iReview – #IDARB – Loss of Words

What is this? A center for ants?

Title: #IDARB
Developer: Other Ocean Interactive
Publisher: Other Ocean Interactive
Platform: Xbox One
Reviewed on: Xbox One

#IDARB or I Draw a Red Box is a strange game. At its most basic, its a competitive 2D platforming sports game, allowing anywhere from 1 V 1 up to 4 V 4. The premise is that each team has a goal, and there’s a ball, and the object of the game is to get the ball in the goal.

Simple enough right?

Game On!

Game On!

The playing field is neither square nor simple, as it is filled with platforms to help navigate around (some which you can pass through, others you can not) as the goals are elevated. Each team has a goal zone on either side and the ball gets dropped down the middle. The players can jump and double jump and stomp on one another. When they have the ball, they can carry it, or shoot it, or pass to another player. When they don’t have the ball, players have a little shock wave attack. This will knock other players or kick the ball away from the ball carrier. Jumping on a player will stun them, and reverse their controls temporarily.

All the while, the announcer is spewing out crazy movie quotes.

“#IDARB is a competitive 2D platforming sports game.”

The game also has a penalty box to punish players who try to play goalie and sit in the goal for too long, or those who spam the attack button. You’re sent to the penalty box for 30 seconds, and these are located directly beneath the arena. When in the penalty box you can still move around and if you hit the floor directly beneath a player who’s on the bottom of the arena, you can swap places. Nasty trick.

Walking the ball into the goal will net you one point, shooting it, two. When you’re around the general vicinity of the goal, a point multiplier overlay will show up, where the further you shoot from, the more the shot is worth: 2, 3, and 5 points. Like basketball, I think? In addition, the game also counts the ball bouncing off other players or platforms as a multiplier, also like basketball, I’m pretty sure.

For example: shooting the ball and bouncing it off 2 platforms will net a 3x multiplier, couple this with a 5 point shot, and the score can get pretty high. These however are not the easiest to pull off as the aiming mechanic is limited, and the game quite frantic.

Frantic should be the name of the game, as the game gets real confusing real quick, especially with more players. As simple as the gameplay is, it will typically breakdown to a young kids soccer match where a cluster of players just follow the ball. And then its just a scrum, a ball, and lots of shock waves. You will very easily lose track of your own character as all the players are the same size, and look similar.

The game has a single player mode which is a series of challenge matches, but the main focus is the multiplayer, either local or online.

The game is broken up into 4 90-second rounds, but the players don’t switch sides. There is a halftime intermission with small mini-games. The players take part in space ship battles, or tank wars, or a game of tug-a-war. The results of the halftime games are nothing than a laugh, and afterwards you jump right back into the mayhem.

What is your favourite colour?

What is your favourite colour?

The game also features a deep creation section, allowing you to create your own characters, theme music and logos. What’s really cool about this is that each song, character and logo has its own unique QR code that you can post online or share with friends so they can download their creations and import them into your game, or vice-versa. Then you can create your team, with your choice of characters, logo and winning song.

“Frantic should be the name of the game.”

Lastly is the games social media tethering, specifically Twitch and Twitter. Every time you start up a new match, it gets coded with a unique hashtag identifier found at the top corner. If your game is being streamed to Twitch, people watching can comment on your game using the hashtag and it will read along the bottom as you’re playing. This can also be done through twitter by messaging @idarbwire and the hashtag. This is a cool novelty that can turn sideways, as the game ALSO allows hashtag game modifiers, or hashbombs.

These hashbombs can be as innocent as visual changes to the characters, turning them Red vs Blue for example, adding portals to the game, or filling the arena with water. Some can be a little more malicious, such as turning the ball into a bomb, that, when exploded, will send the closest player to the penalty box, or adding sharks to the platforms. These are definitely fun to play with friends, and messing with their game.

There’s a neat twitterbot that will crawl the twitter feeds for incoming twitter messages, and will occasionally attack your game too. Unexpectedly funny.

