iReview – FORZA HORIZONS 2 PRESENTS FAST & FURIOUS – More Like Glorified Demo

….But why is it a separate game?

Title: Forza Horizons 2 Presents Fast and Furious
Developer: Playground Games
Platform: Xbox One
Publisher: Microsoft
Reviewed on: Xbox One

I’d previous reviewed Forza Horizons 2, and really, really liked it. It bested its predecessor in every way, and brought to the table what I like best in a racer. Forza Horizons 2 has since seen multiple car packs and a 2nd area DLC package in Storm Island. Storm Island brought with it a few new rally cars and rally car modifications, new championship races, new bucket lists, a brand new area, as mentioned, and new weather systems. $20 was the asking price, which is a little steep, but 50% for those who had the VIP season pass. The Storm Island DLC’s map added new types or terrain, more hills and off road segments. The DLC brought with it some modifications to the races themselves. Rally inspired. Ramps, and obstacles. Things like that.

“Storm Island is an enjoyable addition to say the least.”

Next came the announcement that Forza Horizons 2 would have a Fast and Furious movie tie in. And available for free for the first few weeks nonetheless. Sounded great. New inspired cars tied to the franchise, but not much else was really mentioned. Were there going to be actor’s involved? Story ties? Whats the point?

ForzaHorizon2FastAndFurious

Well, sadly nothing else was included. The Fast and Furious movie tie-in version was released as a separate game, with its own achievements. and its own place in the game library. So what is it then? It’s not DLC. It’s a glorified demo.

The game starts you off as a newb who’s never played Forza. Tells you how Horizons 2 ended. and then proceeds to tell you how to accelerate, brake, and rewind. It gives you the driving line, and it even starts you off the same way Forza Horizons 2 does, in the Lambo. And now go drive to Nice, newbie.

It brings a new narrator, and some new music tracks. It gives you the Horizons 2 map, and it tasks you with the goal of chasing down and winning 10 vehicles. Cars, big surprise, from the Fast and Furious movie.

It brings back all the staples of the original game, with the discount boards, the bucket lists, screenshot mode, and after a while the online modes.

Lastly are the showcase races, which I believe are the only actual ties to the movie. First is a race against a Black Hawk Helicopter, and then at the end is the race with the Cargo Plane.

The game is an authentic view of what the full Forza Horizons 2 game brings. With Fast and Furious it brings 10 vehicles to Horizons‘ 200, roughly 30 races to Horizons‘ 700+.

“Free for now, but soon it turns into a $10 demo.”

For those who like easy achievements, Forza Horizons, or free movie tie-in games.

Notable Achievements:
Fast and Furious (Get to Nice) – 100G
Selfie! (Take a photo of the 1970 Dodge Charger R/T) – 30G

iReview – #IDARB – Loss of Words

What is this? A center for ants?

Title: #IDARB
Developer: Other Ocean Interactive
Publisher: Other Ocean Interactive
Platform: Xbox One
Reviewed on: Xbox One

#IDARB or I Draw a Red Box is a strange game. At its most basic, its a competitive 2D platforming sports game, allowing anywhere from 1 V 1 up to 4 V 4. The premise is that each team has a goal, and there’s a ball, and the object of the game is to get the ball in the goal.

Simple enough right?

Game On!

Game On!

The playing field is neither square nor simple, as it is filled with platforms to help navigate around (some which you can pass through, others you can not) as the goals are elevated. Each team has a goal zone on either side and the ball gets dropped down the middle. The players can jump and double jump and stomp on one another. When they have the ball, they can carry it, or shoot it, or pass to another player. When they don’t have the ball, players have a little shock wave attack. This will knock other players or kick the ball away from the ball carrier. Jumping on a player will stun them, and reverse their controls temporarily.

All the while, the announcer is spewing out crazy movie quotes.

“#IDARB is a competitive 2D platforming sports game.”

The game also has a penalty box to punish players who try to play goalie and sit in the goal for too long, or those who spam the attack button. You’re sent to the penalty box for 30 seconds, and these are located directly beneath the arena. When in the penalty box you can still move around and if you hit the floor directly beneath a player who’s on the bottom of the arena, you can swap places. Nasty trick.

