Day ?? – A Diary Divided: The Division

What follows is a chronological order of events that take place in a series, written by an Agent within The Division who shall remain anonymous. He shares his nickname at the end of each entry, so that his friends and family will recognize, that they may keep up to date with his journey. The entries are date stamped the day they are received, which may not reflect the day they were written, as some entries may cover multiple days. They are posted as they come in, unaltered.

04-17-16

DAY ??

I don’t know what day it is, how long I’ve been here, or if this nightmare will ever end. The gangs are just getting stronger. Day turns into night and night into day in a haze. Most days I don’t even leave my apartment unless I need to stock up on food.

One of the last missions I remember taking part in was scanning medical containers on the rooftops, and now I’m starting to wonder if all these trips into heavily contaminated areas are starting to have an effect on my health, or maybe my memory. I haven’t felt sick, but the doctor said that we wouldn’t see  symptoms immediately. Maybe I’ve contracted a different strain of the virus. Who knows. 

I did want to check in today and explain the delay in my recent letters deliveries. A couple weeks ago we got the call to take out the Cleaners Headquarters. They’ve held themselves up in some sort of Power Plant or Napalm Plant along the river. The place was huge and inside housed numerous propane and gas tanks that were supplying the cleaners. ARCHITECT and PIKEY joined me to clear out the Plant and destroy the tanks. The plan therein would limit the number of Cleaners on the streets as they were burning a lot of the buildings down.

TOM CLANCY'S THE DIVISION (7)

The mission went smooth enough with the help of ARCHITECT and PIKEY but my Chromebook was destroyed when my backpack got torched. I snagged it on some scaffolding in the construction site that flanked the Plant, and that’s where we came across the first wave of enemies. I’ve since gotten a new pack from HQ but lost my means to write letters. Most of the city has been looted, so it took me a week or so to find another Notebook that was halfway decent and compact enough to lug along with me. I also lost my USB drive, but after scouring a few PC shops in the heavily destroyed mall, I was able to locate another. So we’re back up and running at least.

I’ve since parted ways with ARCHITECT, and I haven’t seen PIKEY in ages. Hopefully he didn’t die. The Divisions crew has been hurting for new members, so losing any is a big blow. I did meet up with a new Division member who goes by ILLESTRADER. Hopefully by teaming up we can survive longer.

I split up with ARCHITECT because I felt his mind was starting to go the way of the Cleaners. Everyone we came across was an enemy. Even the dogs in the streets. He would just shoot them, without mercy. And more oft than not he’s been spending time in the Dark Zone which is where we’ve lost a lot of agents. It’s essentially a huge quarantined area with tall walls. This is where the outbreak hit heaviest, and no one is supposed to enter. Think Chernobyl. There’s no power either. But a lot of Agents have taken to it. They no longer help the Division, and have taken the gear and supplies and setup shop. Without allegiance to the remaining Division Agents either, they’re considered another Gang and must be either eliminated or avoided at all cost. But if ARCHITECT wants to stay in there, so be it. 

-iRogan
01261985

Revisted iReview – SHADOW COMPLEX REMASTERED

SHADOW COMPLEX REMASTERED

Publisher: Microsoft Game Studio and Epic Games
Developer: Chair Entertainment and Epic Games
Platform: Xbox One
Availability: Xbox 360, Windows, Xbox One, PS4

I played the original release of ChAIR’s Shadow Complex back in 2009 as an Xbox 360 Arcade title. The title at the time  broke the mold as far as 2D side-scroller action games were considered. The world is actually fully three-dimensional but the player can only move on the 2D plane. Mixing up the genres, the player can shoot in the 3RD dimension as some enemies will be in the background. Luckily the game’s shooting mechanic are pretty forgiving in these instances, knowing that the enemies are actually in the background, and will assist the player when aiming. Now Epic Games has remastered it and released it for the PC, Xbox One, and PS4 in the summer.

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The game is a 3rd-person action platformer and follows Jason Flemming and his new girlfriend Claire. They’re out on a camping expedition and stumble across some caves that lead to a hidden underground base filled with enemy soldiers and futuristic technology. Claire is captured and we are tasked with navigating the complex to save her and uncover the story behind the massive complex.

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The whole game takes place in the underground facility, and mountainous region directly above. As the player progresses through the game, we start to get access to some of the future tech, starting with a jump pack to allow us to double jump, then grenades, and assault rifle. We then find an advanced suit, a foam gun, missile launcher and hook shot. The player’s flashlight will highlight objectives and colour-coated hidden areas. Each weapon allows the player to advance into new areas:the gun can shoot through yellow grates or floor panels, grenades can blast through green walls or rocks, the foam gun can freeze or explode purple paneling, and the missile launcher explodes through red blast shields. Each unlock is staggered throughout the facility while exploring, but will also encourage re-treading the map and exploration later one when everything is unlocked to find all the game’s many collectible collectibles. The hidden key cards are required to unlock the suit’s last upgrade – however this is not required to complete the game.