Choose Your Champion!

Choose Your Champion!

All in all, the game is a fun little co-op/competitive throw-away arcade game. For what it is, it’s a true blast to play. Outside of the local co-op/competitive however, there’s not much else to it, but it’ll remain a fixture to game nights for a while.

For those who like seizures, arcade soccer/basketball, and ruining your friend’s good time.

Notable Achievements:
Boom Goes the Dynamite (Score a 15 Point Shot) – 100G
Just Like Having a Baby (Create 20 or more characters in the character creator) – 75G

Tales from the iRogan – Episode Wednesday

Tales From the Borderlands is the first Telltale Games’ game that I’ve played since The Walking Dead Season One. To be honest, I didn’t really like The Walking Dead game. I found it too slow paced with characters that weren’t interesting, and puzzles that were boring.

Executive Vice Janitor

Executive Vice Janitor

It set the bar low for what to expect from Telltale games in my case, and I haven’t, to this day, made it past Season One Episode Two. A failing on my part, I’m sure, as I’ve heard many a good thing about the series.

Late last year I purchased the Telltale bundle on the Xbox One hoping I would get into the games provided. I had heard good things about The Wolf Among Us, Borderlands, and Game of Thrones. So I bought it, and then waited.

As mentioned in earlier posts, I typically buy a lot of games, and don’t necessarily get to them in a timely manner. Now that I had excess HDD space I am now able to install these games, and at least try them out, get a feel, before diving into, head game first.

Tales from the Borderlands is a hell of a lot of fun, and I’m disappointed in myself for waiting so long. I’ve always loved the Borderlands games. They’re fun, fine tuned, and hilarious. The Telltale game is no different. It flows along the same Telltale formula: story-centric, some quick time events and dialogue choices. But it’s so good. And it has many interesting characters, and plenty of surprises. I’ve just about wrapped Episode 1, and excited to jump into Ep 2, so I’ll have a quick review up for it next week. Tomorrow I’ll have a piece written on #IDARB.

Onto some news, which, curiously includes some Borderlands. How quaint.


25 Keys of Borderlands, Please

With the release of the Handsome Collection, Gearbox is giving away a cache of golden keys. The codes can be found on the Gearbox Facebook Page, and can be redeemed in-game on the console of your choice, on both Borderlands 2 and the Pre-Sequel. You don’t need the Handsome Collection to redeem the codes. They expire March 31st!!!

Mine On, Minecon.

Microsoft announced today that they will not be interfering with the annual Minecraft convention in July, even though they now own the Minecraft IP.

A Microsoft spokesperson assured that Minecon 2015 would be run by Mojang the same way it has in the past, stating, “We’re playing a supporting role; we want to listen, learn, and be inspired by the community that has made Minecraft great.”

Borderlands 2 Makes Millions of Dollars

Randy Pitchford announced today that Borderlands 2 sales have surpassed the 12 million mark. I’m assuming that’s including the repackaged version in the Handsome Collection.

Mystery Solved.

-iRogan

Everyone, Let’s Talk About Bloodborne

I mean, EVERYONE is talking about Bloodborne….So I won’t.

Bloodborne


Today’s new releases are very slim. Barely even mentionable, save one key game.

  • Telltale’s Game of Thrones: Episode 3 –  A lot of chatter revolving around this game. I recently started playing Tales From the Borderlands, and I’m really enjoying it, so after I’ve completed episode 2, I’ll install Game of Thrones, and give it a run through. Apparently this episode includes Dragons, Oh My!
  • Bloodborne -PS4 game that I know nothing about. Like Dark Souls, this game appears to be a painful experience to play.
  • Borderlands: Handsome Collection – So Excited for this collection. I had previously played Borderlands 2 and the DLC on the 360 but waited on the Pre-Sequel for this very reason.

Xbox Games With Gold Sales

This week’s Xbox Games With Gold Sales include Forza Horizons 2, Call of Duty Advanced Warfare, Evolve, and WWE 2K15.