Walking the ball into the goal will net you one point, shooting it, two. When you’re around the general vicinity of the goal, a point multiplier overlay will show up, where the further you shoot from, the more the shot is worth: 2, 3, and 5 points. Like basketball, I think? In addition, the game also counts the ball bouncing off other players or platforms as a multiplier, also like basketball, I’m pretty sure.

For example: shooting the ball and bouncing it off 2 platforms will net a 3x multiplier, couple this with a 5 point shot, and the score can get pretty high. These however are not the easiest to pull off as the aiming mechanic is limited, and the game quite frantic.

Frantic should be the name of the game, as the game gets real confusing real quick, especially with more players. As simple as the gameplay is, it will typically breakdown to a young kids soccer match where a cluster of players just follow the ball. And then its just a scrum, a ball, and lots of shock waves. You will very easily lose track of your own character as all the players are the same size, and look similar.

The game has a single player mode which is a series of challenge matches, but the main focus is the multiplayer, either local or online.

The game is broken up into 4 90-second rounds, but the players don’t switch sides. There is a halftime intermission with small mini-games. The players take part in space ship battles, or tank wars, or a game of tug-a-war. The results of the halftime games are nothing than a laugh, and afterwards you jump right back into the mayhem.

What is your favourite colour?

What is your favourite colour?

The game also features a deep creation section, allowing you to create your own characters, theme music and logos. What’s really cool about this is that each song, character and logo has its own unique QR code that you can post online or share with friends so they can download their creations and import them into your game, or vice-versa. Then you can create your team, with your choice of characters, logo and winning song.

“Frantic should be the name of the game.”

Lastly is the games social media tethering, specifically Twitch and Twitter. Every time you start up a new match, it gets coded with a unique hashtag identifier found at the top corner. If your game is being streamed to Twitch, people watching can comment on your game using the hashtag and it will read along the bottom as you’re playing. This can also be done through twitter by messaging @idarbwire and the hashtag. This is a cool novelty that can turn sideways, as the game ALSO allows hashtag game modifiers, or hashbombs.

These hashbombs can be as innocent as visual changes to the characters, turning them Red vs Blue for example, adding portals to the game, or filling the arena with water. Some can be a little more malicious, such as turning the ball into a bomb, that, when exploded, will send the closest player to the penalty box, or adding sharks to the platforms. These are definitely fun to play with friends, and messing with their game.

There’s a neat twitterbot that will crawl the twitter feeds for incoming twitter messages, and will occasionally attack your game too. Unexpectedly funny.

Choose Your Champion!

Choose Your Champion!

All in all, the game is a fun little co-op/competitive throw-away arcade game. For what it is, it’s a true blast to play. Outside of the local co-op/competitive however, there’s not much else to it, but it’ll remain a fixture to game nights for a while.

For those who like seizures, arcade soccer/basketball, and ruining your friend’s good time.

Notable Achievements:
Boom Goes the Dynamite (Score a 15 Point Shot) – 100G
Just Like Having a Baby (Create 20 or more characters in the character creator) – 75G

iReview – NEVER ALONE (Kisima Ingtchuna) – Learning CAN Be Fun

Title: Never Alone (Kisima Ingtchuna)
Developer: Upper One Games
Publisher: E-Line Media
Platform: Windows, PS4, Xbox One, WiiU
Reviewed on: Xbox One

I wish I played this game alone…

Another side-scrolling platforming game made on the Unity engine, so, visually it’ll looks nice, but it’s not gonna stand out. Bland gameplay aside, the Alaskan Native history and folklore is the selling point behind this title.

Wanna play co-op?

Wanna play co-op?

In conjunction with Cook Inlet Tribal Council, a non-profit organization that works with indigenous groups in Alaska, E-Line Media and Upper One Games developed Never Alone as a means to share and celebrate their native culture. Proceeds from the game will help fund the Council’s education programs.

We, the player, play as Nuna, an Inupiaq girl, and her arctic fox. Played in single player, we have the ability to swap between the two characters, but Local Co-op is an option as well. The game is a side-scrolling puzzle platformer. Nuno has the ability to move crates, climb ladders and ropes, and throw her Bola to open new areas or fend off enemies. The arctic fox has the ability to scramble up walls, fit through low tunnels, or control the guiding spirits and trees for puzzle-centric gameplay.

