unique in design. It’s a breath of fresh air over some other co-op games, and I guess that’s what they were actually going for.

We’ve been playing on the Xbox 360, and may end up getting the Xbox One Re-elected version with Gat Out of Hell expansion afterwards.

The achievement I’m choosing was just a coincidence, and played nicely into the re-grouping of friends for game night.


 

Achievement of the Week – Saints Row IV

5+f6J6DOAbout Time – 30G
Completed “Welcome Back” and got the gang back together at last.

This achievement is story related, and can’t be missed. The beginning half of the game is about infiltrating the simulation city and extracting your friends from their respective predicaments, and getting them back to the ship. Kinda like The Matrix.


 

Last week I finished Rise of the Tomb Raider, and will be writing a review for that, and over this past week, I also tried out Styx: Master of Shadows, started and finished Beyond Good & Evil HD, and have been playing EA SPORTS Rory McIlroy PGA Tour religiously, or at least until the EA Access trial runs out.

Sunday Feb 7 – Saturday Feb 13: 635G

Saints Row IV

  • About Time (Completed “Welcome Back” and got the gang back together) – 30G
  • Maximum Stopping Power (Completely upgraded one of your weapons) – 20G

Beyond Good and Evil HD

  • Hovercraft (Power up the hovercraft) – 5G
  • Gamble King 2 (Win 3 times in the pellet game against Francis) – 15G
  • Gamble King 1 (Win 3 times in the coconut shell game against Peepers) – 5G
  • Kicking *** (Kill 10 Alpha Section guards) – 15G
  • Bounty Hunter (Chase down all 4 looters) – 20G
  • Racing Champion (Score 1st in all 4 hovercraft races) – 20G
  • Big Heart (Get 10 hearts for Jade’s HP) – 15G
  • Moneybags (Discover 80 pearls) – 20G
  • Project Apollo (Pilot the spaceship to the moon) – 10G
  • Beyond Good and Evil (Complete the game) – 40G

Styx: Master of Shadows

  • Born in the shadows (Extinguish 30 torches) – 15G
  • Reminiscences (Finish the introduction) – 15G

EA SPORTS Rory McIlroy PGA TOUR

  • Graduation (Earn your PGA TOUR card) – 10G
  • Pin Seeker (Hit the flag stick) – 15G
  • Ace Andrews Special (Get a hole in one) – 75G
  • Nothing But Cup (Hole a shot from over 100 yards) – 50G
  • Daily Competition (Play in a Daily Online Tournament) – 30G
  • Weekly Competition (Play in a Weekly Online Tournament) – 30G
  • The FIX is in (Win the U.S. Open with Rory vs Martin Kaymer) – 15G
  • Seeing Stars (Earn 3 stars in a challenge) – 10G
  • Feeling Boosted (unlock your first boost) – 10G
  • Now you’re golfing with Portals (Hit through a portal for the first time) – 15G
  • Battle Begins (Unlocked Parcel Storm Challenges) – 25G
  • Playing For Rank (Play in a Ranked Online H2H Game) – 30G
  • Playing For Fun (Play in a Unranked Online H2H Game) – 30G
  • All I Do Is Win (Win a PGA TOUR event) – 15G
  • Invitation Only (Win the EA SPORTS Spring Invitational) 30G

 

Back to news and new games on Tuesday, and a review lined up for Thursday. Enjoy your Valentine’s Day.

-iRogan ❤

Revisted iReview – BEYOND GOOD AND EVIL HD

Beyond Good & Evil HD

“The weak, the wimps and the wussies still have three seconds to get the hell outta here, and get back to their knitting!”

Publisher: Ubisoft
Developer: Ubisoft Montpellier
Platform: Xbox 360 reviewed on Xbox One Backwards Compatibility
Availability: Ps3, Xbox 360

Playing older games is like visiting old friends. Those that you haven’t seen in a few years, but still think about from time to time, or come up in conversations when visiting others. It’s a great feeling to reminisce, but a greater feeling to actually see that friend again, and catch up.

In somewhat of a personal new-games rut, I settled and gave the Xbox One Backwards Compatibility a try. Since Call of Duty Black Ops 2 has yet to be made available, I booted up Ubisoft’s Beyond Good and Evil HD remastered release.

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I played the original back in 2004 on the Playstation 2, and it’s always been a mainstay on my list of great games I remember having played during that generation. In 2011 a HD re-mastered edition was released on the Playstation 3 and Xbox 360 which included improved textures and character models, as well as an updated soundtrack, achievements and leaderboards.