Quiet day with more to come tomorrow.

-iRogan

Everything is Teetering on the Edge of Everything

Where have you been all my life?

This weekend, you may have noticed a short story, written from the perspective of the main character in Sniper Elite III (me) and my Co-op buddy in life, Illestrader. It was fun to write, but factually disproved as apparently snipers don’t hold their breath between shots. Who knew. I’m over it though. This example of a short story is something that I’ve wanted to do, and will continue to do, as it was a lot of fun to write. I’ve played plenty of games, single player and co-op, that can lend themselves to this hybrid personal-reflection/still-in-a-game format, so keep an eye out for more. Weekly or monthly, who knows.

Last week I mentioned an idea about some achievement hunting segments. Still working on the logistics, but I think it it’ll focus around a weekly segment towards a solitary achievement challenge, and my progress towards it. Maybe aiming for a specific achievement that week, or a gamerscore amount. New challenges every week. We’ll see.

Last week, in review: I spoke more about Cities: Skylines, the new games of the week, current games I’m playing, a Review for Never Alone, and a short story. I also discussed the purchase of an external HDD for my Xbox One to allow more games to be installed (this I will talk about today). And of course, the daily news. This week I expect more of the same.

As mentioned, I purchased an external HDD for my Xbox One. a Western Digital 3TB USB3 drive. Setup was extremely simple as it’s fully supported, and I transferred all the games off of the internal drive over to the external, hopefully relieving some of the stress to improve overall console performance. Including the Telltale Games Collection, I now have 44 games installed, with 2.3TB remaining, so this drive will keep me going for a while. The games load just fine, and I have yet to experience any problems playing a game off the hard-drive. As a result, I’ve also had the opportunity to try out some of the games I’ve been sitting on, due to space shortages. I’ve started playing Grand Theft Auto V and Far Cry 4. I’ll discuss those more in detail on Wednesday for the What I’m Playing segment.

I’m also continuing to optimize the site as I get used to WordPress. One section is the page functionality. A page I’ll be adding soon, is my screenshots page. I already have quite the collection of Forza Horizons 1 and 2 photos. Coming soon is Far Cry 4, and shortly after, Shadow of Mordor photos. Xbox One has a screen shot functionality, but currently no way of exporting them. But soon, I’ll be able to flesh out this idea further.

Tomorrow we’ll talk about the new games, Wednesday we’ll discuss what I’m playing in more detail (Tales from the Borderlands ❤ *wink*), Thursday I’ll have a review for #IDARB, and then we’ll talk about the week in review, and the joyful weekend.

Executive Vice Janitor

Executive Vice Janitor

But, I have some news to catch up on, so on-wards.


Oldies first:

Star Wars: Battlefront News and Views

EA has confirmed that the highly anticipated Star Wars: Battlefront will be shown off next month, between April 16th and 19th.

Remastered Wake?

Microsoft may be looking to release a remastered version of Alan Wake on the Xbox One. I really enjoyed the 360 version, but neglected to play any of the DLC, so if this pack includes it (which I’m sure it will) might be worth playing through again. We’ll have to see what the offer includes.

Hideo Kojima Leaving Konami 😥

Late last week, news starting breaking that Hideo Kojima was planning to leave Konami after Metal Gear Solid V was completed. Unfortunately not a lot of information was released besides the fact that Kojima confirmed that MGS V will be complete come September, and that this will be the last MGS game in the Snake story ark. Konami indicated that there will be more Metal Gear games in the future without Kojima’s involvement, and Metal gear Reveangence 2 was hinted. This is upsetting to me. I’ve always been a fan of Kojima and his MGS games. They are not, and will not be the same without him.

Kojima offered a few words, saying, “I am 100% involved and will continue working on Metal Gear Solid V: The Phantom Pain; I’m determined to make it the greatest game I’ve directed to date.” – Somewhat reassuring.

