Slow News is Not Always Bad News – IDL NEWS

XBLA Creator Thinks Microsoft Should Bring the XBOX Arcade Back

Creator of the Xbox Live Arcade, Greg Canessa believes that Microsoft should bring back the XBLA name and brand for the Xbox One. I think this is actually a good idea. I don’t think they should keep the same achievement rules or size restrictions of the games, but I do believe a separate hub for these type of games is warranted. The game store is overloaded with smaller or indie games, and they don’t belong in the same lists as the AAA titles. It would be easier to spotlight some of these if separated and they could bring back the Summer of Arcade.

Quantum Break

Coming off the news last week about the simul-release of Quantum Break on Xbox One and PC, and the cross-platform cross-buy, Microsoft has confirmed that the game will be a Windows Store exclusive on Windows 10, and won’t be available via Steam.

///

New Releases – Feb 16-17

Kinda a weak week on both news and new releases

Street Fight V (PS4)
I’ve never really been a fan of fighters, but the street fighter series has been huge. The art and design has always been very impressive, so I’ll probably do up some new SF throughout the week, to honour the release.

street_fighter_v-HD

TRON RUN/r (PS4, Xbox One)
A new, fast, action adventure runner game in the world of TRON. We can use it to help absorb the shed tears surrounding the “no Tron 3” news.

Rocket League (Xbox One)
I am kinda excited about this game. looks fun. Fast team sports. Soccer, but with cars.

ss_962a25a5e9ab7d19df03ffa7c7f7693ba562e787.600x338

///

See, kinda slow day. Thursday I have a lengthy review for Metal Gear Solid, more news before the weekend, and then an art dump, plus Achievement of the Week, if I play any of the games listed above. I’m currently playing Call of Duty: Advanced Warfare, Mad Max, and just started up Assassin’s Creed: Unity. I’ll have my first impressions for Assassin’s Creed Unity up over the next few days.

Take care,

-iRogan

Procrastinated Reviews: Bang Bang Racing (XBLA) and WRC Powerslide (XBLA)

My Procrastinated, Comparative Reviews – Featuring Bang Bang Racing and WRC Powerslide

I’ve decided to knock off a few smaller reviews while I continue to plug away at the current story game I’m working on, The Last of Us. Included in my vast game collection digitally sits more than a few Arcade titles, so here I am, reviewing a few of them, which, conveniently, happen to both be very similar: Bang Bang Racing, and WRC Powerslide, both XBLA top-down, pocket racing titles.

WRC Powerslide is an arcade title in the same light of its World Rally Championship (WRC) older brothers. The 8 locations included in the game are, as the name implies, rally courses, scattered across the world, featuring real world Rally championship locations such as Mexico, France and Portugal. There are 3 variants per locations, multiplied by 3 vehicle classes, capping the game with 72 unique configurations. The 3 classes of vehicles, each handling noticeably different, and feature a number of recognizable sponsor teams and a handful of car liveries. The further you progress, the more cars and skins you unlock.

Mind the edge

Mind the edge

The game itself is simplistic in design, featuring only one race mode: Championship – 4 racers including the player. Your only objective is to finish before the other racers. The cars drive fast and with agility. The camera gives us a locked top-down chase view of the player’s car, but the tracks are quick and winding which can cause some disorientation, and occasionally that particular location’s design, with mountainous regions or forested areas, can briefly obstruct the view of our car.

The AI can be tough if you find yourself in the lead; however, there are power-ups that you acquire throughout the duration of the race, that allows you to attain the lead – or help you keep it.

In closing, the locations themselves are fun to drive, and very pretty, featuring some beautiful vistas, and differing weather. The game is fun, and great for a quick race or two at a time, but becomes very repetitive and tedious for stints long than that. Omitting the power-up weaponry may have improved the focus on the actual racing. Final say: a competent arcade rally title.

Bang Bang Racing, as the arcade title lives up to, takes itself a little less seriously. Again featuring a top-down perspective, this racer has a compacted art style, and flashier designed cars. With 9 different courses available, this title focuses on tarmac circuits, and each track has multiple shortcut layouts totaling 54 race configurations. There are 4 different classes of cars, each handling differently, and feature skins to unlock.

Pardon me!

Pardon me!

Omitting power-ups and weaponry lets the player focus on the racing, but the cars themselves have a nitrous boost and a life bar. The tracks feature oil, and water drums, which once hit cause slicks on the track, and exploding barrels that cause car damage. It is an arcade title after all.

Again, featuring dizzying, winding tracks, this racer plays fast and disorientating at times, however the car physics are less forgiving than WRC. The game features a few more modes too: Races (featuring 7 opponents), Time Trial, and Elimination.

In conclusion, where WRC tried to be more than just an arcade rally title, Bang Bang Racing definitely feels more like a true pocket racer (even the fans are just little bobbing Mii-style heads) remaining true to the racing roots and does away with power-ups. The courses are attractive, very colourful, simple to drive, but difficult to master. The gameplay modes mix it up too, keeping the events feeling new, and not so boring.

Notable Achievements:

WRC: As fast as lightning (Use the “Thunder Bolt” Power-up 10 times in total) – 20G

BBR: Bang, Bang Kaboom! (Detonate 50 exploding barrels) – 10G