WHAT i’M PLAYING – ARK: SURVIVAL EVOLVED

I picked up ARK this week during its Game Preview window. Right from the start it’s noticeable that this game is still incomplete. But I’ll get to that in a second.

I first jumped into the single player mode, not quite ready to tackle the PvP or PvE modes, regardless of the fact that these didn’t have any available slots.

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Toiling with the rudimentary survivor creator, I quickly designed a guy that looks somewhat like me, generic, white; the options were minimal. I then proceeded to enter the game, landing on the beach of this alien world. I got the game not really knowing what it was, or what to expect. I was led to believe that it was a Minecraft clone, with dinosaurs. This is somewhat true.

The gameplay is a lot like Minecraft. You must forage for resources like stones or wood as these allow you to craft anything from tools to clothing to shelter. This portion started off pretty straightforward in my opinion. Punch a tree until it falls down to get the wood and thatch. Scavenge the nearby bushed for berries and fibre. Pick up some stones. Now make a pick axe or hatchet. The pick axe and hatched will yield different resources from trees, each of which are required to craft walls for a shelter.

On the combat side, you can build spears, and later on more advanced weapons. This is where the game started getting frustrating.

With ARK, there is a leveling component. Everything you do garners experience, even just surviving. And surviving is no easy feat, what with food and water being a strict constant requirement, and around every new stretch of beach another new type of dinosaur making sure it gets fed too. And your survivor is mighty tasty, I learned this early, and often.

The water requirement is easy enough, just jump into the water and watch out for piranhas and megladons, but food is another matter. Berries do not suffice, so hunting is mandatory. There’s more than enough pickings of the veggie eaters, but more often than naught, the big ones will turn around and fight back, and then there’s the meat-eaters always on the prowl.

Experience unlocks new crafting items to learn, and the game really opens up around level 10 when you can start crafting advanced weapons, and saddles for the dinos, and plots for planting crops. The survival aspect, found in the title, is apparent around every turn: fire requires fuel, any consumables expire in your inventory, and everything wants to eat you.

I almost felt comfortable after making a tiny shelter, setting up a fire pit and a few torches and watching the sun go down over the water, sitting on my little beach. I’d be content just living out the game not advancing beyond my safe little island. But then I look up and see this huge monstrous alien anomaly, curious as to what it is and why it’s there, watching. This is the story of the game, and what drives the player to explore beyond his comfort zone.

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Graphically, the game is pretty enough; it is Unreal 4 after all. It takes a little while for the textures to pop upon initial loading, but the lighting is pretty. It still is a little buggy, and the object, foliage, and dinosaur draw distance is laughable. When playing in a private server, there is a minimum distance you must keep with the host, lest you be dragged against your will, but this might be a Game Preview restriction only. We found that when another player joins the game, if you spend more than a few seconds in the survivor creator, the game will boot you out and no new invites will yield results. The menu is clunky as well, and not nearly as refined as Minecraft.

Like I said, still a work in progress, but next year’s official release may prove to have many new features or advancements, and like Minecraft, will continue to have new features. That’s what I look forward to the most.

_iRogan

 

Hideo Kojima, Games With Gold – IDL NEWS

Kojima’s New New Studio – KOJIMA PRODUCTIONS

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So it’s officially official. As been reported on for quite some time, lots of rumours, lots of different parties telling different stories, a lot kept secret. Hideo Kojima has officially split and a new company has been formed: Kojima Productions, partnered with Sony.

Kojima and Co. will be starting up a new studio in Tokyo with some new staff, and lead producer and lead artist in tow. They’ll be working on a new IP with Sony, an edgier project, now that Kojima has more freedom.

This split has been a long time coming. Things started sliding down hill after the Silent Hills cancellation, and then reports showed him leaving after the Metal Gear Solid V: Phantom Pain release. Konami and Kojima had noted that Kojima would be leaving after the release. But then he was just on vacation, but Kojima Productions had been shuttered.

