iReview – PNEUMA: BREATH OF LIFE

Pneuma: Breath of Life

Publisher: Deco Digital and Bevel Studios
Developer: Deco Digital and Bevel Studios
Platform: Xbox One, PS4, PC
Reviewed On: Xbox One

Mind the stairs, and don’t trip over your own feet.

Pnuema started out less a game, and more of a tech demo, even going so far as to show us how to pronounce it’s title name: /’ nju:ma /. The purpose of developing it was to show off the Unreal 4 Engine, and test positional-oriented rendering, developed by a small team of 6 twenty-something year old’s, who worked throughout the day to put it together, and then worked all night at their regular jobs to fund their project. And, thanks to some very clever positional-based puzzles, a well written, witty narrative, brilliantly voiced by our game’s lead, the end product is a very smart, good looking game.

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We start the game in a black void. The narrator of the adventure, our character, becomes self-aware, and begins to wonder where they are. He then utters some famous words, along the lines of “let there be light” and suddenly a door opens up ahead. We take control, and walk forward into a plain white hallway. The voice in our head, upon the realizing he has just created light, and quite possibly the whole world we just stumbled into, obviously thinks he is now a god. This is where the game shines, in its writing. Our god-like narrator begins to list the laws of physics that are keeping him grounded, and while moving around watching the world beautifully build itself around us, begins to realize that he is not in fact moving, but the world is moving around him. And then begins to add colour and warmth to his surroundings.

IT’S PRONOUNCED NJU:MA

At this point, if you decide to walk backwards, you’ll see all the changes become undone, and the world revert back to its pale empty space. This kind of evolution and realization follows us through the whole game, and creates a good sense of progression.

I really liked the voice actor who plays the narrator, his wonder and excitement regarding his new world and his ability to create. Reminds me a lot of Wheatly from Portal 2. His high level thinking and his god-like status slowly begins to wear away though, as we start to come across puzzles. Why would a God like me be forced to do these menial tasks? There are a lot of philosophical questions and points that the narrator raises during the campaign, as he tries to figure out why things are the way they are, what it’s like to be alive in this world, and are we playing the game, or is the game playing us.

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The puzzles start off pretty easy to grasp, and graduate to fairly moderate, none of them too hard to handle, but you may get a bit queasy when the game starts to rotate the game world, leaving you a little turned around.

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“ARE YOU GOING TO OPEN THE DOOR? AT ANY TIME?

The puzzles are position and focused based. There are eye markers placed around each level, and these will control walls or floor tiles, or doors. When looking at the object marker, it may move as you walk closer, or when you walk away – no explanation as to why this is happening. But these are only affected when looking at them. The camera has to see the eye. For example, when looking at a door marker, the doors may only open as you walk away facing them. Do that for a distance until they open fully, turn around so your eye and the eye marker no longer make contact, and then walk backwards through the open door. Afterwards our narrator will chime in, confirming what we did, and coming to the conclusion that what we did was correct. That’s the easy stuff.

The puzzles get a little more difficult as your progress. Standing on certain pedestals in one area, and rotating the camera will rotate the whole room, and leaving you feeling a little woozy. In the next area, tiles on the floor need to be turned on or off by viewing them at one colour and looking away and coming back to change the colour. These puzzles require time and patience, as one slip up with the camera, and you will have to start all over again.

The puzzles in each area follow a similar mechanic, but don’t feel repetitive or tedious. They are short however, and the game as a whole, is not long, only a few hours, without any real reason to play again.

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Pneuma: The Breath of Life is very pretty, brightly coloured, and beautifully textured with smooth marble or bumpy stone, and fill with lush fauna and bright skies. At times, it does feel like a visual tech demo, showing off the capabilities of the Unreal Engine on a console. It’s just a shame that since all of the puzzles are visual and position based, so we spend a lot of time avoiding eye contact with the markers, and instead spend it looking at our feet.

