WHAT I’M PLAYING – Far Cry, and what I’d rather be playing…

Far Cry 4 seems to be pulling the same maneuver that Far Cry 3 did, and that’s keep the main antagonist from us. 3’s Vaas was great, he was intriguing, and psychotic. By far the best part of the game, and we saw him so infrequently and then sadly did away with him half way through the game.

Far Cry 4 gives us an amazing introduction to the new world Kyrat, and to our antagonist Pagan Min, the reclusive glorious leader of the region. And like the Far Cry predecessor, it appears that they enjoy keeping the antagonist from us. We get introduced at the start, a reminder half way through, and then a final interaction at the end where we’re given a choice in Pagan Min’s fate.

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Throughout the game we’re graced with voice messages from Min, as he checks in on us during our journey, but these aren’t enough. The character is so weird and intriguing, we’re driven through the game to get as many interactions as possible with Min. But he’s kept from us, as we’re left with the squabbling pair of Golden Path leaders, and told Min is the bad guy.

Is it the absence of these antagonists that make them so appealing? Would more interactions or appearances ruin their fascination? Or is it that all the work is put into their introduction, that the antagonist’s character isn’t actually as fleshed out as we think?

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