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Beyond Good & Evil is an adventure game about an alien invasion and the conspiracy surrounding the involvement of the planet’s military dictatorship. In the game, we play as Jade, a photojournalist and caretaker of a home for orphaned children. Jade, I believe, is the primary reason I fell in love with the game eons ago. She’s a character with a lot of heart, but can hold her own when pressed. Her character design was very spunky, with her baggy pants, white tank top, jet black hair with a headband and green eyes and green lipstick. If one could fall in love with a video game character… Alongside Jade is her uncle, and guardian figure, Pey’J, who is a boar-like creature. Only Jade is playable, but large portions of the game have Jade being paired up with another character to solve puzzles and help in combat situations.

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The story of Beyond Good & Evil takes place on a small mining planet called Hillys, with its population a mix of humans and anthropomorphic animals. The local town has been under attack by aliens called the DomZ, who have been abducting and enslaving the civilians. The planet’s military, Alpha Section, has promised to defend the population, yet have been unable to stop the alien attacks thus far. An underground resistance group called IRIS Network believes that the Alpha Section is actually working with the aliens, and are working towards uncovering the truth. IRIS enlists Jade’s photojournalist skills to reveal Alpha Section’s true motivations. Once proof has been obtained, IRIS will provide the evidence to the Governess and create promotional material to gain favour with the citizens and help overthrow the military dictatorship. On the side, to help fund her adventure, Jade is also a freelance photographer, taking pictures of all the species on Hillys for a science museum. This photography gameplay mechanic is part collection, finding all the species throughout the game, but also provides the player with currency, allowing them to buy health restore items and upgrades.

“ITS A GOOD THING I’M HERE, OTHERWISE THIS WHOLE PLACE WOULD FALL APART”

The majority of the game takes place in a small floating town built around canals, and small surrounding islands. Primary mode of transportation is a hovercraft that allows the player to navigate the open, but modest, world. The main city serves as the hub, where we meet vendors, and visit the Akuda Bar which is the headquarters for IRIS. The Alpha Section’s many headquarters are also found in the city, and can be unlocked and accessed throughout the game for more collectibles. The city also hosts 2 hovercraft races.

The closest island boasts a lighthouse, and is our protagonist’s home, where she lives with her uncle and orphaned kids. The game starts on this island as the focal point of the initial alien attack, and jump starts Jade’s adventure. Other nearby islands include caves and a volcano, and the final large island is the slaughter house. This final island also hosts 2 more hovercraft races. Each area gets unlocked as we progress through the story and unlock new items for the hovercraft.

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Aside from taking a break and admiring the local beaches in said hovercraft, Beyond Good & Evil’s other two gameplay mechanics are Combat and Stealth. On our missions to unlock the truth we come across many different types of creatures while exploring the islands, some are not so friendly. Jade is equipped with a staff to help her in fights, and more often than not, paired with a companion in Pey’J or an IRIS operative named Double H. With their help we can fight off any baddies that come our way. They will also aid with navigating the islands’ inner workings and cooperative puzzle areas. The other bad guys we stumble upon are the Alpha Section’s elite. Most of these sections require stealth to navigate around, as this enemy has strength in numbers and Jade is ill equipped to deal with them on high alert, especially later on in the story when breaking stealth is an instant fail.

The pacing of the game is its notable weakness. There are only a few proper missions involving the Alpha Section investigation, and these are quite bloated, but afterwards we always have to run back to the town to turn in our findings. We then have to re-explore the town and its new available areas to collect the required amount of Pearls (in-game currency to upgrade our Hovercraft) to advance. It feels like, as Jade, we have to do a lot of unnecessary leg work just to help the resistance complete their story of corruption. They’re very thankful for our assistance, but I don’t feel that we are properly compensated, aside from a few donated Pearls from the resistance supporters.

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Story gripes aside, the game is just as enjoyable as I remember, if not a little weak on the writing – some of the one liners from Pey’J are groan-worthy. The HD re-mastering is also not a huge leap forward in visuals, but the game is much brighter and more colourful. The water reflections are most noteworthy, as some times it looks like we’re hovering across glass.

The camera was my biggest complaint. When piloting the hovercraft in tight corridors, or as Jade when in a combat situation or hugging the walls in stealth, the camera was very difficult to wrangle into the ideal direction, and sometimes left me turned around, or having to restart the segment.

I did also notice a few points where the game hung between gameplay and cut-scene and quite a few instances where the dialogue audio was not synced with the character’s facial animations. These could be chocked up to the HD re-mastering with new frame rates, or even the Xbox One Backwards Compatibility emulation.

The game is still fun to play, the puzzles fairly smart, and since it’s been 16 years since I originally played it, everything felt fairly fresh.

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Achievement-wise, the game is quite light, as it was released as an Xbox Arcade game. So it only had 200G worth, mostly item collection oriented, and the standard “introduction” and “beat the game” achievements.

-For those who talk to animals, enjoy photography, or always fall in love with the first video game female they meet.

Notable Achievements
Wildlife Photographer (Take 6 film rolls of animal photos) – 20G
Racing Champion (Score 1st in all 4 hovercraft races) – 20G

-iRogan