iReview – NEVER ALONE (Kisima Ingtchuna) – Learning CAN Be Fun

Title: Never Alone (Kisima Ingtchuna)
Developer: Upper One Games
Publisher: E-Line Media
Platform: Windows, PS4, Xbox One, WiiU
Reviewed on: Xbox One

I wish I played this game alone…

Another side-scrolling platforming game made on the Unity engine, so, visually it’ll looks nice, but it’s not gonna stand out. Bland gameplay aside, the Alaskan Native history and folklore is the selling point behind this title.

Wanna play co-op?

Wanna play co-op?

In conjunction with Cook Inlet Tribal Council, a non-profit organization that works with indigenous groups in Alaska, E-Line Media and Upper One Games developed Never Alone as a means to share and celebrate their native culture. Proceeds from the game will help fund the Council’s education programs.

We, the player, play as Nuna, an Inupiaq girl, and her arctic fox. Played in single player, we have the ability to swap between the two characters, but Local Co-op is an option as well. The game is a side-scrolling puzzle platformer. Nuno has the ability to move crates, climb ladders and ropes, and throw her Bola to open new areas or fend off enemies. The arctic fox has the ability to scramble up walls, fit through low tunnels, or control the guiding spirits and trees for puzzle-centric gameplay.

Alaskan Native history and folklore is the selling point behind this title.

The story of the game takes place in the harsh Alaskan environments, during a constant blizzard. The wind itself plays a large role in the platform gameplay, as Nuna occasionally has to jump large gaps using the wind’s strength to propel her.

The game is slow-paced and methodical, with few action sequences. The highlights being a few chase scenes, where Nuna and the fox must escape a polar bear, or a flame throwing enemy, but the core of the game has Nuna climbing up rock faces, riding spirit platforms, or going prone into the snow as the howling wind powers overhead.

The game is broken up into 8 chapters, separated by beautifully illustrated cut-scenes telling the folklore story of The Blizzard Man, the Little People, the Manslayer, the Rolling Heads, and the Sky People. Also, unlocked through the gameplay and hidden collectables are education video insights to further our learning of these indigenous stories, and this is the motivation to keep you pressing on.

Never Alone is a charming game

The game has a message, but it’s short, and may even be overlooked and tuned out while worrying about making that next jump. It’s unfortunate. The game is narrated by a storyteller in the spoken Inupiaq language, and displayed as subtitles. It’s supposed to tell the tale of Nuna braving the Eternal Blizzard to save her village, but by game’s end, I felt like nothing was accomplished, save outsmarting and defeating a few enemies.

Never Alone is a charming game, with cute interactions between Nuna and the Fox. It has expansive environments that are simultaneously lovely, quiet, fierce, and ominous. The platforming is completely competent, and may have you laughing as a blast of wind flings your character face first into a wall, or groaning, as you jump too early and plummet into the chilly arctic waters. The fascinating video interviews are relegated to the menu, and you won’t really catch much of the story by playing the game.

Maybe if played Alone, you’ll learn more.

Follow me if you want to live...

Follow me if you want to live…

For those who like easy achievements, educational video games, and platforming foxes.

Notable Achievements:
Highs and Lows (Nuna and Fox kept their heads in the Northern Lights) – 50G
Insightful (You found and viewed all the Cultural Insights) – 200G

-iRogan

Games Needing to be Played, and News Needing to be Read

…But not really. News is not important. It’ll be there tomorrow too. And the next day.


Some times I go through weird phases where I’m just absolutely addicted to playing games and everything else suffers. Currently I’m playing the following:

  • Assassin’s Creed IV: Black Flag –  To fill my 3rd person, open world, platformer void. To play an Ubisoft open world game, requires somewhat of a balancing act in priorities. Their games are typically filled with activities to complete, sights to see, side missions to pursue and stories to experience. The struggle is trying to balance these equally. Focus on one, and you start to get the feeling you’re missing out on the world around you, or your perks and upgrades are falling behind. Or, the dread of missing something entirely, which can’t be recovered. It’s stressful.
  • Battlefield: Hardline – To fill my FPS void. This is currently the freshest game on the market, and I don’t typically play games fresh. Normally to avoid bugs or server issues, or just my back-log of games. In this case I’m playing it for the single player campaign. And enjoying it! Stealth Battlefield, who knew! Continue to check back for my impressions, and Review.
  • Cities: Skylines – These type of games are great, but they’re a time sink. So going forward, to ensure I don’t lose focus on my other endeavors, I’ll probably just have to set a timer. Play the game, improve my city. Take a break until tomorrow. Continue to check back for my ongoing impressions and Review.
  • Sniper Elite 3 – Currently playing this in co-op with a friend. We’re about half way through, and we are not the stealthiest bunch.
  • Forza Horizons 2 – Still playing through this, wrapping up the Storm Island DLC, some achievements, and will check out the Fast and the Furious DLC  next week.