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The achievements are very generous: 8/11 of them are for just completing each chapter totalling 850G, and then the 3 remaining are for extra puzzles, these being easily missed.

For those that liked Portal, The Stanley Parable, or looking at your feet.

NOTABLE ACHIEVEMENT
There’s a puzzle for you (Complete the Game) – 150G

 

 

March’s Games With Gold, Star Wars Battlefront, New Games, and Far Cry Impossible- IDL NEWS

Far Cry Patch

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Spoiler alert – Far Cry Primal came out today. Alongside the launch came a Day One patch (gotta love those) coming at just 560MB. The patch, which includes some stability improvements, companion behavior and some other tweaks, also includes an Expert Mode. This mode halves your health compared to the Hard difficulty. It speeds up the A.I attack speed, while lengthening their forgetfulness cool-down, and enemies are not shown on the mini-map unless tagged. It reduces the aim assist, and reduces your damage.

For those who are into that sort of thing. More on Far Cry Primal later on.

Xbox Games With Gold: MARCH

Xbox One
Sherlock Holmes: Crimes and Punishments – March 1-31
Lords of the Fallen – March 15-April 15

Xbox 360
Supreme Commander 2 – March 1-15
Borderlands – March 16-31

I am excited for both of the Xbox One games. Sherlock looks like a pretty adventure story game not unlike Telltale’s ilk, and Lords of the Fallen looks like a poor man’s Dark Souls crossed with Darksiders. I’ll take it. On the 360 front, I’ll try out Supreme Commander 2 as I’ve always liked RTS games on the PC, like Command and Conquer or Age of Empires. Borderlands I’ll pass on. The game is eons old and I’ve already played it many times. Get outa here.

Star Wars Battlefront

star-wars-battlefront-offers-first-look-at-fighter-squadron-mode-488398-2Star Wars Battlefront’s large February update has started rolling out. Jakku’s DLC content is being patched into the , so it’s not longer a separate item in the store, and you can delete any existing downloads from your HDD.

A new map called Twilight on Hoth has been added, and it can be played in the Walker Assault, Supremacy, Turning Point, Blast, Fighter Squadron, Drop Zone, and Heroes vs. Villains game types.

A new survival mission has been added: Survival in the Ice Caves, and the Turning Point gameplay mode has been added to the Jundland Wastes, Forest of Endor, Outpost Beta, and SoroSuub Centroplex maps.

Thumbs up.

DOOM Up In Here

Pre-ordering DOOM on the Xbox One will net you the original DOOM and DOOM II for free, as they are both part of the backwards compatibility list. Pre-ordering nets you some other multiplayer exclusives as well: armour sets, weapon skins, etc.

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New Releases – Feb 23

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Hitman GO: Definitive Edition (PS4)
From the makers of Lara Croft GO, their first title was Hitman GO. I bought this on Android and never go the chance to play it before I shattered my screen, and then bought an iPhone. Guess I’ll have to re-buy it, as I loved Lara Croft GO.

 

maxresdefault (7)Plants vs Zombies: Garden Warfare 2
(Xbox One, PS4, PC)
The sequel to the original, a 3rd person shooter / tower defense game, in the Plants Vs Zombie world. The formula has been changed up, as now the plants are on the offensive as the zombies have completely taken over.


far_cry_primal_beastfaceFar Cry Primal 
(PS4, Xbox One, PC)
Same Far Cry world and mechanics, but now in the Stone Age era, with Woolly Mammoths and Sabretooth Tigers. Humanity is now on the low end of the food chain. Gone are the guns and vehicles, replaced with clubs, and spears. This might be the first Far Cry that I’ll actually pass on, at least for now.

Far Cry as a series, to me, has always been a shooter within a believable world and crazy villains. While this one appears to have a very detailed, gorgeous and believable world, I can’t see myself getting as immersed into the world, with its close range combat and 100% subtitled story, as I have with its predecessors.

We’ll see though.

