IDL FEATURE – Day 6: Dead Space

For this category I had the hardest choices and sacrifices to make, but I chose: Spec Ops: The Line, Dead Space, and Gears of War.

Honourable Mention: Mass Effect 2 (An RPG, I know, but I don’t really like RPGs. And the only reason I played this trilogy was because it was a shooter, so deal with it.)

Day 6 – Dead Space

Developer: Visceral Games
Publisher: Electronic Arts

Dead Space was a real breath of fresh air (HAH. Get it? Cuz we’re in space?) out of a company that, for years, had been regarded as a soulless machine, pumping out only annual titles, not taking any risks. The company I’m referring to is Electronic Arts: king of the sports titles.

Dead Space was a risk, but it was a step in the right direction for EA. For a notable period of time EA was only pumping out Need for Speed titles, The Sims, and annual sports titles, or buying up other studios, and shutting them down and NOT gambling on any new IPs. Year after year they were winning the distinguished “Worst Video Game Company”. Not something to be proud of. But EA claimed that they heard our pleas, and in return, in 2008, published Dead Space, from Visceral Games – originally EA Redwood Studios.


Dead Space is a science fiction survival horror game. We play as Isaac Clark, an engineer, and while responding to a distress call, land on a  mining ship looking for our girlfriend, and end up finding only necromorphs – or reanimated human corpses.

The game is slowly paced, with creepy dark corridors, heavy breathing, screeching music, and plenty of jump scares. The two notable parts of the game is its unique HUD design, and tactical shooting mechanic.

HUD first: The game has no HUD. We see Isaac from a 3rd person perspective, and can be either angled over the left or right shoulder. The weapons have their own ammunition read out, and the “HUD” is made up on a projected holographic display. This is broadcasted in front of the player’s suit upon command, and this is how we view the map, inventory, and any video messages.

Second is the shooting mechanic. The game, as mentioned, is slow placed. We’re wearing a heavy mining suit on a space ship with artificial gravity, so it makes sense. But the shooting mechanic is tactical in nature. The game calls it “Strategic Dismemberment”. Body shots, or head shots will not stop an enemy. The goal is to focus on the limbs. The plasma cutter is the primary weapon, and is used to slice off the legs and arms of the approaching enemies to stop them, and then you can stomp them to death when you’re done. The game showcases many enemy types, and many weapon types, inventory management, suit upgrades and crafting.

The game’s last notable mention is the Zero Gravity zones, where we get to float around a large environment, while being propelled around with our space boots. Sometimes even in space! SPAAACE!

Dead Space was a slow, creepy horror game that spawned two sequels. That said, the sequels sadly drifted away from the original creepy horror mechanics that made the game awesome. The third one did offer co-op though, which was an acceptable inclusion.

<– Last Week – Spec Ops: The Line
Tomorrow – Gears of War –>


NEWS – How Does This Thing Work Again?

Lets get this thing back on track, the inconsistency is killing me…

Visceral Games Boss Leaves

Sad to see, but Steve Papoutsis, the Executive Producer on Battlefield Hardline, has left his position as General Manager of Visceral Games. Unsure at this point is if he still works for EA. Hardline, which was just recently released is still expected to receive upcoming story-related DLC. Papoutsis is also known for his work on the Dead Space series, a series which I quite enjoyed.

GTA V Retail

Grand Theft Auto V’s DVD retail version is presumably set to ship as a 7-disc box set. I guess Blu-ray is uncommon on PC? DVD it is. I’d recommend just buying the digital copy ;). Tomorrow!!!

Much DVDs

Much DVDs

Don Mattrick Steps Down as Zynga CEO

Zynga, the mobile games giant, announced that their new-ish CEO, Don Mattrick is stepping down after just 2 years. Mattrick was the former President of Interactive Entertainment at Microsoft until 2013 (before the Xbox One launch) when he joined Zynga.

“I am excited about the company’s trajectory and wish the best for Mark, Zynga and NaturalMotion as I plan to return to Canada to pursue my next challenge,” Mattrick said.

Mankind Divided

Check out the launch trailer for Dues Ex: Mankind Divided:

You’re welcome!

Black Ops: Another One

Call of Duty Black Ops III was announced, no gameplay trailer yet, just a teaser. Activision has confirmed that the game will release in 2015, and it is the Treyarch team that will be releasing it, now that all three teams are working in the 3-year dev cycle. It looks like this will be the first true next-gen exclusive Call of Duty game. Black Ops 3 takes place in a “dark, twisted” future where the lines between humanity and our technology are blurred. Military robotics are the core of warfare.



EA Access

EA’s NHL 15 is now free for subscribers of EA Access. Too bad I already have this game :p. After 3 sports game in a row, I’m curious what EA’s next Vault game will be.

Too bad the NHL 15 has been neutered as far as features, otherwise you’d be seeing my glorious photo ops.

Destiny House of Wolves Expansion

Destiny’s 2nd expansion, House of Wolves is set to release on Tuesday, May 19th, 2015.

The 2nd expansion will not have a new Raid and will instead offer a three-player cooperative multiplayer arena mode.

Bungie announced that a new Raid would be made for release later this year, giving weight to the information out there that states the biggest content release yet to come, is coming out after the expansion release.

Maybe its time to step back in to the fight.

All caught up on news? Good.

Tomorrow will be new games day – prep your wallets! Wednesday I’ll talk about the current queue of games. Thursday will be an iReview, and Friday will see us off into the weekend.

I feel I’ve been kind of slacking off here, and I gotta get back on track.

See you when I get there.