    I usually don’t like to overlap games of the same genre (or more than one Ubisoft game), so Shadow of Mordor and Far Cry 3 are currently on hold, and currently waiting on a fourth, to try out the GTA V Heists, but luckily nothing else new or notable is on the immediate horizon.

neveralone

Tomorrow I’ll be posting a new Review, of Never Alone, and I’m thinking about a new weekly feature centered around Achievements. Just gotta think of the concept and logistics – pretty much everything actually. Achievements are a pretty big deal to me.

And now, this:


OneDrive Supports Music

Microsoft announced today that the free cloud storage, OneDrive, included with Microsoft products, and Xbox, will support music uploads, which can be streamed through the Xbox Music app. The only issue I still have is that the app needs to be snapped to the side. Once minimized, the music stops. This is disappointing, as the 360 has the background music functionality. Hopefully this potential update comes soon, if they’re even working on it?

Nintendo Mobile Clarification

Further clarification came out today about the enlightening news regarding Nintendo’s mobile plans. As reported yesterday, Nintendo has partnered with DeNA to develop a mobile platform and service. Nintendo confirmed that they will be the ones developing the mobile games, with hopefully their first releases later this year, and DeNA will be developing the services to run on multiple types of devices.

Star Craft is Ending?

The Star Craft story is coming to an end. Revealed today, Blizzard has stated that the next expansion to Star Craft II, Legacy of the Void will be the conclusion to the Star Craft story, started way way back in Star Craft 1. They stated that the franchise will continue on, but the characters for now, fates sealed, will see a satisfying conclusion to their story.

Halo: Nightfall Blu-Ray

I haven’t actually had the chance to watch this series yet. I did enjoy Forward Unto Dawn, for the most part, but this new series has received mixed reviews, even with a notable producer in ridley Scott, and a larger budget.

The Master Chief Collection, however, is finally more stable, and I’ve been able to plug through more of the Halo 1-4 campaign missions in weekly late night co-op. 343 Guilty Spark in Halo: CE is still the buggiest level, nearly game breaking at points, but we made it through, thankfully, and we’re now able to complete the campaign.

Forward Unto Games!

-iRogan


New Games, New Cities, New News

“Cities has a weird way of making me forget to blink, or watch the clock…” I say absently, clicking away, creating trees along a gravel path between houses.

“Don’t you have to work tomorrow? It’s 2AM.” She replies.

“Just need to add a bus depot and map the routes…” I mumble. “This traffic is brutal.”

I wish my city creation was this pretty.

I wish my city creation was this pretty.

Continuing with my review-in-progress of Cities: Skylines, my 2nd play through last night was definitely more successful as I slowly learned the hidden intricacies of the game. The game will tell you how to build a road, but skips on the minutia of creating a successful highway off-ramp. Go figure it out, I guess? It’ll tell you how to paint districts, and glaze over the district specializations, but how about letting me know how to find the resources on the map for specializations?

*4 hours later* Oh there’s an Info Pane for that. Wait WHAT, there’s an info pane that shows me all this? You didn’t think to maybe mention this first, Game?

My city did survive the night this time. Didn’t need to skip town as Mayor like last time, while the power was out. Check mark in the positive column.

Stay tuned for further impressions throughout the week.


Out today, new and notable, for March 17th, 2015:

  • Battlefield Hardline (Xbox One, PS4, PS3, XBOX 360, PC) – Started playing this last Thursday during the EA Access trial on the Xbox One. I’m excited that it’s now out fully and I can play through the campaign. You can read my first impressions: Here
  • Tales from the Borderlands: Episode 2 (Xbox One, PS4, PS3, XBOX 360, PC) – Titled Atlas Mugged. The  Telltale Bundle is still sitting on my “ready to be installed” list, waiting to be played. Thursday I’m picking up an external HDD so I can install my full library. Man, that’ll feel good. Much bandwidth. I do think the first series I play will be Wolf Among Us. Starting to get worried about my ever-growing list of unplayed games. Might need to hire an intern to play my games for me.

