ACHIEVEMENT OF THE WEEK – Titanfall

I have recently jumped back into Titanfall, and have been playing that quite a bit. Not really sure why, probably just because of the achievements kept from my grasp. But it’s been a lot of fun. I’ve been playing mostly solo, with Illestrader joining me on occasion.

As the game was recently featured in the EA Access vault as a free game, it feels like there’s been an influx of new players, which is always nice, as well as the the developer, Respawn, releasing all their map pack DLCs for free, when the game reached its one year mark.

You can check out my review here – iReview Titanfall.

There are some tough achievements in Titanfall, and now that there is 3 DLC maps packs, there are numerous achievements to chase, worth a 2000Gamerscore amount. 88 Achievements.

A lot of the achievements are grinding achievements, winning 50 matches in each type of game mode, and reaching Gen10, etc. And throughout the first year of the game, they’ve introduced more game modes, challenges, and Ranked Play. To continually add to the replayability.


My Achievement of the Week – Titanfall

86537-hiMy Generation – 50G
Become a second generation Pilot

To get this achievement, you need to level up your Pilot enough to reach the cap level of 50. This alone will net you an achievement. You then need to choose to regenerate as 2nd generation Pilot. A lot like prestig’ing in Call of Duty, this will reset your level to 1, along with resetting all of your unlocks, and challenges. Essentially starting all over again from scratch, only there’s a nice little 2 Emblem beside your name.


As the achievement of the week feature is not necessarily new games, but my own personal achievements, I’m going to start including a list of the other achievements I unlocked this past week. As my gameplay time differs each week, and achievements vary, this list will always differ in size. I think I might add the category to the top of the page as well, or maybe add a category linkroll on the side.

Sunday, July 12 – Saturday, July 18th

Massive Chalice

  • Graduation Day (Your first hero comes of age) – 10G
  • Foster Home (Adopt multiple children into the same Keep) – 20G
  • Sage, Right? (Appoint a Sagewright) – 10G
  • Golden Anniversary (Survive 50 years) – 20G
  • A Legacy Begins (Receive your first Relic) – 10G
  • The Standard of Excellence (Appoint a Standard)  – 10G
  • Half Full (Survive 150 years) – 20G

Titanfall

  • Stars Shine Brightest (Earn 3 stars for a single map and mode) – 10G
  • Maxed Out (Reached level 50) – 50G
  • My Generation (Became a second generation Pilot) – 50G
  • Stay Gold (Earn 50 Battlemarks in Ranked Play) – 50G
  • Dig Site Victor (Won a match on Dig Site) – 5G
  • I Killed The All (Killed all Pilots during the evacuation single-handedly) – 25G
  • Hitting My Stride (Achieve a 5 game winstreak) – 20G

Badland GOTYE

  • Contributer (Save 600 clones total in Single Player) – 10G
  • Red Eye (Complete all the Day II levels in Single Player) – 20G

Halo Master Chief Collection

  • Junior Detective (H3: ODST: Find the 1st clue to unraveling the mystery) – 10G 
  • Two Places, Same Time (H3: ODST: I’ve got my eye on you, Marine) – 10G
  • Foe Hammer (Kill 5,000 enemies or players) – 10G
  • Tayari Plaza (H3: ODST: Complete Tayari Plaza) – 10G
  • I Got This (Complete 100 missions or multiplayer games) – 10G
  • Listener (H3: ODST: Find the 1st Audio Log) – 5G
  • Investigator (H3: ODST: Find the 2nd clue to unraveling the mystery) – 10G
  • Uplift Reserve (H3: ODST: Complete Uplift Reserve) – 10G
  • An Ear Full (H3: ODST: Find the 2nd Audio Log) – 5G
  • Gumshoe (H3: ODST: Find the 3rd clue to unraveling the mystery) – 10G

We’ll see how this feature plays out. Might be too much to record each week.

-iRogan

WHAT i’M PLAYING/iReview – Massive Chalice

Massive Chalice, a Double Fine Production, on a long enough timeline, is a lot like Game of Thrones, and that’s why it’s a lot of fun to play, and this is my review in progress.