Konami has begun hiring developer to start work on a brand new Metal Gear series. No news on the Silent Hill game. Less reassuring.

Physical Wolfenstein

Back on March 4th, it was announced that a digital stand-alone sequel to Wolfenstein: The New Order was being released this May, titled The Old Blood. It has since been reiterated that a physical edition will be available on PS4 and PC, but will remain “digital only” on the Xbox One.

God of War 3 Remastered

One of the best looking games to be released on the PS3 is being re-released on the PS4 with the HD treatment and other improvements. Its a shame that it’s not a remastered trilogy. Maybe they couldn’t do it for technical reasons. Who knows. God of War III already looked beyond good when originally released, it’ll be interesting to see a comparison.

Batman and Arkham Knight News

Two playable DLC packs have been announced for Batman: Arkham Knight, Rocksteady’s epic conclusion to the Arkham trilogy. Red Hood has been announced as a playable character, likely for the challenge mode, and now Harley Quinn has been announced as the second DLC pack, which includes stand-alone story.

“With this exclusive Story Pack experience events in the lead-up to Arkham Knight as you infiltrate Blüdhaven to rescue your partner in crime: Poison Ivy. Delve deep into Harley’s demented nature and utilize her devastating baseball bat to smash, crash and bash your way to a friend very much in need.”

Also announced was that Arkham Knight has received a slight delay. The game is now scheduled for release on June 23rd.

How Dare You Make The Bat Wait

How Dare You Make The Bat Wait

In other remastered news (enough already), Batman Arkham Asylum and Arkham City are reportedly being remastered for the Xbox One and PS4.

Raven Software Tweet/Teases More Singularity

Singularity came out in 2010 and dealt with time travel, as one of the abilities of the player was to rewind the effect of time on objects. Neat concept and a really cool game to play. Raven Software has hinted that maybe they’re making a sequel, or is this another remastered edition?

The tweet reads “We’re going back,” followed by the hashtag #Katorga12 — a reference to the Russian island that served as the setting of Singularity.


Phew, lots of news to get caught up on.

See you tomorrow.

-iRogan

SHORT – Through the Looking Glass

This is a short story about the frustrations of co-op gaming. In this case, within Sniper Elite III.

The STEN MK II weighs a ton on my back, resting between my shoulder blades. I’m in the sniper nest, prone, in this god-forsaken desert, and I can’t breathe because of this gear. I’m choking on this dust, as I lie here for what feels like hours. I’m a sniper, you see.

"2 lines you should never cross....horizontal and vertical"

“2 lines you should never cross….horizontal and vertical”

A shot echoes off the rocky hills and I know that ILLESTRADER has removed another enemy. I hold my breath for 2 seconds, willing my senses to feel the enemies around us, to see if they’ve noticed. Squinting through my binoculars, I watch the men at the tent continue their patrol.

Whew. 68BPM.

The headset buzzes. “Are you in the nest?”

I am. But I don’t respond. The stock of the M1 GARAND is nestled against my shoulder. I suck in and hold my breath anticipating the buck.

73BPM.

The soldier in my sights finishes his patrol along the fence line and lights up a cigarette and I take my-

BANG!

-shot. The world slows and spins as the bullet explodes from the barrel. 68 meters. Headshot. Not bad.

“Nice” the headset buzzes again. I exhale.

70BPM.

Two more targets get tagged through my HUD, and I have my binoculars out again. ILLESTRADER is prone underneath a truck spotting the camp ahead. Two soldiers are sitting around the camp fire, settled in the weathered remains of some house. A third I can see coming down the rocky slope. He’s 110 meters out, but at this angle the trees are in the way.

I groan as I get to my feet, stiff. The dust is sticking to me in this heat and I don’t have any water. I try to clear my throat as I jump down the ladder.

“Shit, shit, shit!” The voice screams through my headset, and the chatter of gunfire echoes off the stones. ILLESTRADER must’ve been seen. The alarms start and suddenly the canyon has come alive. I don’t think I’ve been seen yet but I know they’re looking.