The gameplay and visuals really stood out at the time, for a 360 Arcade title, and it still stands up today. The remastering has brought brighter colours, and some better lighting and textures – Jason’s face especially. Claire has not seen that same upgrades though -maybe it’s true that men age more gracefully. The facility textures have been upgraded too, but with that, the land above in the mountains have not seen the same attention. There are still some hiccups in frame rate when a cut-scene initiates or in an especially large area with a large number of enemies.

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The game has a diverse set of enemies from the foot and rocket + shield soldiers and special ops with a hook shot of their own. Then there are some mechanized walkers and a few spider tank bosses, and a huge bi-pedal boss with a shield.

*spoilers ahead*

The bulk of the story is only revealed at the end. The whole time in the facility we get the impression that this base is meant as a staging ground for something bigger, but our main focus is tracking down Claire and escaping. When we finally get the chance to do so, Jason lets Claire escape and we go back to shut the operation down. The final section concludes with a large airship leaving the base as we confront the leader, and find out that they’re going to invade San Francisco. Having unlocked all the suit’s perks and weapons, we attempt to survive the final stage while taking down the airship with some programmable nuclear warheads and shooting them at the airship – that the base has active warheads, and the player is able to initiate their launch notwithstanding.

The COBRA-esk villain approaches Jason threateningly, and in turn ends up with a bullet in his head thanks to our returning friend, Claire. Turns out she’s NSA and used us as a cover to infiltrate the base. She killed the boss in an attempt to save us from killing him in cold blood. Are you kidding me? The game tallied it up for me: I killed 798 soldiers to save you and the world! But thank-you Claire, my conscience is clean. I’ll sleep easier.

“LUCKILY THERE ARE PLENTY MORE FISH IN THE SEA”

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The controls are smooth and intuitive, and aside from a few visual glitches the Remastered Edition is just as fun as I remember the original being. My only gripe is some inconsistencies in the enemy AI. In some of the larger stages, enemies off-screen will see the player without being provoked and start shooting immediately, before we can even see them, but other cases the player can walk up to enemies completely unaware, and do a stealth take down.

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The game should be lauded for its gameplay: it’s built around the idea that you can infiltrate the facility with minimal weapons and perks a la Metal Gear Solid, so there are a lot of sneaky paths and creative ways to attack each section. Or you can go in guns blazing, removing every foe in your path. Choose your own adventure.

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The remastered edition also brings with it a slew on new achievements encouraging playing the game in creative ways, collecting all the collectibles, and killing the bosses in different ways.

For those that like remastered games, 2D Metroid/Castlevania/Mega-Man Games, or those that wished they could abandon the princess half-way through the story.

Notable Achievements
Status Update: Single (Complete the game by abandoning Claire to her fate) – 30G
Hook, Line, and Sinker (Kill an enemy with the Hookshot) – 20G

-iRogan

 

 

Day 4 – A Diary Divided: The Division

What follows is a chronological order of events that take place in a series, written by an Agent within The Division who shall remain anonymous. He shares his nickname at the end of each entry, so that his friends and family will recognize, that they may keep up to date with his journey. The entries are date stamped the day they are received, which may not reflect the day they were written, as some entries may cover multiple days. They are posted as they come in, unaltered.

03-30-2016


Day 4

I was somewhere around Chelsea, on the edge of the park when I got the call over my Comm. I remember the voice saying something like: “JTF Officer trapped inside computer shop North-East of your position – Pennsylvania Plaza”. And suddenly I was standing, and my feet were me carrying off. 

How is it that we’ve been doing this for only a few short days, and yet it feels like a lifetime? I can’t sleep. That probably has something to do with it. My body moves me from one task to the next, mission after mission, my SCAR-L rifle is dead weight in my hands. If I came across a group of rebels, I don’t think I’d be able to defend myself. I robotically check the magazine anyways.

It was almost noon by the time I reached the corner of Barren Street and Empty Boulevard. There is no going back, I had an obligation to see the mission through, for good or ill. I almost stumbled over PIKEY and ARCHITECT who had arrived moments before. My solo expedition had expanded after I met a few Agents during the Benitez mission yesterday, they were the ones that helped me get back to HQ, and I’m forever grateful. We have our GPS’ linked up so we can track each other in case we need some backup. I had a nervous feeling this would be one of those cases. Not that I thought we’d need three agents to rescue the JTF Officer, but once you become reliant on someone watching your back, you kind of want that to be the permanent case.