Konami came out the worst through all of this, at the peak when during the 2015 Video Game Awards when it had been announced that Kojima had been barred from attending, and preventing any acceptance of awards.

But now all is well. He’s signed with the family he knows, in Sony, and he’s making new games. I’m excited to see what his next project holds.

Games With Gold

December 2015 has The Adventures of Van Helsing and Thief 3, free on the Xbox One.

Originally Van Helsing was released in 2013, and has now come to the Xbox One. By Neocore Games. I haven’t had the chance to play it yet, but I hope to over the holidays.

Thief 3, seems they’ve had a hard time selling this game, but now, after the Xbox 360 free Games with Gold version, is finally on the Xbox One. To date I haven’t tried it, but I will. Reviews were middling initially, as it doesn’t have the same impact as prior Thief games. We’ll see.

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I have wrapped Metal Gear Solid V and will be working on the review soon. Among my many other reviews. Currently I’ve been playing Star Wars Battlefront, and GTA V Online. Tomorrow I’ll be playing ARK, and will be discussing that over the weekend.

Smaller games I’m still working on Tales From The Borderlands and Valiant Hearts: The Great War. And big game is in Rise of the Tomb Raider.

Next in the queue though: Arkham Knight. Finally. And its 30+ DLC items. Assassin’s Creed Unity and Call of Duty Advanced Warfare eagerly hang out too, hoping to get noticed.

I have a busy December, and hope to wrap some of these up.

On that note, time to go outside.

_iRogan

Tomb Raider, Rainbow Six, and Unravel- IDL NEWS

Back to what I do, news, games, games, and news. Obviously before I jump back into reviews, a little warming up is warranted. Write the rust off. Flex the hands.

I have a lot to talk about in the near future, reviews needing writing, news needing telling, impressed needing sharing. The holidays are nearing and free time is becoming a hot commodity.

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Rise of the Tomb Raider’s PC Date
S20150601131216Rise_of_the_Tomb_Raiderquare Enix had previously announced that Rise of the Tomb Raider would be released on the PC in “early 2016” and it appears we have the real date, outed by Amazon. RotTR’s Xbox One timed exclusivity ends January 29, 2016 and will come bundled with the Baba Yaga DLC.

Rainbow Six Siege’s Changes
Rainbow-Six-SiegeMid-to-late December, Ubisoft will be syncing up the HUD for both casual and ranked playlists, making the experience more consistent. This will encourage casual players to try their hands at the ranked areas without feeling overwhelmed, and competitive teams to test and experiment new plays in the casual arena without risking rank droppage. Ubisoft also announced hardcore playlists for next year – including minimal HUD, and mag count instead of bullet count.

Unravel Price and Date
unravelEA and Coldwood have announced that Unravel will release February 29th, 2016 for $19.99 on Xbox One, PS4, and PC.

 

EA describes Unravel as “a heartfelt story about love and longing, and the ties that bind, with Yarny as the red thread that runs through it all.”

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Looking forward through the looking glass, I have a lot of things to post and talk about, and I’m excited to be back. It’s been a nice break for sure, and I played a lot of games, and drew a lot.

I have quite the queue of reviews to get through over the next few weeks: Middle-Earth: Shadow of Mordor, Metal Gear Solid V: Phantom Pain, Need For Speed, Star Wars Battlefront, Assassins Creed Chronicles: China, Tales From The Borderlands, Wolf Among Us, Mushroom 11, Valiant Hearts: Total War, Gears of War: Ultimate Edition, Battlefield Hardline, and Pneuma: Breath of Life, to name a few.

I also plan to do a top 2015 Games I Played List.

ARK Early Access on the Xbox One releases tomorrow, so I’ll be talking about that. I still have Assassins Creed Unity and Batman Arkham Knight queued before Mad Max.

And some website optimization, re-org of categories and menus for the New Year. I honestly don’t know where I’ll find the time. Wish me luck.

_iRogan