Tell me if you’ve heard the one about the Orc, Alien, and the Surgeon

As I try to update this site more frequently (my goal is once a week, still deciding on a specific day – leaning to either Sunday or Monday), I am reminiscing of the times early on, years ago, when I would update it daily. Before the wife, before the kids, the house and the cats. Just me and my computer and my Xbox. Writing about game news, and E3. Simpler times.

These days I’m stretched pretty thin – obligations pulling in all directions, hobbies reaching for their time in the spotlight as well. But in a good way. Kids before comics and Xbox. Try to get some drawing in during the week. Sleep is important too.

I’ve thought about incorporating my comics passion into this site somehow too. Like a “What I’m Reading” segment. I go every Wednesday to the comic book store, like clockwork. It’s actually the one reliable constant. I’d have to think of a way to make it interesting though. More than just a photo gallery of cover pages.

I updated the Screenshots page to include Spider-Man and Outriders. Currently building up the gallery for Shadow of War as well.

Currently also prepping for Drawtober 2021. Last year I did 14 full drawings, mostly black and white ink. A few had splashes of colour. This year will be very different. I’ve taken three drawings from last year’s drawtober, 1 from this year and a brand new one, and will be full rendering. Colour, poster quality. So only 5 in total. 1 per week. Quality over quantity this year. As I just don’t have the time or energy. That’s the plan anyways. I have 1 done already, for October 1st. Currently working on a Surgeon Simulator webcomic idea for Stranger Than Friendship, and then I’ll jump into the 2nd Drawtober drawing before the end of the month. This way I have a 2 week buffer.

This past week we made a bit more progress in Aliens: Fireteam Elite. Made it to the 2nd mission where we are introduced to the Synthetics enemy type, and the levels get a lot more open as we’re planet side and not in the tight corridors of a ship. The game continues to be enjoyable, but the lengthy chapters and no checkpoints does sting when your team wipes at the climax of the chapter, and you have to start over. 30 minutes of progress lost.

Trudging through the lands of Middle-Earth as well. 11 hours in. Finishing Act 1 opens up the Nemesis system to allow me to start building my army, turning Orcs over to my side, allowing for bodyguards and spies within the Orc ranks.

Act 1 appears to conclude the Shelob part of the story, so I’m not sure if she’ll make a return.

The Ascent and Surgeon Simulator took a back seat this past week as its been difficult to coordinate co-op game time, but hopefully we’ll get to play those more.

In the last bit of news, the wife has finished her play through of Psychonauts 1 and 2 as she’s gearing up towards Extra Life in November. I’ll post more about her campaign next month leading into the big day.

Be good.

iRogan

12 Minutes a Surgeon

Wrapped up 12 Minutes this week. So spoiler warning if you’re interested about the ending, I’ll be discussing it a bit.

Ok. I enjoyed the game but I found it tricky. The game essentially takes place in one small condo. Living room, one bedroom and one bathroom. So every clue and solution is here somewhere. After 10 minutes a cop shows up and places your wife under arrest. Asking about a watch. And then kills you to get the answer from her. That’s the gist.

The idea is you are stuck in a twelve minute loop and after you die or leave the condo the loop restarts until you get the endings. To progress requires a series of trial and error attempts. Each loop you ask new questions and find out more about the situation, and your character remembers everything from previous loops.

It’s a cool concept and pulled off well, and I think the simplistic restricted setting helps a lot. I was confused about the endings though. The finale has you find out that you and your wife are actually brother and sister and have a kid on the way. You share the same father as a result of an affair and your mom died early and you were never adopted by your father. So you never knew you had a sister.

But the confusing part is the death of the wife’s father which is the reason the cop is even here. She believed she killed her father and ran away and kept it a secret this whole time. But the dad actually survived and was killed later on by you the main character. But somehow you don’t remember that? And the endings see you confronting the dad earlier and he’s telling you you can’t continue to see his daughter. Or go through with the pregnancy. And you can choose different outcomes. One had you agree to leave her alone. One had you fighting for your love and killing the dad. And one had you hypnotized. I was kinda confused as to when these happen in the timeline as they mention the pregnancy. Anyways. I’ll probably have to read up on it. Someone smarter than me can explain better.

This door allows us to go forwards but not back in time.

I’ve also been playing more Surgeon Simulator 2, and I’m really happy about the story. It has a Portal vibe. Doors are locked. Lots of questionable scenarios. You’re being directed along by this woman doctor voice, but keep hearing this random voice through the vents which is the doctor’s assistant. Then you escape the main floors into an underground network, and start doing surgeries in the dark basements. Very cool and excited to see where it all goes.

Playing in co-op has its challenges due to the physics and the stability of the network. Sometimes your co-op buddy will be holding a tool or syringe and suddenly they get all glitchy and their character will start ghosting all over which inevitably leads to the patient getting mutilated and failing that level. But definitely a fun title.

-IROGAN

Shadow of the Surgeon Simulator Too

After wrapping up Outriders, I was stuck with what to jump to next. I always try to have a few different games on the go. Usually a racing title that I plod through, a co-op game or three that I play with Illestrader, and then a lengthy single player story game, for me.