Sitting behind some sandbags, I go to check my map, but a jeep pulls up, and a soldier on his walkie-talkie steps out. I lay the M1 down and check my MK II. 32 bullets. I raise the gun over the bags and spray him with MK II fire, and he goes down before he can see me.

90BPM.

I’m sure they know where I am now. “Idiot.” I curse ILLESTRADER as I vault over the next set of sandbags, heading towards our objective. “Where are you?”

“I’m Fine, by the way-” More gunfire. “So much for stealth, eh?” He laughs.

God damn it, I hate it how he makes my life so difficult. I wish I didn’t have to rely on him so heavily, but I know he’s the better shot. Stealth just doesn’t suit him. The alarms are still ringing but I don’t see any more movement. This area must be clear. I know the Commander is in the next canyon. So says the map. But we’ll need to get through the tunnels up ahead. At least it’ll be cool there.

ILLESTRADER steps over his kills and heads up the path. I stop, check them for ammo, smirking, knowing he’ll complain about his own ammo shortages soon enough. I reload the MK II and head on through the dark, chilled tunnel and reach the bloom lighting at the other end.

I find him on his stomach with the binoculars out, tagging enemies. Two guys already dead, beside him, at the opening to the tunnel. I crouch, bring out my map and look for the closest sniper nest. This new area seems pretty quiet. I guess these guys didn’t hear the gunfire, or get the message that we killed all their buddies.

I head off, up the nearest path, sticking to the bushes.

"A sniper is the worst romancer, they never make the first move"

“A sniper is the worst romancer, they never make the first move”

60BPM.

I’m at the sniper nest when I hear ILLESTRADER finally chirp up, “OK, so I think I’ll head off to the left and take out the two near the tent and you can head towards the—oh you’re already at the nest…”

As I climb the steps, I start to wonder if me, doing my own thing, my lack of patience with him makes him angry, if maybe I need to work on my communication. I think the only reason I’m here in this desert is because he’s here, for better or for worse. ILLESTRADER, the friendly nametag proudly proclaims above his head. Wherever I find myself, he’s somewhere near.

I’m moving the boards out of the way and going prone, stabilizing the M1 when I lose interest again. My main focus is the objective ahead. My Commander gave me a gun and maps, said go here, and kill this guy, finish the Objective. So I’m here, not really aware of where here is. Somewhere bland and hot.

Sliding another round in the M1 chamber, I right the gun. Looking through the scope, I spot the three sentry units that ILLESTRADER has tagged. I dial the scope to 150 meters. This’ll be quite the shot, I think to myself, from my safe little window on the world.

Deep breath and hold. 70BPM.

I squeeze the-

BANG!

-trigger. The gun bucks up, I lose sight of the sentries briefly, but I don’t exhale. The gun steadies and two soldiers remain.

80BPM.

They heard the echo but they didn’t see their buddy go down. I line up the next one, smoothly ejecting the bullet, clearing the chamber. The world is still moving in slow motion, everything blurs outside my scope, but this shot-

BANG!

-rings out clean. I exhale and inhale quickly.

90BPM.

The last guy is in complete shock as he wipes the remains of his friend’s face off his own. He’s dropped his gun and he’s green. He’s looking around frantically, afraid to move, when-

BANG!

-his body rag-dolls off the sentry post and falls to the ground below.

100BPM.

I get the notification that ILLESTRADER has taken out the Commander from 113 meters – “TOO SOON” I hear myself. Does he enjoy creating this chaos? Is it on purpose? – and suddenly all the alarms are blaring, the campgrounds around the sentry towers come alive with soldiers, who have also just located my recent kill. I’m-

Everything around me explodes in gunfire. You hear it before you see it, but not by much. Then you can’t see anything at all, and pretty soon you can’t hear anything either.

110BPM.