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With that said, back to the gaming grind. Thursday has a review for Pneuma: Breath of Life while I continue to plug away at what I’m playing. Might jump back into Star Wars Battlefront to try out the new modes and map.

I’m hoping to get some opinions up for The Division beta ahead of its release, and spend more time in Assassin’s Creed Unity, Oddworld, and Mad Max.

-iRogan

ACHIEVEMENT OF THE WEEK – Oddworld: New ‘n’ Tasty

This week I didn’t get up to must on the game front. Tried out The Division beta starting on Thursday, wrapped up some DLC in Middle-Earth: Shadow of Mordor, put some time into Assassin’s Creed Unity and The Swapper (on the Xbox One, see my original PC thoughts: The Swapper), and tried out Oddworld: New ‘n’ Tasty. Basically all over the map.

Oddworld: New ‘n’ Tasty is a 2.5D platformer with an emphasis on puzzles. Its gameplay is 2D but it has a 2.5D art style. We play as Abe, who finds out that the meat processing plant that he works for – that makes delicious snacks – has just introduced a new snack. The problem is the secret ingredient is made from the inhabitants of the planet. His goal is to rescue all the world’s people.

The game is a remake of the original, from 1999 on the Playstation – Oddworld: Abe’s Oddysee, but remade from the ground up.

I chose this game as the highlight of the week because the other games I played haven’t had any interesting achievements yet, and even though I’ve only play a 1 or 2 levels, the first achievement I got was accidental, even in name.


 

Achievement of the Week – Oddworld: New ‘n’ Tasty

Oddworld


Opps… – 0G
Fail to observe your surroundings

This achievement (or challenge) happens when you accidentally kill one of the world inhabitant (Mudokons) but pulling a switch that opens a trap door. The door is intended to drop a guard.


 

As I mentioned above, still playing through Assassin’s Creed Unity, and loving the art and visuals. It’s truly an incredibly detailed game. I’ve been plugging away in Grand Theft Auto V on the XOne. They had a 2x bonus weekend, and I failed to connect to a single multiplayer game without someone getting dropped. So that’s been a blast. And I also wrapped up one of the SoM DLCs.

Sunday, Feb 14 – Sunday Feb 21250G

Oddworld: New ‘n’ Tasty

  • Opps… (Fail to observe your surroundings) – 0G

Assassin’s Creed Unity

  • A Long Time Ago (Complete the Prologue) – 10G
  • Youth in Versailles (Complete Memory Sequence 1) – 20G
  • Rebirth (Complete Memory Sequence 2) – 20G
  • First Blood (Complete Memory Sequence 3) – 20G

EA SPORTS NHL 16

  • Keener (Get an overall grade of A- in Be a Pro mode) – 15G

Grand Theft Auto V

  • Altruist Acolyte (You delivered an unsuspecting victim to the Altruist Cult) – 5G
  • A Friendship Resurrected )With friends like this who needs enemies?) – 10G

Middle-Earth: Shadow of Mordor

  • The Maker’s Bow – Complete all Azkar Legend Missions) – 30G
  • Eregion Reforged (Build all the Forge Towers in Udom) – 40G
  • Battle Forged (Maximize the power of the Ring by completing all of the One Ring missions) – 20G
  • Betrayed (The One Ring has returned to it’s Maker) – 50G
  • A Mighty Doom (Acquire a level 25 Rune) – 10G

 

Next week is back to news and new games (Far Cry Primal the most notable), another review lined up for Thursday, The Division impressions, and more.

-iRogan

Kojima, SEGA Giveaway, Bethesda + Fallout 4, and Dying Light – IDL NEWS

Eh Friday, the best day of the week.

Kojima Talks At DICE Summit

Some notable news came out of the DICE summit in Las Vegas this. Notably, from one Hideo Kojima. He discussed VR, working with Guillermo del Toro and Norman Reedus.

On VR

“VR came up over 20 years ago. What was described back then is finally coming to our everyday lives, so I’m very excited about it.”