Alaskan Native history and folklore is the selling point behind this title.

The story of the game takes place in the harsh Alaskan environments, during a constant blizzard. The wind itself plays a large role in the platform gameplay, as Nuna occasionally has to jump large gaps using the wind’s strength to propel her.

The game is slow-paced and methodical, with few action sequences. The highlights being a few chase scenes, where Nuna and the fox must escape a polar bear, or a flame throwing enemy, but the core of the game has Nuna climbing up rock faces, riding spirit platforms, or going prone into the snow as the howling wind powers overhead.

The game is broken up into 8 chapters, separated by beautifully illustrated cut-scenes telling the folklore story of The Blizzard Man, the Little People, the Manslayer, the Rolling Heads, and the Sky People. Also, unlocked through the gameplay and hidden collectables are education video insights to further our learning of these indigenous stories, and this is the motivation to keep you pressing on.

Never Alone is a charming game

The game has a message, but it’s short, and may even be overlooked and tuned out while worrying about making that next jump. It’s unfortunate. The game is narrated by a storyteller in the spoken Inupiaq language, and displayed as subtitles. It’s supposed to tell the tale of Nuna braving the Eternal Blizzard to save her village, but by game’s end, I felt like nothing was accomplished, save outsmarting and defeating a few enemies.

Never Alone is a charming game, with cute interactions between Nuna and the Fox. It has expansive environments that are simultaneously lovely, quiet, fierce, and ominous. The platforming is completely competent, and may have you laughing as a blast of wind flings your character face first into a wall, or groaning, as you jump too early and plummet into the chilly arctic waters. The fascinating video interviews are relegated to the menu, and you won’t really catch much of the story by playing the game.

Maybe if played Alone, you’ll learn more.

Follow me if you want to live...

Follow me if you want to live…

For those who like easy achievements, educational video games, and platforming foxes.

Notable Achievements:
Highs and Lows (Nuna and Fox kept their heads in the Northern Lights) – 50G
Insightful (You found and viewed all the Cultural Insights) – 200G

-iRogan

Cro0ked Review – EVOLVE – Bring Friends. Get Eaten.

Title: Evolve
Developer: Turtle Rock Studios
Platform: Xbox One, PS4, PC
Publisher: 2K (Take-Two Interactive)
Reviewed on: PC

I first heard about Evolve last year, after my friend returned from PAX Prime and told me about this new multiplayer game that had been showcased at the convention. He said that he played a hulking, squid-faced monster, and had to eat wildlife to evolve into a bigger and better beastie so he could kill four of his friends in PvP play.

Come at me bro!

Come at me bro!

Wait. Four friends against you?

Hell yes! Play as the single ferocious monster, or one of four hunters determined to track it down. Evolve is the first one versus four game – a pioneer of a new, interesting take on multiplayer – developed by Turtle Rock Studios (the creators of Left 4 Dead) and published by 2K. The game boasts a myriad of options for you to choose from: as the single player, you get your choice between the beefy Goliath, the long-ranged Kraken, or the swift Wraith. Hunting monsters more your style? There are four Hunter classes to choose from for your four-man team: Assault, who deals the majority of damage; Support, who buffs the hunters; Medic, who heals the hunters; and Trapper, who traps the Monster. Each hunter class has a choice of 3 characters, with the first tier of characters available upon booting up the game. The other two tiers you have to unlock by “mastering” the previous one’s abilities, effectively making sure you’ve played each one enough times to understand how to use them.

Evolve is the first one versus four game – a pioneer of a new, interesting take on multiplayer

The game is currently played in two modes: Skirmish Hunt mode, in which the Hunters must track down and kill the Monster before it evolves to Stage 3 and kills them (or destroys the power relay); or Evacuation mode, which is played over a series of 5 matches – these matches are played over 4 different game modes and will all take place on a different map. Gameplay consists mostly of evading the Hunters and eating wildlife to evolve and acquire new skills as fast as possible when you’re the Monster, and running after tracks, corpses, or fallen trees to stay on your quarry’s trail as the Hunters…then shooting the beast to death once you find it.

Now is the time to PANIC!

Now is the time to PANIC!