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The only thing that really worried me was ARCHITECT’s eagerness to “defend” himself. It seemed that he was starting to look for trouble. There had been some reports of some of the Agents going rogue, taking advantage of this situation, and their access to goods and weapons. Even as far as providing intel to assist the enemy groups. I’ll have to watch him.

The computer shop, it turns out, was not heavily defended. Two rebels inside, and one outside that showed up when the first chatter of gunfire echoed around the block. After calling HQ to request a pick-up for our rescued brother, we started off towards Manhattan Mall, the main mission for the day. Equipped with heavy duty filters, our mission was to extract some physical evidence from the teller machines in the shopping mall. The Medical Wing at HQ believes that we’ll be able to find some quality samples for testing. 

Continue the good fight, soldier.

How long can we maintain though? I realize its only been 4 days, but there’s rumours that no more help is coming from outside? That’s hard to believe. The outside world has got to start coming to the same grim realization that I am. There is no coming back from this outbreak. Are those of us in here doomed? We’re helping the medical teams in here so they can relay the information outside the quarantine to come up with a cure. But will that help us in here too? Or just the rest. Maybe that’s why some of the agents are going rogue? Making their stay worth it. While the rest of us remain oblivious.

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We arrived at the Mall without hassle, but there was already smoke billowing out. The Cleaners had likely arrived and were torching everything.  PIKEY checked in with Comm and relayed that the power to the sprinkler systems needed to be restarted. He started off on his own, and left ARCHITECT and me to start the attack. 

Let’s get to the heart of this one: this is a very ominous assignment, with obviously an extreme amount of personal danger. Cleaners, Concentrated Contagion, and Fire. Triple checking my mask’s filter, which for all I know is just for show, I braced for the heat and ducked into the smokey Mall entrance. Comm had given us a short list of shops to check – those that deal in smaller transactions, hoping for more physical evidence – so ARCHITECT and I split up to cover more ground.

Three shops each had been cleared out when the Cleaners became aware of our presence, or more specifically – mine, and lets get the record straight: The Cleaners use flamethrowers. These handy filters of ours can block the smoke in the air, but not the heat. I needed to find an escape quickly. I started by calling PIKEY and ARCHITECT to my position to flank the attackers. The sprinklers erupted from the ceiling and started dousing some of the fires, but the Cleaners would not be deterred. Hell stilled spewed from down the hall in my general direction, and I was trapped. When the first Cleaner neared the entrance to my shop, I shot at the fuel tanks straddling his back, ensuring that he was now his own problem. PIKEY and ARCHITECT arrived shortly after to eliminate the others.

I’m sure adding fuel to the fire didn’t help what happened next. 

The vibrations shuddering the first floor announced the inevitable structural damage, and our need to leave. We bagged what bills we could get from the teller machines and escaped through another entrance to the bright, brisk, fire-free sunlight. Hopefully Medical can make use of what we did end up grabbing before the fire took the rest. Our primary responsibility, after all, is the survival of the rest of the human race. I will have to remind myself that when the next bleak news hits.

I’m back at HQ now. If anyone asks, I’ll just say that I’m writing a field report. They haven’t caught on to our little devious plan in dropping off the USB in the secure mail boxes. We change it up each day. I get the USB back in the same box as I dropped it off in, but inside the USB is a new file with a new mailbox number and code. It’s pretty smart. I guess I’m revealing my plan to those that cared to look, but I’ll take my chances.

Getting some extra rations for tonight and tomorrow took some extra negotiating but I got what I asked for. I have a rest day tomorrow thankfully, but I understand why they are trying to limit my take-home. The civilian rations are being controlled now, so it would seem unfair if an Agent walked out with more. I’ll just make sure I’m not followed home. Wouldn’t want any trouble.

-iRogan
01261985 

 

 

Day 1 – A Diary Divided: The Division

What follows is a chronological order of events that take place in a series, written by an Agent within The Division who shall remain anonymous. He shares his nickname at the end of each entry, so that his friends and family will recognize, that they may keep up to date with his journey. The entries are date stamped the day they are received, which may not reflect the day they were written, as some entries may cover multiple days. They are posted as they come in, unaltered.

03-21-2016

 

 DAY1

So I’ve survived day 1. I got the call that I had been dreading and now I’m here, for lack of a better word: alone. The message was received on my watch at oh-nine-hundred yesterday, March 19th, and I went straight to my local base to get on the next transport. I was expecting the message, but didn’t think it would come this soon, and with so little warning. Luckily I don’t have any pets, or a girlfriend or fiance at home. I didn’t get a chance to say goodbye to my friends or Mom though. So, uh, goodbye everyone. I hope to see you again, or hear from you when this is all over. Mom, I love you and miss you, and I’m OK. I guess I should get that out of the way right away. I’m OK.