Title: Massive Chalice
Developer: Double Fine Productions
Platform: Linux, Mac, Windows, Xbox One
Publisher: Double Fine Productions
Reviewed on: Xbox One

photo-originalSimply enough, it starts you out with not a lot of explanation. Two narrators located inside a chalice speak to you about the world we’re in and the impending doom. We then pick our 5 Vanguard families and are shown our partitioned island and sent on our merry way.

The goal of the game is to build Keeps on the islands, among other buildings, and fight off the encroaching doom through individual battles with the enemy, while we wait for the Chalice to power up. That process takes 301 years. The battles come on multiple fronts and only one side can be defended at a time. Battles are also 10-20 years apart.

The gameplay of the battles is a lot like X-Com. We choose our 5 warriors and send them into the blind battlefield, and we must explore the terrain and remove the enemies in our path. Once you start the mission, you have to see it through to his conclusion, or die trying. It’s a turn-based strategy game, and easy enough to pick-up, but difficult to pull off each battle successfully. I would suggest you utilize the save function frequently.

Each Vanguard type as two skill points per turn, that can be spent on moving or attacking. Movement is restricted to a zone – per turn – and attacking is by line of site, and accuracy depends a lot on distance. You have your 5 characters in the mission to move around, and then it’s the enemy’s turn to do their thing, rinse and repeat until you’re dead or they’re dead.

MASSIVE CHALICE IS MORE MELEE BATTLES THAN THE FIREFIGHTS IN XCOM

Outside the battles is where the game is interesting. Each Keep built take approx 10-12 years, and you have to assign a Regent, and their partner. The goal is to setup strong bloodlines that will produce many children to increase your Vanguard army for future battles, and generations to come.

MASSIVE-CHALICE-screen-02

I found the bloodlines portion of the game to be the most interesting part, battles second. Aligning families, assigning regents and marrying them to other strong lines to produce kids year after year. And because the timeline of the game is so long, you’ll see whole generations come and go, and watch the regent’s kids take over, and then their kids. The purpose is to marry well, to keep the bloodlines going throughout the story of the game as strengths and perks get passed down. It reminded me of Game of Thrones, as the many families vie for the crown. I had a 12 year old regent married to the daughter of another strong family at one point, and had to wait for them to come of age. Boy King, right?

My first play-through didn’t go as well, as I played it uninterrupted, without saving. I did last for 150 years, idly watching, as my towers crumbled and lands fell to the darkness. But it was a learning expedition mainly. I vow to do much better the 2nd time through.

-iRogan

IDL NEWS – Nintendo In Mourning, Kojima Productions Shuttering?

Back on form. Back to the news. Another Monday creeps around again.

Today we had some sad news reported, so we’ll touch on that first.


Nintendo President Satoru Iwata Has Passed Away
At the age of 55, the President and CEO of Nintendo has passed away, due to a bile duct growth that he had been battling for the last couple years. He passed away July 11th, 2015.

Iwata began his long tenure with Nintendo as a programmer in the 1980s, and can be credited to the success of Kirby.

Batman: Arkham Knight PC Woes and DLC
Warner Bros. Interactive have apologized to fans for the notorious PC problems and suspension of sales. They’ve issued full refunds to all those they’ve disappointed. They’ve also announced that the upcoming Batgirl DLC will be delayed on PC until further notice. The DLC will not be available until the main game is fixed.

Kojima Productions Has Disbanded
More sad news. The Japanese voice actor for Solid Snake, Akio Otsuka has confirmed the closure of Kojima Productions.

“Kojima Productions was forced to disband, but it appears that the work that the team has been putting their utmost effort into is nearly complete,”

“I’m not exaggerating when I say that I expect it will become their greatest masterpiece. I couldn’t help it. I just wanted to say ‘Kept you waiting, huh?’ (Laughs.) But even if this is the end, Metal Gear Solid is immortal!”

Metal Gear Solid V: The Phantom Pain is set to release on September 1st, 2015.

MGS5_TPP


I’m very much excited to play this, potentially last, game. And the closure of the studio has pretty much confirmed my next tattoo.