The Cons

If you’ve heard of Evolve, you’ve likely heard of 2K’s questionable launch decisions. To start, there were confusing packages available for pre-purchasing the game, priced from $60-$120. For many of them, the content you paid for was not available on launch (and is still not available, but will be…soon™). Evolve was also released with day one DLC which sparked quite a bit of discontent from gamers who just dropped $60+ on the title. The biggest note about the DLC is this – it is currently cosmetic only. TRS has been very clear in stating that all future maps and modes will be made available to everyone free of charge, and that the only DLC that will be paid for are cosmetic weapon or monster skins or new characters.

The game was also plagued with bugs upon release. Hunters dying and dropping like stones through the floor, Monsters turning invisible and progress resets on Xbox One are just a few of the major bugs present in the game right now. There is an upcoming patch to fix these issues, but it’s been a month coming so far, with only the Xbox progression issue fixed to date. The game isn’t unplayable, but a few of these bugs definitely cause frustration for both Hunters and Monster players alike.

Speaking of matches, the matchmaking in the game is getting negative reactions from some players. The matchmaking system allows you to set a role preference, but it prioritizes a human player for the Monster over an AI, so even if you set the Monster as your least-preferred role you may be stuck with it anyway on occasion. Luckily there are no real penalties for leaving a lobby if you don’t want to play the role you’re assigned, just a one-minute timer before you can re-queue, but TRS has indicated this will change in the future due to abuse.

Some players have noted a lack of re-playability for the game, as the modes and maps are limited for now. This con is subjective – it depends on your preferences when you game. If you need badges to pop up every time you kill someone, or see your rank shoot up over everyone else, you may find the game dull after a week or two. For those gamers who look for improving their skills slowly and coordinating with a team, it may be much longer for you.

You really need a microphone. The game is frustrating at best if your team does not communicate, and due to the fast pace and constantly changing engagements, verbal communication is the most effective.

Evolve Monsters

You must always be able to predict what’s next and then have the flexibility to evolve.

The Pros:

This game is fun. It is the most fun I’ve had with a new release in quite some time. The adrenaline rush you get as the Monster is undeniable, and the thrill of chasing a hulking beast through an alien world – knowing it could jump out and kill you at any moment – is exhilarating. This game is even better when played with other people – either friends or randoms. The player community on PC is the only one I can really speak about, and I must say that this game has the least amount of flaming I have ever experienced in a PvP PC game. The community seems to embrace new players, teaching them the ropes and helping them to improve rather than telling them to (expletive) themselves with a (expletive).

You really need a microphone.

I also find that the unlocking system they have in place, though tedious, is essential to furthering your gameplay. It ensures that you have an understanding of each Hunter character before moving along the line to try the next one. This comes in especially handy during matchmaking, where you may not get the role you prefer. That way, when you enter the game you (hopefully) have a grasp of all the characters, not just your preferred class. This also makes sure you don’t select some of the more nuanced characters right away, whose role in a fight may differ slightly from the norm.

Another refreshing thing about this game is how engaged the developers are with the community. They are regularly haunting their forums and taking suggestions from the community seriously. Though a bit slow to get things out, they show their appreciation for the Evolve fanbase through community play events, even releasing their TRS developers signature gold Monster skins to the public for free this past weekend. The player community for this game is also thriving, even though the playerbase has dropped since launch due to the DLC fiasco and the buggy release. There are still active players in many forums, and the majority of them are very friendly and willing to teach new players.

All in all, if you are willing to spend the $60 on this title, Evolve is a ton of fun. It’s a unique experience with a rush you won’t quite get anywhere else. Though the release and marketing could have been more streamlined, the gameplay itself is well worth the cash for hours of hunting.

Notable Achievements:
Cockroach (Kill the Monster while incapacitated outside of the Tutorials) – 30G
12-Sided Die (Reach elite status on all Hunters) – 90G

-Cro0ked

iReview – PORTAL 2 – {}

Started playing Portal 2, again, on the PC with a friend in co-op. Decided to re-post one of my first video game reviews.

Portal 2

September 4, 2011

Portal 2’s story and dialogue is brilliant.
Portal 2’s gameplay and use of portals is brilliant.
Portal 2’s co-op is frustrating with a drunk partner, but brilliant.

The end.

If your friends don’t think this is one of the best games ever, you need smarter friends.