I leap off the sniper nest, and roll when I hit the ground. I have no idea where the shots came from, or even if there’s any cover nearby – all I can sense is a hot beige world of loud noises. I get up and immediately come face to face with a scout who was searching for me. I wrestle out the easiest gun I can find. My WELROD comes up and I shoot him in the face. Lucky. If I had missed, he for sure would have killed me mid-reload.

In retrospect he was probably more surprised to see me than I of him – he was probably there just to confirm the kill. It was a fair bet I was dead.

The bullets start up again and I’m grazed, but I’m not ducking this time. Weaving between tents and stone walls, I head towards my partner, breathing hard.

115BPM.

ILLESTRADER is down!

“Shit, I’m down-”

I’m sure he’s got his pistol out though, picking off anyone nearby. It’s up to me now, to reach him before they do. “I think my area is clear but it was a Sniper that-”

BANG!

My world turns fuzzy and red and I’m hit square, and stagger – I didn’t hear anything else that ILLESTRADER said. I know he’s 20 meters away, indicated by my HUD, as I crumple against a wall. He’s got maybe 30 seconds for me to reach him before he bleeds out, and I don’t know where the shots are coming from. God damn it, I hope ILLESTRADER learns his lesson after this is done.

I check my gear. Close range, the MK II is my best bet to fight my way to him, but the sniper is my biggest concern.

“Do you know where he is?” I ask eagerly, fumbling with my headset, and with some gauze and bandages. I don’t know how this will help me in this situation, but I start wrapping. I also know I need to relocate soon, as I’m likely getting surrounded just sitting here.

“Nope,” he responds casually as I start to grind my teeth.

I leave a smoking grenade at my feet as I vault through the nearest doorway in ILLESTRADER’s direction. Meant as a distraction, the explosion was likely deafening but I don’t hear it or feel it. My HUD informs me that two enemies sure as HELL felt it. Gloriously and loudly I’m sure. A fantastic sight that I don’t have time to admire.

I reach ILLESTRADER and find him slumped over. I grab my medikit and start to revive him. He jumps up and heads towards the door of the shelter we’re in and-

BANG!

ILLESTRADER is down!

Jesus Christ! I frustratingly grab another medikit and revive him once more. He’s learned his lesson and he sticks beside me as shots thwack into the stone walls and a grenade explodes in the room above us.

98BPM.

Dusty and bloody, I limp to the door, crouching below the window. On the other end of the room a sentry enters and ILLESTRADER sticks a knife into his skull. He has his uses, I suppose, always has my back, even if it was his fault that we’re in this mess. I don’t thank him. Another failing of mine.

"One mans fate comes from another mans wait"

“One mans fate comes from another mans wait”

“How many more are out there do you think?” He asks. “I’m out of ammo.”

I laugh because my eyes are too clogged with dust to cry. At least One. The remaining sniper is out there, waiting, like I would be if I wasn’t here, trapped with my partner.

“Head to the gates to meet the tanks, the route should be clear. I’ll take out the sniper and then we should be done.” I wish I could believe or stop myself from saying that.

I rest my M1 on the window and look out towards the canyon walls. The smoke from the grenade is still thick but I can just make out the gleaming white reflection off the enemy sniper’s scope. He’s prone, hidden. Smart.

My much-killed battle brother starts sprinting up the hill, which means the sniper will likely be tracking him. I have only a moment. Breathe. Slowly exhale. Aim small, hit small. Take the-

BANG!
BANG!

-shot. My bullet rips through the canyon and catches the sniper in the scope and tears through the eye socket. Bullet and glass makes a mess. Too late though.

ILLESTRADER is down!

Fuck! The kick from the gun leaves me woozy. Too much blood loss. My HUD tells me I need to relocate. But I can’t. We missed one of the targets. He’s in the room with his own MK II pressed coldly against my neck. This mission has not gone the way I’d-.

iROGAN is down!

100BPM.

83BPM.

41BPM

13BPM.

0BPM.

-iRogan

“This is my idiot.
There are many like him,
But this one is mine.”