Over the next coming week I hope to play Metal Gear Solid: Ground Zeroes some more to get reacquainted.

Very sad news about Iwata as well, today.


I’ve been playing, and wrapping up The Crew, as evidence by the review from earlier today. I also tried Massive Chalice and will be posting more about that on Wednesday. Titanfall has been a blast to step into again, and I’ve been plugging away at Batman: Arkham Knight. Further impressions on what I’ve been playing later this week.

Tomorrow is the new games and deals day.

-iRogan

iReview – THE CREW – We’ve Got A Secret Weapon. God is Our Co-Pilot

When you’ve been driving around the United States for a couple hours, visiting all the 242 country landmarks, do you get a sense of overwhelming joy, wonder, or fatigue?

Title: The Crew
Developer: Ivory Tower
Platform: PC, PS4, Xbox 360, Xbox One
Publisher: Ubisoft
Reviewed on: Xbox One

The Crew in one word: expansive. On its own, it’s a decent racer, featuring a wide array of vehicles from many different brands and classes. It also displays a huge map of a contiguous United States. The world is massive, open, and persistent, for both racing, and free-roaming. As a multiplayer racer, it enjoys its always-online connection, reinforcing the idea that this game should not be played alone.


When the game Fuel was released, the map was colossal. One could probably claim that it was too big. It was mountainous and rocky and barren of anything interesting. Hardly any roads and terrain that wasn’t really fun to drive on. Forza Horizon 2 was immense as well, featuring highways, and forests, and farming fields, and a scaled down version of some of the popular European destinations. Test Drive Unlimited 2 brought us to Hawaii and Ibiza, full coverage of the two islands, landscape and cities.

TheCrew_2014-07-25_15-41-49-58

The Crew brings these similar concepts, however this time, of an authentic re-creation of the major cities across the United States. The map is broken up into 5 regions: The Midwest, East Coast, Mountain States, West Coast and The South. Each region has 1-2 main cities, various other large cities, and then 30 odd, smaller cities and towns spread out. All the major US landmarks are view-able, and attainable as collectibles.

The game map takes approximately 45 minutes, in real world time, to cross from coast to coast, depending on your vehicle of choice. Some of the races themselves may even net you a 2-3 hours dedicated game session, as they take you on a tour of the US.

“REINFORCING THE IDEA THAT THIS GAME SHOULD NOT BE PLAYED ALONE”

The map is filled with landmarks to visit, hidden busted up car parts to collect, satellite towers to unlock, and pedestrians and wildlife aplenty to swerve around, as you weave in and out of oncoming traffic. From coast to coast, the world is also littered with challenges. These are little mini games to help unlock upgrades for your respective vehicles: Drive fast while on the road, drive through the marked gates, slalom, jump distance, etc. Each has a bronze, silver, gold and platinum trophy and unlocks car parts. And each of these challenges just requires the vehicle to drive through the marked zone to initiate. Then the only loading is when you equip the part after it’s won. The seamlessness is appreciated.

Each region of the map is the home to its specific class of car, and these are unlocked as we progress through the story. Each major city has its own Garage, Tuner, and Showroom for buying new cars.


The Story of The Crew is commonplace to any typical driving game or driving movie: a family member is killed, and you need to infiltrate the ranks of the rival street gang to ruin their day and potentially get revenge for your family. It’s tired and predictable. Need For Speed in a nutshell.

Our protagonist, Alex Taylor, looks like Morgan Freeman. He’s a street racer, as is our older brother, Dayton, big surprise. Our brother is the leader of the 5-10 motor club. I guess street racers don’t hold down real jobs anymore. After winning a race, hanging out by our cars, our brother is shot by an eager up-and-comer, wanting to move up the ranks. As our brother dies in our arms, in the middle of the street, the mysterious driver gets away, and the police arrive, suspecting us of the killing, and we get put in jail for 5 years by a crooked FBI agent.