“A few years ago, I tried the development kits, and I’m very susceptible to 3D motion sickness, so I couldn’t do it. And now the latest technology I’ve been trying, it doesn’t produce nearly as much motion sickness. I’m fine with it. A while ago, I was like, ‘there’s no way I can develop anything for this. I’m going to spend every day puking. That’s not worth it.’ But now, with the latest technology, I’m feeling maybe more confident to develop something.”

On Guillermo del Toro

Kojima reaffirmed his enthusiasm for working with del Toro, saying “of course” he’d love to work “on a game, a movie, I don’t care, we’ll do it.”

Guillermo del Toro said he’s done with game development “except with this man,” referring to Kojima. “I’ll do whatever the fuck he wants.”

“I feel extremely free right now,” Kojima said. “I’m trying to make a big, very edgy game with a small team…I have to do something that’s exactly what I want to do.”

On Norman Reedus

Kojima still hopes to collaborate with The Walking Dead star Norman Reedus.

“I’m a fan of Norman, and he’s an extremely nice guy. And last year he was worried, so I went up with him and told him, ‘everything is fine. I became independent. I’m doing my own thing now.’”

SEGA’s Game Giveaway

As part of SEGA’s Make War Not Love 3 event, they have a promotion going on where they’re asking gamers to play their games, and in doing so, will unlock free games every 48 hours. The first games made available were Jet Set Radio, Golden Axe, and Hell Yeah! Wrath of the Dead Rabbit series.

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SEGA is now offering steam keys for Streets of Rage II, Binary Domain, and Condemned: Criminal Origins. These can be redeemed at the Make Love Not War website.

The next 3 games that’ll be released in a few days are: Gunstar Heroes, Renegade Ops, and Vikings: Battle for Asgard.

Bethesda Keeps Busy

At DICE Bethesda announced that they are currently working on 3 new long-term projects, that they will discuss more about at a future date.

“They’re different than anything we’ve done before, while also being a Bethesda-style game—kind of big and crazy—but in many ways different than things we’ve done before.”

Fallout 4 DLC Revealed and Raises Season Pass Price

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On the topic of Bethesda, Fallout 4 has had its first 3 add-ons announced: Automatron, Wasteland Workshop, and Far Harbor.

Automatron. “The mysterious Mechanist has unleashed a horde of evil robots into the Commonwealth, including the devious Robobrain,” reads the description. You will be hunting them down and creating your own robots, choosing from hundreds of mods. Automatron will be available in March for $10.

Wasteland Workshop will allow you to create and set traps for the inhabitants of the Wasteland, “from raiders to Deathclaws.” You can tame the creatures you capture, or even have them face off against each other. Wasteland Workshop is coming in April, and will cost $5.

Far Harbor is the largest of the three announcements, and will be coming out in May for $25. It features a new case from Valentine’s Detective Agency, and will have “the largest landmass for an add-on” Bethesda has ever created. There will be new quests, settlements, creatures, and dungeons, as well as brand new higher-level equipment.

Starting March 1st, the price of the Season pass will go from $30 to $50 of offset the costs of their ambitious DLC plans. Those that purchased the Season pass already will retain it at the original price.

Techland to Support Dying Light Until Year End

Techland has published a letter thanking fans for their support of Dying Light and Dying Light: Enhanced Edition, and has stated that they will support the survival game at least until the end of the year. They encourage fans to continue to send in their opinions regarding the game.

This is good news for me, as I will be picking up Dying Light: The Following – Enhanced Edition and playing that in co-op  hopefully later this spring, but I think The Division is on my immediate radar now.

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On my end, I’ve been playing more Saint’s Raw IV and dipping my toes into The Division’s best this weekend. Also on the go is Assassin’s Creed Unity (expect more impressions next week) and Mad Max. I don’t know what I’ll be discussing for the Achievement of the Week this week yet, but I am keeping up with the Reviews, which I’m proud of. 🙂

-iRogan