There is absolutely nothing of interest to me, out there, on Earth, at all. Save these tidbits of news today:

Nintendo’s New Partnership and New Hardware?

Nintendo announced today a new partnership with DeNA to develop a mobile platform, to bring their library to mobile devices. They were also quick to point out that they’re not out of the console market, stating that they are developing a next-gen dedicated gaming system, code named “NX”. No further details on the console till next year.

The Last Guardian Trademark Filed Again

Announced back in 2009, Sony’s The Last Guardian is vapourware at this point. Sony has filed for the trademark for a 3rd time, and stated that the game is still in development. Whether that means it’ll be the same envisioned game, still on the PS3, now on the PS4, who knows. It’s gone the ways of Prey 2 for all I’m concerned.

Weekly Deals With Gold

Grand Theft Auto takes the front line this week for Xbox’s game sales.

On the Xbox One you can purchase the in-game credit card, which included $500,000 in-game currency for $10 off the retail price. $59.49 USD. Gross. OlliOlli is on sale as well.

On the Xbox 360, GTA V, GTA IV, San Andreas, and GTA IV expansions are on sale.


All for naught, you should probably go outside…

-iRogan

Cities: Skylines’ Impressions and Some News

Paradox Interactive’s city-building sim reached an impressive milestone today, surpassing 500,000 sales. This announcement follows last week’s 250k sales in 24 hours. 500k in less than a week is truly impressive, and the game has been received well. But 2013’s SimCity reboot also sold very well and was received well. But that all turned sour quick once the launch of the game was hindered by server issues.

Cities: Skyline will not suffer the same fate. Skyline won’t be bogged down by the same server issues as it doesn’t share an online world economy requiring EA’s mandatory internet access.

That being said, Cities: Skyline does borrow from SimCity extensively, but simplifies the gameplay. The game plays quick and loose, full in-game days whiz by in a blur, no day and night cycle will have you forgetting that time is moving, and your towns folk seem pretty content as long as you keep their lights on, and their streets cleared of garbage.

I had a 4 hour sit-down last night (I think without blinking), and figuring I was doing fairly well, just to find the power suddenly go out, leaving me with an abandoned city and piles of debt. Not my most notable achievement by any stretch, I quickly packed up my remaining dignity and skipped town, off to the next soon-to-be sprawling metropolis. “THIS TIME, MY CITIZENS, I PROMISE TO DO BETTER!”

Keep an eye out for my review soon.

In other, non-city related news…


Battlefield Hardline’s Couch Warfare

Someone has found a drivable couch Easter egg in Battlefield Hardline. The couch, appropriately named “The American Dream” is found in the Hotwire gameplay mode on the Dust Bowl Map. Seats 4, and drives faster than any of the other types of vehicles.

Couch Warfare

Couch Warfare

Unknown is if the couch is an Easter egg for the EA Access preview, or will be made available tomorrow during the proper launch. I guess we’ll soon find out. I’ll try to find it tonight for myself.

LEGO Jurassic World June Release

New info started coming out today about the next LEGO game from TT Games: LEGO Jurassic World. Announced a little while ago with a teaser, today there was a gameplay / a more fleshed out trailer. We know the game will focus not on 3, but actually all 4 movies, hence Jurassic WORLD, and will include almost 2 dozen dinosaurs, and all the characters from the movies. Briefly shown from the trailer are some of the key scenes from Jurassic Park.

Crytek’s New Licencing Deal?

Known for their Crytek engine, FarCry, Crysis, and Ryse – Crytek teased a new licensing deal today. No further details though.

Crytek is currently going through some restructuring, or “transitioning” as they work on some free-to-play projects and recent “strategic” moves. They’ve had their recently purchased rights to Homefront, moved to Dambuster Studios along with their Crytek UK staff. Crytek USA remains stateside to focus on their Engine.

Some positive news is better than all the recent negatives, or no news, I guess.