“THINK OF THE FACT THAT THERE’S NOT ONE STATE IN THE 50 THAT HAS THE DEATH PENALTY FOR SPEEDING…”

After 5 years, we get released by another FBI agent, a new face, incorruptible probably. She knows that we were put away wrongly, and has given us the task of tracking down our brother’s killer, the new leader of the 5-10 motor club and the crooked FBI agent, in return for our freedom. All we have to do is infiltrate the ranks, and work our way up through the 5-10 motor club, and get a few permanent tattoos along the way. The deal is that we get our brother’s killer; she gets the crooked FBI agent. Everyone is happy.

What follows is about a 20 hour campaign, working our way through the 5-10 ranks through a series of races, starting in the Midwest, in Detroit, progressing down to The Big Apple, across through The South, all the way to The West Coast, Los Angeles. We start with a functioning car, upgrade it for off-road Dirt races, then Raid class, advance onto Perf, then Street, and finally Circuit. Race types include: A to B style races, checkpoint, lapped races, and even some collection style races.

We meet many different allies, and bad guys along the way, and have to out-run the cops, to remind us that street racing is illegal. But in the end, we finally meet up with our brother’s killer, force him to crash his car, and let the police take him down.


The visuals of the game are impressive, considering the scope of the game. Cars are detailed inside and out, and the map is alive with pedestrians and civilian cars in the city, and many different kinds of wildlife outside. Luckily a lot of the environment is destructible. The one downside of Test Drive Unlimited 2 was its indestructible fences and lamp posts. Luckily The Crew fixed this, as all poles and fences can be driven through without much friction. As mentioned already, the map is large and very diverse, with a full day and night cycle, so it is a joy to drive across the large expanse of country side.

The-CREW_screen_Yosemite_e3_2014pm_147816

The Tuner shop features a very robust car detailing and upgrades section. This area will allow you to modify the car parts currently assigned, as well as style, colour, and body mods to each. These are all purchased with in-game currency which is earned through races and challenges.

All this, and the game functions with very minimal loading, which is a blessing. When accessing the map, the zoom feature allows you a view right down on top of your car and shows a real-time view of the streets, down to the minor details of any recent tread marks left in your wake, and any crew member who happens to be doing donuts around you. The map also allows the player to fast travel to anywhere they’ve already been, and with only seconds of loading.

That said, the frustrations start to pop up as we try to work within the menu structures. It’s not always readily apparent where to find information about factions, or challenges, or what winning Reputation even means. And trying to access the in-game start menu is all through a cell phone that houses the games settings, vehicle changer, and radio. All of this, while driving? Don’t text and drive kids!


Lastly, the multiplayer and co-op components are what make The Crew worth picking up. Test Drive Unlimited 2, and to an extent, the Forza Horizons twins, introduced us to a social, persistent driving game, where you could road trip with friends. The Crew takes these ideas and puts some weight behind them.

Your crew supports up to 4 drivers, including you, and with these friends, you can enjoy the full campaign, as well as PvP events. The co-op crew functionality includes a shared waypoint indicator for meet-ups, and everyone will be able to participate in campaign events and faction missions. You can also see your friend’s location on the map, and on the horizon. Only downside is you can’t challenge your friends to any spontaneous point-to-point races like some other online racers.

thecrew

The shared multiplayer world hosts 5 factions. You choose one, and all faction races you take part in will benefit the overall community experience handed out daily. Sort of like a global competition. Faction choice can be changed at will, but not constantly, as there is a delay before switching again.

“-HOW LONG BEFORE WE STOP?
-EIGHT HOURS!”

The multiplayer also supports PvP free-for-all and crew vs crew. The online community, sadly, is lacking, so it might be difficult to find races consistently.

All the campaign races, challenges, and faction events can be replayed endlessly to get a better ratings and trophies. Once the player reaches the level cap of 50, the platinum trophy is unlocked, and this will provide huge boosts to your car parts.


Overall, the crew is a worthy driving game contender. Its map is huge, diverse, and robust with distractions (last bit a staple with all Ubisoft games). It’s satisfying as a racer, if not a little frustrating sometimes with its forceful ground magnets ensuring your vehicle is always right side up, to the sacrifice of any semblance of control, on occasion. Challenge menus, settings, and map quirks aside, the co-op element make up for the shortcomings, and ensures that any friends are welcome to come along for the ride.