A little back story – I’m a Division Agent. Surprise! Right? Who would have guessed? One of many agents actually. We were enlisted, and trained in basic combat, and survival techniques. Nothing fancy. We know how to shoot, track, and survive. And basic comm skills. It’s not our day job, but something that we get some compensation on the side for, to keep up emergency supplies and rations, and so they can keep tabs on us. We’re a sleeper emergency response unit basically, to be called upon when shit gets real, when the government needs to regain control of its people. In the event of a disaster or something. We report to the Strategic Homeland Division and assist the JTL, or Joint Task Force to help restore some order to the city.

What I don’t need to tell you is that disaster has struck, in the form of a smallpox pandemic. Someone called it the “Dollar Flu” and the name has stuck. Its central to New York right now, and the city has been quarantined. With me inside. There aren’t many people left here either. Anyone left here standing is immune and the rest are, well, diseased. The disease transferred by touch through money, physical money. And in a heavily populated area like New York, money changes hands constantly. That’s why it spread so fast.

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I got one of the locals to snap a picture of me standing underneath a “No Standing Anytime” sign. The sign could be referring to me, or The X-Men. I didn’t ask for clarification.

They have the base of operations set up James A. Farley Post Office, and that was my first stop today. Met with the commanding officers and was given my gear, guns, some food while I’m mobile and my Comm pack. Met a few of the other Agents, but the expectations of us are to go somewhat alone, so that we’re more spread out across the city, and not clumped together. As a result of the Dollar Flu, and the city being quarantined, there is some pretty heavy looting and destruction of the city by the survivors. Basically thugs. The cockroaches are the ones to survive right? Our primary objective as an Agent is to clean up the city while the cause of the pandemic is determined, and a cure is created. As we are ground zero, we also have to follow the commands of the higher-ups, in case we’re give a mission.

Looting and destruction isn’t the worst of it. People have been taken hostage, people are fighting over whole streets, and claiming it as their own, like a gang mentality. No city services are running, so there’s fires everywhere. I’m surprised the power is even still running. There doesn’t really seem to be a lot of news leaving the area either. At the head base while I was waiting for my turn to be called for gear, I was watching the TV of the outside connection they had setup, and the news was talking about the virus and the quarantine, and that’s it. I’m guessing they don’t want people to know how bad it actually is, how bad the looting has gotten, or how high the death toll has risen. The JTL has no way of removing the dead bodies, and no real means of cleaning up the city. I’m not sure if they’re keeping them for testing, but there’s a lot of covered bodies around. I heard they have a huge incinerator near the construction site of the train tunnels.

I’m not allowed to talk to media or share anything. I have a little wireless chromebook that I keep with me, which is how I’m writing to you, but there’s no network or internet connections throughout the entire Downtown Manhattan. Only the Base has the hard-line connection and Satellite. Luckily the base is located in a Post Office though, and post offices deal in mail. I have a friend who works in Comms, and he has access to the Network and Comms to Brooklyn. I’ve given him the info to my work’s FTP. I work for a local free newspaper. They’ll get it, and hopefully post it somewhere. The plan is to drop off a USB drive with the entry into a secure mailbox, he uploads it, and puts the drive back. I have to check in at the HQ every morning and evening anyways for the daily rations, so this setup should work. Unless the Base gets attacked, or either of us get found ot, or I die. But lets not get ahead of ourselves.

I’m sharing this because I feel people need to know, and so my family knows I’m OK. This city is contaminated. We wear masks so that we don’t breath anything in. The streets are littered with abandoned cars. Its a mess. I’m staying in an apartment building a couple blocks away from the post office. Keeps me close,  but not too close. I also take a different route home everyday, just in case. The condo is nothing special – its already been looted and no one else was staying here. I sleep on the floor and don’t touch any of the furnishings without gloves, and it has power and heat most importantly, since its still late winter here. Hasn’t quite warmed up yet outside. It has running water too, which I’ll boil so I can bathe.

So that’s that. I made it through day one. It’s dark outside and I’m exhausted. They told me today was basically for orientation and to get situated, since I was one of the last transports in, but tomorrow … tomorrow is when the real deal begins. Oh-six-hundred – be ready. And I intend to be. Hopefully this message makes it out. It’ll be at least 12 hours old by the time anyone reads it I suspect. Hopefully another one will follow.