Outriders kinda filled two of those holes, but I found myself playing that game mostly single player as it was hard to find time to coordinate co-op sessions and I really wanted to see that game through to its conclusion.

In the racing game category I’ve playing Dirt 5, checking off the DLC races while I patiently wait for Forza Horizons 5.

Co-op, I’ve been playing The Ascent, Aliens: Fireteam Elite, Zombie Army 4, and recently tried Surgeon Simulator 2, as a new Game-Pass addition. Played through the tutorial and first level, and I’ll tell you… that game is not easy to grasp the controls. But it was a riot.

I’ll probably write up a separate piece on Aliens Fireteam Elite, as I have a few things to saw, but I want to progress further in the game.

Helloooo!

Moving on to single-player choices, as I have a few in the queue to say the least: Assassins Creed Valhalla, DOOM Eternal, Immortals Fenix Rising, and Watch Dogs Legion. Tip of the iceberg.

But the choice I ended up landing on was Middle-Earth: Shadow of War. 2017 sequel to Shadow of Mordor. And I really can’t explain what directed that pick. I can really only guess that it was because it was still installed on my HDD after all these years. I’ve always wanted to play it as I really enjoyed the first one. But there were so many distractions along the way. At the end. of the day I really just wanted a game where I could swing a sword and kill lots of enemies. Like just surrounded by them, hacking and parrying. AC Valhalla easily offers that but I just re-emerged from the AC depths with Odyssey not that long ago, well over 100 hours invested, and I honestly need a break.

Mordor: The Road

ME: SoW still looks good and plays well. I find the main character to be a little slower than before but that could be my memory. Slow walker that is, purposeful, methodical. But I just run everywhere and use the boost.

An interesting choice they made was to turn Shelob the Spider into a sexy human female for most of her appearances. Interesting choice. Not a complaint.

The Nemesis system is still a lot of fun as well, so I’m glad that made a return. I am still early on in the game, with lots left to discover, so I’ll check back in later with the results.

-iRogan

Extra Life Update / Halo Nerd

I am getting very close to my 250,000 G milestone. My goal is to land on exactly 250K in November 2nd for the Extra Life Stream

Also, the Extra Life campaign is coming along swimmingly. Already nearing my initial goal of $500 and we’re just under 2 weeks till the big day.

And yes, I did just donate to myself to land on $343. Because I am a Halo nerd.

-IROGAN

Anthem Impressions – In Progress

I’ve been playing through Anthem slowly for about a month now. I picked it up upon release, but with my limited free evenings, have only been able to dedicate a few hours at a time.

My Xbox App tells me I’ve been playing in this new world for about 25 hours so far. So, I guess roughly averaging an hour a night. I’m coming close to the finishing the story, so this is just a work-in-progress update, as I may have some more to add once the campaign concludes and the end-game opens up. On that note, I’ve only played with the Ranger Javelin (armored exosuit), so I want to try the other suits too, before my final impressions.

EA/Bioware has done something fairly unique with Anthem, where it almost feels like 2 games. It’s an Action shooter with RPG elements and story, where we play a Freelancer who wears a Javelin exosuit. Inside the city hub of Fort Tarsis is the safe zone, and then outside the city walls is where the bad guys reside. Our job as a Freelancer is to take out contracts, to help kill the monsters, bugs, and bad guys outside.

Inside the city hub is where all the RPG stuff happens. You can change up your Javelin type, look and load-out in the Forge. You can wander around the city talking to people and vendors, building the story and world, and get mission contracts. Then, when our ears are sore, we walk over to the exosuit and launch into the Mission environment where the fun happens. I say “launch” but that’s is putting it nicely, as you have to wait for the loading screens to provide the menu options of either entering the free play open world, loading up a contract, campaign mission, or stronghold (dungeon). All of these are separate instances and you can’t slip from one to the other without first traveling back to the City environment.

When the mission or free-play adventure is done, and we get our credits and perks, and weapon unlocks, and XP, we are then provided a choice of re-entering the city again, or going to the Forge to update the suit (you then have to exit the Forge before you can launch the next expedition, see: more loading screens). The game does not just let you enter free-play again, or to jump into the next mission. You always have to go back to the single-player hub before you can decide what to do next. This divide in the game’s world is cumbersome. I really wish we could just fly back to the city, land and seamlessly transition into the city hub. Or just queue up the next mission or contract we have waiting.

From a gameplay perspective, the game is fun. The Javelin I’m playing now is the Ranger, which is the “all-around” most normal of the bunch. The suit allows you to fly around, hover and attack the enemies as an armored version of the human inside. Think the Iron Man suit – if he was also toting a few types of machine guns strapped to his back instead of embedded in his suit. The Ranger is light, allows standard movement and flying/hovering. The other types of Javelins are the Interceptor, Storm, and Colossus. The Colossus’ name basically says it all. It’s the Hulk Buster version of the exosuit. Slow, and heavy. Storm is the like the Ranger, but with a cape. It allows more flying and maneuverability, and elemental attacks. And Interceptor is the quick ninja type suit. (As I said at the top, I haven’t tried the other suits yet.) The 4 suits will unlock as we naturally reach the max level 30, and then we can modify each class build the way we want.