“For those who like driving from the Pacific Ocean to the Atlantic in 45 minutes, near misses with wildlife, or for those who thought that Battlefield Hardline’s story would have been better served in a driving game. Bonus: for those who like Gordon Freeman.”


Achievements aplenty, but these are mainly collectibles. Finding all the landmarks, hidden cars, or getting gold on the 500 skill challenges. Drive forever in one car? Blegh.

Give me those multi-hour races, test-driving expensive cars, or breaking sound barriers on the Salt Flats. Thanks.

Notable Achievements
Coast to Coast (Complete the Faction Mission Coast to Coast in a Crew (2-4players)) – 15G
Salt Rocket (Achieve a speed of over 236 mph on the Bonneville Salt Flats) – 15G
-iRogan

IDL NEWS – Destiny, PAX, and New Games

I posted earlier today (and updated), the Xbox Ultimate Summer Game Sale, but there’s also more Xbox Deals With Gold to discuss, Destiny rewarding their most dedicated fans, and some PAX news. 

No new games were released, but they made up for it I guess by unloading a ton of sales.


Bungie Rewarding Dedicated  Fans
Bungie
has announced a special reward for first-year Destiny players who complete a certain set of challenges, called The Moments of Triumph, before September 9th. Some of the hardcore fans out there will have already completed some of these, as the data is being pulled retroactively, but here’s the list for those who want to strive for the exclusive emblem:

TriumphEmblem

The Moments of Triumph are:

  • Apprentice of Light — Reach level 20
  • Light of the Garden — Finish the Black Garden mission
  • Light in the Soul  — Finish The Dark Below story
  • Light of the Reef — Finish the House of Wolves story
  • Bane of Skolas — Defeat Prison of Elders on hard
  • Bane of Atheon — Finish the Vault of Glass raid on hard
  • Bane of Crota — Finish the Crota’s End raid on hard
  • Public Servant — Complete 50 public events
  • Crucible Gladiator — Win 100 Crucible matches
  • Chest Hunter — Find all 20 golden chests

PAX Prime 2015 – Kim Swift
Prime’s Keynote speaker will be none other than Kim Swift, one of the creators of a little game called Portal.

Kim Swift is currently a Senior Game Designer at Amazon Game Studio and her resume shows she previously worked on another little game called Left 4 Dead, among others. She’ll be telling stories and sharing insights about her career.

PAX Prime runs from August 28-31. I’ll be at the event itself, and adding a section up top, as we near the event. So stick around for further coverage of the event.

E3 Game Critics Awards
The Game Critics Awards results for E3 have been revealed, and I’ve chosen a few of the notable ones, shown below:

  • Best of Show – Fallout 4 (Bethesda Game Studios/Bethesda)
  • Best Original Game – Horizon Zero Dawn (Guerrilla Games/SCE)
  • Best Console Game – Uncharted 4: A Thief’s End (Naughty Dog/SCE)
  • Best PC Game – Fallout 4 (Bethesda Game Studios/Bethesda)
  • Best Action/Adventure Game – Uncharted 4: A Thief’s End (Naughty Dog/SCE)
  • Best Independent Game – No Man’s Sky (Hello Games/SCE)

Deals With Gold

Xbox One
Lords of the Fallen – 60%
Destiny Expansion Pass – 25%
Destiny DLC I – The Dark Below – 25%
Destiny DLC II – House of Wolves – 25%

Xbox 360
Monaco – 60%
Kane & Lynch: Dead Men – 75%
Kane & Lynch 2 – 80%
Destiny Expansion Pass – 25%
Destiny DLC I – The Dark Below – 25%
Destiny DLC II – House of Wolves – 25%


Hopefully some more news tomorrow, but it’s definitely slowing down on the overall news front, and new releases as we hit the summer lulls. It’s all just sales while we wait for September, and then the holiday season.

This would probably be the time for me to start expanding the different features of the site, like articles, shorts, and E3 opinions. Or maybe play some games.

-iRogan