-iRogan
01261985

 

iReview – VALIANT HEARTS: THE GREAT WAR – Hand Drawn War

War makes men mad.

Valiant Hearts: The Great War

Publisher: Ubisoft
Developer: Ubisoft Montpellier
Platform: Xbox One, Xbox 360, PS4, Ps3, PC, iOS, Android
Reviewed On: Xbox One

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I don’t know a lot about World War I other than it might be the focus of EA’s next Battlefield game. I do know that it hasn’t been the focal setting of many games, whereas World War II has been heavily played out. The developers at Ubisoft Montpellier strove to change this fact – those behind Rayman Legends and Child of Light – and have brought us an artistic title that takes place in 1914 as Germany declares War on Russia.

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Valiant Hearts is a game about War, but not a War game. The story follows the path of four characters: the Frenchman Emile, his German son-in-law Karl, American soldier Freddie, and a Belgian nurse named Anna. The main focus of the story is Karl, as he is deported from France, separated from his wife Marie and child, and then drafted into the German army. Marie’s father, and Karl’s father-in-law Emile is drafted into the French army. What follows is a tale of Karl and Emile fighting the war on opposing sides, crossing paths occasionally, and trying to survive. Freddie, an American soldier who volunteered to join the French army fights alongside Emile, and they all cross paths with Anna, a Belgian student / battlefield nurse, and Walt, a Doberman Pinscher dog, throughout the tale.

The game is broken up into 4 different parts, and each part consisting of 6-7 chapters, each following the path of the different characters interwoven through the different stages of the war. The tale concludes in 1917.

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VALIANT HEARTS IS A GAME ABOUT WAR
BUT NOT A WAR GAME

Valiant Hearts is a 2D animated puzzle based game. Before progressing through each chapter, the character we’re playing needs to complete certain objectives. These puzzles generally involve obtaining certain items needed for that situation and delivered to the correct people or used to open a new stage. There is little to no dialogue in the game, and the NPCs in the game will just display a picture of the object or action required. In the wartime segments of the game, the player has to survive gunfire segments from enemy soldiers or planes, bombing runs, and stealth levels where the player has to avoid the patrols of enemy soldiers, by hiding in shadowed areas.

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Some of these segments are really when done, for example when running through the fields at night during a bombing run, to avoid enemy signs, you need to run when the sky is dark. When the bombs hit, they will light up the stage, so you need to make sure you’re hidden.

There is no gunplay during the game, but there are times the player needs to use a melee attack to knock out an unsuspecting guard. The player will need to punch through debris that may be blocking the path or throw dynamite to clear areas or throw an object to break a window. Each character that we play also has different traits. Emile has a shovel, and can dig through soft dirt to avoid gunfire or planted explosives, Freddie carries shears to cut through barb-wire barricades, and Anna is able to treat injuries, which is done through quick-time events.

CARTOONY, BUT NOT-FOR-KIDS CARTOONY

Another example is a stage where we’re stuck inside a house that has been the focus of a chemical attack. We’re wearing a gas mask, but inside, all that’s visible is the green smog. We need to find windows and smash them to help vent the gas so that we can see then next area.

The dog, Walt, is also utilized throughout the campaign. He can be commanded to fetch objects or activate switches. The enemy soldiers ignore him, so he’s utilized to grab items behind enemy lines.

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The art is all hand drawn and animated and cartoony, but not-for-kids cartoony, and it’s evident that Ubisoft has put a lot of love into the art and design of this game, and invested time to tell a tale about survival, sacrifice, and friendship. The game is inspired by real letters written during the events of World War 1 and throughout the game the player unlocks facts about the history of the War, and collectibles with their own unique history.

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The campaign is a fairly lengthy affair, for a game of its type, and it does play a bit slow. Some of the wartime segments are completed through trial and error, but the puzzles are fairly straight forward. The game even has a hint system in place if you get stuck at a certain segment for too long. As well, the narration between chapters can be a bit dry, but that comes with telling a sombre tale of War.

Perfect for those that like illustrated games, World War narratives, or playing fetch with the dog.


 

On the achievement front, the game is very generous. There are some story related ones that can’t be missed, and some for collectibles. The others are for completing a segment perfectly or going beyond the call of duty, and these are almost too generous, considering the difficulty of the game. The issue is the XBOX One’s default 1000G per game regardless of their triple A or indie status. Some of these achievement are miss-able, and you’ll need to restart that chapter.

Notable Achievements
Brothers’ Keeper (Save your entire platoon during the battle of Somme) – 70G
King of the Hill 145 (Shoot the German flag with the cannon at Vimy’s Ridge) – 55G

-iRogan