The missions do feel a little repetitive. They always start on the big wall that resides outside city limits, and protects Fort Tarsis. We then fly to the noted location on the map, and then attack enemies, or defend a position, or gather a few scatters objects to return to a key location, and then maybe do that a few more times before the end of the mission. Some of the important key campaign missions do feel a bit more important and mix up the formula a bit.

But repetitive structure is not always bad. Each mission is in its own way unique. 22 story missions and about the same again in side-mission / contracts. And by default, the game will want you to play in multiplayer, with 3 other squad mates, so it is a different experience every time. You can play how you want. Be the attacker, or the defender, or the person that wants to do all the objectives, or you can sit back and watch. Sometimes it kind of feels like playing on auto pilot (at least on normal difficulty) as your real-world companions will do the majority of the leg work if you’re not quick enough. Everyone is just eager to burn through the mission to move onto the next.

The flying in the game is smooth, and the transition from ground, to jumping, to flying to hovering is fairly seamless. You can even go underwater in some of the deeper ponds. I did note that besides traveling from point A to point B, flying is not really used. I was kind of hoping for more gameplay mechanics that involved flying, like objects that were on the move, but I found out to my dismay that you can’t really shoot and fly at the same time. Hovering is used for some collectibles and puzzles, but those are sparse. Also your suit will overheat if you fly over hover too long, and you need to fly, skimming across the water, or through a waterfall to cool it down. Or just drop to the ground for a few seconds before flying again. I understand that this mechanic is supposed to convey some authenticity to these suits, that you can’t just fly forever, but its more of an annoyance than anything.

Another restriction to the suits is your build. With the Ranger Javelin, you carry two weapons, a grenade type, and a launcher. You’re also equipped with a special weapon, a support mechanic like armor or shield buff, and you can melee attack. This build is locked when you start your mission. Grenade type or swapping your shotgun for an assault rifle is restricted until you return to Fort Tarsis. The game’s back-end has a lot of gear and weapon challenges to track, and it feels like we’re handcuffed to the specific load-out when we start the mission. Another reason we’re forced to return home after each mission to update our Javelin with the loot that was dropped during the mission.

Jumping into the game, knowing it was Story focused became a little overwhelming at first. BioWare does storytelling well when they’re given the time. But the game starts in the middle of an exciting mission, but already on the losing end of the battle, so all the character dialogue is frantic, and confused, and quick to throw a lot of terminology our way. We start off in bad shape and we have to repair our suit which is a good way to introduce the different gameplay mechanics involving the exosuit. The gameplay is simple enough, but from a story perspective, they throw a lot at you right away. Descriptions about the Anthem? and the Cataclysm? and Heart of Rage? and Javelins and Ciphers?

I let the many introductory character’s conversations and mission objectives just wash over me while I tried to just sort out the gun play. It wasn’t until a few hours into the game that things started to settle down and became less confusing. I started to make sense of the different characters and the original events that transpired. At that point I was invested in the story and was able to piece everything together. World building is tough to swallow when it’s all thrown at you in the first mission of a game you’re just learning to play. I’m focusing on the gameplay but the story flew right over my head.

Because this game is also inherently multiplayer-focused, I feel that the way the mission matchmaking works, some of the character’s interactions can be lost. If you want to hear every line of dialogue, you’ll want to launch each mission single player for the first time. It will be more of a grind because you won’t have any help, but with matchmaking, loading up a mission, you may be dropped into one where your companions are already flying to the first objective, or even loaded into a cave or dungeon. This only happened to me on a few occasions. I personally don’t feel I’ve missed anything crucial to the story by having to rush off to catch up to the group, as the dialogue still plays regarless.

But there have been a few instances where I’ve loaded a mission and the action is already taking place. Where I’ve had to fly towards the destination marker, to find the rest of my crew has already cleared the area and are advancing. I feel a little unwanted, knowing that the game started this mission without me. Like I was almost an afterthought to this group of strangers. What did I miss? I don’t know. Just personally, I feel since I’m initiating my own story mission from the campaign (not free play where I’m just loading a random mission with a group), that the mission should start, for me, at the beginning. Everyone else can join me along the way, I don’t care. But I’m selfish.

This may very well be just a server/balancing act with EA/BioWare. I mean the matchmaking works extremely well, all things considered. 90% of the missions I’ve launched, all the crew load at the same point and off we go. Only one mission I’ve played had only 1 partner instead of the full crew. And matchmaking loading is quick compared to Destiny. But in this one respect, Destiny handles the matching making better. We all queue up in space and fly to the mission. In Anthem everyone is just dropped on the wall and off we go. But some are slower to load and get left behind.

These be me thoughts so far. When I wrap the story and try out the other Javelins, I’ll have more to say. Right now I’ve only tried one Stronghold (I’m assuming there are more) and my gear is still low tier. I’m excited to see what the rest of the story has for me. And what happens when the end-game open up.

-iRogan