GTA Online stability released on Xbox

And finally, GTA Online gets its stability patch out to the Xbox community, improving Online stability for Heists, and fixing minor issues for both Online and Story Mode. Released last week on the Ps3 and Ps4.

Currently I’m in the process of staring at this game, on my shelf, willing the game’s sizable 43GB install to shrink so that it fits on my already over-full Xbox One Harddrive. I’m past the last notch on the belt guys, I’ve already purged 3/4’s of my library to the “ready to be installed” list. That last bite of dessert is a faded memory.

Thursday, though! Thursday, I’m picking up a 4TB external HDD for my XBOX One which should resolve all of my HDD woes.


New games tomorrow, till then, Go OUTSIDE!

-iRogan

Battlefield Hardline First Impressions

Battlefield Hardline is an interesting game. It’s very much Battlefield 4, but re-skinned into the cops and robbers feel. Through EA Access, I have a 10 hour trial, this includes access to the multiplayer modes, in which there’s a handful, and the first episode of the of the single player campaign.

Battlefield Hardline

6 multiplayer modes are included in the game: Hotwire, Heist, Rescue, Blood Money, Crosshair, and then the standards, Conquest (small and large) and Team Deathmatch.

Hotwire is where the vehicles are control points that need capturing, and the more you drive them and faster you drive them, depletes the other team’s points. First team to eliminate the other’s points, wins

Heist has the criminal team trying to escort cash from the vault to their base. Criminals have limited lives. SWAT’s job is to try and prevent them.

Rescue is Rainbow Six’s new Seige game essentially. 6 vs 6. The criminals are holding 2 hostages and the SWAT team needs to infiltrate the building to extract the hostages or eliminate the criminals. No respawns. Best of 9 rounds.

Blood Money is similar to Heist in that its Cops vs Robbers fighting over a pile of cash, the different is each teams needs to get the loot back to their respective vault.

Crosshair is another small competitive mode where the SWAT is trying to extract a VIP, and the criminals are trying to wipe them out. No Respawns.

Conquest is the Battlefield staple. Huge maps with players and vehicles, and the point is to capture key map points to reduce the enemy’s tickets, which is their ability to respawn.

Team Deathmatch is infantry only, no control points. Just shoot everything that moves.

Multiplayer is very much like Battlefield 4. It looks pretty good, and the game modes have a lot happening, especially with the larger maps of 64 people, so some moments can be a little intense. There is level destruction and map changer’s like sandstorms in the desert maps. The vehicles feel and sound a little clunky, but some of the tools are a nice touch, with the grappling hook and zipline.

The campaign, I feel, is where the game really shines. Obviously better looking than multiplayer, it’s a slower, more personal experience that previous Battlefield games. This is probably the result of Visceral Game’s leading the project. You play Nicholas Mendoza, detective, you play a series of episode chapters throughout Los Angeles in the center of a drug war. Aside of the shooting mechanics, you can shine your badge to get the perp to freeze, allowing for the arrest, you can throw bullet casing to distract people, and you have a scanner to scan rooms for evidence or people for warrants.

Unfortunately the single player trial ends after the first chapter, so the rest of my impressions will have to wait till I’ve completed the game and written the review. Stick around.


Only a bit of news to wrap up today:

Destiny Patch Update News

Bungie has opened up about the pending Destiny patch, stating that it’ll focus on increasing the vault size for weapons and gear, and fixing up some of the Raid bugs when facing off against Atheon and Crota. Lastly, Bungie announced that they’re always listening to fans and tracking the play stats about the Strikes, and focusing more on the popular Strikes that actually get completed, so that the playlists are more to the fanbase liking.

Goat Simulator Coming to Xbox One and 360

Microsoft announced today the Goat Simulator will make its console debut on the Xbox 360 and Xbox One in April. Coffee Stain Studio’s game will be worked on and published by Double Eleven.

Xbox One March Update

March’s update adds the Screenshot functionality, which can but found and managed in the Upload app. They can also be used as background images. Suggested friends has been added, allows players to find friends easier. Tile transparency has been upgraded a bit to add different levels of transparency. And you can now report messages as spam.


See you next week, with more news, Tuesday’s new games, further impressions on Hardline and AC IV Black Flag and a review on Thursday.

Go Outside!
-iRogan