IDL FEATURE – Day 5: 3rd Person Shooters – Spec Ops: The Line

The third category in this list is dedicated to, coincidentally enough, Third Person Shooters. Countless games have utilized this camera perspective to build their game mechanics around, while still focusing on their main protagonist. Going as far back as Mario 64 or Zelda, to Prince of Persia and Tomb Raider, even Metal Gear Solid and Grand Theft Auto. For this list, however, I have chosen games that primarily feature shooting as the defining mechanic, as I have a fourth and fifth category for platformers and story.

Some developers have done it well, others haven’t. Developers like EPIC Games, who made Gears of War for example, redefined 3rd Person Shooters by implementing a quick and seamless cover mechanic, and single-handedly moved Xbox 360s. Grand Theft Auto made the jump to 3rd person with its third iteration, and rocketed the entire franchise to the lofty house-hold name it is today (for better or for worse, in some views). Some games even tried to meld the two like the Tom Clancy Rainbow Six Vegas series. Be it exploration or shooting, platforming or melee, you’ll find a title that suits your need.

For this category I had the hardest choices and sacrifices to make, but I chose: Spec Ops: The Line, Dead Space, and Gears of War.

Honourable Mention: Mass Effect 2 (An RPG, I know, but I don’t really like RPGs. And the only reason I played this trilogy was because it was a shooter, so deal with it.)


Day 5 – Spec Ops: The Line

Developer: Yager Development
Publisher: 2K Games

Spec Ops: The Line is understatedly fantastic, and barely anyone seems to know about it, or has played it. It’s a game that remained under the radar, and was released without much fan-fare. But the reviewers out there loved it. Even myself, I only played it a year after it had been out. That’s not really saying a lot though, since I am slow to get to games.

Spec Ops: The Line is the Apocalypse Now of video games. It’s a war story with no happy endings, with terrible atrocities, and a game that’ll make you feel just terrible when you’re through. Why do I suggest it then, you ask? I answer your question with a question. When was the last time a game made you feel anything? Happy? Sad? Exhilaration, maybe. Stressed or scared? Sure. What about grief or disgust? Regret? Has Call of Duty ever made you think twice about the people that you’re slaughtering? Spec Ops does. Is it maybe the innocuous title, that made people overlook it?

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The true horrors of what men can do are put on display, and it’s not a pretty picture. As the “hero”, we’re dropped into the deserts of Dubai, after most of the city has been wiped out by sand storms and war. We’re here because a distress beacon brought us here. Former military teams thought lost have called home, and we’re here to get them. But things go sideways as they always do, and we find ourselves on foot with our small team, trekking across the sand city to find them. A long the way we come across bandit teams, and former soldiers gone rogue or gone mad. We come across small civilian groupings scrounging for food and water.

The game, and our “headset” commander, asks us to destroy certain points of interests, or groupings of enemies ahead with a little weapon called white phosphorous. And we play along, as the good soldier would, following commands. But then the game begs the question: Why did you just do that? As we then have to trudge through the smoking, screaming humanity. Was that really our only option? Were you sure those were even soldiers?

The mechanics of the game are like Gears of War. 3rd person view – obviously – with chest high cover. It’s the same game engine after all. And the level of destruction is a key point to mention, as certain destructible walls will unleash a wave of sand, taking out nearby enemies.

This game IS my #1 game of last generation, and would have almost been better served in the Story category, due to the lasting, haunting feelings. But it’s here, to kick off this one instead, and close out this week. Come Backwards Compatibility, I will re-play this game, and will do it better justice with a full Review, as I don’t think I really can in this format.

<– Yesterday – Colin McRae’s Dirt 2
Tomorrow – Dead Space –>

-iRogan

IDL FEATURE – Day 4: Driving – DIRT 2

The second category is Driving Games. Driving Games is another category with a plethora of games to choose from, and one that can share games with other categories. For this example however, I wanted games that were strictly driving, and what better companies to look towards but Codemasters, EA, and Turn 10. Even Rockstar has thrown their hat in from time to time with their Midnight Club series. There are the Forza’s, and Need For Speed’s, F1’s and Rally. Driving games, like first person shooters, can make you feel different emotions while playing, but these are mainly just different levels of exhilaration, and sometimes relief. Hitting the tarmac with tires screeching can feel glorious if done well, and fish-tailing around bends while climbing as thin dirt path can be terrifying. Some teams have managed to do it better than others.

For the driving category, for lack of more space, I was only able to choose one game: Codemasters’ Colin McRae DIRT 2.

With the Honorable mention going to Forza Horizons.


Day 4 – Colin McRae: DIRT 2

Developer: Codemasters
Publisher: Codemasters

When Colin McRae Dirt came out, it wasn’t by any stretch, the first of its kind. At its most fundamental, you’ll find a rally driving game. It wasn’t even the first rally game by Codemasters, as they had done Colin McRae Rally games prior. But they had taken a break from the series, and come back to the next generation a little more invigorated.

Dirt 1 was raw and dirty. It was also true to the sport. The cars were beautifully rendered and realized, and sounded real. Almost guttural. When doing the hill climbs, you felt the speed and the desperation of the vehicles as you expertly corner the next bend, dirt scattering everywhere behind the tires.

At the end of each segment or portion of the race, knowing you were leading the pack, felt like an achievement, as the game wasn’t easy. The main difficulty was the damage mechanic. The realism and realization that your car was literally falling apart around you was its selling point. Each rock, poorly landed jump or tree ripped components of your car away and with some of the rally segments – and damage – carrying over to the next day or 3, each car component is vital. A poorly judged corner and subsequent smashed rear brake might make the different between 1st and 10th tomorrow.

Rally wasn’t the only mode either; there were buggies, trucks hill climbs, and rival races.

Now, Dirt 2 took all this, added a festival feel to the campaign, and tacked on Gymkhana modes and tournaments.

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Dirt 2 understandably had to make some sacrifices with the sequel by toning down the damage a bit, but adding a rewind feature and some water physics with matching windshield wipers. OH! They also added the option of hanging your own Xbox Avatar as a rear-view mirror ornament, to my child-like amazement – me, stupidly clapping and laughing dumbly as little iRogan hangs on, upside-down, for his life. A feature that no other game – to my knowledge, has replicated. Not even subsequent DIRT or GRID games sadly…

Dirt 2 was a cleaner, sportier version of Dirt 1, but this made it more fun all the same. It stepped up the visuals by making everything brighter and more colourful, but the rewind function did take away some of the difficulty curve that the first one had no problem reminding us of.

<– Yesterday – RAGE
Tomorrow – Third-Person Category: Spec Ops – The Line –>

-iRogan